-1, 'User' => 0, 'Admin' => 1, 'SuperAdmin' => 2 ); /** @var Xmlrpc\GbxRemote */ protected $xmlrpcClient; /** @var string */ protected $user; /** * @param string $host * @param int $port * @param int $timeout (in s) * @param string $user * @param string $password * @param string $apiVersion * @return Connection */ static function factory($host='127.0.0.1', $port=5000, $timeout=5, $user='SuperAdmin', $password='SuperAdmin', $apiVersion=self::API_2013_04_16) { $key = $host.':'.$port; if(!isset(self::$instances[$key])) self::$instances[$key] = new self($host, $port, $timeout); self::$instances[$key]->authenticate($user, $password); self::$instances[$key]->setApiVersion($apiVersion); return self::$instances[$key]; } /** * @param Connection|string $hostOrConnection * @param int $port * @return bool */ static function delete($hostOrConnection, $port=null) { if($hostOrConnection instanceof Connection) $key = array_search($hostOrConnection, self::$instances); else $key = $hostOrConnection.':'.$port; if(isset(self::$instances[$key])) { self::$instances[$key]->terminate(); unset(self::$instances[$key]); return true; } return false; } /** * Change client timeouts * @param int $read read timeout (in ms), 0 to leave unchanged * @param int $write write timeout (in ms), 0 to leave unchanged */ function setTimeouts($read=null, $write=null) { $this->xmlrpcClient->setTimeouts($read, $write); } /** * @return int Network idle time in seconds */ function getIdleTime() { return $this->xmlrpcClient->getIdleTime(); } /** * @param string $host * @param int $port * @param int $timeout */ protected function __construct($host, $port, $timeout) { $this->xmlrpcClient = new Xmlrpc\GbxRemote($host, $port, $timeout); } /** * Close the current socket connexion * Never call this method, use instead DedicatedApi::delete($host, $port) */ protected function terminate() { $this->xmlrpcClient->terminate(); } /** * Return pending callbacks * @return mixed[] */ function executeCallbacks() { return $this->xmlrpcClient->getCallbacks(); } /** * Execute the calls in queue and return the result * @return mixed */ function executeMulticall() { return $this->xmlrpcClient->multiquery(); } /** * Add a call in queue. It will be executed by the next Call from the user to executeMulticall * @param string $methodName * @param mixed[] $params * @param bool $multicall True to queue the request or false to execute it immediately * @return mixed */ protected function execute($methodName, $params=array(), $multicall=false) { if($multicall) $this->xmlrpcClient->addCall($methodName, $params); else return $this->xmlrpcClient->query($methodName, $params); } /** * Allow user authentication by specifying a login and a password, to gain access to the set of functionalities corresponding to this authorization level. * @param string $user * @param string $password * @return bool * @throws InvalidArgumentException */ function authenticate($user, $password) { if(!is_string($user) || !isset(self::$levels[$user])) throw new InvalidArgumentException('user = '.print_r($user, true)); if(self::$levels[$this->user] >= self::$levels[$user]) return true; if(!is_string($password)) throw new InvalidArgumentException('password = '.print_r($password, true)); $res = $this->execute(ucfirst(__FUNCTION__), array($user, $password)); if($res) $this->user = $user; return $res; } /** * Change the password for the specified login/user. * Only available to SuperAdmin. * @param string $user * @param string $password * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function changeAuthPassword($user, $password, $multicall=false) { if(!is_string($user) || !isset(self::$levels[$user])) throw new InvalidArgumentException('user = '.print_r($user, true)); if(!is_string($password)) throw new InvalidArgumentException('password = '.print_r($password, true)); return $this->execute(ucfirst(__FUNCTION__), array($user, $password), $multicall); } /** * Allow the GameServer to call you back. * @param bool $enable * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function enableCallbacks($enable=true, $multicall=false) { if(!is_bool($enable)) throw new InvalidArgumentException('enable = '.print_r($enable, true)); return $this->execute(ucfirst(__FUNCTION__), array($enable), $multicall); } /** * Define the wanted api. * @param string $version * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setApiVersion($version, $multicall=false) { if(!is_string($version)) throw new InvalidArgumentException('version = '.print_r($version, true)); return $this->execute(ucfirst(__FUNCTION__), array($version), $multicall); } /** * Returns a struct with the Name, TitleId, Version, Build and ApiVersion of the application remotely controlled. * @return Structures\Version */ function getVersion() { return Structures\Version::fromArray($this->execute(ucfirst(__FUNCTION__))); } /** * Returns the current status of the server. * @return Structures\Status */ function getStatus() { return Structures\Status::fromArray($this->execute(ucfirst(__FUNCTION__))); } /** * Quit the application. * Only available to SuperAdmin. * @param bool $multicall * @return bool */ function quitGame($multicall=false) { return $this->execute(ucfirst(__FUNCTION__), array(), $multicall); } /** * Call a vote for a command. * You can additionally supply specific parameters for this vote: a ratio, a time out and who is voting. * Only available to Admin. * @param Structures\Vote $vote * @param float $ratio In range [0,1] or -1 for default ratio * @param int $timeout In milliseconds, 0 for default timeout, 1 for indefinite * @param int $voters 0: active players, 1: any player, 2: everybody including pure spectators * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function callVote($vote, $ratio=-1., $timeout=0, $voters=1, $multicall=false) { if(!($vote instanceof Structures\Vote && $vote->isValid())) throw new InvalidArgumentException('vote = '.print_r($vote, true)); if(!Structures\VoteRatio::isRatio($ratio)) throw new InvalidArgumentException('ratio = '.print_r($ratio, true)); if(!is_int($timeout)) throw new InvalidArgumentException('timeout = '.print_r($timeout, true)); if(!is_int($voters) || $voters < 0 || $voters > 2) throw new InvalidArgumentException('voters = '.print_r($voters, true)); $xml = Xmlrpc\Request::encode($vote->cmdName, $vote->cmdParam, false); return $this->execute(ucfirst(__FUNCTION__).'Ex', array($xml, $ratio, $timeout, $voters), $multicall); } /** * Call a vote to kick a player. * You can additionally supply specific parameters for this vote: a ratio, a time out and who is voting. * Only available to Admin. * @param mixed $player A player object or a login * @param float $ratio In range [0,1] or -1 for default ratio * @param int $timeout In milliseconds, 0 for default timeout, 1 for indefinite * @param int $voters 0: active players, 1: any player, 2: everybody including pure spectators * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function callVoteKick($player, $ratio=0.5, $timeout=0, $voters=1, $multicall=false) { $login = $this->getLogin($player); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); $vote = new Structures\Vote(Structures\VoteRatio::COMMAND_KICK, array($login)); return $this->callVote($vote, $ratio, $timeout, $voters, $multicall); } /** * Call a vote to ban a player. * You can additionally supply specific parameters for this vote: a ratio, a time out and who is voting. * Only available to Admin. * @param mixed $player A player object or a login * @param float $ratio In range [0,1] or -1 for default ratio * @param int $timeout In milliseconds, 0 for default timeout, 1 for indefinite * @param int $voters 0: active players, 1: any player, 2: everybody including pure spectators * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function callVoteBan($player, $ratio=0.6, $timeout=0, $voters=1, $multicall=false) { $login = $this->getLogin($player); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); $vote = new Structures\Vote(Structures\VoteRatio::COMMAND_BAN, array($login)); return $this->callVote($vote, $ratio, $timeout, $voters, $multicall); } /** * Call a vote to restart the current map. * You can additionally supply specific parameters for this vote: a ratio, a time out and who is voting. * Only available to Admin. * @param float $ratio In range [0,1] or -1 for default ratio * @param int $timeout In milliseconds, 0 for default timeout, 1 for indefinite * @param int $voters 0: