Add DuplicateFinder
This commit is contained in:
parent
334ffbfa48
commit
03ea64b021
9
DuplicateFinder/info.toml
Normal file
9
DuplicateFinder/info.toml
Normal file
@ -0,0 +1,9 @@
|
||||
[meta]
|
||||
name = "DuplicateFinder"
|
||||
author = "Beu"
|
||||
category = "Map Editor"
|
||||
version = "1.1"
|
||||
siteid = 220
|
||||
|
||||
[script]
|
||||
timeout = 0
|
303
DuplicateFinder/main.as
Normal file
303
DuplicateFinder/main.as
Normal file
@ -0,0 +1,303 @@
|
||||
class Objects { //Items or Blocks
|
||||
string name;
|
||||
string type;
|
||||
int count;
|
||||
vec3 position;
|
||||
vec3 rotation;
|
||||
Objects(string name, string type, vec3 pos, vec3 rot ) {
|
||||
this.name = name;
|
||||
this.type = type;
|
||||
this.count = 2; // Object if added only if duplicate
|
||||
this.position = pos;
|
||||
this.rotation = rot;
|
||||
}
|
||||
}
|
||||
|
||||
enum ESortColumn {
|
||||
ItemName,
|
||||
Count
|
||||
}
|
||||
|
||||
const float pi = 3.14159265359;
|
||||
|
||||
bool include_default_blocks;
|
||||
bool menu_visibility = false;
|
||||
bool refreshobject;
|
||||
|
||||
bool sort_reverse;
|
||||
bool forcesort;
|
||||
string infotext;
|
||||
|
||||
array<Objects@> objects = {};
|
||||
array<Objects@> sortableobjects = {};
|
||||
array<string> objectsindex = {};
|
||||
|
||||
int totalobjects;
|
||||
int computedobjects;
|
||||
|
||||
ESortColumn sortCol = ESortColumn(-1);
|
||||
|
||||
void Main() {
|
||||
while (true) {
|
||||
if (refreshobject) {
|
||||
objects.Resize(0);
|
||||
objectsindex.Resize(0);
|
||||
sortableobjects.Resize(0);
|
||||
RefreshBlocksAndItems();
|
||||
sortableobjects = objects;
|
||||
refreshobject = false;
|
||||
}
|
||||
yield();
|
||||
}
|
||||
}
|
||||
|
||||
// Force to split the refresh functions to bypass the script execution delay on heavy maps
|
||||
void RefreshBlocksAndItems() {
|
||||
auto map = GetApp().RootMap;
|
||||
dictionary singleobjectdico = {};
|
||||
|
||||
if (map !is null) {
|
||||
totalobjects = map.Blocks.Length + map.AnchoredObjects.Length;
|
||||
computedobjects = 0;
|
||||
|
||||
// Blocks
|
||||
auto blocks = map.Blocks;
|
||||
|
||||
// Editor plugin API for GetVec3FromCoord function
|
||||
auto pluginmaptype = cast<CGameEditorPluginMapMapType>(cast<CGameCtnEditorFree>(GetApp().Editor).PluginMapType);
|
||||
|
||||
for(uint i = 0; i < blocks.Length; i++) {
|
||||
if (i % 1000 == 0) yield(); // to avoid timeout
|
||||
computedobjects++;
|
||||
|
||||
string blockname;
|
||||
blockname = blocks[i].BlockModel.IdName;
|
||||
if (blockname.ToLower().SubStr(blockname.Length - 22, 22) == ".block.gbx_customblock") blockname = blockname.SubStr(0, blockname.Length - 12);
|
||||
|
||||
vec3 pos;
|
||||
vec3 rot;
|
||||
if (blocks[i].CoordX != 4294967295 && blocks[i].CoordZ != 4294967295) { // Not placed in free mapping
|
||||
if (!include_default_blocks) continue;
|
||||
if (pluginmaptype !is null) { // Editor plugin is available
|
||||
pos = pluginmaptype.GetVec3FromCoord(blocks[i].Coord);
|
||||
} else {
|
||||
pos.x = blocks[i].CoordX * 32;
|
||||
pos.y = (blocks[i].CoordY - 8) * 8;
|
||||
pos.z = blocks[i].CoordZ * 32;
|
||||
}
|
||||
switch(blocks[i].BlockDir) {
|
||||
case CGameCtnBlock::ECardinalDirections::East:
|
||||
rot.x = 90;
|
||||
break;
|
||||
case CGameCtnBlock::ECardinalDirections::South:
|
||||
rot.x = 180;
|
||||
break;
|
||||
case CGameCtnBlock::ECardinalDirections::West:
|
||||
rot.x = 270;
|
||||
break;
|
||||
}
|
||||
|
||||
} else {
|
||||
uint16 FreeBlockPosOffset = Reflection::GetType("CGameCtnBlock").GetMember("Dir").Offset + 0x8;
|
||||
uint16 FreeBlockRotOffset = FreeBlockPosOffset + 0xC;
|
||||
|
||||
pos = Dev::GetOffsetVec3(blocks[i], FreeBlockPosOffset);
