* @copyright 2014 ManiaControl Team * @license http://www.gnu.org/licenses/ GNU General Public License, Version 3 */ class MapQueue implements CallbackListener, CommandListener { /* * Constants */ const CB_MAPQUEUE_CHANGED = 'MapQueue.MapQueueBoxChanged'; const SETTING_SKIP_MAP_ON_LEAVE = 'Skip Map when the requester leaves'; const SETTING_SKIP_MAPQUEUE_ADMIN = 'Skip Map when admin leaves'; const SETTING_MAPLIMIT_PLAYER = 'Maximum maps per player in the Map-Queue (-1 = unlimited)'; const SETTING_MAPLIMIT_ADMIN = 'Maximum maps per admin (Admin+) in the Map-Queue (-1 = unlimited)'; const SETTING_BUFFERSIZE = 'Size of the Map-Queue buffer (recently played maps)'; const SETTING_PERMISSION_CLEAR_MAPQUEUE = 'Clear MapQueue'; const SETTING_PERMISSION_QUEUE_BUFFER = 'Queue maps in buffer'; const ADMIN_COMMAND_CLEAR_MAPQUEUE = 'clearmapqueue'; const ADMIN_COMMAND_CLEAR_JUKEBOX = 'clearjukebox'; /* * Private properties */ /** @var ManiaControl $maniaControl */ private $maniaControl = null; private $queuedMaps = array(); private $nextMap = null; private $buffer = array(); private $nextNoQueue = false; /** * Construct a new map queue instance * * @param ManiaControl $maniaControl */ public function __construct(ManiaControl $maniaControl) { $this->maniaControl = $maniaControl; // Callbacks $this->maniaControl->getCallbackManager()->registerCallbackListener(Callbacks::ENDMAP, $this, 'endMap'); $this->maniaControl->getCallbackManager()->registerCallbackListener(Callbacks::BEGINMAP, $this, 'beginMap'); $this->maniaControl->getCallbackManager()->registerCallbackListener(Callbacks::AFTERINIT, $this, 'handleAfterInit'); // Settings $this->maniaControl->getSettingManager()->initSetting($this, self::SETTING_SKIP_MAP_ON_LEAVE, true); $this->maniaControl->getSettingManager()->initSetting($this, self::SETTING_SKIP_MAPQUEUE_ADMIN, false); $this->maniaControl->getSettingManager()->initSetting($this, self::SETTING_MAPLIMIT_PLAYER, 1); $this->maniaControl->getSettingManager()->initSetting($this, self::SETTING_MAPLIMIT_ADMIN, -1); $this->maniaControl->getSettingManager()->initSetting($this, self::SETTING_BUFFERSIZE, 10); // Permissions $this->maniaControl->getAuthenticationManager()->definePermissionLevel(self::SETTING_PERMISSION_CLEAR_MAPQUEUE, AuthenticationManager::AUTH_LEVEL_MODERATOR); $this->maniaControl->getAuthenticationManager()->definePermissionLevel(self::SETTING_PERMISSION_QUEUE_BUFFER, AuthenticationManager::AUTH_LEVEL_ADMIN); // Admin Commands $this->maniaControl->getCommandManager()->registerCommandListener(self::ADMIN_COMMAND_CLEAR_JUKEBOX, $this, 'command_ClearMapQueue', true, 'Clears the Map-Queue.'); $this->maniaControl->getCommandManager()->registerCommandListener(self::ADMIN_COMMAND_CLEAR_MAPQUEUE, $this, 'command_ClearMapQueue', true, 'Clears the Map-Queue.'); $this->maniaControl->getCommandManager()->registerCommandListener(array('jb', 'jukebox', 'mapqueue'), $this, 'command_MapQueue', false, 'Shows current maps in Map-Queue.'); } /** * Don't queue on the next MapChange */ public function dontQueueNextMapChange() { $this->nextNoQueue = true; } /** * Add current map to buffer on startup */ public function handleAfterInit() { $currentMap = $this->maniaControl->getMapManager()->getCurrentMap(); $this->buffer[] = $currentMap->uid; } /** * Clear the map-queue via admin command clear map queue * * @param array $chatCallback * @param Player $admin */ public function command_ClearMapQueue(array $chatCallback, Player $admin) { $this->clearMapQueue($admin); } /** * Clear the Map Queue * * @param Player $admin |null */ public function clearMapQueue(Player $admin = null) { if ($admin && !$this->maniaControl->getAuthenticationManager()->checkPermission($admin, self::SETTING_PERMISSION_CLEAR_MAPQUEUE) ) { $this->maniaControl->getAuthenticationManager()->sendNotAllowed($admin); return; } if ($admin && empty($this->queuedMaps)) { $this->maniaControl->getChat()->sendError('$fa0There are no maps in the jukebox!', $admin->login); return; } //Destroy map - queue list $this->queuedMaps = array(); if ($admin) { $title = $this->maniaControl->getAuthenticationManager()->getAuthLevelName($admin->authLevel); $message = '$fa0' . $title . ' $<$fff' . $admin->nickname . '$> cleared the Map-Queue!'; $this->maniaControl->getChat()->sendInformation($message); Logger::logInfo($message, true); } // Trigger callback $this->maniaControl->getCallbackManager()->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('clear')); } /** * Handle the mapqueue/jukebox command * * @param array $chatCallback * @param Player $player */ public function command_MapQueue(array $chatCallback, Player $player) { $chatCommands = explode(' ', $chatCallback[1][2]); if (isset($chatCommands[1])) { $listParam = strtolower($chatCommands[1]); switch ($listParam) { case 'list': $this->showMapQueue($player); break; case 'display': $this->showMapQueueManialink($player); break; case 'clear': $this->clearMapQueue($player); break; default: $this->showMapQueue($player); break; } } else { $this->showMapQueue($player); } } /** * Show current mapqueue in the chat * * @param Player $player */ public function showMapQueue(Player $player) { if (empty($this->queuedMaps)) { $this->maniaControl->getChat()->sendError('$fa0There are no maps in the jukebox!', $player->login); return; } $message = '$fa0Upcoming maps in the Map-Queue:'; $index = 1; foreach ($this->queuedMaps as $queuedMap) { $message .= ' $<$fff' . $index . '$>. [$<$fff' . Formatter::stripCodes($queuedMap[1]->name) . '$>]'; $index++; } $this->maniaControl->getChat()->sendInformation($message, $player); } /** * Show current mapqueue in a manialink * * @param Player $player */ public function showMapQueueManialink(Player $player) { if (empty($this->queuedMaps)) { $this->maniaControl->getChat()->sendError('There are no Maps in the Jukebox!', $player); return; } $maps = array(); foreach ($this->queuedMaps as $queuedMap) { array_push($maps, $queuedMap[1]); } $this->maniaControl->getMapManager()->getMapList()->showMapList($player, $maps); } /** * Return the current queue buffer * * @return string[] */ public function getQueueBuffer() { return $this->buffer; } /** * Add map as first map in queue (for /replay) * * @param Player $player * @param Map $map */ public function addFirstMapToMapQueue(Player $player, Map $map) { if ($map) { if (array_key_exists($map->uid, $this->queuedMaps)) { unset($this->queuedMaps[$map->uid]); } array_unshift($this->queuedMaps, array($player, $map, true)); } } /** * Adds a Map to the Map-Queue from Plugins or whatever * * @param $uid * @return bool */ public function serverAddMapToMapQueue($uid) { $map = $this->maniaControl->getMapManager()->getMapByUid($uid); if (!$map) { return false; } $this->queuedMaps[$uid] = array(null, $map); $this->maniaControl->getChat()->sendInformation('$fa0$<$fff' . $map->name . '$> has been added to the Map-Queue by the Server.'); // Trigger callback $this->maniaControl->getCallbackManager()->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('add', $this->queuedMaps[$uid])); return true; } /** * Add a Map to the map-queue * * @param string $login * @param string $uid */ public function addMapToMapQueue($login, $uid) { $player = $this->maniaControl->getPlayerManager()->getPlayer($login); if (!$player) { return; } // Check if the Player is muted if ($player->isMuted()) { $this->maniaControl->getChat()->sendError('Muted Players are not allowed to queue a map.', $player); return; } //Check if player is allowed to add (another) map $isModerator = $this->maniaControl->getAuthenticationManager()->checkRight($player, AuthenticationManager::AUTH_LEVEL_MODERATOR); $mapsForPlayer = 0; foreach ($this->queuedMaps as $queuedMap) { if ($queuedMap[0]->login == $login) { $mapsForPlayer++; } } if ($isModerator) { $maxAdmin = $this->maniaControl->getSettingManager()->getSettingValue($this, self::SETTING_MAPLIMIT_ADMIN); if ($maxAdmin >= 0 && $mapsForPlayer >= $maxAdmin) { $this->maniaControl->getChat()->sendError('You already have $<$fff' . $maxAdmin . '$> map(s) in the Map-Queue!', $login); return; } } else { $maxPlayer = $this->maniaControl->getSettingManager()->getSettingValue($this, self::SETTING_MAPLIMIT_PLAYER); if ($maxPlayer >= 0 && $mapsForPlayer >= $maxPlayer) { $this->maniaControl->getChat()->sendError('You already have $<$fff' . $maxPlayer . '$> map(s) in the Map-Queue!', $login); return; } } // Check if the map is already juked $map = null; if ($uid instanceof Map) { $map = $uid; $uid = $map->uid; } if (array_key_exists($uid, $this->queuedMaps)) { $this->maniaControl->getChat()->sendError('That map is already in the Map-Queue!', $login); return; } //TODO recently maps not able to add to queue-amps setting, and management // Check if map is in the buffer if (in_array($uid, $this->buffer)) { $this->maniaControl->getChat()->sendError('That map has recently been played!', $login); if (!