* @copyright 2014-2017 ManiaControl Team * @license http://www.gnu.org/licenses/ GNU General Public License, Version 3 */ interface Callbacks { /* * ManiaControl Callbacks */ const ONINIT = 'Callbacks.OnInit'; const AFTERINIT = 'Callbacks.AfterInit'; const ONSHUTDOWN = 'Callbacks.OnShutdown'; const ONRESTART = 'Callbacks.OnRestart'; /** Script Callback: CallbackName, CallbackData */ const SCRIPTCALLBACK = 'Callbacks.ScriptCallback'; /* * Common Callbacks */ //NEW Callbacks const XMLRPC_CALLBACKSLIST = 'XmlRpc.CallbacksList'; const XMLRPC_ENABLEDCALLBACKS = 'XmlRpc.CallbacksList_Enabled'; const XMLRPC_DISABLEDCALLBACKS = 'XmlRpc.CallbacksList_Disabled'; const XMLRPC_CALLBACKHELP = 'XmlRpc.CallbackHelp'; const XMLRPC_METHODSLIST = 'XmlRpc.MethodsList'; const XMLRPC_METHODHELP = 'XmlRpc.MethodHelp'; const XMLRPC_DOCUMENTATION = 'XmlRpc.Documentation'; const XMLRPC_APIVERSION = 'XmlRpc.ApiVersion'; const XMLRPC_ALLAPIVERSIONS = 'XmlRpc.AllApiVersions'; const MP_STARTSERVERSTART = 'Maniaplanet.StartServer_Start'; const MP_STARTSERVEREND = 'Maniaplanet.StartServer_End'; const MP_STARTMATCHSTART = 'Maniaplanet.StartMatch_Start'; const MP_STARTMATCHEND = 'Maniaplanet.StartMatch_End'; //const MP_STARTMAPSTART = 'Maniaplanet.StartMap_Start'; //const MP_STARTMAPEND = 'Maniaplanet.StartMap_End'; const MP_STARTROUNDSTART = 'Maniaplanet.StartRound_Start'; const MP_STARTROUNDEND = 'Maniaplanet.StartRound_End'; const MP_STARTTURNSTART = 'Maniaplanet.StartTurn_Start'; const MP_STARTTURNEND = 'Maniaplanet.StartTurn_End'; const MP_STARTPLAYLOOP = 'Maniaplanet.StartPlayLoop'; const MP_ENDPLAYLOOP = 'Maniaplanet.EndPlayLoop'; const MP_ENDTURNSTART = 'Maniaplanet.EndTurn_Start'; const MP_ENDTURNEND = 'Maniaplanet.EndTurn_End'; const MP_ENDROUNDSTART = 'Maniaplanet.EndRound_Start'; const MP_ENDROUNDEND = 'Maniaplanet.EndRound_End'; //const MP_ENDMAPSTART = 'Maniaplanet.EndMap_Start'; //const MP_ENDMAPEND = 'Maniaplanet.EndMap_End'; const MP_ENDMATCHSTART = 'Maniaplanet.EndMatch_Start'; const MP_ENDMATCHEND = 'Maniaplanet.EndMatch_End'; const MP_ENDSERVERSTART = 'Maniaplanet.EndServer_Start'; const MP_ENDSERVEREND = 'Maniaplanet.EndServer_End'; const MP_LOADINGMAPSTART = 'Maniaplanet.LoadingMap_Start'; const MP_LOADINGMAPEND = 'Maniaplanet.LoadingMap_End'; const MP_UNLOADINGMAPSTART = 'Maniaplanet.UnloadingMap_Start'; const MP_UNLOADINGMAPEND = 'Maniaplanet.UnloadingMap_End'; const MP_PODIUMSTART = 'Maniaplanet.Podium_Start'; const MP_PODIUMEND = 'Maniaplanet.Podium_End'; const MP_WARMUP_START = 'Maniaplanet.WarmUp.Start'; const MP_WARMUP_END = 'Maniaplanet.WarmUp.End'; const MP_WARMUP_STATUS = 'Maniaplanet.WarmUp.Status'; const SM_UIPROPERTIES = 'Shootmania.UIProperties'; const SM_SCORES = "Shootmania.Scores"; const SM_ONEVENTDEFAULT = "Shootmania.Event.Default"; const SM_ONSHOOT = "Shootmania.Event.OnShoot"; const SM_ONHIT = "Shootmania.Event.OnHit"; const SM_ONNEARMISS = "Shootmania.Event.OnNearMiss"; const SM_ONARMOREMPTY = "Shootmania.Event.OnArmorEmpty"; const SM_ONCAPTURE = "Shootmania.Event.OnCapture"; const SM_ONSHOTDENY = "Shootmania.Event.OnShotDeny"; const SM_ONFALLDAMAGE = "Shootmania.Event.OnFallDamage"; const SM_ONCOMMAND = "Shootmania.Event.OnCommand"; //Shootmania.Event.OnPlayerRemoved Shootmania.Event.OnPlayerAdded not