maniaControl = $maniaControl; $this->initTables(); $this->serverCommands = new ServerCommands($maniaControl); $this->usageReporter = new UsageReporter($maniaControl); $this->rankingManager = new RankingManager($maniaControl); // Register for callbacks $this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_ONINIT, $this, 'onInit'); } /** * Load the Server Configuration from the Config XML */ public function loadConfig() { // Server id parameter $serverId = CommandLineHelper::getParameter('-id'); // Xml server tag with given id $serverTag = null; if ($serverId) { $serverTags = $this->maniaControl->config->xpath("server[@id='{$serverId}']"); if ($serverTags) { $serverTag = $serverTags[0]; } if (!$serverTag) { trigger_error("No Server configured with the ID '{$serverId}'!", E_USER_ERROR); } } else { $serverTags = $this->maniaControl->config->xpath('server'); if ($serverTags) { $serverTag = $serverTags[0]; } if (!$serverTag) { trigger_error('No Server configured!', E_USER_ERROR); } } // Host $host = $serverTag->xpath('host'); if ($host) { $host = (string) $host[0]; } if (!$host) { trigger_error("Invalid server configuration (host).", E_USER_ERROR); } // Port $port = $serverTag->xpath('port'); if ($port) { $port = (string) $port[0]; } if (!$port) { trigger_error("Invalid server configuration (port).", E_USER_ERROR); } // Login $login = $serverTag->xpath('login'); if ($login) { $login = (string) $login[0]; } if (!$login) { trigger_error("Invalid server configuration (login).", E_USER_ERROR); } // Password $pass = $serverTag->xpath('pass'); if ($pass) { $pass = (string) $pass[0]; } if (!$pass) { trigger_error("Invalid server configuration (password).", E_USER_ERROR); } // Create config object $this->config = new Config($serverId, $host, $port, $login, $pass); } /** * Refetch the Server Properties */ private function updateProperties() { // System info $systemInfo = $this->maniaControl->client->getSystemInfo(); $this->ip = $systemInfo->publishedIp; $this->port = $systemInfo->port; $this->p2pPort = $systemInfo->p2PPort; $this->login = $systemInfo->serverLogin; $this->titleId = $systemInfo->titleId; // Database index $mysqli = $this->maniaControl->database->mysqli; $query = "INSERT INTO `" . self::TABLE_SERVERS . "` ( `login` ) VALUES ( ? ) ON DUPLICATE KEY UPDATE `index` = LAST_INSERT_ID(`index`);"; $statement = $mysqli->prepare($query); if ($mysqli->error) { trigger_error($mysqli->error); return; } $statement->bind_param('s', $this->login); $statement->execute(); if ($statement->error) { trigger_error($statement->error); $statement->close(); return; } $this->index = $statement->insert_id; $statement->close(); } /** * Initialize necessary Database Tables * * @return bool */ private function initTables() { $mysqli = $this->maniaControl->database->mysqli; $query = "CREATE TABLE IF NOT EXISTS `" . self::TABLE_SERVERS . "` ( `index` int(11) NOT NULL AUTO_INCREMENT, `login` varchar(100) NOT NULL, PRIMARY KEY (`index`), UNIQUE KEY `login` (`login`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci COMMENT='Servers' AUTO_INCREMENT=1;"; $statement = $mysqli->prepare($query); if ($mysqli->error) { trigger_error($mysqli->error, E_USER_ERROR); return false; } $statement->execute(); if ($statement->error) { trigger_error($statement->error, E_USER_ERROR); return false; } $statement->close(); return true; } /** * Gets all Servers from the Database * * @return array */ public function getAllServers() { $mysqli = $this->maniaControl->database->mysqli; $query = "SELECT * FROM `" . self::TABLE_SERVERS . "`"; $result = $mysqli->query($query); if (!