$this->maniaControl->getAuthenticationManager()->checkPermission($player, self::SETTING_PERMISSION_CLEAR_MAPQUEUE) ) { return; } } if (!$map) { $map = $this->maniaControl->getMapManager()->getMapByUid($uid); } $this->queuedMaps[$uid] = array($player, $map); $this->maniaControl->getChat()->sendInformation('$fa0$<$fff' . $map->name . '$> has been added to the Map-Queue by $<$fff' . $player->nickname . '$>.'); // Trigger callback $this->maniaControl->getCallbackManager()->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('add', $this->queuedMaps[$uid])); } /** * Remove a Map from the Map queue * * @param Player $player * @param string $uid */ public function removeFromMapQueue(Player $player, $uid) { if (!isset($this->queuedMaps[$uid])) { return; } /** @var Map $map */ $map = $this->queuedMaps[$uid][1]; unset($this->queuedMaps[$uid]); $this->maniaControl->getChat()->sendInformation('$fa0$<$fff' . $map->name . '$> is removed from the Map-Queue by $<$fff' . $player->nickname . '$>.'); // Trigger callback $this->maniaControl->getCallbackManager()->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('remove', $map)); } /** * Called on endmap * * @param Map $map */ public function endMap(Map $map = null) { //Don't queue next map (for example on skip to map) if ($this->nextNoQueue) { $this->nextNoQueue = false; return; } $this->nextMap = null; if ($this->maniaControl->getSettingManager()->getSettingValue($this, self::SETTING_SKIP_MAP_ON_LEAVE) ) { // Skip Map if requester has left foreach ($this->queuedMaps as $queuedMap) { $player = $queuedMap[0]; // Check if map is added via replay vote/command if (isset($queuedMap[2]) && $queuedMap[2] === true) { break; } // Player found, so play this map (or if it got juked by the server) if ($player == null || $this->maniaControl->getPlayerManager()->getPlayer($player->login)) { break; } if (!$this->maniaControl->getSettingManager()->getSettingValue($this, self::SETTING_SKIP_MAPQUEUE_ADMIN)) { //Check if the queuer is a admin if ($player->authLevel > 0) { break; } } // Trigger callback $this->maniaControl->getCallbackManager()->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('skip', $queuedMap[0])); // Player not found, so remove the map from the mapqueue array_shift($this->queuedMaps); $this->maniaControl->getChat()->sendInformation('$fa0$<$fff' . $queuedMap[0]->name . '$> is skipped because $<' . $player->nickname . '$> left the game!'); } } $this->nextMap = array_shift($this->queuedMaps); //Check if Map Queue is empty if (!$this->nextMap || !isset($this->nextMap[1])) { return; } $map = $this->nextMap[1]; //Message only if it's juked by a player (not by the server) if ($this->nextMap[0]) { /** @var Map $map */ $this->maniaControl->getChat()->sendInformation('$fa0Next map will be $<$fff' . $map->name . '$> as requested by $<' . $this->nextMap[0]->nickname . '$>.'); } try { $this->maniaControl->getClient()->setNextMapIdent($map->uid); } catch (NextMapException $e) { } catch (NotInListException $e) { } } /** * Called on begin map * * @param Map $map */ public function beginMap(Map $map) { if (in_array($map->uid, $this->buffer)) { return; } if (count($this->buffer) >= $this->maniaControl->getSettingManager()->getSettingValue($this, self::SETTING_BUFFERSIZE) ) { array_shift($this->buffer); } $this->buffer[] = $map->uid; } /** * Return the next Map if the next map is a queuedmap or null if it's not * * @return Map */ public function getNextMap() { return $this->nextMap; } /** * Return the first Queued Map * * @return array(Player $player, Map $map) */ public function getNextQueuedMap() { foreach ($this->queuedMaps as $queuedMap) { //return the first Queued Map return $queuedMap; } return null; } /** * Return a list with the indexes of the queued maps * * @return array */ public function getQueuedMapsRanking() { $index = 1; $queuedMaps = array(); foreach ($this->queuedMaps as $queuedMap) { $map = $queuedMap[1]; $queuedMaps[$map->uid] = $index; $index++; } return $queuedMaps; } /** * Return the Queuer of a Map * * @param string $uid * @return mixed */ public function getQueuer($uid) { return $this->queuedMaps[$uid][0]; } /** * Dummy Function for testing */ public function printAllMaps() { foreach ($this->queuedMaps as $map) { $map = $map[1]; var_dump($map->name); } } }