active players, 1: any player, 2: everybody including pure spectators * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function callVoteRestartMap($ratio=0.5, $timeout=0, $voters=1, $multicall=false) { $vote = new Structures\Vote(Structures\VoteRatio::COMMAND_RESTART_MAP); return $this->callVote($vote, $ratio, $timeout, $voters, $multicall); } /** * Call a vote to go to the next map. * You can additionally supply specific parameters for this vote: a ratio, a time out and who is voting. * Only available to Admin. * @param float $ratio In range [0,1] or -1 for default ratio * @param int $timeout In milliseconds, 0 for default timeout, 1 for indefinite * @param int $voters 0: active players, 1: any player, 2: everybody including pure spectators * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function callVoteNextMap($ratio=0.5, $timeout=0, $voters=1, $multicall=false) { $vote = new Structures\Vote(Structures\VoteRatio::COMMAND_NEXT_MAP); return $this->callVote($vote, $ratio, $timeout, $voters, $multicall); } /** * Cancel the current vote. * Only available to Admin. * @param bool $multicall * @return bool */ function cancelVote($multicall=false) { return $this->execute(ucfirst(__FUNCTION__), array(), $multicall); } /** * Returns the vote currently in progress. * @return Structures\Vote */ function getCurrentCallVote() { return Structures\Vote::fromArray($this->execute(ucfirst(__FUNCTION__))); } /** * Set a new timeout for waiting for votes. * Only available to Admin. * @param int $timeout In milliseconds, 0 to disable votes * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setCallVoteTimeOut($timeout, $multicall=false) { if(!is_int($timeout)) throw new InvalidArgumentException('timeout = '.print_r($timeout, true)); return $this->execute(ucfirst(__FUNCTION__), array($timeout), $multicall); } /** * Get the current and next timeout for waiting for votes. * @return int[] {int CurrentValue, int NextValue} */ function getCallVoteTimeOut() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set a new default ratio for passing a vote. * Only available to Admin. * @param float $ratio In range [0,1] or -1 to disable votes * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setCallVoteRatio($ratio, $multicall=false) { if(!Structures\VoteRatio::isRatio($ratio)) throw new InvalidArgumentException('ratio = '.print_r($ratio, true)); return $this->execute(ucfirst(__FUNCTION__), array($ratio), $multicall); } /** * Get the current default ratio for passing a vote. * @param bool $multicall * @return float */ function getCallVoteRatio() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set the ratios list for passing specific votes, extended version with parameters matching. * Only available to Admin. * @param Structures\VoteRatio[] $ratios * @param bool $replaceAll True to override the whole ratios list or false to modify only specified ratios * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setCallVoteRatios($ratios, $replaceAll=true, $multicall=false) { if(!is_array($ratios)) throw new InvalidArgumentException('ratios = '.print_r($ratios, true)); foreach($ratios as $i => &$ratio) { if(!($ratio instanceof Structures\VoteRatio && $ratio->isValid())) throw new InvalidArgumentException('ratios['.$i.'] = '.print_r($ratios, true)); $ratio = $ratio->toArray(); } if(!is_bool($replaceAll)) throw new InvalidArgumentException('replaceAll = '.print_r($replaceAll, true)); return $this->execute(ucfirst(__FUNCTION__).'Ex', array($replaceAll, $ratios), $multicall); } /** * @deprecated * @see setCallVoteRatios() */ function setCallVoteRatiosEx($replaceAll, $ratios, $multicall=false) { return $this->setCallVoteRatios($ratios, $replaceAll, $multicall); } /** * Get the current ratios for passing votes, extended version with parameters matching. * @param bool $multicall * @return Structures\VoteRatio[] */ function getCallVoteRatios() { return Structures\VoteRatio::fromArrayOfArray($this->execute(ucfirst(__FUNCTION__).'Ex')); } /** * @deprecated * @see getCallVoteRatios() */ function getCallVoteRatiosEx() { return $this->getCallVoteRatios(); } /** * Send a text message, possibly localised to a specific login or to everyone, without the server login. * Only available to Admin. * @param string|string[][] $message Single string or array of structures {Lang='xx', Text='...'}: * if no matching language is found, the last text in the array is used * @param mixed $recipient Login, player object or array; null for all * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function chatSendServerMessage($message, $recipient=null, $multicall=false) { $logins = $this->getLogins($recipient, true); if($logins === false) throw new InvalidArgumentException('recipient = '.print_r($recipient, true)); if(is_array($message)) return $this->execute(ucfirst(__FUNCTION__).'ToLanguage', array($message, $logins), $multicall); if(is_string($message)) { if($logins) return $this->execute(ucfirst(__FUNCTION__).'ToLogin', array($message, $logins), $multicall); return $this->execute(ucfirst(__FUNCTION__), array($message), $multicall); } // else throw new InvalidArgumentException('message = '.print_r($message, true)); } /** * @deprecated * @see chatSendServerMessage() */ function chatSendServerMessageToLanguage($messages, $recipient=null, $multicall=false) { return $this->chatSendServerMessage($messages, $recipient, $multicall); } /** * Send a text message, possibly localised to a specific login or to everyone. * Only available to Admin. * @param string|string[][] $message Single string or array of structures {Lang='xx', Text='...'}: * if no matching language is found, the last text in the array is used * @param mixed $recipient Login, player object or array; null for all * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function chatSend($message, $recipient=null, $multicall=false) { $logins = $this->getLogins($recipient, true); if($logins === false) throw new InvalidArgumentException('recipient = '.print_r($recipient, true)); if(is_array($message)) return $this->execute(ucfirst(__FUNCTION__).'ToLanguage', array($message, $logins), $multicall); if(is_string($message)) { if($logins) return $this->execute(ucfirst(__FUNCTION__).'ToLogin', array($message, $logins), $multicall); return $this->execute(ucfirst(__FUNCTION__), array($message), $multicall); } // else throw new InvalidArgumentException('message = '.print_r($message, true)); } /** * @deprecated * @see chatSend() */ function chatSendToLanguage($messages, $recipient=null, $multicall=false) { return $this->chatSend($messages, $recipient, $multicall); } /** * Returns the last chat lines. Maximum of 40 lines. * Only available to Admin. * @return string[] */ function getChatLines() { return $this->execute(ucfirst(__FUNCTION__)); } /** * The chat messages are no longer dispatched to the players, they only go to the rpc callback and the controller has to manually forward them. * Only available to Admin. * @param bool $enable * @param bool $excludeServer Allows all messages from the server to be automatically forwarded. * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function chatEnableManualRouting($enable=true, $excludeServer=false, $multicall=false) { if(!is_bool($enable)) throw new InvalidArgumentException('enable = '.print_r($enable, true)); if(!is_bool($excludeServer)) throw new InvalidArgumentException('excludeServer = '.print_r($excludeServer, true)); return $this->execute(ucfirst(__FUNCTION__), array($enable, $excludeServer), $multicall); } /** * Send a message to the specified recipient (or everybody if empty) on behalf of sender. * Only available if manual routing is enabled. * Only available to Admin. * @param string $message * @param mixed $sender Login or player object * @param mixed $recipient Login, player object or array; empty for all * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function chatForward($message, $sender, $recipient=null, $multicall=false) { if(!is_string($message)) throw new InvalidArgumentException('message = '.print_r($message, true)); $senderLogin = $this->getLogin($sender); if($senderLogin === false) throw new InvalidArgumentException('sender = '.print_r($sender, true)); $recipientLogins = $this->getLogins($recipient, true); if($recipientLogins === false) throw new InvalidArgumentException('recipient = '.print_r($recipient, true)); return $this->execute(ucfirst(__FUNCTION__).'ToLogin', array($message, $senderLogin, $recipientLogins), $multicall); } /** * @deprecated * @see chatForward() */ function chatForwardToLogin($message, $sender, $recipient=null, $multicall=false) { return $this->chatForward($message, $sender, $recipient, $multicall); } /** * Display a notice on all clients. * Only available to Admin. * @param mixed $recipient Login, player object or array; empty for all * @param string $message * @param mixed $avatar Login or player object whose avatar will be displayed; empty for none * @param int $variant 0: normal, 1: sad, 2: happy * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function sendNotice($recipient, $message, $avatar=null, $variant=0, $multicall=false) { $logins = $this->getLogins($recipient, true); if($logins === false) throw new InvalidArgumentException('recipient = '.print_r($recipient, true)); if(!is_string($message)) throw new InvalidArgumentException('message = '.print_r($message, true)); $avatarLogin = $this->getLogin($avatar, true); if($avatarLogin === false) throw new InvalidArgumentException('avatar = '.print_r($avatar, true)); if(!is_int($variant) || $variant < 0 || $variant > 2) throw new InvalidArgumentException('variant = '.print_r($variant, true)); if($logins) return $this->execute(ucfirst(__FUNCTION__).'ToLogin', array($logins, $message, $avatarLogin, $variant), $multicall); return $this->execute(ucfirst(__FUNCTION__), array($message, $avatar, $variant), $multicall); } /** * Display a manialink page on all clients. * Only available to Admin. * @param mixed $recipient Login, player object or array; empty for all * @param string $manialinks XML string * @param int $timeout Seconds before autohide, 0 for permanent * @param bool $hideOnClick Hide as soon as the user clicks on a page option * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function sendDisplayManialinkPage($recipient, $manialinks, $timeout=0, $hideOnClick=false, $multicall=false) { $logins = $this->getLogins($recipient, true); if($logins === false) throw new InvalidArgumentException('recipient = '.print_r($recipient, true)); if(!is_string($manialinks)) throw new InvalidArgumentException('manialinks = '.print_r($manialinks, true)); if(!is_int($timeout)) throw new InvalidArgumentException('timeout = '.print_r($timeout, true)); if(!is_bool($hideOnClick)) throw new InvalidArgumentException('hideOnClick = '.print_r($hideOnClick, true)); if($logins) return $this->execute(ucfirst(__FUNCTION__).'ToLogin', array($logins, $manialinks, $timeout, $hideOnClick), $multicall); return $this->execute(ucfirst(__FUNCTION__), array($manialinks, $timeout, $hideOnClick), $multicall); } /** * Hide the displayed manialink page. * Only available to Admin. * @param mixed $recipient Login, player object or array; empty for all * @param bool $multicall * @return bool */ function sendHideManialinkPage($recipient=null, $multicall=false) { $logins = $this->getLogins($recipient, true); if($logins === false) throw new InvalidArgumentException('recipient = '.print_r($recipient, true)); if($logins) return $this->execute(ucfirst(__FUNCTION__).'ToLogin', array($logins), $multicall); return $this->execute(ucfirst(__FUNCTION__), array(), $multicall); } /** * Returns the latest results from the current manialink page as an array of structs {string Login, int PlayerId, int Result}: * - Result == 0 -> no answer * - Result > 0 -> answer from the player. * @param bool $multicall * @return Structures\PlayerAnswer[] */ function getManialinkPageAnswers() { return Structures\PlayerAnswer::fromArrayOfArray($this->execute(ucfirst(__FUNCTION__))); } /** * Opens a link in the client with the specified login. * Only available to Admin. * @param mixed $recipient Login, player object or array * @param string $link URL to open * @param int $linkType 0: in the external browser, 1: in the internal manialink browser * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function sendOpenLink($recipient, $link, $linkType, $multicall=false) { $logins = $this->getLogins($recipient); if($logins === false) throw new InvalidArgumentException('recipient = '.print_r($recipient, true)); if(!is_string($link)) throw new InvalidArgumentException('link = '.print_r($link, true)); if($linkType !== 0 && $linkType !== 1) throw new InvalidArgumentException('linkType = '.print_r($linkType, true)); return $this->execute(ucfirst(__FUNCTION__).'ToLogin', array($logins, $link, $linkType), $multicall); } /** * Kick the player with the specified login, with an optional message. * Only available to Admin. * @param mixed $player Login or player object * @param string $message * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function kick($player, $message='', $multicall=false) { $login = $this->getLogin($player); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); if(!is_string($message)) throw new InvalidArgumentException('message = '.print_r($message, true)); return $this->execute(ucfirst(__FUNCTION__), array($login, $message), $multicall); } /** * Ban the player with the specified login, with an optional message. * Only available to Admin. * @param mixed $player Login or player object * @param string $message * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function ban($player, $message='', $multicall=false) { $login = $this->getLogin($player); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); if(!is_string($message)) throw new InvalidArgumentException('message = '.print_r($message, true)); return $this->execute(ucfirst(__FUNCTION__), array($login, $message), $multicall); } /** * Ban the player with the specified login, with a message. * Add it to the black list, and optionally save the new list. * Only available to Admin. * @param mixed $player Login or player object * @param string $message * @param bool $save * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function banAndBlackList($player, $message='', $save=false, $multicall=false) { $login = $this->getLogin($player); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); if(!is_string($message)) throw new InvalidArgumentException('message = '.print_r($message, true)); if(!is_bool($save)) throw new InvalidArgumentException('save = '.print_r($save, true)); return $this->execute(ucfirst(__FUNCTION__), array($player, $message, $save), $multicall); } /** * Unban the player with the specified login. * Only available to Admin. * @param mixed $player Login or player object * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function unBan($player, $multicall=false) { $login = $this->getLogin($player); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); return $this->execute(ucfirst(__FUNCTION__), array($login), $multicall); } /** * Clean the ban list of the server. * Only available to Admin. * @param bool $multicall * @return bool */ function cleanBanList($multicall=false) { return $this->execute(ucfirst(__FUNCTION__), array(), $multicall); } /** * Returns the list of banned players. * @param int $length Maximum number of infos to be returned * @param int $offset Starting index in the list * @return Structures\PlayerBan[] * @throws InvalidArgumentException */ function getBanList($length=-1, $offset=0) { if(!is_int($length)) throw new InvalidArgumentException('length = '.print_r($length, true)); if(!is_int($offset)) throw new InvalidArgumentException('offset = '.print_r($offset, true)); return Structures\PlayerBan::fromArrayOfArray($this->execute(ucfirst(__FUNCTION__), array($length, $offset))); } /** * Blacklist the player with the specified login. * Only available to SuperAdmin. * @param mixed $player Login or player object * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function blackList($player, $multicall=false) { $login = $this->getLogin($player); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); return $this->execute(ucfirst(__FUNCTION__), array($login), $multicall); } /** * UnBlackList the player with the specified login. * Only available to SuperAdmin. * @param mixed $player Login or player object * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function unBlackList($player, $multicall=false) { $login = $this->getLogin($player); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); return $this->execute(ucfirst(__FUNCTION__), array($login), $multicall); } /** * Clean the blacklist of the server. * Only available to SuperAdmin. * @param bool $multicall * @return bool */ function cleanBlackList($multicall=false) { return $this->execute(ucfirst(__FUNCTION__), array(), $multicall); } /** * Returns