30 lines
824 B
ActionScript
30 lines
824 B
ActionScript
#if MP4
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CGameCtnEditorFree@ getEditor() {
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return cast<CGameCtnEditorFree>(GetApp().Editor);
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}
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CGameCtnChallenge@ getMap() {
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return cast<CGameCtnChallenge>(GetApp().RootMap);;
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}
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uint getAuthorTime(CGameCtnChallenge@ _Map) {
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return _Map.TMObjective_AuthorTime;
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}
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void setAuthorTime(CGameCtnChallenge@ _Map, uint _AuthorTime) {
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_Map.TMObjective_AuthorTime = _AuthorTime;
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// Remove the map UID, the game will generate it again when saving
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_Map.IdName = "";
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}
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void setValidationStatus(CGameCtnEditorFree@ _Editor) {
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CGameEditorPluginMapMapType@ pluginmaptype = cast<CGameEditorPluginMapMapType>(_Editor.PluginMapType);
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if (pluginmaptype is null) return;
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pluginmaptype.ValidationStatus = CGameEditorPluginMapMapType::EValidationStatus::Validated;
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}
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string GetWarning() {
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return "";
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}
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#endif |