fix position when detecting position update from the server
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		| @@ -2,7 +2,7 @@ | ||||
| name = "Countdown Mover" | ||||
| author = "Beu" | ||||
| category = "Overlay" | ||||
| version = "1.2" | ||||
| version = "1.3" | ||||
| siteid = 431 | ||||
|  | ||||
| [script] | ||||
|   | ||||
| @@ -25,7 +25,6 @@ class HookCustomizableModuleEvents: MLHook::HookMLEventsByType { | ||||
| 		super(C_MLID_UIModuleUpdate); | ||||
| 	} | ||||
|  | ||||
|     // override this method to avoid reload crash? | ||||
|     void OnEvent(MLHook::PendingEvent@ Event) override { | ||||
| 		trace("CustomizableModule updated"); | ||||
|         G_Update = true; | ||||
| @@ -64,7 +63,7 @@ void OnSettingsChanged() { | ||||
|  | ||||
| void Main() { | ||||
| 	@HookEvents = HookCustomizableModuleEvents(); | ||||
|     MLHook::RegisterMLHook(HookEvents, C_MLID_UIModuleUpdate + "_Update", false); | ||||
|     MLHook::RegisterMLHook(HookEvents, C_MLID_UIModuleUpdate + "_Update", true); | ||||
|     MLHook::InjectManialinkToPlayground(C_MLID_UIModuleUpdate, C_ML_UIModuleUpdate, true); | ||||
|  | ||||
|     while(true) { | ||||
|   | ||||
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