* @copyright 2014-2017 ManiaControl Team * @license http://www.gnu.org/licenses/ GNU General Public License, Version 3 */ class OnShotDenyStructure extends BaseStructure { public $time; public $shooterWeapon; public $victimWeapon; protected $shooter; protected $victim; /** * Construct a new On Hit Structure * * @param ManiaControl $maniaControl * @param array $data */ public function __construct(ManiaControl $maniaControl, $data) { parent::__construct($maniaControl, $data); $jsonObj = $this->getPlainJsonObject(); $this->time = $jsonObj->time; $this->shooterWeapon = $jsonObj->victim; $this->victimWeapon = $jsonObj->damage; $this->shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->shooter); $this->victim = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->victim); } /** Dumps the Object with some Information */ public function dump() { parent::dump(); var_dump("With getShooter() you get a Player Object"); var_dump("With getVictim() you get a Player Object"); } /** * @return int */ public function getTime() { return $this->time; } /** * @return Player */ public function getShooter() { return $this->shooter; } /** * @return Player */ public function getVictim() { return $this->victim; } /** * @return mixed */ public function getShooterWeapon() { return $this->shooterWeapon; } /** * @return mixed */ public function getVictimWeapon() { return $this->victimWeapon; } }