the list of blacklisted players. * @param int $length Maximum number of infos to be returned * @param int $offset Starting index in the list * @return Structures\Player[] * @throws InvalidArgumentException */ function getBlackList($length=-1, $offset=0) { if(!is_int($length)) throw new InvalidArgumentException('length = '.print_r($length, true)); if(!is_int($offset)) throw new InvalidArgumentException('offset = '.print_r($offset, true)); return Structures\Player::fromArrayOfArray($this->execute(ucfirst(__FUNCTION__), array($length, $offset))); } /** * Load the black list file with the specified file name. * Only available to Admin. * @param string $filename Empty for default filename (blacklist.txt) * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function loadBlackList($filename='', $multicall=false) { if(!is_string($filename)) throw new InvalidArgumentException('filename = '.print_r($filename, true)); return $this->execute(ucfirst(__FUNCTION__), array($filename), $multicall); } /** * Save the black list in the file with specified file name. * Only available to Admin. * @param string $filename Empty for default filename (blacklist.txt) * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function saveBlackList($filename='', $multicall=false) { if(!is_string($filename)) throw new InvalidArgumentException('filename = '.print_r($filename, true)); return $this->execute(ucfirst(__FUNCTION__), array($filename), $multicall); } /** * Add the player with the specified login on the guest list. * Only available to Admin. * @param mixed $player Login or player object * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function addGuest($player, $multicall=false) { $login = $this->getLogin($player); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); return $this->execute(ucfirst(__FUNCTION__), array($login), $multicall); } /** * Remove the player with the specified login from the guest list. * Only available to Admin. * @param mixed $player Login or player object * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function removeGuest($player, $multicall=false) { $login = $this->getLogin($player); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); return $this->execute(ucfirst(__FUNCTION__), array($login), $multicall); } /** * Clean the guest list of the server. * Only available to Admin. * @param bool $multicall * @return bool */ function cleanGuestList($multicall=false) { return $this->execute(ucfirst(__FUNCTION__), array(), $multicall); } /** * Returns the list of players on the guest list. * @param int $length Maximum number of infos to be returned * @param int $offset Starting index in the list * @return Structures\Player[] * @return array * @throws InvalidArgumentException */ function getGuestList($length=-1, $offset=0) { if(!is_int($length)) throw new InvalidArgumentException('length = '.print_r($length, true)); if(!is_int($offset)) throw new InvalidArgumentException('offset = '.print_r($offset, true)); return Structures\Player::fromArrayOfArray($this->execute(ucfirst(__FUNCTION__), array($length, $offset))); } /** * Load the guest list file with the specified file name. * Only available to Admin. * @param string $filename Empty for default filename (guestlist.txt) * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function loadGuestList($filename='', $multicall=false) { if(!is_string($filename)) throw new InvalidArgumentException('filename = '.print_r($filename, true)); return $this->execute(ucfirst(__FUNCTION__), array($filename), $multicall); } /** * Save the guest list in the file with specified file name. * Only available to Admin. * @param string $filename Empty for default filename (guestlist.txt) * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function saveGuestList($filename='', $multicall=false) { if(!is_string($filename)) throw new InvalidArgumentException('filename = '.print_r($filename, true)); return $this->execute(ucfirst(__FUNCTION__), array($filename), $multicall); } /** * Sets whether buddy notifications should be sent in the chat. * Only available to Admin. * @param mixed $player Login or player object; empty for global setting * @param bool $enable * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setBuddyNotification($player, $enable, $multicall=false) { $login = $this->getLogin($player, true); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); if(!is_bool($enable)) throw new InvalidArgumentException('enable = '.print_r($enable, true)); return $this->execute(ucfirst(__FUNCTION__), array($login, $enable), $multicall); } /** * Gets whether buddy notifications are enabled. * @param mixed $player Login or player object; empty for global setting * @return bool * @throws InvalidArgumentException */ function getBuddyNotification($player=null) { $login = $this->getLogin($player, true); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); return $this->execute(ucfirst(__FUNCTION__), array($login)); } /** * Write the data to the specified file. * Only available to Admin. * @param string $filename Relative to the Maps path * @param string $data * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function writeFile($filename, $data, $multicall=false) { if(!is_string($filename)) throw new InvalidArgumentException('filename = '.print_r($filename, true)); if(!is_string($data)) throw new InvalidArgumentException('data = '.print_r($data, true)); $data = new Xmlrpc\Base64($data); return $this->execute(ucfirst(__FUNCTION__), array($filename, $data), $multicall); } /** * Write the data to the specified file. * Only available to Admin. * @param string $filename Relative to the Maps path * @param string $localFilename * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function writeFileFromFile($filename, $localFilename, $multicall=false) { if(!file_exists($localFilename)) throw new InvalidArgumentException('localFilename = '.print_r($localFilename, true)); $contents = file_get_contents($localFilename); return $this->writeFile($filename, $contents, $multicall); } /** * Send the data to the specified player. Login can be a single login or a list of comma-separated logins. * Only available to Admin. * @param mixed $recipient Login, player object or array * @param string $data * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function tunnelSendData($recipient, $data, $multicall=false) { $logins = $this->getLogins($recipient); if($logins === false) throw new InvalidArgumentException('recipient = '.print_r($recipient, true)); if(!is_string($data)) throw new InvalidArgumentException('data = '.print_r($data, true)); $data = new Xmlrpc\Base64($data); return $this->execute(ucfirst(__FUNCTION__).'ToLogin', array($logins, $data), $multicall); } /** * Send the data to the specified player. Login can be a single login or a list of comma-separated logins. * Only available to Admin. * @param mixed $recipient Login or player object or array * @param string $filename * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function tunnelSendDataFromFile($recipient, $filename, $multicall=false) { if(!file_exists($filename)) throw new InvalidArgumentException('filename = '.print_r($filename, true)); $contents = file_get_contents($filename); return $this->tunnelSendData($recipient, $contents, $multicall); } /** * Just log the parameters and invoke a callback. * Can be used to talk to other xmlrpc clients connected, or to make custom votes. * If used in a callvote, the first parameter will be used as the vote message on the clients. * Only available to Admin. * @param string $message * @param string $callback * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function dedicatedEcho($message, $callback='', $multicall=false) { if(!is_string($message)) throw new InvalidArgumentException('message = '.print_r($message, true)); if(!is_string($callback)) throw new InvalidArgumentException('callback = '.print_r($callback, true)); return $this->execute('Echo', array($message, $callback), $multicall); } /** * Ignore the player with the specified login. * Only available to Admin. * @param mixed $player Login or player object * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function ignore($player, $multicall=false) { $login = $this->getLogin($player); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); return $this->execute(ucfirst(__FUNCTION__), array($login), $multicall); } /** * Unignore the player with the specified login. * Only available