197 lines
6.2 KiB
ActionScript
197 lines
6.2 KiB
ActionScript
class Objects { //Items or Blocks
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string name;
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int trigger; // CGameItemModel::EnumWaypointType or CGameCtnBlockInfo::EWayPointType
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string type;
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string source;
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int size;
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int count;
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bool icon;
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array<vec3> positions;
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Objects(const string &in name, int trigger, bool icon, const string &in type, const string &in source, int size, vec3 pos ) {
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this.name = name;
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this.trigger = trigger;
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this.count = 1;
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this.type = type;
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this.icon = icon;
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this.source = source;
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this.size = size;
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this.positions = {pos};
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}
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}
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// Force to split the refresh functions to bypass the script execution delay on heavy maps
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void RefreshBlocks() {
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auto map = GetApp().RootMap;
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if (map !is null) {
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// Blocks
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auto blocks = map.Blocks;
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// Editor plugin API for GetVec3FromCoord function
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auto pluginmaptype = cast<CGameEditorPluginMapMapType>(cast<CGameCtnEditorFree>(GetApp().Editor).PluginMapType);
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for(uint i = 0; i < blocks.Length; i++) {
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int idifexist = -1;
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string blockname;
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bool isofficial = true;
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blockname = blocks[i].BlockModel.IdName;
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if (blockname.ToLower().SubStr(blockname.Length - 22, 22) == ".block.gbx_customblock") {
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isofficial = false;
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blockname = blockname.SubStr(0, blockname.Length - 12);
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}
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if (include_default_objects || blockname.ToLower().SubStr(blockname.Length - 10, 10) == ".block.gbx") {
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vec3 pos;
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if (blocks[i].CoordX != 4294967295 && blocks[i].CoordZ != 4294967295) { // Not placed in free mapping
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if (pluginmaptype !is null) { // Editor plugin is available
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pos = pluginmaptype.GetVec3FromCoord(blocks[i].Coord);
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} else {
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pos.x = blocks[i].CoordX * 32 + 16;
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pos.y = (blocks[i].CoordY - 8) * 8 + 4;
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pos.z = blocks[i].CoordZ * 32 + 16;
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}
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} else {
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uint16 offset = Reflection::GetType("CGameCtnBlock").GetMember("Dir").Offset + 0x8;
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pos = Dev::GetOffsetVec3(blocks[i], offset);
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// center the coordinates in the middle of the block
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pos.x += 16;
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pos.y += 4;
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pos.z += 16;
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}
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int index = objectsindex.Find(blockname);
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if (index >= 0) {
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objects[index].count++;
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objects[index].positions.InsertLast(pos);
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} else {
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int trigger = blocks[i].BlockModel.EdWaypointType;
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AddNewObject(blockname, trigger, "Block", pos, 0, isofficial);
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objectsindex.InsertLast(blockname);
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}
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}
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if (i % 100 == 0) yield(); // to avoid timeout
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}
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}
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}
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// Force to split the refresh functions to bypass the script execution delay on heavy maps
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void RefreshItems() {
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auto map = GetApp().RootMap;
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if (map !is null) {
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// Items
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auto items = map.AnchoredObjects;
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for(uint i = 0; i < items.Length; i++) {
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int idifexist = -1;
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string itemname = items[i].ItemModel.IdName;
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int fallbacksize = 0;
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bool isofficial = true;
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if (itemname.ToLower().SubStr(itemname.Length - 9, 9) == ".item.gbx") {
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isofficial = false;
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auto article = cast<CGameCtnArticle>(items[i].ItemModel.ArticlePtr);
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if (article !is null) {
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itemname = string(article.PageName) + string(article.Name) + ".Item.Gbx";
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} else {
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auto fid = cast<CSystemFidFile@>(GetFidFromNod(items[i].ItemModel));
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fallbacksize = fid.ByteSize;
