398 lines
13 KiB
ActionScript
398 lines
13 KiB
ActionScript
class Objects { //Items or Blocks
|
|
string name;
|
|
int trigger; // CGameItemModel::EnumWaypointType or CGameCtnBlockInfo::EWayPointType
|
|
string type;
|
|
string source;
|
|
int size;
|
|
int count;
|
|
bool icon;
|
|
array<vec3> positions;
|
|
|
|
Objects(string name, int trigger, bool icon, string type, string source, int size, vec3 pos ) {
|
|
this.name = name;
|
|
this.trigger = trigger;
|
|
this.count = 1;
|
|
this.type = type;
|
|
this.icon = icon;
|
|
this.source = source;
|
|
this.size = size;
|
|
this.positions = {pos};
|
|
}
|
|
}
|
|
|
|
enum ESortColumn {
|
|
ItemName,
|
|
Type,
|
|
Source,
|
|
Size,
|
|
Count
|
|
}
|
|
|
|
|
|
bool menu_visibility = false;
|
|
uint camerafocusindex = 0;
|
|
bool include_default_objects = false;
|
|
bool refreshobject;
|
|
|
|
bool sort_reverse;
|
|
bool forcesort;
|
|
string infotext;
|
|
|
|
array<Objects@> objects = {};
|
|
array<Objects@> sortableobjects = {};
|
|
array<string> objectsindex = {};
|
|
|
|
|
|
ESortColumn sortCol = ESortColumn(-1);
|
|
|
|
void Main() {
|
|
while (true) {
|
|
if (refreshobject) {
|
|
objects.Resize(0);
|
|
objectsindex.Resize(0);
|
|
sortableobjects.Resize(0);
|
|
RefreshBlocks();
|
|
RefreshItems();
|
|
sortableobjects = objects;
|
|
refreshobject = false;
|
|
}
|
|
yield();
|
|
}
|
|
}
|
|
|
|
// Force to split the refresh functions to bypass the script execution delay on heavy maps
|
|
void RefreshBlocks() {
|
|
auto map = GetApp().RootMap;
|
|
|
|
if (map !is null) {
|
|
// Blocks
|
|
auto blocks = map.Blocks;
|
|
|
|
// Editor plugin API for GetVec3FromCoord function
|
|
auto pluginmaptype = cast<CGameEditorPluginMapMapType>(cast<CGameCtnEditorFree>(GetApp().Editor).PluginMapType);
|
|
|
|
for(uint i = 0; i < blocks.Length; i++) {
|
|
int idifexist = -1;
|
|
string blockname;
|
|
bool isofficial = true;
|
|
blockname = blocks[i].BlockModel.IdName;
|
|
if (blockname.ToLower().SubStr(blockname.Length - 22, 22) == ".block.gbx_customblock") {
|
|
isofficial = false;
|
|
blockname = blockname.SubStr(0, blockname.Length - 12);
|
|
}
|
|
if (include_default_objects || blockname.ToLower().SubStr(blockname.Length - 10, 10) == ".block.gbx") {
|
|
vec3 pos;
|
|
if (blocks[i].CoordX != 4294967295 && blocks[i].CoordZ != 4294967295) { // Not placed in free mapping
|
|
if (pluginmaptype !is null) { // Editor plugin is available
|
|
pos = pluginmaptype.GetVec3FromCoord(blocks[i].Coord);
|
|
} else {
|
|
pos.x = blocks[i].CoordX * 32 + 16;
|
|
pos.y = (blocks[i].CoordY - 8) * 8 + 4;
|
|
pos.z = blocks[i].CoordZ * 32 + 16;
|
|
}
|
|
} else {
|
|
pos = Dev::GetOffsetVec3(blocks[i], 0x6c);
|
|
// center the coordinates in the middle of the block
|
|
pos.x += 16;
|
|
pos.y += 4;
|
|
pos.z += 16;
|
|
}
|
|
|
|
|
|
int index = objectsindex.Find(blockname);
|
|
|
|
if (index >= 0) {
|
|
objects[index].count++;
|
|
objects[index].positions.InsertLast(pos);
|
|
} else {
|
|
int trigger = blocks[i].BlockModel.EdWaypointType;
|
|
AddNewObject(blockname, trigger, "Block", pos, 0, isofficial);
|
|
objectsindex.InsertLast(blockname);
|
|
}
|
|
}
|
|
if (i % 100 == 0) yield(); // to avoid timeout
|
|
}
|
|
}
|
|
}
|
|
|
|
// Force to split the refresh functions to bypass the script execution delay on heavy maps
|
|
void RefreshItems() {
