maniaControl = $maniaControl; $this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MC_ENDMAP, $this, 'endMap'); // Init settings $this->maniaControl->settingManager->initSetting($this, self::SETTING_SKIP_MAP_ON_LEAVE, true); $this->maniaControl->settingManager->initSetting($this, self::SETTING_SKIP_MAPQUEUE_ADMIN, false); //Register Admin Commands $this->maniaControl->commandManager->registerCommandListener(self::ADMIN_COMMAND_CLEAR_JUKEBOX, $this, 'command_ClearMapQueue', true); $this->maniaControl->commandManager->registerCommandListener(self::ADMIN_COMMAND_CLEAR_MAPQUEUE, $this, 'command_ClearMapQueue', true); } /** * Clears the map-queue via admin command clearmap queue * * @param array $chat * @param Player $player */ public function command_ClearMapQueue(array $chat, Player $admin) { $this->clearMapQueue($admin); } /** * Clears the Map Queue * * @param $admin */ public function clearMapQueue($admin) { $title = $this->maniaControl->authenticationManager->getAuthLevelName($admin->authLevel); //Destroy map - queue list $this->queuedMaps = array(); $this->maniaControl->chat->sendInformation($title . ' $<' . $admin->nickname . '$> cleared the Queued-Map list!'); $this->maniaControl->log($title . ' ' . Formatter::stripCodes($admin->nickname) . ' cleared the Queued-Map list!'); // Trigger callback $this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('clear')); } /** * Adds a Map to the map-queue * * @param $login * @param $uid */ public function addMapToMapQueue($login, $uid) { $player = $this->maniaControl->playerManager->getPlayer($login); //Check if the map is already juked if(array_key_exists($uid, $this->queuedMaps)) { $this->maniaControl->chat->sendError('Map is already in the Map-Queue', $login); return; } //TODO recently maps not able to add to queue-amps setting, and management $map = $this->maniaControl->mapManager->getMapByUid($uid); $this->queuedMaps[$uid] = array($player, $map); $this->maniaControl->chat->sendInformation('$<' . $player->nickname . '$> added $<' . $map->name . '$> to the Map Queue'); // Trigger callback $this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('add', $this->queuedMaps[$uid])); } /** * Revmoes a Map from the Map queue * * @param $login * @param $uid */ public function removeFromMapQueue($login, $uid) { unset($this->queuedMaps[$uid]); } /** * Called on endmap * * @param array $callback */ public function endMap(array $callback) { $this->nextMap = null; if($this->maniaControl->settingManager->getSetting($this, self::SETTING_SKIP_MAP_ON_LEAVE) == TRUE) { //Skip Map if requester has left foreach($this->queuedMaps as $queuedMap) { $player = $queuedMap[0]; //found player, so play this map if($this->maniaControl->playerManager->getPlayer($player->login) != null) { break; } if($this->maniaControl->settingManager->getSetting($this, self::SETTING_SKIP_MAPQUEUE_ADMIN) == FALSE) { //Check if the queuer is a admin if($player->authLevel > 0) { break; } } // Trigger callback $this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('skip', $queuedMap[0])); //Player not found, so remove the map from the mapqueue array_shift($this->queuedMaps); $this->maniaControl->chat->sendInformation('Requested Map skipped because $<' . $player->nickname . '$> left!'); } } $this->nextMap = array_shift($this->queuedMaps); //Check if Map Queue is empty if($this->nextMap == null) { return; } $map = $this->nextMap[1]; $success = $this->maniaControl->client->chooseNextMap($map->fileName); if(!$success) { //TODO error code? //trigger_error('[' . $this->maniaControl->client->getErrorCode() . '] ChooseNextMap - ' . $this->maniaControl->client->getErrorCode(), E_USER_WARNING); return; } } /** * Returns the next Map if the next map is a queuedmap or null if it's not * * @return null */ public function getNextMap() { return $this->nextMap; } /** * Returns the first Queued Map * * @return array(Player $player, Map $map) */ public function getNextQueuedMap() { foreach($this->queuedMaps as $queuedMap) { //return the first Queued Map return $queuedMap; } return null; } /** * Returns a list with the indexes of the queued maps * * @return array */ public function getQueuedMapsRanking() { $i = 1; $queuedMaps = array(); foreach($this->queuedMaps as $map) { $map = $map[1]; $queuedMaps[$map->uid] = $i; $i++; } return $queuedMaps; } /** * Dummy Function for testing */ public function printAllMaps() { foreach($this->queuedMaps as $map) { $map = $map[1]; var_dump($map->name); } } }