* @copyright 2014-2015 ManiaControl Team * @license http://www.gnu.org/licenses/ GNU General Public License, Version 3 */ interface CommunicationMethods { /** Restarts Mania Control * Optional Params * - message */ const RESTART_MANIA_CONTROL = "ManiaControl.Restart"; /** Adds a Map from Mania Exchange to the Server * Required Parameters * - mxId * (no success returning yet because of asynchronously of adding) */ const ADD_MAP = "MapManager.AddMap"; /** Removes a Map from the Server * Required Parameters * - mapUid * Optional Parameters * - displayMessage (default true) * - eraseMapFile (default false) */ const REMOVE_MAP = "MapManager.RemoveMap"; /** Updates a Map over Mania Exchange * Required Parameters * - mapUid * (no success returning yet because of asynchronously of adding) */ const UPDATE_MAP = "MapManager.UpdateMap"; /** Gets the current Map * Required Parameters * - mxId * OR * - mapUid */ const GET_CURRENT_MAP = "MapManager.GetCurrentMap"; /** Gets the specific Map * no Parameters */ const GET_MAP = "MapManager.GetMap"; /** Gets the current Map List * no Parameters */ const GET_MAP_LIST = "MapManager.GetMapList"; /** Gets Mania Control PlayerList * no Parameters */ const GET_PLAYER_LIST = "PlayerManager.GetPlayerList"; /** Warns a Player * Required Params * - login */ const WARN_PLAYER = "PlayerActions.WarnPlayer"; /** Mutes a Player * Required Params * - login */ const MUTE_PLAYER = "PlayerActions.MutePlayer"; /** UnMutes a Player * Required Params * - login */ const UNMUTE_PLAYER = "PlayerActions.UnMutePlayer"; /** UnMutes a Player * Required Params * - login * Optional Params * - message */ const KICK_PLAYER = "PlayerActions.KickPlayer"; /** Forces a player to Spectator * Required Params * - login */ const FORCE_PLAYER_TO_SPEC = "PlayerActions.ForcePlayerToSpec"; /** Forces a player to Spectator * Required Params * - login * Optional Params * - teamId (id of the team the player shoudl get forced into it) */ const FORCE_PLAYER_TO_PLAY = "PlayerActions.ForcePlayerToPlay"; /** Returns the last 200 lines of the chat (inclusive player logins and nicknames) * No Params */ const GET_SERVER_CHAT = "Chat.GetServerChat"; /** Sends a ChatMessage to the Server * Required Params: * - message * Optional Params * - prefix (use custom prefix or false for no prefix) * - login (login of a receiver if the message don't get sent to all) * - adminLevel (minimum Admin Level if the Message should get sent to an Admin) * - type (type of the message (information, error, success or usage) */ const SEND_CHAT_MESSAGE = "Chat.SendChatMessage"; }