|
||||
rot = Dev::GetOffsetVec3(blocks[i], FreeBlockRotOffset) / pi * 180;
|
||||
}
|
||||
|
||||
string uniqueid = pos.x + ";" + pos.y + ";" + pos.z + ";;" + rot.x + ";" + rot.y + ";" + rot.z + ";;"+ blockname;
|
||||
|
||||
if (singleobjectdico.Exists(uniqueid)) {
|
||||
int index = objectsindex.Find(uniqueid);
|
||||
if (index >= 0) {
|
||||
objects[index].count++;
|
||||
} else {
|
||||
objects.InsertLast(Objects(blockname, "Block", pos, rot));
|
||||
objectsindex.InsertLast(uniqueid);
|
||||
}
|
||||
} else {
|
||||
singleobjectdico.Set(uniqueid, 0);
|
||||
}
|
||||
}
|
||||
singleobjectdico.DeleteAll();
|
||||
|
||||
auto items = map.AnchoredObjects;
|
||||
|
||||
for(uint i = 0; i < items.Length; i++) {
|
||||
if (i % 1000 == 0) yield(); // to avoid timeout
|
||||
computedobjects++;
|
||||
|
||||
string itemname = items[i].ItemModel.IdName;
|
||||
|
||||
vec3 pos = items[i].AbsolutePositionInMap;
|
||||
vec3 rot;
|
||||
rot.x = items[i].Yaw;
|
||||
rot.y = items[i].Pitch;
|
||||
rot.z = items[i].Roll;
|
||||
|
||||
string uniqueid = pos.x + ";" + pos.y + ";" + pos.z + ";;" + rot.x + ";" + rot.y + ";" + rot.z + ";;"+ itemname;
|
||||
|
||||
if (singleobjectdico.Exists(uniqueid)) {
|
||||
int index = objectsindex.Find(uniqueid);
|
||||
if (index >= 0) {
|
||||
objects[index].count++;
|
||||
} else {
|
||||
objects.InsertLast(Objects(itemname, "Item", pos, rot));
|
||||
objectsindex.InsertLast(uniqueid);
|
||||
}
|
||||
} else {
|
||||
singleobjectdico.Set(uniqueid, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool FocusCam(vec3 position) {
|
||||
auto editor = cast<CGameCtnEditorFree>(GetApp().Editor);
|
||||
auto camera = editor.OrbitalCameraControl;
|
||||
auto map = GetApp().RootMap;
|
||||
|
||||
|
||||
if (camera !is null) {
|
||||
camera.m_TargetedPosition = position;
|
||||
// Workaround to update camera TargetedPosition
|
||||
auto m_ParamScrollZoomPowe = camera.m_ParamScrollZoomPower;
|
||||
camera.m_ParamScrollZoomPower = 0;
|
||||
editor.ButtonZoomInOnClick();
|
||||
camera.m_ParamScrollZoomPower = m_ParamScrollZoomPowe;
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void GenerateRow(Objects@ object) {
|
||||
if (object.count <= 1) return;
|
||||
UI::TableNextRow();
|
||||
UI::TableNextColumn();
|
||||
if (UI::Button(Icons::Search + "###Search;" + object.position.x + ";" + object.position.y + ";" + object.position.z)) {
|
||||
FocusCam(object.position);
|
||||
}
|
||||
if (UI::IsItemHovered() && cast<CGameEditorPluginMapMapType>(cast<CGameCtnEditorFree>(GetApp().Editor).PluginMapType) is null) infotext = "Editor plugins are disabled, the coordinates of the blocks are estimated and can be imprecise";
|
||||
UI::SameLine();
|
||||
UI::Text(object.name);
|
||||
UI::TableNextColumn();
|
||||
UI::Text(object.type);
|
||||
UI::TableNextColumn();
|
||||
UI::Text("<" + object.position.x + ", " + object.position.y + ", " + object.position.z +">");
|
||||
UI::TableNextColumn();
|
||||
UI::Text("<" + object.rotation.x + ", " + object.rotation.y + ", " + object.rotation.z +">");
|
||||
UI::TableNextColumn();
|
||||
UI::Text(Text::Format("%lld",object.count));
|
||||
}
|
||||
|
||||
void Render() {
|
||||
if (!menu_visibility) {
|
||||
return;
|
||||
}
|
||||
|
||||
CGameCtnEditorFree@ editor = cast<CGameCtnEditorFree>(GetApp().Editor);
|
||||
CGameCtnChallenge@ map = cast<CGameCtnChallenge>(GetApp().RootMap);
|
||||
|
||||
if (map is null && editor is null) {
|
||||
menu_visibility = false;
|
||||
return;
|
||||
}
|
||||
|
||||
infotext = "";
|
||||
|
||||
UI::SetNextWindowSize(600, 400);
|
||||
UI::SetNextWindowPos(200, 200, UI::Cond::Once);
|
||||