to Admin. * @param mixed $player Login or player object * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function unIgnore($player, $multicall=false) { $login = $this->getLogin($player); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); return $this->execute(ucfirst(__FUNCTION__), array($login), $multicall); } /** * Clean the ignore list of the server. * Only available to Admin. * @param bool $multicall * @return bool */ function cleanIgnoreList($multicall=false) { return $this->execute(ucfirst(__FUNCTION__), array(), $multicall); } /** * Returns the list of ignored players. * @param int $length Maximum number of infos to be returned * @param int $offset Starting index in the list * @return Structures\Player[] * @throws InvalidArgumentException */ function getIgnoreList($length=-1, $offset=0) { if(!is_int($length)) throw new InvalidArgumentException('length = '.print_r($length, true)); if(!is_int($offset)) throw new InvalidArgumentException('offset = '.print_r($offset, true)); return Structures\Player::fromArrayOfArray($this->execute(ucfirst(__FUNCTION__), array($length, $offset))); } /** * Pay planets from the server account to a player. * The creation of the transaction itself may cost planets, so you need to have planets on the server account. * Only available to Admin. * @param mixed $payee Login or player object * @param int $amount * @param string $message * @param bool $multicall * @return int BillId * @throws InvalidArgumentException */ function pay($payee, $amount, $message='', $multicall=false) { $login = $this->getLogin($payee); if($login === false) throw new InvalidArgumentException('payee = '.print_r($payee, true)); if(!is_int($amount) || $amount < 1) throw new InvalidArgumentException('amount = '.print_r($amount, true)); if(!is_string($message)) throw new InvalidArgumentException('message = '.print_r($message, true)); return $this->execute(ucfirst(__FUNCTION__), array($login, $amount, $message), $multicall); } /** * Create a bill, send it to a player, and return the BillId. * The creation of the transaction itself may cost planets, so you need to have planets on the server account. * Only available to Admin. * @param mixed $payer Login or player object * @param int $amount * @param string $message * @param mixed $payee Login or player object; empty for server account * @param bool $multicall * @return int BillId * @throws InvalidArgumentException */ function sendBill($payer, $amount, $message='', $payee=null, $multicall=false) { $payerLogin = $this->getLogin($payer); if($payerLogin === false) throw new InvalidArgumentException('payer = '.print_r($payer, true)); if(!is_int($amount) || $amount < 1) throw new InvalidArgumentException('amount = '.print_r($amount, true)); if(!is_string($message)) throw new InvalidArgumentException('message = '.print_r($message, true)); $payeeLogin = $this->getLogin($payee, true); if($payeeLogin === false) throw new InvalidArgumentException('payee = '.print_r($payee, true)); return $this->execute(ucfirst(__FUNCTION__), array($payerLogin, $amount, $message, $payeeLogin), $multicall); } /** * Returns the current state of a bill. * @param int $billId * @return Structures\Bill * @throws InvalidArgumentException */ function getBillState($billId) { if(!is_int($billId)) throw new InvalidArgumentException('billId = '.print_r($billId, true)); return Structures\Bill::fromArray($this->execute(ucfirst(__FUNCTION__), array($billId))); } /** * Returns the current number of planets on the server account. * @return int */ function getServerPlanets() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Get some system infos, including connection rates (in kbps). * @return Structures\SystemInfos */ function getSystemInfo() { return Structures\SystemInfos::fromArray($this->execute(ucfirst(__FUNCTION__))); } /** * Set the download and upload rates (in kbps). * @param int $downloadRate * @param int $uploadRate * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setConnectionRates($downloadRate, $uploadRate, $multicall=false) { if(!is_int($downloadRate)) throw new InvalidArgumentException('downloadRate = '.print_r($downloadRate, true)); if(!is_int($uploadRate)) throw new InvalidArgumentException('uploadRate = '.print_r($uploadRate, true)); return $this->execute(ucfirst(__FUNCTION__), array($downloadRate, $uploadRate), $multicall); } /** * Returns the list of tags and associated values set on this server. * Only available to Admin. * @param bool $multicall * @return Structures\Tag[] */ function getServerTags() { return Structures\Tag::fromArrayOfArray($this->execute(ucfirst(__FUNCTION__))); } /** * Set a tag and its value on the server. * Only available to Admin. * @param string $key * @param string $value * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setServerTag($key, $value, $multicall=false) { if(!is_string($key)) throw new InvalidArgumentException('key = '.print_r($key, true)); if(!is_string($value)) throw new InvalidArgumentException('value = '.print_r($value, true)); return $this->execute(ucfirst(__FUNCTION__), array($key, $value), $multicall); } /** * Unset the tag with the specified name on the server. * Only available to Admin. * @param string $key * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function unsetServerTag($key, $multicall=false) { if(!is_string($key)) throw new InvalidArgumentException('key = '.print_r($key, true)); return $this->execute(ucfirst(__FUNCTION__), array($key), $multicall); } /** * Reset all tags on the server. * Only available to Admin. * @param bool $multicall * @return bool */ function resetServerTags($multicall=false) { return $this->execute(ucfirst(__FUNCTION__), array(), $multicall); } /** * Set a new server name in utf8 format. * Only available to Admin. * @param string $name * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setServerName($name, $multicall=false) { if(!is_string($name)) throw new InvalidArgumentException('name = '.print_r($name, true)); return $this->execute(ucfirst(__FUNCTION__), array($name), $multicall); } /** * Get the server name in utf8 format. * @return string */ function getServerName() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set a new server comment in utf8 format. * Only available to Admin. * @param string $comment * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setServerComment($comment, $multicall=false) { if(!is_string($comment)) throw new InvalidArgumentException('comment = '.print_r($comment, true)); return $this->execute(ucfirst(__FUNCTION__), array($comment), $multicall); } /** * Get the server comment in utf8 format. * @return string */ function getServerComment() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set whether the server should be hidden from the public server list. * Only available to Admin. * @param int $visibility 0: visible, 1: always hidden, 2: hidden from nations * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setHideServer($visibility, $multicall=false) { if(!is_int($visibility) || $visibility < 0 || $visibility > 2) throw new InvalidArgumentException('visibility = '.print_r($visibility, true)); return $this->execute(ucfirst(__FUNCTION__), array($visibility), $multicall); } /** * Get whether the server wants to be hidden from the public server list. * @return int */ function getHideServer() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Returns true if this is a relay server. * @return bool */ function isRelayServer() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set a new password for the server. * Only available to Admin. * @param string $password * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setServerPassword($password, $multicall=false) { if(!is_string($password)) throw new InvalidArgumentException('password = '.print_r($password, true)); return $this->execute(ucfirst(__FUNCTION__), array($password), $multicall); } /** * Get the server password if called as Admin or Super Admin, else returns if a password is needed or not. * @return string|bool */ function getServerPassword() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set a new password for the spectator mode. * Only available to Admin. * @param string $password * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setServerPasswordForSpectator($password, $multicall=false) { if(!is_string($password)) throw new InvalidArgumentException('password = '.print_r($password, true)); return $this->execute(ucfirst(__FUNCTION__), array($password), $multicall); } /** * Get