354 lines
11 KiB
ActionScript
354 lines
11 KiB
ActionScript
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class Objects { //Items or Blocks
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string name;
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int trigger; // CGameItemModel::EnumWaypointType or CGameCtnBlockInfo::EWayPointType
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string type;
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string source;
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int size;
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int count;
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bool icon;
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array<vec3> positions;
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Objects(string name, int trigger, bool icon, string type, string source, int size, vec3 pos ) {
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this.name = name;
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this.trigger = trigger;
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this.count = 1;
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this.type = type;
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this.icon = icon;
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this.source = source;
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this.size = size;
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this.positions = {pos};
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}
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}
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enum ESortColumn {
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ItemName,
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Type,
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Source,
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Size,
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Count
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}
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bool menu_visibility = false;
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int camerafocusindex = 0;
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bool include_default_objects = false;
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bool refreshobject;
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bool sort_reverse;
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bool forcesort;
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string infotext;
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array<Objects@> objects = {};
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array<Objects@> sortableobjects = {};
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array<string> objectsindex = {};
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ESortColumn sortCol = ESortColumn(-1);
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void Main() {
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while (true) {
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if (refreshobject) {
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objects.Resize(0);
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objectsindex.Resize(0);
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sortableobjects.Resize(0);
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RefreshBlocks();
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RefreshItems();
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sortableobjects = objects;
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refreshobject = false;
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}
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yield();
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}
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}
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// Force to split the refresh functions to bypass the script execution delay on heavy maps
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void RefreshBlocks() {
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auto map = GetApp().RootMap;
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if (map !is null) {
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// Blocks
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auto blocks = map.Blocks;
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// Editor plugin API for GetVec3FromCoord function
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auto pluginmaptype = cast<CGameEditorPluginMapMapType>(cast<CGameCtnEditorFree>(GetApp().Editor).PluginMapType);
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for(int i = 0; i < blocks.Length; i++) {
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int idifexist = -1;
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string blockname;
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blockname = blocks[i].BlockModel.IdName;
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if (blockname.ToLower().SubStr(blockname.Length - 22, 22) == ".block.gbx_customblock") blockname = blockname.SubStr(0, blockname.Length - 12);
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if (include_default_objects || blockname.ToLower().SubStr(blockname.Length - 10, 10) == ".block.gbx") {
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vec3 pos;
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if (blocks[i].CoordX != 4294967295 && blocks[i].CoordZ != 4294967295) { // Not placed in free mapping
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if (pluginmaptype != null) { // Editor plugin is available
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pos = pluginmaptype.GetVec3FromCoord(blocks[i].Coord);
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} else {
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pos.x = blocks[i].CoordX * 32 + 16;
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pos.y = (blocks[i].CoordY - 8) * 8 + 4;
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pos.z = blocks[i].CoordZ * 32 + 16;
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}
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} else {
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pos = Dev::GetOffsetVec3(blocks[i], 0x6c);
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// center the coordinates in the middle of the block
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pos.x += 16;
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pos.y += 4;
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pos.z += 16;
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}
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int index = objectsindex.Find(blockname);
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if (index >= 0) {
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objects[index].count++;
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objects[index].positions.InsertLast(pos);
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} else {
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int trigger = blocks[i].BlockModel.EdWaypointType;
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AddNewObject(blockname, trigger, "Block", pos );
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objectsindex.InsertLast(blockname);
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}
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}
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if (i % 100 == 0) yield(); // to avoid timeout
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}
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}
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}
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// Force to split the refresh functions to bypass the script execution delay on heavy maps
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void RefreshItems() {
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auto map = GetApp().RootMap;
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if (map !is null) {
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// Items
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auto items = map.AnchoredObjects;
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for(int i = 0; i < items.Length; i++) {
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int idifexist = -1;
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string itemname = items[i].ItemModel.IdName;
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if (include_default_objects || itemname.ToLower().SubStr(itemname.Length - 9, 9) == ".item.gbx") {
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int index = objectsindex.Find(itemname);
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if (index >= 0) {
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objects[index].count++;
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objects[index].positions.InsertLast(items[i].AbsolutePositionInMap);
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} else {
