void UpdateCamera() {
auto editor = cast<CGameCtnEditorFree>(GetApp().Editor);
auto orbital = editor.OrbitalCameraControl;
auto origPSZP = editor.OrbitalCameraControl.m_ParamScrollZoomPower;
editor.OrbitalCameraControl.m_ParamScrollZoomPower = 0;
editor.ButtonZoomInOnClick();
editor.OrbitalCameraControl.m_ParamScrollZoomPower = origPSZP;
}
Based on XertroV's tip (https://discord.com/channels/276076890714800129/452462518280126465/1070595141317963827):
```
void UpdateCamera() {
auto editor = cast<CGameCtnEditorFree>(GetApp().Editor);
auto orbital = editor.OrbitalCameraControl;
auto origPSZP = editor.OrbitalCameraControl.m_ParamScrollZoomPower;
editor.OrbitalCameraControl.m_ParamScrollZoomPower = 0;
editor.ButtonZoomInOnClick();
editor.OrbitalCameraControl.m_ParamScrollZoomPower = origPSZP;
}
```
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Based on XertroV's tip (https://discord.com/channels/276076890714800129/452462518280126465/1070595141317963827):
done