the password for spectator mode if called as Admin or Super Admin, else returns if a password is needed or not. * @return string|bool */ function getServerPasswordForSpectator() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set a new maximum number of players. * Only available to Admin. * Requires a map restart to be taken into account. * @param int $maxPlayers * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setMaxPlayers($maxPlayers, $multicall=false) { if(!is_int($maxPlayers)) throw new InvalidArgumentException('maxPlayers = '.print_r($maxPlayers, true)); return $this->execute(ucfirst(__FUNCTION__), array($maxPlayers), $multicall); } /** * Get the current and next maximum number of players allowed on server. * @return int[] {int CurrentValue, int NextValue} */ function getMaxPlayers() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set a new maximum number of spectators. * Only available to Admin. * Requires a map restart to be taken into account. * @param int $maxSpectators * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setMaxSpectators($maxSpectators, $multicall=false) { if(!is_int($maxSpectators)) throw new InvalidArgumentException('maxSpectators = '.print_r($maxSpectators, true)); return $this->execute(ucfirst(__FUNCTION__), array($maxSpectators), $multicall); } /** * Get the current and next maximum number of Spectators allowed on server. * @return int[] {int CurrentValue, int NextValue} */ function getMaxSpectators() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Declare if the server is a lobby, the number and maximum number of players currently managed by it, and the average level of the players. * Only available to Admin. * @param bool $isLobby * @param int $currentPlayers * @param int $maxPlayers * @param float $averageLevel * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setLobbyInfo($isLobby, $currentPlayers, $maxPlayers, $averageLevel, $multicall=false) { if(!is_bool($isLobby)) throw new InvalidArgumentException('isLobby = '.print_r($isLobby, true)); if(!is_int($currentPlayers)) throw new InvalidArgumentException('currentPlayers = '.print_r($currentPlayers, true)); if(!is_int($maxPlayers)) throw new InvalidArgumentException('maxPlayers = '.print_r($maxPlayers, true)); if(!is_float($averageLevel)) throw new InvalidArgumentException('averageLevel = '.print_r($averageLevel, true)); return $this->execute(ucfirst(__FUNCTION__), array($isLobby, $currentPlayers, $maxPlayers, $averageLevel), $multicall); } /** * Get whether the server if a lobby, the number and maximum number of players currently managed by it. * @return Structures\LobbyInfo */ function getLobbyInfo() { return Structures\LobbyInfo::fromArray($this->execute(ucfirst(__FUNCTION__))); } /** * Customize the clients 'leave server' dialog box. * Only available to Admin. * @param string $manialink * @param string $sendToServer Server URL, eg. '#qjoin=login@title' * @param bool $askFavorite * @param int $quitButtonDelay In milliseconds * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function customizeQuitDialog($manialink, $sendToServer='', $askFavorite=true, $quitButtonDelay=0, $multicall=false) { if(!is_string($manialink)) throw new InvalidArgumentException('manialink = '.print_r($manialink, true)); if(!is_string($sendToServer)) throw new InvalidArgumentException('sendToServer = '.print_r($sendToServer, true)); if(!is_bool($askFavorite)) throw new InvalidArgumentException('askFavorite = '.print_r($askFavorite, true)); if(!is_int($quitButtonDelay)) throw new InvalidArgumentException('quitButtonDelay = '.print_r($quitButtonDelay, true)); return $this->execute(ucfirst(__FUNCTION__), array($manialink, $sendToServer, $askFavorite, $quitButtonDelay), $multicall); } /** * Set whether, when a player is switching to spectator, the server should still consider him a player and keep his player slot, or not. * Only available to Admin. * @param bool $keep * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function keepPlayerSlots($keep=true, $multicall=false) { if(!is_bool($keep)) throw new InvalidArgumentException('keep = '.print_r($keep, true)); return $this->execute(ucfirst(__FUNCTION__), array($keep), $multicall); } /** * Get whether the server keeps player slots when switching to spectator. * @return bool */ function isKeepingPlayerSlots() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Enable or disable peer-to-peer upload from server. * Only available to Admin. * @param bool $enable * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function enableP2PUpload($enable=true, $multicall=false) { if(!is_bool($enable)) throw new InvalidArgumentException('enable = '.print_r($enable, true)); return $this->execute(ucfirst(__FUNCTION__), array($enable), $multicall); } /** * Returns if the peer-to-peer upload from server is enabled. * @return bool */ function isP2PUpload() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Enable or disable peer-to-peer download for server. * Only available to Admin. * @param bool $enable * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function enableP2PDownload($enable=true, $multicall=false) { if(!is_bool($enable)) throw new InvalidArgumentException('enable = '.print_r($enable, true)); return $this->execute(ucfirst(__FUNCTION__), array($enable), $multicall); } /** * Returns if the peer-to-peer download for server is enabled. * @return bool */ function isP2PDownload() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Allow clients to download maps from the server. * Only available to Admin. * @param bool $allow * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function allowMapDownload($allow=true, $multicall=false) { if(!is_bool($allow)) throw new InvalidArgumentException('allow = '.print_r($allow, true)); return $this->execute(ucfirst(__FUNCTION__), array($allow), $multicall); } /** * Returns if clients can download maps from the server. * @return bool */ function isMapDownloadAllowed() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Returns the path of the game datas directory. * Only available to Admin. * @return string */ function gameDataDirectory() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Returns the path of the maps directory. * Only available to Admin. * @return string */ function getMapsDirectory() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Returns the path of the skins directory. * Only available to Admin. * @return string */ function getSkinsDirectory() { return $this->execute(ucfirst(__FUNCTION__)); } /** * @deprecated since version 2013-04-11 * Set Team names and colors. * Only available to Admin. * @param string $name1 * @param float $color1 * @param string $path1 * @param string $name2 * @param float $color2 * @param string $path2 * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setTeamInfo($name1, $color1, $path1, $name2, $color2, $path2, $multicall=false) { if(!is_string($name1)) throw new InvalidArgumentException('name1 = '.print_r($name1, true)); if(!is_float($color1)) throw new InvalidArgumentException('color1 = '.print_r($color1, true)); if(!is_string($path1)) throw new InvalidArgumentException('path1 = '.print_r($path1, true)); if(!is_string($name2)) throw new InvalidArgumentException('name2 = '.print_r($name2, true)); if(!is_float($color2)) throw new InvalidArgumentException('color2 = '.print_r($color2, true)); if(!is_string($path2)) throw new InvalidArgumentException('path2 = '.print_r($path2, true)); return $this->execute(ucfirst(__FUNCTION__), array('unused', 0., 'World', $name1, $color1, $path1, $name2, $color2, $path2), $multicall); } /** * Return info for a given team. * Only available to Admin. * @param int $team 0: no clan, 1 or 2 * @return Structures\Team * @throws InvalidArgumentException */ function getTeamInfo($team) { if(!is_int($team) || $team < 0 || $team > 2) throw new InvalidArgumentException('team = '.print_r($team, true)); return Structures\Team::fromArray($this->execute(ucfirst(__FUNCTION__), array($team))); } /** * Set the clublinks to use for the two teams. * Only available to Admin. * @param string $team1 * @param string $team2 * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setForcedClubLinks($team1, $team2, $multicall=false) { if(!is_string($team1)) throw new InvalidArgumentException('team1 = '.print_r($team1, true)); if(!is_string($team2)) throw new InvalidArgumentException('team2 = '.print_r($team2, true)); return $this->execute(ucfirst(__FUNCTION__), array($team1, $team2), $multicall); } /** * Get the forced clublinks. * @return string[] */ function getForcedClubLinks() { return $this->execute(ucfirst(__FUNCTION__)); } /** * (debug tool) Connect a fake player to the server and returns the login. * Only available to Admin. * @param bool $multicall * @return string */ function connectFakePlayer($multicall=false) { return $this->execute(ucfirst(__FUNCTION__), array(), $multicall); } /** * (debug tool) Disconnect a fake player. * Only available to Admin. * @param string $login Fake player login or '*' for all * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function disconnectFakePlayer($login, $multicall=false) { if(!is_string($login)) throw new InvalidArgumentException('login = '.print_r($login, true)); return $this->execute(ucfirst(__FUNCTION__), array($login), $multicall); } /** * Returns the token infos for a player. * @param mixed $player Login or player object * @param bool $multicall * @return Structures\TokenInfos * @throws InvalidArgumentException */ function getDemoTokenInfosForPlayer($player) { $login = $this->getLogin($player); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); return Structures\TokenInfos::fromArray($this->execute(ucfirst(__FUNCTION__), array($login))); } /** * Disable player horns. * Only available to Admin. * @param bool $disable * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function disableHorns($disable=true, $multicall=false) { if(!is_bool($disable)) throw new InvalidArgumentException('disable = '.print_r($disable, true)); return $this->execute(ucfirst(__FUNCTION__), array($disable), $multicall); } /** * Returns whether the horns are disabled. * @return bool */ function areHornsDisabled() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Disable the automatic mesages when a player connects/disconnects from the server. * Only available to Admin. * @param bool $disable * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function disableServiceAnnounces($disable=true, $multicall=false) { if(!is_bool($disable)) throw new InvalidArgumentException('disable = '.print_r($disable, true)); return $this->execute(ucfirst(__FUNCTION__), array($disable), $multicall); } /** * Returns whether the automatic mesages are disabled. * @return bool */ function areServiceAnnouncesDisabled() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Enable the autosaving of all replays (vizualisable replays with all players, but not validable) on the server. * Only available to SuperAdmin. * @param bool $enable * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function autoSaveReplays($enable=true, $multicall=false) { if(!is_bool($enable)) throw new InvalidArgumentException('enable = '.print_r($enable, true)); return $this->execute(ucfirst(__FUNCTION__), array($enable), $multicall); } /** * Enable the autosaving on the server of validation replays, every time a player makes a new time. * Only available to SuperAdmin. * @param bool $enable * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function autoSaveValidationReplays($enable=true, $multicall=false) { if(!is_bool($enable)) throw new InvalidArgumentException('enable = '.print_r($enable, true)); return $this->execute(ucfirst(__FUNCTION__), array($enable), $multicall); } /** * Returns if autosaving of all replays is enabled on the server. * @return bool */ function isAutoSaveReplaysEnabled() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Returns if autosaving of validation replays is enabled on the server. * @return bool */ function isAutoSaveValidationReplaysEnabled() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Saves the current replay (vizualisable replays with all players, but not validable). * Only available to Admin. * @param string $filename Empty for automatic filename * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function saveCurrentReplay($filename='', $multicall=false) { if(!is_string($filename)) throw new InvalidArgumentException('filename = '.print_r($filename, true)); return $this->execute(ucfirst(__FUNCTION__), array($filename), $multicall); } /** * Saves a replay with the ghost of all the players' best race. * Only available to Admin. * @param mixed $player Login or player object; empty for all * @param string $filename Empty for automatic filename * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function saveBestGhostsReplay($player=null, $filename='', $multicall=false) { $login = $this->getLogin($player, true); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); if(!is_string($filename)) throw new InvalidArgumentException('filename = '.print_r($filename, true)); return $this->execute(ucfirst(__FUNCTION__), array($login, $filename), $multicall); } /** * Returns a replay containing the data needed to validate the current best time of the player. * @param mixed $player Login or player object * @return string * @throws InvalidArgumentException */ function getValidationReplay($player) { $login = $this->getLogin($player); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); return $this->execute(ucfirst(__FUNCTION__), array($login))->scalar; } /** * Set a new ladder mode. * Only available to Admin. * Requires a map restart to be taken into account. * @param int $mode 0: disabled, 1: forced * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setLadderMode($mode, $multicall=false) { if($mode !== 0 && $mode !== 1) throw new InvalidArgumentException('mode = '.print_r($mode, true)); return $this->execute(ucfirst(__FUNCTION__), array($mode), $multicall); } /** * Get the current and next ladder mode on server. * @return int[] {int CurrentValue, int NextValue} */ function getLadderMode() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Get the ladder points limit for the players allowed on this server. * @return Structures\LadderLimits */ function getLadderServerLimits() { return Structures\LadderLimits::fromArray($this->execute(ucfirst(__FUNCTION__))); } /** * Set the network vehicle quality. * Only available to Admin. * Requires a map restart to be taken into account. * @param int $quality 0: fast, 1: high * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setVehicleNetQuality($quality, $multicall=false) { if($quality !== 0 && $quality !== 1) throw new InvalidArgumentException('quality = '.print_r($quality, true)); return $this->execute(ucfirst(__FUNCTION__), array($quality), $multicall); } /** * Get the current and next network vehicle quality on server. * @return int[] {int CurrentValue, int NextValue} */ function getVehicleNetQuality() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set new server options using the struct passed as parameters. * Mandatory fields: * Name, Comment, Password, PasswordForSpectator, CallVoteRatio * Optional fields: * NextMaxPlayers, NextMaxSpectators, IsP2PUpload, IsP2PDownload, NextLadderMode, * NextVehicleNetQuality, NextCallVoteTimeOut, AllowMapDownload, AutoSaveReplays, * RefereePassword, RefereeMode, AutoSaveValidationReplays, HideServer, UseChangingValidationSeed, * ClientInputsMaxLatency, DisableHorns, DisableServiceAnnounces, KeepPlayerSlots. * Only available to Admin. * A change of NextMaxPlayers, NextMaxSpectators, NextLadderMode, NextVehicleNetQuality, * NextCallVoteTimeOut or UseChangingValidationSeed requires a map restart to be taken into account. * @param struct $options * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setServerOptions($options, $multicall=false) { if(!is_array($options) || !(isset($options['Name']) && is_string($options['Name'])) || !(isset($options['Comment']) && is_string($options['Comment'])) || !(isset($options['Password']) && is_string($options['Password'])) || !(isset($options['PasswordForSpectator']) && is_string($options['PasswordForSpectator'])) || !