$result) { trigger_error($mysqli->error); return array(); } $servers = array(); while ($row = $result->fetch_object()) { array_push($servers, $row); } $result->close(); return $servers; } /** * Handle OnInit Callback */ public function onInit() { $this->updateProperties(); } /** * Set if the Server Runs a Team-Mode or not * * @param bool $teamMode */ public function setTeamMode($teamMode = true) { $oldStatus = $this->teamMode; $this->teamMode = $teamMode; // Trigger callback if ($oldStatus != $this->teamMode) { $this->maniaControl->callbackManager->triggerCallback(self::CB_TEAM_MODE_CHANGED, $teamMode); } } /** * Check if the Server Runs a TeamMode * * @return bool */ public function isTeamMode() { return $this->teamMode; } /** * Fetch Game Data Directory * * @return string */ public function getDataDirectory() { if ($this->dataDirectory == '') { $this->dataDirectory = $this->maniaControl->client->gameDataDirectory(); } return $this->dataDirectory; } /** * Fetch Maps Directory * * @return string */ public function getMapsDirectory() { $dataDirectory = $this->getDataDirectory(); if (!$dataDirectory) { return null; } return "{$dataDirectory}Maps/"; } /** * Checks if ManiaControl has Access to the given Directory * * @param string $directory * @return bool */ public function checkAccess($directory) { if (!$directory) { return false; } return (is_dir($directory) && is_writable($directory)); } /** * Get Server Player Info * * @return \Maniaplanet\DedicatedServer\Structures\Player */ public function getInfo() { return $this->maniaControl->client->getMainServerPlayerInfo(); } /** * Fetch current Game Mode * * @param bool $stringValue * @param int $parseValue * @return int | string */ public function getGameMode($stringValue = false, $parseValue = null) { if (is_int($parseValue)) { $gameMode = $parseValue; } else { $gameMode = $this->maniaControl->client->getGameMode(); } if ($stringValue) { switch ($gameMode) { case 0: return 'Script'; case 1: return 'Rounds'; case 2: return 'TimeAttack'; case 3: return 'Team'; case 4: return 'Laps'; case 5: return 'Cup'; case 6: return 'Stunts'; default: return 'Unknown'; } } return $gameMode; } /** * Retrieve Validation Replay for the given Player * * @param $login * @return string */ public function getValidationReplay($login) { try { $replay = $this->maniaControl->client->getValidationReplay($login); } catch (Exception $e) { // TODO temp added 19.04.2014 $this->maniaControl->errorHandler->triggerDebugNotice("Exception line 330 Server.php" . $e->getMessage()); trigger_error("Couldn't get validation replay of '{$login}'. " . $e->getMessage()); return null; } return $replay; } /** * Retrieve Ghost Replay for the given Player * * @param $login * @return string */ public function getGhostReplay($login) { $dataDir = $this->getDataDirectory(); if (!$this->checkAccess($dataDir)) { return null; } // Build file name $map = $this->maniaControl->mapManager->getCurrentMap(); $gameMode = $this->getGameMode(); $time = time(); $fileName = "GhostReplays/Ghost.{$login}.{$gameMode}.{$time}.{$map->uid}.Replay.Gbx"; // Save ghost replay try { $this->maniaControl->client->saveBestGhostsReplay($login, $fileName); } catch (Exception $e) { // TODO temp added 19.04.2014 $this->maniaControl->errorHandler->triggerDebugNotice("Exception line 360 Server.php" . $e->getMessage()); trigger_error("Couldn't save ghost replay. " . $e->getMessage()); return null; } // Load replay file $ghostReplay = file_get_contents("{$dataDir}Replays/{$fileName}"); if (!$ghostReplay) { trigger_error("Couldn't retrieve saved ghost replay."); return null; } return $ghostReplay; } /** * Wait for the Server to have the given Status * * @param int $statusCode * @return bool */ public function waitForStatus($statusCode = 4) { $response = $this->maniaControl->client->getStatus(); // Check if server has the given status if ($response->code === 4) { return true; } // Server not yet in given status - Wait for it... $waitBegin = time(); $maxWaitTime = 50; $lastStatus = $response->name; $this->maniaControl->log("Waiting for server to reach status {$statusCode}..."); $this->maniaControl->log("Current Status: {$lastStatus}"); while ($response->code !== 4) { sleep(1); $response = $this->maniaControl->client->getStatus(); if ($lastStatus !== $response->name) { $this->maniaControl->log("New Status: {$response->name}"); $lastStatus = $response->name; } if (time() - $maxWaitTime > $waitBegin) { // It took too long to reach the status trigger_error("Server couldn't reach status {$statusCode} after {$maxWaitTime} seconds! "); return false; } } return true; } }