Openplanet-Plugins/RPGOnlineSpectator/src/main.as

71 lines
2.8 KiB
ActionScript

bool displayUI = true;
void RenderMenu() {
auto App = cast<CTrackMania>(GetApp());
auto Network = cast<CTrackManiaNetwork>(App.Network);
auto ServerInfo = cast<CTrackManiaNetworkServerInfo>(Network.ServerInfo);
if (Network !is null && ServerInfo !is null && ServerInfo.ServerLogin != "") {
if(UI::MenuItem("\\$77d" + Icons::VideoCamera + " \\$fffRPG Online Spectator", "", displayUI)) {
displayUI = !displayUI;
}
} else {
displayUI = false;
}
}
void RenderInterface() {
auto App = cast<CTrackMania>(GetApp());
auto Network = cast<CTrackManiaNetwork>(App.Network);
auto ServerInfo = cast<CTrackManiaNetworkServerInfo>(Network.ServerInfo);
CGamePlayground@ Playground = GetApp().CurrentPlayground;
if (Network !is null && ServerInfo !is null && ServerInfo.ServerLogin != "") {
if (Playground is null) return;
if (displayUI) {
auto ManiaApp = Network.ClientManiaAppPlayground;
UI::PushStyleVar(UI::StyleVar::WindowMinSize, vec2(200, 250));
if (UI::Begin("\\$fc3" + Icons::VideoCamera + "\\$z RPG Online Spectator", displayUI)) {
UI::TextWrapped("Only use this plugin to spectate other players to not cancel your run");
if (ManiaApp.ClientUI.ForceSpectator) {
if (UI::Button("Continue your run")) {
ManiaApp.ClientUI.ForceSpectator = false;
}
}
UI::Separator();
if (UI::BeginChild("playerlist")) {
for (uint i = 0; i < Playground.Players.Length; i++) {
CSmPlayer@ Player = cast<CSmPlayer@>(Playground.Players[i]);
CSmScriptPlayer@ ScriptPlayer = cast<CSmScriptPlayer@>(Player.ScriptAPI);
if (Playground.Interface.ManialinkScriptHandler.LocalUser.Login == Player.User.Login) continue;
bool isSpectator = Player.User.SpectatorMode == CGameNetPlayerInfo::ESpectatorMode::Watcher
|| Player.User.SpectatorMode == CGameNetPlayerInfo::ESpectatorMode::LocalWatcher
|| Player.SpawnIndex < 0;
if (isSpectator) continue;
if (UI::MenuItem(Player.User.Name)) {
ManiaApp.ClientUI.ForceSpectator = true;
CGamePlaygroundClientScriptAPI@ Api = GetApp().CurrentPlayground.Interface.ManialinkScriptHandler.Playground;
Api.SetSpectateTarget(Player.User.Login);
}
}
UI::EndChild();
}
UI::End();
}
UI::PopStyleVar();
}
} else {
displayUI = false;
}
}