Add Map Validator Plugin
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Plugin_MapValidator.as
Normal file
59
Plugin_MapValidator.as
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#name "Map Validator"
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#author "Beu"
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#category "Map Editor"
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// Based on the Moski plugin which is also based on the Miss plugin :)
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#include "Icons.as"
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bool menu_visibility = false;
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int author_time;
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void Main() {}
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void validate(int author_time) {
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auto app = GetApp();
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auto editor = cast<CGameCtnEditorFree>(app.Editor);
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auto map = app.RootMap;
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if (editor is null) {
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return;
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}
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if (editor.PluginMapType !is null) {
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editor.PluginMapType.ValidationStatus = EValidationStatus::Validated;
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}
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if (map !is null) {
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map.TMObjective_AuthorTime = author_time;
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map.TMObjective_BronzeTime = author_time * 4;
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map.TMObjective_SilverTime = author_time * 3;
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map.TMObjective_GoldTime = author_time * 2;
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}
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}
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void Render() {
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if (!menu_visibility) {
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return;
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}
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auto app = cast<CGameManiaPlanet>(GetApp());
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UI::Begin("\\$cf9" + Icons::Flag + "\\$z Map Validator###MapValidator", menu_visibility, UI::WindowFlags::NoResize | UI::WindowFlags::AlwaysAutoResize | UI::WindowFlags::NoCollapse);
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if (app.RootMap !is null) {
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author_time = UI::InputInt("Author time in ms", author_time ,1);
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if (UI::Button("Validate")) {
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validate(author_time);
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menu_visibility = false;
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}
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} else {
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UI::Text("Open this plugin in the map editor");
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}
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UI::End();
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}
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void RenderMenu() {
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if(UI::MenuItem("\\$cf9" + Icons::Flag + "\\$z Map Validator", "", menu_visibility)) {
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menu_visibility = !menu_visibility;
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}
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}
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