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int trigger = items[i].ItemModel.WaypointType;
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AddNewObject(itemname, trigger, "Item", items[i].AbsolutePositionInMap);
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objectsindex.InsertLast(itemname);
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}
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}
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if (i % 100 == 0) yield(); // to avoid timeout
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}
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}
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}
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void AddNewObject(string objectname, int trigger, string type, vec3 pos) {
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bool icon = false;
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int size;
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string source;
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CSystemFidFile@ file;
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CGameCtnCollector@ collector;
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CSystemFidFile@ tempfile;
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if (type == "Item" && objectname.SubStr(0,5) == "club:") {// ItemCollections
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source = "Club";
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@file = Fids::GetFake('MemoryTemp\\FavoriteClubItems\\' + objectname.SubStr(5,objectname.Length));
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@collector = cast<CGameCtnCollector>(cast<CGameItemModel>(file.Nod));
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if (collector is null || (collector.Icon !is null || file.ByteSize == 0)) {
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@tempfile = Fids::GetFake('MemoryTemp\\CurrentMap_EmbeddedFiles\\ContentLoaded\\ClubItems\\' + objectname.SubStr(5,objectname.Length));
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}
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} else { // Blocks and Items
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source = "Local";
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@file = Fids::GetUser(type + 's\\' + objectname);
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@collector = cast<CGameCtnCollector>(cast<CGameItemModel>(file.Nod));
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if (collector is null || (collector.Icon !is null || file.ByteSize == 0)) {
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@tempfile = Fids::GetFake('MemoryTemp\\CurrentMap_EmbeddedFiles\\ContentLoaded\\' + type + 's\\' + objectname);
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}
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}
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if (tempfile !is null) {
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if (collector !is null && collector.Icon !is null && tempfile.ByteSize == 0) {
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icon = true;
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size = file.ByteSize;
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} else {
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size = tempfile.ByteSize;
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}
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if (file.ByteSize == 0 && tempfile.ByteSize == 0) {
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source = "In-Game";
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} else if (file.ByteSize == 0 && tempfile.ByteSize > 0) {
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source = "Embedded";
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}
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} else {
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size = file.ByteSize;
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}
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objects.InsertLast(Objects(objectname, trigger, icon, type, source, size, pos));
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}
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bool FocusCam(string objectname) {
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auto editor = cast<CGameCtnEditorFree>(GetApp().Editor);
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auto camera = editor.OrbitalCameraControl;
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auto map = GetApp().RootMap;
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if (camera !is null) {
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int index = objectsindex.Find(objectname);
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camerafocusindex++;
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if (camerafocusindex > objects[index].positions.get_Length() - 1 ) {
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camerafocusindex = 0;
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}
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camera.m_TargetedPosition = objects[index].positions[camerafocusindex];
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// Workaround to update camera TargetedPosition
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editor.ButtonZoomInOnClick();
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editor.ButtonZoomOutOnClick();
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return true;
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}
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return false;
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}
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void GenerateRow(Objects@ object) {
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UI::TableNextRow();
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UI::TableNextColumn();
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if (UI::Button(Icons::Search + "###" + object.name)) {
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FocusCam(object.name);
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}
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if (UI::IsItemHovered() && object.type == "Block" && cast<CGameEditorPluginMapMapType>(cast<CGameCtnEditorFree>(GetApp().Editor).PluginMapType) == null) infotext = "Editor plugins are disabled, the coordinates of the blocks are estimated and can be imprecise";
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UI::SameLine();
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switch(object.trigger){
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case CGameCtnBlockInfo::EWayPointType::Start:
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UI::Text("\\$9f9" + object.name);
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if (UI::IsItemHovered()) infotext = "It's a start block/item";
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break;
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case CGameCtnBlockInfo::EWayPointType::Finish:
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UI::Text("\\$f66" + object.name);
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if (UI::IsItemHovered()) infotext = "It's a finish block/item";
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break;
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case CGameCtnBlockInfo::EWayPointType::Checkpoint:
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UI::Text("\\$99f" + object.name);
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if (UI::IsItemHovered()) infotext = "It's a checkpoint block/item";
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break;
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case CGameCtnBlockInfo::EWayPointType::StartFinish:
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UI::Text("\\$ff6" + object.name);
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if (UI::IsItemHovered()) infotext = "It's a multilap block/item";
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break;
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default:
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UI::Text(object.name);
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break;
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}
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UI::TableNextColumn();
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UI::Text(object.type);
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UI::TableNextColumn();
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UI::Text(object.source);
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UI::TableNextColumn();
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if (object.icon) {
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UI::Text("\\$fc0" + Text::Format("%lld",object.size));
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if (UI::IsItemHovered()) infotext = "All items with size in orange contains the icon. You must re-open the map to have the real size.";