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}
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}
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if (include_default_objects || itemname.ToLower().SubStr(itemname.Length - 9, 9) == ".item.gbx") {
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int index = objectsindex.Find(itemname);
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if (index >= 0) {
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objects[index].count++;
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objects[index].positions.InsertLast(items[i].AbsolutePositionInMap);
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} else {
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int trigger = items[i].ItemModel.WaypointType;
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AddNewObject(itemname, trigger, "Item", items[i].AbsolutePositionInMap, fallbacksize, isofficial);
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objectsindex.InsertLast(itemname);
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}
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}
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if (i % 100 == 0) yield(); // to avoid timeout
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}
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}
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}
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void AddNewObject(const string &in objectname, int trigger, const string &in type, vec3 pos, int fallbacksize, bool isofficial) {
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bool icon = false;
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int size;
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string source;
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CSystemFidFile@ file;
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CGameCtnCollector@ collector;
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CSystemFidFile@ tempfile;
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if (type == "Item" && Regex::IsMatch(objectname, "^[0-9]*/.*.zip/.*", Regex::Flags::None)) {// ItemCollections
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source = "Club";
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@file = Fids::GetFake('MemoryTemp\\FavoriteClubItems\\' + objectname);
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@collector = cast<CGameCtnCollector>(cast<CGameItemModel>(file.Nod));
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if (collector is null || (collector.Icon !is null || file.ByteSize == 0)) {
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@tempfile = Fids::GetFake('MemoryTemp\\CurrentMap_EmbeddedFiles\\ContentLoaded\\ClubItems\\' + objectname);
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}
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} else { // Blocks and Items
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source = "Local";
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@file = Fids::GetUser(type + 's\\' + objectname);
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@collector = cast<CGameCtnCollector>(cast<CGameItemModel>(file.Nod));
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if (collector is null || (collector.Icon !is null || file.ByteSize == 0)) {
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@tempfile = Fids::GetFake('MemoryTemp\\CurrentMap_EmbeddedFiles\\ContentLoaded\\' + type + 's\\' + objectname);
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if (type == "Block" && tempfile.ByteSize == 0) { // Block is in Items dir
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@tempfile = Fids::GetFake('MemoryTemp\\CurrentMap_EmbeddedFiles\\ContentLoaded\\Items\\' + objectname);
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}
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}
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}
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if (tempfile !is null) {
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if (collector !is null && collector.Icon !is null && tempfile.ByteSize == 0) {
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icon = true;
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size = file.ByteSize;
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} else {
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size = tempfile.ByteSize;
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}
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if (isofficial) {
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source = "In-Game";
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} else if (file.ByteSize == 0 && tempfile.ByteSize == 0 && fallbacksize == 0) {
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#if TMNEXT
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source = "Local";
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#else
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source = "In TP";
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#endif
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} else if (file.ByteSize == 0 && tempfile.ByteSize == 0 && fallbacksize > 0 ) {
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source = "Embedded";
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size = fallbacksize;
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} else if (file.ByteSize == 0 && tempfile.ByteSize > 0) {
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source = "Embedded";
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}
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} else {
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size = file.ByteSize;
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}
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objects.InsertLast(Objects(objectname, trigger, icon, type, source, size, pos));
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}
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bool FocusCam(const string &in objectname) {
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auto editor = cast<CGameCtnEditorFree>(GetApp().Editor);
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auto camera = editor.OrbitalCameraControl;
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auto map = GetApp().RootMap;
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if (camera !is null) {
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int index = objectsindex.Find(objectname);
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camerafocusindex++;
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if (camerafocusindex > objects[index].positions.Length - 1 ) {
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camerafocusindex = 0;
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}
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camera.m_TargetedPosition = objects[index].positions[camerafocusindex];
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// Workaround to update camera TargetedPosition
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editor.ButtonZoomInOnClick();
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editor.ButtonZoomOutOnClick();
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return true;
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}
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return false;
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}
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