* @copyright 2014-2017 ManiaControl Team * @license http://www.gnu.org/licenses/ GNU General Public License, Version 3 * * @deprecated see OnNearMissStructure */ class NearMissStructure { /* * Private properties */ private $shooter; private $victim; private $distance; private $weapon; /** @var ManiaControl $maniaControl */ private $maniaControl; /** * Construct a new Near Miss Structure * * @param ManiaControl $maniaControl * @param array $data */ public function __construct(ManiaControl $maniaControl, array $data) { $this->maniaControl = $maniaControl; $this->shooter = $data[0]; $this->victim = $data[1]; $this->weapon = $data[2]; $this->distance = $data[3]; } /** * Get the shooter * * @return Player */ public function getShooter() { return $this->maniaControl->getPlayerManager()->getPlayer($this->shooter); } /** * Get the victim * * @return Player */ public function getVictim() { return $this->maniaControl->getPlayerManager()->getPlayer($this->victim); } /** * Get the distance * * @return double */ public function getDistance() { return doubleval($this->distance); } /** * Get the weapon * * @return int */ public function getWeapon() { return $this->weapon; } }