find a workaround to have size of some blocks and items
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88221039bb
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@ -32,15 +32,18 @@ void RefreshBlocks() {
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auto pluginmaptype = cast<CGameEditorPluginMapMapType>(cast<CGameCtnEditorFree>(GetApp().Editor).PluginMapType);
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for(uint i = 0; i < blocks.Length; i++) {
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int idifexist = -1;
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string blockname;
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string blockname = blocks[i].BlockModel.IdName;
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int fallbacksize = 0;
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bool isofficial = true;
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blockname = blocks[i].BlockModel.IdName;
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if (blockname.ToLower().SubStr(blockname.Length - 22, 22) == ".block.gbx_customblock") {
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isofficial = false;
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blockname = blockname.SubStr(0, blockname.Length - 12);
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auto article = cast<CGameCtnArticle>(blocks[i].BlockInfo.ArticlePtr);
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fallbacksize = article.BlockItem_ItemModelArticle.CollectorFid.ByteSize;
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}
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if (include_default_objects || blockname.ToLower().SubStr(blockname.Length - 10, 10) == ".block.gbx") {
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vec3 pos;
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if (blocks[i].CoordX != 4294967295 && blocks[i].CoordZ != 4294967295) { // Not placed in free mapping
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@ -67,7 +70,7 @@ void RefreshBlocks() {
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objects[index].positions.InsertLast(pos);
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} else {
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int trigger = blocks[i].BlockModel.EdWaypointType;
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AddNewObject(blockname, trigger, "Block", pos, 0, isofficial);
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AddNewObject(blockname, trigger, "Block", pos, fallbacksize, isofficial);
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objectsindex.InsertLast(blockname);
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}
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}
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@ -84,7 +87,6 @@ void RefreshItems() {
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// Items
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auto items = map.AnchoredObjects;
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for(uint i = 0; i < items.Length; i++) {
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int idifexist = -1;
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string itemname = items[i].ItemModel.IdName;
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int fallbacksize = 0;
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bool isofficial = true;
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@ -94,10 +96,9 @@ void RefreshItems() {
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auto article = cast<CGameCtnArticle>(items[i].ItemModel.ArticlePtr);
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if (article !is null) {
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itemname = string(article.PageName) + string(article.Name) + ".Item.Gbx";
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} else {
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auto fid = cast<CSystemFidFile@>(GetFidFromNod(items[i].ItemModel));
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fallbacksize = fid.ByteSize;
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}
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auto fid = cast<CSystemFidFile@>(GetFidFromNod(items[i].ItemModel));
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fallbacksize = fid.ByteSize;
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}
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if (include_default_objects || itemname.ToLower().SubStr(itemname.Length - 9, 9) == ".item.gbx") {
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