needed yet const SM_ONPLAYERREQUESTRESPAWN = "Shootmania.Event.OnPlayerRequestRespawn"; const SM_ONACTIONCUSTOMEVENT = "Shootmania.Event.OnActionCustomEvent"; const SM_ONACTIONEVENT = "Shootmania.Event.OnActionEvent"; const SM_ONPLAYERTOUCHESOBJECT = "Shootmania.Event.OnPlayerTouchesObject"; const SM_ONPLAYERTRIGGERSSECTOR = "Shootmania.Event.OnPlayerTriggersSector"; const SM_ONPLAYERTHROWSOBJECT = "Shootmania.Event.OnPlayerThrowsObject"; const SM_ONPLAYERREQUESTACTIONCHANGE = "Shootmania.Event.OnPlayerRequestActionChange"; //SM GameMode Callbacks const SM_COMBO_PAUSESTATUS = 'Shootmania.Combo.Pause'; const SM_ELITE_STARTTURN = 'Shootmania.Elite.StartTurn'; const SM_ELITE_ENDTURN = 'Shootmania.Elite.EndTurn'; const SM_JOUST_ONRELOAD = 'Shootmania.Joust.OnReload'; const SM_JOUST_SELECTEDPLAYERS = 'Shootmania.Joust.SelectedPlayers'; const SM_JOUST_ROUNDRESULT = 'Shootmania.Joust.RoundResult'; const SM_ROYAL_POINTS = 'Shootmania.Royal.Points'; const SM_ROYAL_PLAYERSPAWN = 'Shootmania.Royal.PlayerSpawn'; const SM_ROYAL_ROUNDWINNER = 'Shootmania.Royal.RoundWinner'; // New TM Callbacks const TM_ONEVENTDEFAULT = "Trackmania.Event.Default"; const TM_ONEVENTSTARTLINE = "Trackmania.Event.StartLine"; const TM_ONCOMMAND = "Trackmania.Event.OnCommand"; const TM_ONPLAYERADDED = "Trackmania.Event.OnPlayerAdded"; const TM_ONPLAYERREMOVED = "Trackmania.Event.OnPlayerRemoved"; const TM_ONWAYPOINT = "Trackmania.Event.WayPoint"; const TM_ONGIVEUP = "Trackmania.Event.GiveUp"; const TM_ONRESPAWN = "Trackmania.Event.Respawn"; const TM_ONSTUNT = "Trackmania.Event.Stunt"; const TM_ONSTARTCOUNTDOWN = "Trackmania.Event.StartCountdown"; const TM_SCORES = "Trackmania.Scores"; const TM_WARMUPSTART = "Trackmania.WarmUp.Start"; const TM_WARMUPSTARTROUND = "Trackmania.WarmUp.StartRound"; const TM_WARMUPENDROUND = "Trackmania.WarmUp.EndRound"; const TM_WARMUPEND = "Trackmania.WarmUp.End"; const TM_UIPROPERTIES = 'Trackmania.UIProperties'; const TM_POINTSREPARTITION = 'Trackmania.PointsRepartition'; //ManiaControl Callbacks /** BeginMap Callback: Map */ const BEGINMAP = 'Callbacks.BeginMap'; /** EndMap Callback: Map*/ const ENDMAP = 'Callbacks.EndMap'; //OLD Callbacks /** BeginMatch Callback: MatchNumber * * @deprecated */ const BEGINMATCH = 'Callbacks.BeginMatch'; /** LoadingMap Callback: MapNumber * * @deprecated */ const LOADINGMAP = 'Callbacks.LoadingMap'; /** BeginSubMatch Callback: SubmatchNumber * * @deprecated */ const BEGINSUBMATCH = 'Callbacks.BeginSubmatch'; /** BeginRound Callback: RoundNumber * * @deprecated */ const BEGINROUND = 'Callbacks.BeginRound'; /** BeginTurn Callback: TurnNumber * * @deprecated */ const BEGINTURN = 'Callbacks.BeginTurn'; /** BeginTurnStop Callback: TurnNumber * * @deprecated */ const BEGINTURNSTOP = 'Callbacks.BeginTurnStop'; /** BeginPlaying Callback * * @deprecated */ const BEGINPLAYING = 'Callbacks.BeginPlaying'; /** EndPlaying Callback * * @deprecated */ const ENDPLAYING = 'Callbacks.EndPlaying'; /** EndTurn Callback: TurnNumber * * @deprecated */ const ENDTURN = 'Callbacks.EndTurn'; /** EndTurnStop Callback: TurnNumber * * @deprecated */ const ENDTURNSTOP = 'Callbacks.EndTurnStop'; /** EndRound Callback: RoundNumber * * @deprecated */ const ENDROUND = 'Callbacks.EndRound'; /** EndRound Callback: RoundNumber * * @deprecated */ const ENDROUNDSTOP = 'Callbacks.EndRoundStop'; /** EndSubmatch Callback: SubmatchNumber * * @deprecated */ const ENDSUBMATCH = 'Callbacks.EndSubmatch'; /** BeginPodium Callback * * @deprecated */ const BEGINPODIUM = 'Callbacks.BeginPodium'; /** EndPodium Callback * * @deprecated */ const ENDPODIUM = 'Callbacks.EndPodium'; /** UnloadingMap Callback * * @deprecated */ const UNLOADINGMAP = 'Callbacks.UnloadingMap'; /** EndMatch Callback: MatchNumber * * @deprecated */ const ENDMATCH = 'Callbacks.EndMatch'; /** BeginWarmup Callback * * @deprecated */ const BEGINWARMUP = 'Callbacks.BeginWarmUp'; /** EndWarmup Callback * * @deprecated */ const ENDWARMUP = 'Callbacks.EndWarmUp'; /** Scores Callback (returned after LibXmlRpc_PlayerRanking): Scores * * @deprecated */ const SCORESREADY = 'Callbacks.ScoresReady'; /** Scores Callback (returned after LibXmlRpc_PlayerRanking in SM, or LibXmlRpc_TeamsScores in Trackmania): Scores * * @deprecated */ const SCORES = 'Callbacks.Scores'; /** Rankings Callback * * @deprecated */ const RANKINGS = 'Callbacks.Rankings'; /** PlayerRanking Callback, returned after LibXmlRpc_PlayerRanking * try to avoid to use this, just use the Get function of the RankingsManager instead * param1 Player $player * param2 int $rank * param3 int $currentPoints * param4 int AFKStatus * * @deprecated */ const PLAYERRANKING = 'Callbacks.PlayerRanking'; /* * ShootMania Callbacks */ /** RankingsUpdated Callback: SortedRankings * * @deprecated */ const RANKINGSUPDATED = 'Callbacks.RankingsUpdated'; /** Returns the AFKStatus of an Player, returned after param1 Scores * * @deprecated */ const AFKSTATUS = 'Callbacks.AfkStatus'; /** Returns if the GameMode has Warmup activated, returned after param1 Scores * * @deprecated */ const WARMUPSTATUS = 'Callbacks.WarmupStatus'; /** OnShoot Callback: Player, WeaponNumber (see Weapons Structure) * * @deprecated */ const ONSHOOT = 'Callbacks.OnShoot'; /** OnHit Callback: PlayerHitStructure * * @deprecated */ const ONHIT = 'Callbacks.OnHit'; /** OnNearMiss Callback: NearMissStructure * * @deprecated */ const ONNEARMISS = 'Callbacks.OnNearMiss'; /** OnArmorEmpty Callback: ArmorEmptyStructure * * @deprecated */ const ONARMOREMPTY = 'Callbacks.OnArmorEmpty'; /** OnCapture Callback: CaptureStructure * * @deprecated */ const ONCAPTURE = 'Callbacks.OnCapture'; /** OnPlayerRequestRespawn Callback: Player * * @deprecated */ const ONPLAYERREQUESTRESPAWN = 'Callbacks.OnPlayerRequestRespawn'; /** Elite OnBeginTurn Callback: EliteBeginTurnStructure * * @deprecated */ const ELITE_ONBEGINTURN = "Callbacks.EliteOnBeginTurn"; /** Elite OnEndTurn Callback: integer (VictoryTypes) * * @deprecated */ const ELITE_ONENDTURN = "Callbacks.EliteOnEndTurn"; /** Joust Selected Players * * @deprecated */ const JOUST_SELECTEDPLAYERS = "Callbacks.JoustSelectedPlayers"; /* * TrackMania Callbacks */ /** OnStartLine Callback * * @deprecated */ const ONSTARTLINE = 'Callbacks.StartLine'; /** OnWayPoint Callback * * @deprecated */ const ONWAYPOINT = 'Callbacks.WayPoint'; /** OnGiveUp Callback * * @deprecated */ const ONGIVEUP = 'Callbacks.GiveUp'; /** OnRespawn Callback * * @deprecated */ const ONRESPAWN = 'Callbacks.Respawn'; /** OnStunt Callback * * @deprecated */ const ONSTUNT = 'Callbacks.Stunt'; }