* @copyright 2014-2015 ManiaControl Team * @license http://www.gnu.org/licenses/ GNU General Public License, Version 3 */ interface CommunicationMethods { /** Restarts Mania Control * Optional Params * - message */ const RESTART_MANIA_CONTROL = "ManiaControl.Restart"; /** Gets Mania Control PlayerList * no Parameters */ const GET_PLAYER_LIST = "PlayerManager.GetPlayerList"; /** Warns a Player * Required Params * - login */ const WARN_PLAYER = "PlayerActions.WarnPlayer"; /** Mutes a Player * Required Params * - login */ const MUTE_PLAYER = "PlayerActions.MutePlayer"; /** UnMutes a Player * Required Params * - login */ const UNMUTE_PLAYER = "PlayerActions.UnMutePlayer"; /** UnMutes a Player * Required Params * - login * Optional Params * - message */ const KICK_PLAYER = "PlayerActions.KickPlayer"; //TODO implement const FORCE_PLAYER_TO_SPEC = "PlayerActions.ForcePlayerToSpec"; //TODO implement const FORCE_PLAYER_TO_PLAY = "PlayerActions.ForcePlayerToPlay"; /** Returns the last 200 lines of the chat (inclusive player logins and nicknames) * No Params */ const GET_SERVER_CHAT = "Chat.GetServerChat"; /** Sends a ChatMessage to the Server * Required Params: * - message * Optional Params * - prefix (use custom prefix or false for no prefix) * - login (login of a receiver if the message don't get sent to all) * - adminLevel (minimum Admin Level if the Message should get sent to an Admin) * - type (type of the message (information, error, success or usage) */ const SEND_CHAT_MESSAGE = "Chat.SendChatMessage"; }