add missed plugins
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148
Beu/GameModeDevTools.php
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148
Beu/GameModeDevTools.php
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<?php
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namespace Beu;
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use ManiaControl\ManiaControl;
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use ManiaControl\Plugins\Plugin;
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use \ManiaControl\Logger;
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use ManiaControl\Players\PlayerManager;
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use ManiaControl\Callbacks\CallbackListener;
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use ManiaControl\Players\Player;
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use ManiaControl\Settings\Setting;
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use ManiaControl\Settings\SettingManager;
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use ManiaControl\Manialinks\ManialinkPageAnswerListener;
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use \Exception;
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/**
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* ManiaControl Profanity filter
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*
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* @author Beu
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class GameModeDevTools implements ManialinkPageAnswerListener, CallbackListener, Plugin {
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/*
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* Constants
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*/
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const PLUGIN_ID = 165;
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const PLUGIN_VERSION = 1.0;
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const PLUGIN_NAME = 'GameModeDevTools';
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const PLUGIN_AUTHOR = 'Beu';
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const GAMEMODE_TO_LOAD = 'Gamemode to load';
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/*
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* Private properties
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*/
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/** @var ManiaControl $maniaControl */
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private $maniaControl = null;
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private $manialink = <<<'EOD'
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<manialink id="DEBUG_ReloadGamemode" version="3">
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<script><!--
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main () {
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log("DEBUG_ReloadGamemode loaded");
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while(True) {
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yield;
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foreach(Event in PendingEvents) {
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if (Event.Type == CMlScriptEvent::Type::KeyPress && Event.KeyName == "F5") {
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TriggerPageAction("DEBUG_ReloadGamemode");
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}
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}
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}
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}
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--></script>
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</manialink>
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EOD;
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/**
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* @see \ManiaControl\Plugins\Plugin::prepare()
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*/
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public static function prepare(ManiaControl $maniaControl) {
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}
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/**
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* @see \ManiaControl\Plugins\Plugin::getId()
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*/
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public static function getId() {
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return self::PLUGIN_ID;
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}
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/**
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* @see \ManiaControl\Plugins\Plugin::getName()
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*/
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public static function getName() {
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return self::PLUGIN_NAME;
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}
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/**
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* @see \ManiaControl\Plugins\Plugin::getVersion()
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*/
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public static function getVersion() {
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return self::PLUGIN_VERSION;
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}
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/**
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* @see \ManiaControl\Plugins\Plugin::getAuthor()
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*/
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public static function getAuthor() {
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return self::PLUGIN_AUTHOR;
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}
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/**
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* @see \ManiaControl\Plugins\Plugin::getDescription()
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*/
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public static function getDescription() {
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return "";
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}
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/**
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* @see \ManiaControl\Plugins\Plugin::load()
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*/
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public function load(ManiaControl $maniaControl) {
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$this->maniaControl = $maniaControl;
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$this->maniaControl->getSettingManager()->initSetting($this, self::GAMEMODE_TO_LOAD, "", "");
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$this->maniaControl->getCallbackManager()->registerCallbackListener(PlayerManager::CB_PLAYERCONNECT, $this, 'handlePlayerConnect');
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$this->maniaControl->getManialinkManager()->registerManialinkPageAnswerListener("DEBUG_ReloadGamemode", $this, 'LoadGamemode');
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$players = $this->maniaControl->getPlayerManager()->getPlayers();
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if (!empty($players)) {
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$this->maniaControl->getManialinkManager()->sendManialink($this->manialink,$players);
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}
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$this->LoadGamemode();
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}
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/**
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* Handle when a player connects
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*
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* @param Player $player
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*/
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public function handlePlayerConnect(Player $player) {
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$this->maniaControl->getManialinkManager()->sendManialink($this->manialink,$player->login);
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}
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public function LoadGamemode() {
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Logger::log('Load Gamemode');
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$file = $this->maniaControl->getServer()->getDirectory()->getUserDataFolder() . "Scripts/Modes" . DIRECTORY_SEPARATOR . $this->maniaControl->getSettingManager()->getSettingValue($this, self::GAMEMODE_TO_LOAD);
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if ($file && is_file($file)) {
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try {
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$this->maniaControl->getChat()->sendSuccess("Loading In-Dev Script");
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$this->maniaControl->getClient()->setModeScriptText(file_get_contents($file));
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} catch (\Exception $e) {
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Logger::logError($e->getMessage());
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$this->maniaControl->getChat()->sendErrorToAdmins($e->getMessage());
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}
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} else {
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Logger::logError('No Game mode to load');
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$this->maniaControl->getChat()->sendErrorToAdmins("No Game mode to load");
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}
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}
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/**
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* Unload the plugin and its Resources
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*/
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public function unload() {
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}
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}
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