ManiacontrolPlugins/Beu/GameModeDevTools.php

149 lines
3.9 KiB
PHP

<?php
namespace Beu;
use ManiaControl\ManiaControl;
use ManiaControl\Plugins\Plugin;
use \ManiaControl\Logger;
use ManiaControl\Players\PlayerManager;
use ManiaControl\Callbacks\CallbackListener;
use ManiaControl\Players\Player;
use ManiaControl\Settings\Setting;
use ManiaControl\Settings\SettingManager;
use ManiaControl\Manialinks\ManialinkPageAnswerListener;
use \Exception;
/**
* ManiaControl Profanity filter
*
* @author Beu
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class GameModeDevTools implements ManialinkPageAnswerListener, CallbackListener, Plugin {
/*
* Constants
*/
const PLUGIN_ID = 165;
const PLUGIN_VERSION = 1.0;
const PLUGIN_NAME = 'GameModeDevTools';
const PLUGIN_AUTHOR = 'Beu';
const GAMEMODE_TO_LOAD = 'Gamemode to load';
/*
* Private properties
*/
/** @var ManiaControl $maniaControl */
private $maniaControl = null;
private $manialink = <<<'EOD'
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<manialink id="DEBUG_ReloadGamemode" version="3">
<script><!--
main () {
log("DEBUG_ReloadGamemode loaded");
while(True) {
yield;
foreach(Event in PendingEvents) {
if (Event.Type == CMlScriptEvent::Type::KeyPress && Event.KeyName == "F5") {
TriggerPageAction("DEBUG_ReloadGamemode");
}
}
}
}
--></script>
</manialink>
EOD;
/**
* @see \ManiaControl\Plugins\Plugin::prepare()
*/
public static function prepare(ManiaControl $maniaControl) {
}
/**
* @see \ManiaControl\Plugins\Plugin::getId()
*/
public static function getId() {
return self::PLUGIN_ID;
}
/**
* @see \ManiaControl\Plugins\Plugin::getName()
*/
public static function getName() {
return self::PLUGIN_NAME;
}
/**
* @see \ManiaControl\Plugins\Plugin::getVersion()
*/
public static function getVersion() {
return self::PLUGIN_VERSION;
}
/**
* @see \ManiaControl\Plugins\Plugin::getAuthor()
*/
public static function getAuthor() {
return self::PLUGIN_AUTHOR;
}
/**
* @see \ManiaControl\Plugins\Plugin::getDescription()
*/
public static function getDescription() {
return "";
}
/**
* @see \ManiaControl\Plugins\Plugin::load()
*/
public function load(ManiaControl $maniaControl) {
$this->maniaControl = $maniaControl;
$this->maniaControl->getSettingManager()->initSetting($this, self::GAMEMODE_TO_LOAD, "", "");
$this->maniaControl->getCallbackManager()->registerCallbackListener(PlayerManager::CB_PLAYERCONNECT, $this, 'handlePlayerConnect');
$this->maniaControl->getManialinkManager()->registerManialinkPageAnswerListener("DEBUG_ReloadGamemode", $this, 'LoadGamemode');
$players = $this->maniaControl->getPlayerManager()->getPlayers();
if (!empty($players)) {
$this->maniaControl->getManialinkManager()->sendManialink($this->manialink,$players);
}
$this->LoadGamemode();
}
/**
* Handle when a player connects
*
* @param Player $player
*/
public function handlePlayerConnect(Player $player) {
$this->maniaControl->getManialinkManager()->sendManialink($this->manialink,$player->login);
}
public function LoadGamemode() {
Logger::log('Load Gamemode');
$file = $this->maniaControl->getServer()->getDirectory()->getUserDataFolder() . "Scripts/Modes" . DIRECTORY_SEPARATOR . $this->maniaControl->getSettingManager()->getSettingValue($this, self::GAMEMODE_TO_LOAD);
if ($file && is_file($file)) {
try {
$this->maniaControl->getChat()->sendSuccess("Loading In-Dev Script");
$this->maniaControl->getClient()->setModeScriptText(file_get_contents($file));
} catch (\Exception $e) {
Logger::logError($e->getMessage());
$this->maniaControl->getChat()->sendErrorToAdmins($e->getMessage());
}
} else {
Logger::logError('No Game mode to load');
$this->maniaControl->getChat()->sendErrorToAdmins("No Game mode to load");
}
}
/**
* Unload the plugin and its Resources
*/
public function unload() {
}
}