Openplanet-Plugins/BlocksItemsCounter/Source/Libs/Objects.as

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class Objects { //Items or Blocks
string name;
int trigger; // CGameItemModel::EnumWaypointType or CGameCtnBlockInfo::EWayPointType
string type;
string source;
int size;
int count;
bool icon;
array<vec3> positions;
Objects(const string &in name, int trigger, bool icon, const string &in type, const string &in source, int size, vec3 pos ) {
this.name = name;
this.trigger = trigger;
this.count = 1;
this.type = type;
this.icon = icon;
this.source = source;
this.size = size;
this.positions = {pos};
}
}
// Force to split the refresh functions to bypass the script execution delay on heavy maps
void RefreshBlocks() {
auto map = GetApp().RootMap;
if (map !is null) {
// Blocks
auto blocks = map.Blocks;
// Editor plugin API for GetVec3FromCoord function
auto pluginmaptype = cast<CGameEditorPluginMapMapType>(cast<CGameCtnEditorFree>(GetApp().Editor).PluginMapType);
for(uint i = 0; i < blocks.Length; i++) {
string blockname = blocks[i].BlockModel.IdName;
int fallbacksize = 0;
bool isofficial = true;
if (blockname.ToLower().SubStr(blockname.Length - 22, 22) == ".block.gbx_customblock") {
isofficial = false;
blockname = blockname.SubStr(0, blockname.Length - 12);
auto article = cast<CGameCtnArticle>(blocks[i].BlockInfo.ArticlePtr);
fallbacksize = article.BlockItem_ItemModelArticle.CollectorFid.ByteSize;
}
if (include_default_objects || blockname.ToLower().SubStr(blockname.Length - 10, 10) == ".block.gbx") {
vec3 pos;
if (blocks[i].CoordX != 4294967295 && blocks[i].CoordZ != 4294967295) { // Not placed in free mapping
if (pluginmaptype !is null) { // Editor plugin is available
pos = pluginmaptype.GetVec3FromCoord(blocks[i].Coord);
} else {
pos.x = blocks[i].CoordX * 32 + 16;
pos.y = (blocks[i].CoordY - 8) * 8 + 4;
pos.z = blocks[i].CoordZ * 32 + 16;
}
} else {
uint16 offset = Reflection::GetType("CGameCtnBlock").GetMember("Dir").Offset + 0x8;
pos = Dev::GetOffsetVec3(blocks[i], offset);
// center the coordinates in the middle of the block
pos.x += 16;
pos.y += 4;
pos.z += 16;
}
int index = objectsindex.Find(blockname);
if (index >= 0) {
objects[index].count++;
objects[index].positions.InsertLast(pos);
} else {
int trigger = blocks[i].BlockModel.EdWaypointType;
AddNewObject(blockname, trigger, "Block", pos, fallbacksize, isofficial);
objectsindex.InsertLast(blockname);
}
}
if (i % 100 == 0) yield(); // to avoid timeout
}
}
}
// Force to split the refresh functions to bypass the script execution delay on heavy maps
void RefreshItems() {
auto map = GetApp().RootMap;
if (map !is null) {
// Items
auto items = map.AnchoredObjects;
for(uint i = 0; i < items.Length; i++) {
string itemname = items[i].ItemModel.IdName;
int fallbacksize = 0;
bool isofficial = true;
if (itemname.ToLower().SubStr(itemname.Length - 9, 9) == ".item.gbx") {
isofficial = false;
auto article = cast<CGameCtnArticle>(items[i].ItemModel.ArticlePtr);
if (article !is null) {
itemname = string(article.PageName) + string(article.Name) + ".Item.Gbx";
}
auto fid = cast<CSystemFidFile@>(GetFidFromNod(items[i].ItemModel));
fallbacksize = fid.ByteSize;
}
if (include_default_objects || itemname.ToLower().SubStr(itemname.Length - 9, 9) == ".item.gbx") {
int index = objectsindex.Find(itemname);
if (index >= 0) {
objects[index].count++;
objects[index].positions.InsertLast(items[i].AbsolutePositionInMap);
} else {
int trigger = items[i].ItemModel.WaypointType;
AddNewObject(itemname, trigger, "Item", items[i].AbsolutePositionInMap, fallbacksize, isofficial);
objectsindex.InsertLast(itemname);
}
}
if (i % 100 == 0) yield(); // to avoid timeout
}
}
}
void AddNewObject(const string &in objectname, int trigger, const string &in type, vec3 pos, int fallbacksize, bool isofficial) {
bool icon = false;
int size;
string source;
CSystemFidFile@ file;
CGameCtnCollector@ collector;
CSystemFidFile@ tempfile;
if (type == "Item" && Regex::IsMatch(objectname, "^[0-9]*/.*.zip/.*", Regex::Flags::None)) {// ItemCollections
source = "Club";
@file = Fids::GetFake('MemoryTemp\\FavoriteClubItems\\' + objectname);
@collector = cast<CGameCtnCollector>(cast<CGameItemModel>(file.Nod));
if (collector is null || (collector.Icon !is null || file.ByteSize == 0)) {
@tempfile = Fids::GetFake('MemoryTemp\\CurrentMap_EmbeddedFiles\\ContentLoaded\\ClubItems\\' + objectname);
}
} else { // Blocks and Items
source = "Local";
@file = Fids::GetUser(type + 's\\' + objectname);
@collector = cast<CGameCtnCollector>(cast<CGameItemModel>(file.Nod));
if (collector is null || (collector.Icon !is null || file.ByteSize == 0)) {
@tempfile = Fids::GetFake('MemoryTemp\\CurrentMap_EmbeddedFiles\\ContentLoaded\\' + type + 's\\' + objectname);
if (type == "Block" && tempfile.ByteSize == 0) { // Block is in Items dir
@tempfile = Fids::GetFake('MemoryTemp\\CurrentMap_EmbeddedFiles\\ContentLoaded\\Items\\' + objectname);
}
}
}
if (tempfile !is null) {
if (collector !is null && collector.Icon !is null && tempfile.ByteSize == 0) {
icon = true;
size = file.ByteSize;
} else {
size = tempfile.ByteSize;
}
if (isofficial) {
source = "In-Game";
} else if (file.ByteSize == 0 && tempfile.ByteSize == 0 && fallbacksize == 0) {
#if TMNEXT
source = "Local";
#else
source = "In TP";
#endif
} else if (file.ByteSize == 0 && tempfile.ByteSize == 0 && fallbacksize > 0 ) {
source = "Embedded";
size = fallbacksize;
} else if (file.ByteSize == 0 && tempfile.ByteSize > 0) {
source = "Embedded";
}
} else {
size = file.ByteSize;
}
objects.InsertLast(Objects(objectname, trigger, icon, type, source, size, pos));
}
bool FocusCam(const string &in objectname) {
auto editor = cast<CGameCtnEditorFree>(GetApp().Editor);
auto camera = editor.OrbitalCameraControl;
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if (camera !is null) {
int index = objectsindex.Find(objectname);
camerafocusindex++;
if (camerafocusindex > objects[index].positions.Length - 1 ) {
camerafocusindex = 0;
}
camera.m_TargetedPosition = objects[index].positions[camerafocusindex];
// Workaround to update camera TargetedPosition
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auto m_ParamScrollZoomPowe = camera.m_ParamScrollZoomPower;
camera.m_ParamScrollZoomPower = 0;
editor.ButtonZoomInOnClick();
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camera.m_ParamScrollZoomPower = m_ParamScrollZoomPowe;
return true;
}
return false;
}