<?php

namespace ManiaControl\Callbacks;

use ManiaControl\Callbacks\Structures\Common\BasePlayerTimeStructure;
use ManiaControl\Callbacks\Structures\Common\UIPropertiesBaseStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnActionCustomEventStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnActionEvent;
use ManiaControl\Callbacks\Structures\ShootMania\OnAFKProperties;
use ManiaControl\Callbacks\Structures\ShootMania\OnAFKPropertiesStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnArmorEmptyStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnBasePlayerObjectTimeStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnCaptureStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnCommandStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnDefaultEventStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnEliteEndTurnStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnEliteStartTurnStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnHitStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnJoustReloadStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnJoustRoundResultsStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnJoustSelectedPlayersStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnNearMissStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnPlayerRequestActionChange;
use ManiaControl\Callbacks\Structures\ShootMania\OnPlayerRequestRespawnStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnPlayersAFKStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnPlayerTriggersSectorStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnRoyalPlayerSpawnStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnRoyalPointsStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnRoyalRoundWinnerStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnScoresStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnShootStructure;
use ManiaControl\Callbacks\Structures\ShootMania\OnShotDenyStructure;
use ManiaControl\ManiaControl;

/**
 * Class handling and parsing ShootMania Callbacks
 *
 * @author    ManiaControl Team <mail@maniacontrol.com>
 * @copyright 2014-2020 ManiaControl Team
 * @license   http://www.gnu.org/licenses/ GNU General Public License, Version 3
 */
class ShootManiaCallbacks implements CallbackListener {
	/*
	 * Constants
	 */
	const CB_TIMEATTACK_ONSTART      = 'TimeAttack_OnStart';
	const CB_TIMEATTACK_ONRESTART    = 'TimeAttack_OnRestart';
	const CB_TIMEATTACK_ONCHECKPOINT = 'TimeAttack_OnCheckpoint';
	const CB_TIMEATTACK_ONFINISH     = 'TimeAttack_OnFinish';

	/*
	 * Private properties
	 */
	/** @var ManiaControl $maniaControl */
	private $maniaControl = null;

	/**
	 * Create a new ShootMania Callbacks Instance
	 *
	 * @param ManiaControl    $maniaControl
	 * @param CallbackManager $callbackManager
	 */
	public function __construct(ManiaControl $maniaControl, CallbackManager $callbackManager) {
		$this->maniaControl = $maniaControl;

		// Register for script callbacks
		$callbackManager->registerCallbackListener(Callbacks::SCRIPTCALLBACK, $this, 'handleScriptCallbacks');
	}

	/**
	 * Handle Script Callbacks
	 *
	 * @internal
	 * @param string $name
	 * @param mixed  $data
	 */
	public function handleScriptCallbacks($name, $data) {
		if (!$this->maniaControl->getCallbackManager()->callbackListeningExists($name)) {
			return; //Leave that disabled while testing/implementing Callbacks
		}
		switch ($name) {
			//MP4 New Callbacks
			case Callbacks::SM_SCORES:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnScoresStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_UIPROPERTIES:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new UIPropertiesBaseStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_ONEVENTDEFAULT:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnDefaultEventStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_ONPLAYERADDED:
			case Callbacks::SM_ONPLAYERREMOVED:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new BasePlayerTimeStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_ONSHOOT:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnShootStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_ONHIT:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnHitStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_ONNEARMISS:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnNearMissStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_ONARMOREMPTY:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnArmorEmptyStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_ONCAPTURE:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnCaptureStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_ONSHOTDENY:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnShotDenyStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_ONCOMMAND:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnCommandStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_ONPLAYERREQUESTRESPAWN:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnPlayerRequestRespawnStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_ONACTIONCUSTOMEVENT:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnActionCustomEventStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_ONACTIONEVENT:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnActionEvent($this->maniaControl, $data));
				break;
			case Callbacks::SM_ONPLAYERTOUCHESOBJECT:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnBasePlayerObjectTimeStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_ONPLAYERTRIGGERSSECTOR:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnPlayerTriggersSectorStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_ONPLAYERTHROWSOBJECT:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnBasePlayerObjectTimeStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_ONPLAYERREQUESTACTIONCHANGE:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnPlayerRequestActionChange($this->maniaControl, $data));
				break;
			case Callbacks::SM_ELITE_STARTTURN:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnEliteStartTurnStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_ELITE_ENDTURN:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnEliteEndTurnStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_JOUST_ONRELOAD:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnJoustReloadStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_JOUST_SELECTEDPLAYERS:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnJoustSelectedPlayersStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_JOUST_ROUNDRESULT:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnJoustRoundResultsStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_ROYAL_POINTS:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnRoyalPointsStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_ROYAL_PLAYERSPAWN:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnRoyalPlayerSpawnStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_ROYAL_ROUNDWINNER:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnRoyalRoundWinnerStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_AFKPROPERTIES:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnAFKPropertiesStructure($this->maniaControl, $data));
				break;
			case Callbacks::SM_PLAYERSAFK:
				$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnPlayersAFKStructure($this->maniaControl, $data));
				break;
		}
	}
}