* @copyright 2014-2017 ManiaControl Team * @license http://www.gnu.org/licenses/ GNU General Public License, Version 3 */ interface Callbacks { /* * ManiaControl Callbacks */ const ONINIT = 'Callbacks.OnInit'; const AFTERINIT = 'Callbacks.AfterInit'; const ONSHUTDOWN = 'Callbacks.OnShutdown'; const ONRESTART = 'Callbacks.OnRestart'; /** Script Callback: CallbackName, CallbackData */ const SCRIPTCALLBACK = 'Callbacks.ScriptCallback'; /* * Common Callbacks */ //NEW Callbacks const XMLRPC_CALLBACKSLIST = 'Callbacks.XmlRpcCallbacksList'; //OLD Callbacks /** BeginMatch Callback: MatchNumber */ const BEGINMATCH = 'Callbacks.BeginMatch'; /** LoadingMap Callback: MapNumber */ const LOADINGMAP = 'Callbacks.LoadingMap'; /** BeginMap Callback: Map */ const BEGINMAP = 'Callbacks.BeginMap'; /** BeginSubMatch Callback: SubmatchNumber */ const BEGINSUBMATCH = 'Callbacks.BeginSubmatch'; /** BeginRound Callback: RoundNumber */ const BEGINROUND = 'Callbacks.BeginRound'; /** BeginTurn Callback: TurnNumber */ const BEGINTURN = 'Callbacks.BeginTurn'; /** BeginTurnStop Callback: TurnNumber */ const BEGINTURNSTOP = 'Callbacks.BeginTurnStop'; /** BeginPlaying Callback */ const BEGINPLAYING = 'Callbacks.BeginPlaying'; /** EndPlaying Callback */ const ENDPLAYING = 'Callbacks.EndPlaying'; /** EndTurn Callback: TurnNumber */ const ENDTURN = 'Callbacks.EndTurn'; /** EndTurnStop Callback: TurnNumber */ const ENDTURNSTOP = 'Callbacks.EndTurnStop'; /** EndRound Callback: RoundNumber */ const ENDROUND = 'Callbacks.EndRound'; /** EndRound Callback: RoundNumber */ const ENDROUNDSTOP = 'Callbacks.EndRoundStop'; /** EndSubmatch Callback: SubmatchNumber */ const ENDSUBMATCH = 'Callbacks.EndSubmatch'; /** EndMap Callback: Map */ const ENDMAP = 'Callbacks.EndMap'; /** BeginPodium Callback */ const BEGINPODIUM = 'Callbacks.BeginPodium'; /** EndPodium Callback */ const ENDPODIUM = 'Callbacks.EndPodium'; /** UnloadingMap Callback */ const UNLOADINGMAP = 'Callbacks.UnloadingMap'; /** EndMatch Callback: MatchNumber */ const ENDMATCH = 'Callbacks.EndMatch'; /** BeginWarmup Callback */ const BEGINWARMUP = 'Callbacks.BeginWarmUp'; /** EndWarmup Callback */ const ENDWARMUP = 'Callbacks.EndWarmUp'; /** Scores Callback (returned after LibXmlRpc_PlayerRanking): Scores */ const SCORESREADY = 'Callbacks.ScoresReady'; /** Scores Callback (returned after LibXmlRpc_PlayerRanking in SM, or LibXmlRpc_TeamsScores in Trackmania): Scores */ const SCORES = 'Callbacks.Scores'; /** Rankings Callback */ const RANKINGS = 'Callbacks.Rankings'; /** PlayerRanking Callback, returned after LibXmlRpc_PlayerRanking * try to avoid to use this, just use the Get function of the RankingsManager instead * param1 Player $player * param2 int $rank * param3 int $currentPoints * param4 int AFKStatus */ const PLAYERRANKING = 'Callbacks.PlayerRanking'; /* * ShootMania Callbacks */ /** RankingsUpdated Callback: SortedRankings */ const RANKINGSUPDATED = 'Callbacks.RankingsUpdated'; /** Returns the AFKStatus of an Player, returned after param1 Scores */ //returned after TODO const AFKSTATUS = 'Callbacks.AfkStatus'; /** Returns if the GameMode has Warmup activated, returned after param1 Scores */ //returned after TODO const WARMUPSTATUS = 'Callbacks.WarmupStatus'; /** OnShoot Callback: Player, WeaponNumber (see Weapons Structure) */ const ONSHOOT = 'Callbacks.OnShoot'; /** OnHit Callback: PlayerHitStructure */ const ONHIT = 'Callbacks.OnHit'; /** OnNearMiss Callback: NearMissStructure */ const ONNEARMISS = 'Callbacks.OnNearMiss'; /** OnArmorEmpty Callback: ArmorEmptyStructure */ const ONARMOREMPTY = 'Callbacks.OnArmorEmpty'; /** OnCapture Callback: CaptureStructure */ const ONCAPTURE = 'Callbacks.OnCapture'; /** OnPlayerRequestRespawn Callback: Player */ const ONPLAYERREQUESTRESPAWN = 'Callbacks.OnPlayerRequestRespawn'; /** Elite OnBeginTurn Callback: EliteBeginTurnStructure */ const ELITE_ONBEGINTURN = "Callbacks.EliteOnBeginTurn"; /** Elite OnEndTurn Callback: integer (VictoryTypes) */ const ELITE_ONENDTURN = "Callbacks.EliteOnEndTurn"; /** Joust Selected Players */ const JOUST_SELECTEDPLAYERS = "Callbacks.JoustSelectedPlayers"; /* * TrackMania Callbacks */ /** OnStartLine Callback */ const ONSTARTLINE = 'Callbacks.StartLine'; /** OnWayPoint Callback */ const ONWAYPOINT = 'Callbacks.WayPoint'; /** OnGiveUp Callback */ const ONGIVEUP = 'Callbacks.GiveUp'; /** OnRespawn Callback */ const ONRESPAWN = 'Callbacks.Respawn'; /** OnStunt Callback */ const ONSTUNT = 'Callbacks.Stunt'; }