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} else {
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UI::Text(Text::Format("%lld",object.size));
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}
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UI::TableNextColumn();
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UI::Text(Text::Format("%lld",object.count));
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}
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void Render() {
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if (!menu_visibility) {
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return;
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}
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infotext = "";
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auto editor = cast<CGameCtnEditorFree>(GetApp().Editor);
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UI::SetNextWindowSize(600, 400);
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UI::SetNextWindowPos(200, 200, UI::Cond::Once);
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UI::Begin("\\$cf9" + Icons::Table + "\\$z Blocks & Items Counter###Blocks & Items Counter", menu_visibility);
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if (editor !is null) {
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if (refreshobject) {
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if (Time::get_Now() % 3000 > 2000) {
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UI::Button("Loading...");
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} else if (Time::get_Now() % 3000 > 1000) {
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UI::Button("Loading.. ");
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} else {
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UI::Button("Loading. ");
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}
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if (UI::IsItemHovered()) infotext = "Parsing all blocks and items to generate the table. Please wait...";
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} else {
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if (UI::Button(Icons::SyncAlt + " Refresh")) {
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refreshobject = true;
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forcesort = true;
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}
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}
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UI::SameLine();
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include_default_objects = UI::Checkbox("Include In-Game Blocks and Items", include_default_objects);
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UI::Separator();
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vec2 winsize = UI::GetWindowSize();
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winsize.x = winsize.x-10;
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winsize.y = winsize.y-105;
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if (UI::BeginTable("ItemsTable", 5, UI::TableFlags(UI::TableFlags::Resizable | UI::TableFlags::Sortable | UI::TableFlags::NoSavedSettings | UI::TableFlags::BordersInnerV | UI::TableFlags::SizingStretchProp | UI::TableFlags::ScrollY),winsize )) {
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UI::TableSetupScrollFreeze(0, 1);
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UI::TableSetupColumn("Item Name", UI::TableColumnFlags::None, 55.f, ESortColumn::ItemName);
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UI::TableSetupColumn("Type", UI::TableColumnFlags::None, 7.f, ESortColumn::Type);
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UI::TableSetupColumn("Source", UI::TableColumnFlags::None, 13.f, ESortColumn::Source);
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UI::TableSetupColumn("Size", UI::TableColumnFlags::None, 15.f, ESortColumn::Size);
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UI::TableSetupColumn("Count", UI::TableColumnFlags::DefaultSort, 10.f, ESortColumn::Count);
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UI::TableHeadersRow();
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UI::TableSortSpecs@ sortSpecs = UI::TableGetSortSpecs();
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if(sortSpecs !is null && sortSpecs.Specs.Length == 1 && sortableobjects.Length > 1) {
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if(sortSpecs.Dirty || (forcesort && !refreshobject)) {
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if(sortCol != ESortColumn(sortSpecs.Specs[0].ColumnUserID) || (forcesort && !refreshobject)) {
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sortCol = ESortColumn(sortSpecs.Specs[0].ColumnUserID);
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switch(sortCol) {
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case ESortColumn::ItemName:
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sortableobjects.Sort(function(a,b) { return a.name < b.name; });
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break;
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case ESortColumn::Type:
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sortableobjects.Sort(function(a,b) { return a.type < b.type; });
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break;
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case ESortColumn::Source:
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sortableobjects.Sort(function(a,b) { return a.source < b.source; });
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break;
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case ESortColumn::Size:
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sortableobjects.Sort(function(a,b) { return a.size < b.size; });
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break;
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case ESortColumn::Count:
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sortableobjects.Sort(function(a,b) { return a.count < b.count; });
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break;
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}
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if (forcesort && sort_reverse) {
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sortableobjects.Reverse();
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} else {
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sort_reverse = false;
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}
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} else if (sortCol == ESortColumn(sortSpecs.Specs[0].ColumnUserID)) {
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sortableobjects.Reverse();
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sort_reverse = !sort_reverse;
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}
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sortSpecs.Dirty = false;
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forcesort = false;
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}
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}
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if (sortableobjects.Length > 0 ) {
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for(int i = 0; i < sortableobjects.Length; i++) {
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GenerateRow(sortableobjects[i]);
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}
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} else {
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for(int i = 0; i < objects.Length; i++) {
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GenerateRow(objects[i]);
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}
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}
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UI::EndTable();
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UI::Separator();
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UI::Text(Icons::Info + " " + infotext);
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}
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} else {
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UI::Text("Open this plugin in the map editor");
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}
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UI::End();
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}
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void RenderMenu() {
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if(UI::MenuItem("\\$cf9" + Icons::Table + "\\$z Blocks & Items Counter", "", menu_visibility)) {
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menu_visibility = !menu_visibility;
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refreshobject = true;
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}
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}
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