|
|
auto map = GetApp().RootMap;
|
|
|
|
if (map !is null) {
|
|
// Items
|
|
auto items = map.AnchoredObjects;
|
|
for(uint i = 0; i < items.Length; i++) {
|
|
int idifexist = -1;
|
|
string itemname = items[i].ItemModel.IdName;
|
|
int fallbacksize = 0;
|
|
bool isofficial = true;
|
|
|
|
if (itemname.ToLower().SubStr(itemname.Length - 9, 9) == ".item.gbx") {
|
|
isofficial = false;
|
|
auto article = cast<CGameCtnArticle>(items[i].ItemModel.ArticlePtr);
|
|
if (article !is null) {
|
|
itemname = string(article.PageName) + string(article.Name) + ".Item.Gbx";
|
|
} else {
|
|
auto fid = cast<CSystemFidFile@>(GetFidFromNod(items[i].ItemModel));
|
|
fallbacksize = fid.ByteSize;
|
|
}
|
|
}
|
|
|
|
if (include_default_objects || itemname.ToLower().SubStr(itemname.Length - 9, 9) == ".item.gbx") {
|
|
int index = objectsindex.Find(itemname);
|
|
if (index >= 0) {
|
|
objects[index].count++;
|
|
objects[index].positions.InsertLast(items[i].AbsolutePositionInMap);
|
|
} else {
|
|
int trigger = items[i].ItemModel.WaypointType;
|
|
AddNewObject(itemname, trigger, "Item", items[i].AbsolutePositionInMap, fallbacksize, isofficial);
|
|
objectsindex.InsertLast(itemname);
|
|
}
|
|
}
|
|
if (i % 100 == 0) yield(); // to avoid timeout
|
|
}
|
|
}
|
|
}
|
|
|
|
void AddNewObject(string objectname, int trigger, string type, vec3 pos, int fallbacksize, bool isofficial) {
|
|
bool icon = false;
|
|
int size;
|
|
string source;
|
|
CSystemFidFile@ file;
|
|
CGameCtnCollector@ collector;
|
|
CSystemFidFile@ tempfile;
|
|
|
|
if (type == "Item" && Regex::IsMatch(objectname, "^[0-9]*/.*.zip/.*", Regex::Flags::None)) {// ItemCollections
|
|
source = "Club";
|
|
@file = Fids::GetFake('MemoryTemp\\FavoriteClubItems\\' + objectname);
|
|
@collector = cast<CGameCtnCollector>(cast<CGameItemModel>(file.Nod));
|
|
if (collector is null || (collector.Icon !is null || file.ByteSize == 0)) {
|
|
@tempfile = Fids::GetFake('MemoryTemp\\CurrentMap_EmbeddedFiles\\ContentLoaded\\ClubItems\\' + objectname);
|
|
}
|
|
} else { // Blocks and Items
|
|
source = "Local";
|
|
@file = Fids::GetUser(type + 's\\' + objectname);
|
|
@collector = cast<CGameCtnCollector>(cast<CGameItemModel>(file.Nod));
|
|
if (collector is null || (collector.Icon !is null || file.ByteSize == 0)) {
|
|
@tempfile = Fids::GetFake('MemoryTemp\\CurrentMap_EmbeddedFiles\\ContentLoaded\\' + type + 's\\' + objectname);
|
|
}
|
|
}
|
|
if (tempfile !is null) {
|
|
if (collector !is null && collector.Icon !is null && tempfile.ByteSize == 0) {
|
|
icon = true;
|
|
size = file.ByteSize;
|
|
} else {
|
|
size = tempfile.ByteSize;
|
|
}
|
|
if (isofficial) {
|
|
source = "In-Game";
|
|
} else if (file.ByteSize == 0 && tempfile.ByteSize == 0 && fallbacksize == 0) {
|
|
source = "Local";
|
|
} else if (file.ByteSize == 0 && tempfile.ByteSize == 0 && fallbacksize > 0 ) {
|
|
source = "Embedded";
|
|
size = fallbacksize;
|
|
} else if (file.ByteSize == 0 && tempfile.ByteSize > 0) {
|
|
source = "Embedded";
|
|
}
|
|
} else {
|
|
size = file.ByteSize;
|
|
}
|
|
|
|
objects.InsertLast(Objects(objectname, trigger, icon, type, source, size, pos));
|
|
}
|
|
|
|
bool FocusCam(string objectname) {
|
|
auto editor = cast<CGameCtnEditorFree>(GetApp().Editor);
|
|
auto camera = editor.OrbitalCameraControl;
|
|
auto map = GetApp().RootMap;
