update offset for the freeblock position
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@ -52,7 +52,8 @@ void RefreshBlocks() {
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pos.z = blocks[i].CoordZ * 32 + 16;
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pos.z = blocks[i].CoordZ * 32 + 16;
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}
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}
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} else {
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} else {
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pos = Dev::GetOffsetVec3(blocks[i], 0x6c);
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uint16 offset = Reflection::GetType("CGameCtnBlock").GetMember("Dir").Offset + 0x8;
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pos = Dev::GetOffsetVec3(blocks[i], offset);
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// center the coordinates in the middle of the block
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// center the coordinates in the middle of the block
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pos.x += 16;
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pos.x += 16;
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pos.y += 4;
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pos.y += 4;
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@ -192,4 +193,4 @@ bool FocusCam(const string &in objectname) {
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return true;
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return true;
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}
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}
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return false;
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return false;
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}
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}
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