UI::Begin("\\$cf9" + Icons::Table + "\\$z DuplicateFinder###DuplicateFinder", menu_visibility);
|
||||
if (editor !is null) {
|
||||
if (refreshobject) {
|
||||
if (Time::get_Now() % 3000 > 2000) {
|
||||
UI::Button("Loading...");
|
||||
} else if (Time::get_Now() % 3000 > 1000) {
|
||||
UI::Button("Loading.. ");
|
||||
} else {
|
||||
UI::Button("Loading. ");
|
||||
}
|
||||
if (UI::IsItemHovered()) infotext = "Parsing all blocks and items to generate the table. Please wait... (" + computedobjects + "/" + totalobjects + ")";
|
||||
} else {
|
||||
if (UI::Button(Icons::SyncAlt + " Refresh")) {
|
||||
refreshobject = true;
|
||||
forcesort = true;
|
||||
}
|
||||
}
|
||||
UI::SameLine();
|
||||
include_default_blocks = UI::Checkbox("Include Blocks not placed in Free Mapping", include_default_blocks);
|
||||
UI::Separator();
|
||||
vec2 winsize = UI::GetWindowSize();
|
||||
winsize.x = winsize.x - 10;
|
||||
winsize.y = winsize.y - 105;
|
||||
if (UI::BeginTable("DuplicateBlocksTable", 5, UI::TableFlags(UI::TableFlags::Resizable | UI::TableFlags::Sortable | UI::TableFlags::NoSavedSettings | UI::TableFlags::BordersInnerV | UI::TableFlags::SizingStretchProp | UI::TableFlags::ScrollY),winsize )) {
|
||||
UI::TableSetupScrollFreeze(0, 1);
|
||||
UI::TableSetupColumn("Block Name", UI::TableColumnFlags::None, 40.f, ESortColumn::ItemName);
|
||||
UI::TableSetupColumn("Type", UI::TableColumnFlags::NoSort, 10.f);
|
||||
UI::TableSetupColumn("Position", UI::TableColumnFlags::NoSort, 20.f);
|
||||
UI::TableSetupColumn("Rotation", UI::TableColumnFlags::NoSort, 20.f);
|
||||
UI::TableSetupColumn("Count", UI::TableColumnFlags::DefaultSort, 10.f, ESortColumn::Count);
|
||||
UI::TableHeadersRow();
|
||||
|
||||
UI::TableSortSpecs@ sortSpecs = UI::TableGetSortSpecs();
|
||||
if(sortSpecs !is null && sortSpecs.Specs.Length == 1 && sortableobjects.Length > 1) {
|
||||
if(sortSpecs.Dirty || (forcesort && !refreshobject)) {
|
||||
if(sortCol != ESortColumn(sortSpecs.Specs[0].ColumnUserID) || (forcesort && !refreshobject)) {
|
||||
sortCol = ESortColumn(sortSpecs.Specs[0].ColumnUserID);
|
||||
switch(sortCol) {
|
||||
case ESortColumn::ItemName:
|
||||
sortableobjects.Sort(function(a,b) { return a.name < b.name; });
|
||||
break;
|
||||
case ESortColumn::Count:
|
||||
sortableobjects.Sort(function(a,b) { return a.count < b.count; });
|
||||
break;
|
||||
}
|
||||
if (forcesort && sort_reverse) {
|
||||
sortableobjects.Reverse();
|
||||
} else {
|
||||
sort_reverse = false;
|
||||
}
|
||||
} else if (sortCol == ESortColumn(sortSpecs.Specs[0].ColumnUserID)) {
|
||||
sortableobjects.Reverse();
|
||||
sort_reverse = !sort_reverse;
|
||||
}
|
||||
|
||||
sortSpecs.Dirty = false;
|
||||
forcesort = false;
|
||||
}
|
||||
}
|
||||
if (sortableobjects.Length > 0 ) {
|
||||
for(uint i = 0; i < sortableobjects.Length; i++) {
|
||||
GenerateRow(sortableobjects[i]);
|
||||
}
|
||||
} else {
|
||||
for(uint i = 0; i < objects.Length; i++) {
|
||||
GenerateRow(objects[i]);
|
||||
}
|
||||
}
|
||||
UI::EndTable();
|
||||
UI::Separator();
|
||||
UI::Text(Icons::Info + " " + infotext);
|
||||
}
|
||||
} else {
|
||||
UI::Text("Open this plugin in the map editor");
|
||||
}
|
||||
UI::End();
|
||||
|
||||
}
|
||||
|
||||
void RenderMenu() {
|
||||
CGameCtnEditorFree@ editor = cast<CGameCtnEditorFree>(GetApp().Editor);
|
||||
CGameCtnChallenge@ map = cast<CGameCtnChallenge>(GetApp().RootMap);
|
||||
|
||||
if (map is null && editor is null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(UI::MenuItem("\\$cf9" + Icons::Table + "\\$z DuplicateFinder", "", menu_visibility)) {
|
||||
menu_visibility = !menu_visibility;
|
||||
refreshobject = true;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user