|
|
|
|
|
|
if (camera !is null) {
|
|
int index = objectsindex.Find(objectname);
|
|
|
|
camerafocusindex++;
|
|
|
|
if (camerafocusindex > objects[index].positions.get_Length() - 1 ) {
|
|
camerafocusindex = 0;
|
|
}
|
|
|
|
camera.m_TargetedPosition = objects[index].positions[camerafocusindex];
|
|
// Workaround to update camera TargetedPosition
|
|
editor.ButtonZoomInOnClick();
|
|
editor.ButtonZoomOutOnClick();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void GenerateRow(Objects@ object) {
|
|
UI::TableNextRow();
|
|
UI::TableNextColumn();
|
|
if (UI::Button(Icons::Search + "###" + object.name)) {
|
|
FocusCam(object.name);
|
|
}
|
|
if (UI::IsItemHovered() && object.type == "Block" && cast<CGameEditorPluginMapMapType>(cast<CGameCtnEditorFree>(GetApp().Editor).PluginMapType) is null) infotext = "Editor plugins are disabled, the coordinates of the blocks are estimated and can be imprecise";
|
|
UI::SameLine();
|
|
switch(object.trigger){
|
|
case CGameCtnBlockInfo::EWayPointType::Start:
|
|
UI::Text("\\$9f9" + object.name);
|
|
if (UI::IsItemHovered()) infotext = "It's a start block/item";
|
|
break;
|
|
case CGameCtnBlockInfo::EWayPointType::Finish:
|
|
UI::Text("\\$f66" + object.name);
|
|
if (UI::IsItemHovered()) infotext = "It's a finish block/item";
|
|
break;
|
|
case CGameCtnBlockInfo::EWayPointType::Checkpoint:
|
|
UI::Text("\\$99f" + object.name);
|
|
if (UI::IsItemHovered()) infotext = "It's a checkpoint block/item";
|
|
break;
|
|
case CGameCtnBlockInfo::EWayPointType::StartFinish:
|
|
UI::Text("\\$ff6" + object.name);
|
|
if (UI::IsItemHovered()) infotext = "It's a multilap block/item";
|
|
break;
|
|
default:
|
|
UI::Text(object.name);
|
|
break;
|
|
}
|
|
|
|
UI::TableNextColumn();
|
|
UI::Text(object.type);
|
|
UI::TableNextColumn();
|
|
UI::Text(object.source);
|
|
UI::TableNextColumn();
|
|
if (object.size == 0 && object.source != "In-Game") {
|
|
UI::Text("\\$555" + Text::Format("%lld",object.size));
|
|
if (UI::IsItemHovered()) infotext = "Impossible to get the size of this block/item";
|
|
} else {
|
|
if (object.icon) {
|
|
UI::Text("\\$fc0" + Text::Format("%lld",object.size));
|
|
if (UI::IsItemHovered()) infotext = "All items with size in orange contains the icon. You must re-open the map to have the real size.";
|
|
} else {
|
|
UI::Text(Text::Format("%lld",object.size));
|
|
}
|
|
}
|
|
|
|
UI::TableNextColumn();
|
|
UI::Text(Text::Format("%lld",object.count));
|
|
}
|
|
|
|
void Render() {
|
|
if (!menu_visibility) {
|
|
return;
|
|
}
|
|
|
|
CGameCtnEditorFree@ editor = cast<CGameCtnEditorFree>(GetApp().Editor);
|
|
CGameCtnChallenge@ map = cast<CGameCtnChallenge>(GetApp().RootMap);
|
|
|
|
if (map is null && editor is null) {
|
|
menu_visibility = false;
|
|
return;
|
|
}
|
|
|
|
infotext = "";
|
|
|
|
UI::SetNextWindowSize(600, 400);
|
|
UI::SetNextWindowPos(200, 200, UI::Cond::Once);
|
|
UI::Begin("\\$cf9" + Icons::Table + "\\$z Blocks & Items Counter###Blocks & Items Counter", menu_visibility);
|
|
if (editor !is null) {
|
|
if (refreshobject) {
|
|
if (Time::get_Now() % 3000 > 2000) {
|
|
UI::Button("Loading...");
|
|
} else if (Time::get_Now() % 3000 > 1000) {
|
|
UI::Button("Loading.. ");
|
|
} else {
|
|
UI::Button("Loading. ");
|
|
}
|
|
if (UI::IsItemHovered()) infotext = "Parsing all blocks and items to generate the table. Please wait...";
