maniaControl = $maniaControl; // Load config $this->config = FileUtil::loadConfig('server.xml'); // Register for callbacks $this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MC_ONINIT, $this, 'onInit'); $this->serverCommands = new ServerCommands($maniaControl); $this->initTables(); } /** * Initialize necessary database tables * * @return bool */ private function initTables() { $mysqli = $this->maniaControl->database->mysqli; $query = "CREATE TABLE IF NOT EXISTS `" . self::TABLE_SERVERS . "` ( `serverId` int(11) NOT NULL AUTO_INCREMENT, `login` varchar(100) COLLATE utf8_unicode_ci NOT NULL, PRIMARY KEY (`serverId`), UNIQUE KEY `login` (`login`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci COMMENT='Servers' AUTO_INCREMENT=1;"; $statement = $mysqli->prepare($query); if($mysqli->error) { trigger_error($mysqli->error, E_USER_ERROR); return false; } $statement->execute(); if($statement->error) { trigger_error($statement->error, E_USER_ERROR); return false; } $statement->close(); return true; } /** * Handle OnInit callback * * @param array $callback */ public function onInit(array $callback) { $mysqli = $this->maniaControl->database->mysqli; $login = $this->getLogin(); $query = "INSERT IGNORE INTO `" . self::TABLE_SERVERS . "` ( `login` ) VALUES ( ? );"; $statement = $mysqli->prepare($query); if($mysqli->error) { trigger_error($mysqli->error); return false; } $statement->bind_param('s', $login); $statement->execute(); if($statement->error) { trigger_error($statement->error); $statement->close(); return false; } $statement->close(); $query = "SELECT serverId FROM `" . self::TABLE_SERVERS . "` WHERE `login` = '" . $login . "';"; $result = $mysqli->query($query); if(!$result) { trigger_error($mysqli->error); } $row = $result->fetch_object(); $result->close(); $this->serverId = $row->serverId; return true; } /** * Fetch game data directory * * @return string */ public function getDataDirectory() { if(!$this->maniaControl->client->query('GameDataDirectory')) { trigger_error("Couldn't get data directory. " . $this->maniaControl->getClientErrorText()); return null; } return $this->maniaControl->client->getResponse(); } /** * Fetch maps directory * * @return string */ public function getMapsDirectory() { $dataDirectory = $this->getDataDirectory(); if(!$dataDirectory) { return null; } return $dataDirectory . 'Maps/'; } /** * Checks if ManiaControl has access to the given directory * * @param string $directory * @return bool */ public function checkAccess($directory) { if(!$directory) { return false; } return (is_dir($directory) && is_writable($directory)); } /** * Fetch server login * * @return array */ public function getLogin() { //TODO save the info locally $systemInfo = $this->getSystemInfo(); if(!$systemInfo) { return null; } return $systemInfo['ServerLogin']; } /** * Get server info * * @param bool $detailed * @return array */ public function getInfo($detailed = false) { if($detailed) { $login = $this->getLogin(); if(!$this->maniaControl->client->query('GetDetailedPlayerInfo', $login)) { trigger_error("Couldn't fetch detailed server info. " . $this->maniaControl->getClientErrorText()); return null; } return $this->maniaControl->client->getResponse(); } if(!$this->maniaControl->client->query('GetMainServerPlayerInfo')) { trigger_error("Couldn't fetch server info. " . $this->maniaControl->getClientErrorText()); return null; } return $this->maniaControl->client->getResponse(); } /** * Get server options * * @return array */ public function getOptions() { if(!$this->maniaControl->client->query('GetServerOptions')) { trigger_error("Couldn't fetch server options. " . $this->maniaControl->getClientErrorText()); return null; } return $this->maniaControl->client->getResponse(); } /** * Fetch server name * * @return string */ public function getName() { if(!