<?php
/**
 * ManiaPlanet dedicated server Xml-RPC client
 *
 * @license     http://www.gnu.org/licenses/lgpl.html LGPL License 3
 */

namespace Maniaplanet\DedicatedServer\Xmlrpc;

class FaultException extends Exception {
	static function create($faultString, $faultCode) {
		switch ($faultString) {
			case 'Password incorrect.':
			case 'Permission denied.':
				return new AuthenticationException($faultString, $faultCode);
			case 'not connected to the internet':
			case 'Not connected to the masterserver.':
			case 'Not a game server.':
			case 'Not a server.':
			case 'Couldn\'t create the fake player.':
			case 'Only server can receive a callvote':
			case 'No map currently loaded.':
			case 'No replay to save':
			case 'Internal error.':
				return new UnavailableFeatureException($faultString, $faultCode);
			case 'You must enable the callbacks to be able to do chat routing.':
			case 'Chat routing not enabled.':
			case 'Script cloud disabled.':
			case 'Already waiting for a vote.':
			case 'You must stop server first.':
				return new LockedFeatureException($faultString, $faultCode);
			case 'Login or Uid unknown.':
			case 'Login unknown.':
			case 'Payer login unknown.':
				return new UnknownPlayerException($faultString, $faultCode);
			case 'The player is not a spectator':
			case 'The player is not a spectator.':
			case 'Not a network player.':
			case 'Player is not a fake player':
				return new PlayerStateException($faultString, $faultCode);
			case 'Player already ignored.':
			case 'Player already black listed.':
			case 'Player already on guest list.':
			case 'Map already added.':
				return new AlreadyInListException($faultString, $faultCode);
			case 'Login not banned.':
			case 'Player not ignored.':
			case 'Player not black listed.':
			case 'Player not on guest list.':
			case 'Map not in the selection.':
			case 'The map isn\'t in the current selection.':
			case 'Map not found.':
				return new NotInListException($faultString, $faultCode);
			case 'Start index out of bound.':
			case 'invalid index':
				return new IndexOutOfBoundException($faultString, $faultCode);
			case 'the next map must be different from the current one.':
			case 'No next map currently defined.':
				return new NextMapException($faultString, $faultCode);
			case 'Change in progress.':
				return new ChangeInProgressException($faultString, $faultCode);
			case 'Incompatible map type.':
			case 'Map not complete.':
			case 'Map corrupted.':
			case 'Map lightmap is not up to date.':
			case 'Map lightmap is not up to date. (will still load for now)':
			case 'The map doesn\'t match the server packmask.':
				return new InvalidMapException($faultString, $faultCode);
			case 'Ladder mode unknown.':
			case 'You cannot change the max players count: AllowSpectatorRelays is activated.':
			case 'You cannot change the max spectators count: AllowSpectatorRelays is activated.':
			case 'There are too many players':
			case 'There are too many spectators':
			case 'Unknown hideserver value':
				return new ServerOptionsException($faultString, $faultCode);
			case 'New mode unknown.':
			case 'You need to stop the server to change to/from script mode.':
			case 'Not in script mode.':
			case 'Not in Team mode.':
			case 'Not in Rounds or Laps mode.':
			case 'The scores must be decreasing.':
			case 'No current script.':
				return new GameModeException($faultString, $faultCode);
			case 'couldn\'t write file.':
			case 'Unable to write the black list file.':
			case 'Unable to write the guest list file.':
			case 'Unable to write the playlist file.':
			case 'Could not save file.':
			case 'Map unknown.':
			case 'The playlist file does not exist.':
			case 'Invalid url or file.':
			case 'Invalid url.':
				return new FileException($faultString, $faultCode);
		}
		if (preg_match('~^Unknown setting \'.*\'\.$~iu', $faultString)) {
			return new GameModeException($faultString, $faultCode);
		}
		if (preg_match('~^Couldn\'t load \'.*\'\.$~iu', $faultString)) {
			return new FileException($faultString, $faultCode);
		}

		return new self($faultString, $faultCode);
	}
}

class AuthenticationException extends FaultException {
}

class UnavailableFeatureException extends FaultException {
}

class LockedFeatureException extends FaultException {
}

class UnknownPlayerException extends FaultException {
}

class PlayerStateException extends FaultException {
}

class AlreadyInListException extends FaultException {
}

class NotInListException extends FaultException {
}

class IndexOutOfBoundException extends FaultException {
}

class NextMapException extends FaultException {
}

class ChangeInProgressException extends FaultException {
}

class InvalidMapException extends FaultException {
}

class GameModeException extends FaultException {
}

class ServerOptionsException extends FaultException {
}

class FileException extends FaultException {
}