|
|
} else {
|
|
if (UI::Button(Icons::SyncAlt + " Refresh")) {
|
|
refreshobject = true;
|
|
forcesort = true;
|
|
}
|
|
}
|
|
UI::SameLine();
|
|
include_default_objects = UI::Checkbox("Include In-Game Blocks and Items", include_default_objects);
|
|
UI::Separator();
|
|
vec2 winsize = UI::GetWindowSize();
|
|
winsize.x = winsize.x-10;
|
|
winsize.y = winsize.y-105;
|
|
if (UI::BeginTable("ItemsTable", 5, UI::TableFlags(UI::TableFlags::Resizable | UI::TableFlags::Sortable | UI::TableFlags::NoSavedSettings | UI::TableFlags::BordersInnerV | UI::TableFlags::SizingStretchProp | UI::TableFlags::ScrollY),winsize )) {
|
|
UI::TableSetupScrollFreeze(0, 1);
|
|
UI::TableSetupColumn("Item Name", UI::TableColumnFlags::None, 55.f, ESortColumn::ItemName);
|
|
UI::TableSetupColumn("Type", UI::TableColumnFlags::None, 7.f, ESortColumn::Type);
|
|
UI::TableSetupColumn("Source", UI::TableColumnFlags::None, 13.f, ESortColumn::Source);
|
|
UI::TableSetupColumn("Size", UI::TableColumnFlags::None, 15.f, ESortColumn::Size);
|
|
UI::TableSetupColumn("Count", UI::TableColumnFlags::DefaultSort, 10.f, ESortColumn::Count);
|
|
UI::TableHeadersRow();
|
|
|
|
UI::TableSortSpecs@ sortSpecs = UI::TableGetSortSpecs();
|
|
if(sortSpecs !is null && sortSpecs.Specs.Length == 1 && sortableobjects.Length > 1) {
|
|
if(sortSpecs.Dirty || (forcesort && !refreshobject)) {
|
|
if(sortCol != ESortColumn(sortSpecs.Specs[0].ColumnUserID) || (forcesort && !refreshobject)) {
|
|
sortCol = ESortColumn(sortSpecs.Specs[0].ColumnUserID);
|
|
switch(sortCol) {
|
|
case ESortColumn::ItemName:
|
|
sortableobjects.Sort(function(a,b) { return a.name < b.name; });
|
|
break;
|
|
case ESortColumn::Type:
|
|
sortableobjects.Sort(function(a,b) { return a.type < b.type; });
|
|
break;
|
|
case ESortColumn::Source:
|
|
sortableobjects.Sort(function(a,b) { return a.source < b.source; });
|
|
break;
|
|
case ESortColumn::Size:
|
|
sortableobjects.Sort(function(a,b) { return a.size < b.size; });
|
|
break;
|
|
case ESortColumn::Count:
|
|
sortableobjects.Sort(function(a,b) { return a.count < b.count; });
|
|
break;
|
|
}
|
|
if (forcesort && sort_reverse) {
|
|
sortableobjects.Reverse();
|
|
} else {
|
|
sort_reverse = false;
|
|
}
|
|
} else if (sortCol == ESortColumn(sortSpecs.Specs[0].ColumnUserID)) {
|
|
sortableobjects.Reverse();
|
|
sort_reverse = !sort_reverse;
|
|
}
|
|
|
|
sortSpecs.Dirty = false;
|
|
forcesort = false;
|
|
}
|
|
}
|
|
if (sortableobjects.Length > 0 ) {
|
|
for(uint i = 0; i < sortableobjects.Length; i++) {
|
|
GenerateRow(sortableobjects[i]);
|
|
}
|
|
} else {
|
|
for(uint i = 0; i < objects.Length; i++) {
|
|
GenerateRow(objects[i]);
|
|
}
|
|
}
|
|
UI::EndTable();
|
|
UI::Separator();
|
|
UI::Text(Icons::Info + " " + infotext);
|
|
}
|
|
} else {
|
|
UI::Text("Open this plugin in the map editor");
|
|
}
|
|
UI::End();
|
|
|
|
}
|
|
|
|
void RenderMenu() {
|
|
CGameCtnEditorFree@ editor = cast<CGameCtnEditorFree>(GetApp().Editor);
|
|
CGameCtnChallenge@ map = cast<CGameCtnChallenge>(GetApp().RootMap);
|
|
|
|
if (map is null && editor is null) {
|
|
return;
|
|
}
|
|
|
|
if(UI::MenuItem("\\$cf9" + Icons::Table + "\\$z Blocks & Items Counter", "", menu_visibility)) {
|
|
menu_visibility = !menu_visibility;
|
|
refreshobject = true;
|
|
}
|
|
}
|