only hide when playing and not when spectating

This commit is contained in:
Beu 2023-05-06 23:11:00 +02:00
parent 42a412c11a
commit 7111e62193

View File

@ -15,6 +15,22 @@ void RenderMenu() {
}
}
bool IsPlaying() {
auto app = cast<CTrackMania>(GetApp());
auto CurrentPlayground = cast<CGamePlayground>(app.CurrentPlayground);
if (CurrentPlayground is null) return false;
if (CurrentPlayground.GameTerminals.Length < 1) return false;
if (CurrentPlayground.GameTerminals[0].ControlledPlayer is null) return false;
if (CurrentPlayground.GameTerminals[0].ControlledPlayer.User is null) return false;
if (CurrentPlayground.GameTerminals[0].GUIPlayer is null) return false;
if (CurrentPlayground.GameTerminals[0].GUIPlayer.User is null) return false;
if (CurrentPlayground.GameTerminals[0].ControlledPlayer.User.Login == CurrentPlayground.GameTerminals[0].GUIPlayer.User.Login) return true;
return false;
}
CGameUILayer@ findUILayer(const MwFastBuffer<CGameUILayer@> _UILayers, string _ManialinkId) {
for (uint i = 0; i < _UILayers.Length; i++) {
string manialink = _UILayers[i].ManialinkPage;
@ -40,6 +56,8 @@ void Main() {
if (network !is null && serverinfo !is null) {
if (Last_ServerLogin != serverinfo.ServerLogin) {
Last_ServerLogin = serverinfo.ServerLogin;
@UILayer_LiveRanking = null;
@UILayer_TeamsScores = null;
HideInterfaces = false;
InterfacesAreHidden = false;
}
@ -60,7 +78,7 @@ void Main() {
HideInterfaces = false;
InterfacesAreHidden = false;
}
if (HideInterfaces && !InterfacesAreHidden && ManiaApp.UI.UISequence == CGamePlaygroundUIConfig::EUISequence::Playing) {
if (HideInterfaces && !InterfacesAreHidden && IsPlaying() ) {
if (HideLiveRanking && UILayer_LiveRanking !is null) {
UILayer_LiveRanking.IsVisible = false;
}
@ -68,7 +86,7 @@ void Main() {
UILayer_TeamsScores.IsVisible = false;
}
InterfacesAreHidden = true;
} else if (InterfacesAreHidden && (!HideInterfaces || ManiaApp.UI.UISequence != CGamePlaygroundUIConfig::EUISequence::Playing)) {
} else if (InterfacesAreHidden && (!HideInterfaces || !IsPlaying())) {
if (UILayer_LiveRanking !is null) {
UILayer_LiveRanking.IsVisible = true;
}