106 lines
3.3 KiB
ActionScript
106 lines
3.3 KiB
ActionScript
[Setting name="Countdown Position"]
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vec2 Setting_CountdownOffset = vec2(155. , 4.);
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const string C_Class_UIModules = 'component-cmgame-uimodules-module';
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const string C_Id_Countdown = 'Race_Countdown';
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const string C_MLID_UIModuleUpdate = 'MLHook_CustomizableModule';
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const string C_ML_UIModuleUpdate = """
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main() {
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declare netread Integer Net_LibUI3_CustomizableModule_PropertiesUpdate for Teams[0];
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declare Integer Last_PropertiesUpdate;
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while (True) {
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yield;
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if (Last_PropertiesUpdate != Net_LibUI3_CustomizableModule_PropertiesUpdate) {
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Last_PropertiesUpdate = Net_LibUI3_CustomizableModule_PropertiesUpdate;
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SendCustomEvent("MLHook_CustomizableModule_Update", []);
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}
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}
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}
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""";
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class HookCustomizableModuleEvents: MLHook::HookMLEventsByType {
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HookCustomizableModuleEvents() {
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super(C_MLID_UIModuleUpdate);
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}
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// override this method to avoid reload crash?
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void OnEvent(MLHook::PendingEvent@ Event) override {
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trace("CustomizableModule updated");
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G_Update = true;
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}
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}
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HookCustomizableModuleEvents@ HookEvents = null;
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string G_Last_ServerLogin = "";
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uint G_Last_UILayers_Length = 0;
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CGameManialinkControl@ G_Control;
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bool G_Update;
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// Search and return the CMlFrame of the Race_Countdown UIModule
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CGameManialinkControl@ GetControl(CGameManiaAppPlayground@ _ManiaApp) {
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for (uint Index = 0; Index < _ManiaApp.UILayers.Length; ++Index) {
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CGameUILayer@ Layer = _ManiaApp.UILayers[Index];
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CGameManialinkPage@ Page = Layer.LocalPage;
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// Check if we have the main UI module
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Page.GetClassChildren(C_Class_UIModules, Page.MainFrame, true);
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if (Page.GetClassChildren_Result.Length > 0) {
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if (Page.GetClassChildren_Result[0].ControlId == C_Id_Countdown) {
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return Page.GetClassChildren_Result[0];
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}
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}
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}
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print("Layer not found");
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return null;
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}
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void OnSettingsChanged() {
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trace("Settings updated");
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G_Update = true;
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}
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void Main() {
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@HookEvents = HookCustomizableModuleEvents();
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MLHook::RegisterMLHook(HookEvents, C_MLID_UIModuleUpdate + "_Update", false);
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MLHook::InjectManialinkToPlayground(C_MLID_UIModuleUpdate, C_ML_UIModuleUpdate, true);
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while(true) {
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CTrackMania@ App = cast<CTrackMania>(GetApp());
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CTrackManiaNetwork@ Network = cast<CTrackManiaNetwork>(App.Network);
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CTrackManiaNetworkServerInfo@ ServerInfo = cast<CTrackManiaNetworkServerInfo>(Network.ServerInfo);
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CGameManiaAppPlayground@ ManiaApp = Network.ClientManiaAppPlayground;
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if (Network !is null && ServerInfo !is null && ManiaApp !is null) {
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if (G_Last_ServerLogin != ServerInfo.ServerLogin || G_Last_UILayers_Length != ManiaApp.UILayers.Length) {
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trace("Server or UILayers updated");
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G_Last_ServerLogin = ServerInfo.ServerLogin;
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G_Last_UILayers_Length = ManiaApp.UILayers.Length;
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@G_Control = GetControl(ManiaApp);
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G_Update = true;
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}
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if (G_Control !is null && G_Update) {
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G_Update = false;
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G_Control.RelativePosition_V3 = Setting_CountdownOffset;
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}
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} else {
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G_Last_ServerLogin = "";
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G_Last_UILayers_Length = 0;
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@G_Control = null;
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G_Update = true;
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}
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sleep(1000);
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}
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}
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void OnDestroyed() { _Unload(); }
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void OnDisabled() { _Unload(); }
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void _Unload() {
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trace('_Unload, unloading all hooks and removing all injected ML');
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MLHook::UnregisterMLHooksAndRemoveInjectedML();
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}
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