Openplanet-Plugins/MapValidator/Source/Games/TURBO.as

30 lines
924 B
ActionScript

#if TURBO
CGameCtnEditorFree@ getEditor() {
return cast<CGameCtnEditorFree>(GetApp().Editor);
}
CGameCtnChallenge@ getMap() {
return cast<CGameCtnChallenge>(GetApp().Challenge);
}
uint getAuthorTime(CGameCtnChallenge@ _Map) {
return _Map.TMObjective_AuthorTime;
}
void setAuthorTime(CGameCtnChallenge@ _Map, uint _AuthorTime) {
_Map.TMObjective_AuthorTime = _AuthorTime;
// Remove the map UID, the game will generate it again when saving
_Map.IdName = "";
}
void setValidationStatus(CGameCtnEditorFree@ _Editor) {
CGameCtnEditorPluginMapType@ pluginmaptype = cast<CGameCtnEditorPluginMapType>(_Editor.EditorMapType);
if (pluginmaptype is null) return;
pluginmaptype.ValidationStatus = CGameCtnEditorPluginMapType::EValidationStatus::Validated;
}
string GetWarning() {
return "Note: your map must have a start and a finish\n(or a multilap + 1CP) to be validated with the plugin";
}
#endif