Rework MapValidator + add human readable format
This commit is contained in:
30
MapValidator/Source/Games/MP4.as
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30
MapValidator/Source/Games/MP4.as
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#if MP4
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CGameCtnEditorFree@ getEditor() {
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return cast<CGameCtnEditorFree>(GetApp().Editor);
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}
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CGameCtnChallenge@ getMap() {
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return cast<CGameCtnChallenge>(GetApp().RootMap);;
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}
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uint getAuthorTime(CGameCtnChallenge@ _Map) {
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return _Map.TMObjective_AuthorTime;
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}
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void setAuthorTime(CGameCtnChallenge@ _Map, uint _AuthorTime) {
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_Map.TMObjective_AuthorTime = _AuthorTime;
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// Remove the map UID, the game will generate it again when saving
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_Map.IdName = "";
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}
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void setValidationStatus(CGameCtnEditorFree@ _Editor) {
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CGameEditorPluginMapMapType@ pluginmaptype = cast<CGameEditorPluginMapMapType>(_Editor.PluginMapType);
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if (pluginmaptype is null) return;
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pluginmaptype.ValidationStatus = CGameEditorPluginMapMapType::EValidationStatus::Validated;
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}
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string GetWarning() {
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return "";
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}
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#endif
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27
MapValidator/Source/Games/TMNEXT.as
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27
MapValidator/Source/Games/TMNEXT.as
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#if TMNEXT
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CGameCtnEditorFree@ getEditor() {
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return cast<CGameCtnEditorFree>(GetApp().Editor);
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}
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CGameCtnChallenge@ getMap() {
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return cast<CGameCtnChallenge>(GetApp().RootMap);;
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}
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uint getAuthorTime(CGameCtnChallenge@ _Map) {
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return _Map.TMObjective_AuthorTime;
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}
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void setAuthorTime(CGameCtnChallenge@ _Map, uint _AuthorTime) {
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_Map.TMObjective_AuthorTime = _AuthorTime;
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}
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void setValidationStatus(CGameCtnEditorFree@ _Editor) {
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CGameEditorPluginMapMapType@ pluginmaptype = cast<CGameEditorPluginMapMapType>(_Editor.PluginMapType);
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if (pluginmaptype is null) return;
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pluginmaptype.ValidationStatus = CGameEditorPluginMapMapType::EValidationStatus::Validated;
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}
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string GetWarning() {
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return "";
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}
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#endif
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30
MapValidator/Source/Games/TURBO.as
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30
MapValidator/Source/Games/TURBO.as
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#if TURBO
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CGameCtnEditorFree@ getEditor() {
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return cast<CGameCtnEditorFree>(GetApp().Editor);
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}
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CGameCtnChallenge@ getMap() {
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return cast<CGameCtnChallenge>(GetApp().Challenge);
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}
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uint getAuthorTime(CGameCtnChallenge@ _Map) {
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return _Map.TMObjective_AuthorTime;
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}
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void setAuthorTime(CGameCtnChallenge@ _Map, uint _AuthorTime) {
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_Map.TMObjective_AuthorTime = _AuthorTime;
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// Remove the map UID, the game will generate it again when saving
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_Map.IdName = "";
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}
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void setValidationStatus(CGameCtnEditorFree@ _Editor) {
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CGameCtnEditorPluginMapType@ pluginmaptype = cast<CGameCtnEditorPluginMapType>(_Editor.EditorMapType);
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if (pluginmaptype is null) return;
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pluginmaptype.ValidationStatus = CGameCtnEditorPluginMapType::EValidationStatus::Validated;
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}
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string GetWarning() {
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return "Note: your map must have a start and a finish\n(or a multilap + 1CP) to be validated with the plugin";
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}
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#endif
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32
MapValidator/Source/Games/UNITED.as
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32
MapValidator/Source/Games/UNITED.as
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#if UNITED
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CTrackManiaEditor@ getEditor() {
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return cast<CTrackManiaEditor>(cast<CTrackMania>(GetApp()).Editor);
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}
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CGameCtnChallenge@ getMap() {
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return cast<CGameCtnChallenge>(GetApp().Challenge);
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}
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uint getAuthorTime(CGameCtnChallenge@ _Map) {
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return _Map.ChallengeParameters.AuthorTime;
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}
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void setAuthorTime(CGameCtnChallenge@ _Map, uint _AuthorTime) {
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_Map.ChallengeParameters.AuthorTime = _AuthorTime;
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_Map.ChallengeParameters.AuthorScore = _AuthorTime;
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_Map.ChallengeParameters.GoldTime = Math::Floor((1000 + _AuthorTime + _AuthorTime * 0.06)/1000)*1000;
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_Map.ChallengeParameters.SilverTime = Math::Floor((1000 + _AuthorTime + _AuthorTime * 0.2)/1000)*1000;
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_Map.ChallengeParameters.BronzeTime = Math::Floor((1000 + _AuthorTime + _AuthorTime * 0.5)/1000)*1000;
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// Remove the map UID, the game will generate it again when saving
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_Map.IdName = "";
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}
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void setValidationStatus(CTrackManiaEditor@ _Editor) {
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return; // doesn't exists in UNITED
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}
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string GetWarning() {
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return "Note: for an unknown reason, it happens that the times of\nthe medals are not updated, I invite you to check by yourself";
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}
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#endif
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