$this->maniaControl->client->query('GetServerName')) { trigger_error("Couldn't fetch server name. " . $this->maniaControl->getClientErrorText()); return null; } return $this->maniaControl->client->getResponse(); } /** * Fetch server version * * @return string */ public function getVersion() { if(!$this->maniaControl->client->query('GetVersion')) { trigger_error("Couldn't fetch server version. " . $this->maniaControl->getClientErrorText()); return null; } return $this->maniaControl->client->getResponse(); } /** * Fetch server system info * * @return array */ public function getSystemInfo() { if(!$this->maniaControl->client->query('GetSystemInfo')) { trigger_error("Couldn't fetch server system info. " . $this->maniaControl->getClientErrorText($this->maniaControl->client)); return null; } return $this->maniaControl->client->getResponse(); } /** * Fetch current game mode * * @param bool $stringValue * @param int $parseValue * @return int | string */ public function getGameMode($stringValue = false, $parseValue = null) { if(is_int($parseValue)) { $gameMode = $parseValue; } else { if(!$this->maniaControl->client->query('GetGameMode')) { trigger_error("Couldn't fetch current game mode. " . $this->maniaControl->getClientErrorText()); return null; } $gameMode = $this->maniaControl->client->getResponse(); } if($stringValue) { switch($gameMode) { case 0: { return 'Script'; } case 1: { return 'Rounds'; } case 2: { return 'TimeAttack'; } case 3: { return 'Team'; } case 4: { return 'Laps'; } case 5: { return 'Cup'; } case 6: { return 'Stunts'; } default: { return 'Unknown'; } } } return $gameMode; } /** * Retrieve validation replay for given player * * @param Player $player * @return string */ public function getValidationReplay(Player $player) { if(!$this->maniaControl->client->query('GetValidationReplay', $player->login)) { trigger_error("Couldn't get validation replay of '{$player->login}'. " . $this->maniaControl->getClientErrorText()); return null; } return $this->maniaControl->client->getResponse(); } /** * Retrieve ghost replay for the given player * * @param Player $player * @return string */ public function getGhostReplay(Player $player) { $dataDir = $this->getDataDirectory(); if(!$this->checkAccess($dataDir)) { return null; } // Build file name $map = $this->getMap(); $gameMode = $this->getGameMode(); $time = time(); $fileName = "GhostReplays/Ghost.{$player->login}.{$gameMode}.{$time}.{$map['UId']}.Replay.Gbx"; // Save ghost replay if(!$this->maniaControl->client->query('SaveBestGhostsReplay', $player->login, $fileName)) { trigger_error("Couldn't save ghost replay. " . $this->maniaControl->getClientErrorText()); return null; } // Load replay file $ghostReplay = file_get_contents($dataDir . 'Replays/' . $fileName); if(!$ghostReplay) { trigger_error("Couldn't retrieve saved ghost replay."); return null; } return $ghostReplay; } /** * Waits for the server to have the given status * * @param int $statusCode * @return bool */ public function waitForStatus($statusCode = 4) { $this->maniaControl->client->query('GetStatus'); $response = $this->maniaControl->client->getResponse(); // Check if server has the given status if($response['Code'] === 4) { return true; } // Server not yet in given status -> Wait for it... $waitBegin = time(); $maxWaitTime = 20; $lastStatus = $response['Name']; $this->maniaControl->log("Waiting for server to reach status {$statusCode}..."); $this->maniaControl->log("Current Status: {$lastStatus}"); while($response['Code'] !== 4) { sleep(1); $this->maniaControl->client->query('GetStatus'); $response = $this->maniaControl->client->getResponse(); if($lastStatus !== $response['Name']) { $this->maniaControl->log("New Status: " . $response['Name']); $lastStatus = $response['Name']; } if(time() - $maxWaitTime > $waitBegin) { // It took too long to reach the status trigger_error("Server couldn't reach status {$statusCode} after {$maxWaitTime} seconds! " . $this->maniaControl->getClientErrorText()); return false; } } return true; } /** * @return int */ public function getServerId() { return $this->serverId; } }