(isset($options['CallVoteRatio']) && Structures\VoteRatio::isRatio($options['CallVoteRatio']))) throw new InvalidArgumentException('options = '.print_r($options, true)); return $this->execute(ucfirst(__FUNCTION__), array($options), $multicall); } /** * Returns a struct containing the server options * @return Structures\ServerOptions */ function getServerOptions() { return Structures\ServerOptions::fromArray($this->execute(ucfirst(__FUNCTION__))); } /** * Set whether the players can choose their side or if the teams are forced by the server (using ForcePlayerTeam()). * Only available to Admin. * @param bool $enable * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setForcedTeams($enable, $multicall=false) { if(!is_bool($enable)) throw new InvalidArgumentException('enable = '.print_r($enable, true)); return $this->execute(ucfirst(__FUNCTION__), array($enable), $multicall); } /** * Returns whether the players can choose their side or if the teams are forced by the server. * @return bool */ function getForcedTeams() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Defines the packmask of the server. * Only maps matching the packmask will be allowed on the server, so that player connecting to it know what to expect. * Only available when the server is stopped. * Only available in 2011-08-01 API version. * Only available to Admin. * @param string $packMask * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setServerPackMask($packMask, $multicall=false) { if(!is_string($packMask)) throw new InvalidArgumentException('packMask = '.print_r($packMask, true)); return $this->execute(ucfirst(__FUNCTION__), array($packMask), $multicall); } /** * Get the packmask of the server. * Only available in 2011-08-01 API version. * @return string */ function getServerPackMask() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set the mods to apply on the clients. * Only available to Admin. * Requires a map restart to be taken into account. * @param bool $override If true, even the maps with a mod will be overridden by the server setting * @param Structures\Mod|Structures\Mod[] $mods Array of structures [{string Env, string Url}, ...] * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setForcedMods($override, $mods, $multicall=false) { if(!is_bool($override)) throw new InvalidArgumentException('override = '.print_r($override, true)); if(is_array($mods)) { foreach($mods as $i => &$mod) { if(!($mod instanceof Structures\Mod)) throw new InvalidArgumentException('mods['.$i.'] = '.print_r($mod, true)); $mod = $mod->toArray(); } } elseif($mods instanceof Structures\Mod) $mods = array($mods->toArray()); else throw new InvalidArgumentException('mods = '.print_r($mods, true)); return $this->execute(ucfirst(__FUNCTION__), array($override, $mods), $multicall); } /** * Get the mods settings. * @return array {bool Override, Structures\Mod[] Mods} */ function getForcedMods() { $result = $this->execute(ucfirst(__FUNCTION__)); $result['Mods'] = Structures\Mod::fromArrayOfArray($result['Mods']); return $result; } /** * Set the music to play on the clients. * Only available to Admin. * Requires a map restart to be taken into account. * @param bool $override If true, even the maps with a custom music will be overridden by the server setting * @param string $music Url or filename for the music * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setForcedMusic($override, $music, $multicall=false) { if(!is_bool($override)) throw new InvalidArgumentException('override = '.print_r($override, true)); if(!is_string($music)) throw new InvalidArgumentException('music = '.print_r($music, true)); return $this->execute(ucfirst(__FUNCTION__), array($override, $music), $multicall); } /** * Get the music setting. * @return Structures\Music */ function getForcedMusic() { return Structures\Music::fromArray($this->execute(ucfirst(__FUNCTION__))); } /** * Defines a list of remappings for player skins. * Will only affect players connecting after the value is set. * Only available to Admin. * @param Structures\ForcedSkin|Structures\ForcedSkin[] $skins List of structs {Orig, Name, Checksum, Url}: * - Orig is the name of the skin to remap, or '*' for any other * - Name, Checksum, Url define the skin to use (you may set value '' for any of those, all 3 null means same as Orig). * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setForcedSkins($skins, $multicall=false) { if(is_array($skins)) { foreach($skins as $i => &$skin) { if(!($skin instanceof Structures\ForcedSkin)) throw new InvalidArgumentException('skins['.$i.'] = '.print_r($skin, true)); $skin = $skin->toArray(); } } elseif($skins instanceof Structures\ForcedSkin) $skins = array($skins->toArray()); else throw new InvalidArgumentException('skins = '.print_r($skins, true)); return $this->execute(ucfirst(__FUNCTION__), array($skins), $multicall); } /** * Get the current forced skins. * @return Structures\ForcedSkin[] */ function getForcedSkins() { return Structures\ForcedSkin::fromArrayOfArray($this->execute(ucfirst(__FUNCTION__))); } /** * Returns the last error message for an internet connection. * Only available to Admin. * @return string */ function getLastConnectionErrorMessage() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set a new password for the referee mode. * Only available to Admin. * @param string $password * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setRefereePassword($password, $multicall=false) { if(!is_string($password)) throw new InvalidArgumentException('password = '.print_r($password, true)); return $this->execute(ucfirst(__FUNCTION__), array($password), $multicall); } /** * Get the password for referee mode if called as Admin or Super Admin, else returns if a password is needed or not. * @return string|bool */ function getRefereePassword() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set the referee validation mode. * Only available to Admin. * @param int $mode 0: validate the top3 players, 1: validate all players * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setRefereeMode($mode, $multicall=false) { if($mode !== 0 && $mode !== 1) throw new InvalidArgumentException('mode = '.print_r($mode, true)); return $this->execute(ucfirst(__FUNCTION__), array($mode), $multicall); } /** * Get the referee validation mode. * @return int */ function getRefereeMode() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set whether the game should use a variable validation seed or not. * Only available to Admin. * Requires a map restart to be taken into account. * @param bool $enable * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setUseChangingValidationSeed($enable, $multicall=false) { if(!is_bool($enable)) throw new InvalidArgumentException('enable = '.print_r($enable, true)); return $this->execute(ucfirst(__FUNCTION__), array($enable), $multicall); } /** * Get the current and next value of UseChangingValidationSeed. * @return bool[] {bool CurrentValue, bool NextValue} */ function getUseChangingValidationSeed() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set the maximum time the server must wait for inputs from the clients before dropping data, or '0' for auto-adaptation. * Only used by ShootMania. * Only available to Admin. * @param int $latency * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setClientInputsMaxLatency($latency, $multicall=false) { if(!is_int($latency)) throw new InvalidArgumentException('latency = '.print_r($latency, true)); return $this->execute(ucfirst(__FUNCTION__), array($latency), $multicall); } /** * Get the current ClientInputsMaxLatency. * Only used by ShootMania. * @return int */ function getClientInputsMaxLatency() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Sets whether the server is in warm-up phase or not. * Only available to Admin. * @param bool $enable * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setWarmUp($enable, $multicall=false) { if(!is_bool($enable)) throw new InvalidArgumentException('enable = '.print_r($enable, true)); return $this->execute(ucfirst(__FUNCTION__), array($enable), $multicall); } /** * Returns whether the server is in warm-up phase. * @return bool */ function getWarmUp() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Get the current mode script. * @return string */ function getModeScriptText() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set the mode script and restart. * Only available to Admin. * @param string $script * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setModeScriptText($script, $multicall=false) { if(!is_string($script)) throw new InvalidArgumentException('script = '.print_r($script, true)); return $this->execute(ucfirst(__FUNCTION__), array($script), $multicall); } /** * Returns the description of the current mode script. * @return Structures\ScriptInfo */ function getModeScriptInfo() { return Structures\ScriptInfo::fromArray($this->execute(ucfirst(__FUNCTION__))); } /** * Returns the current settings of the mode script. * @return array {mixed , ...} */ function getModeScriptSettings() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Change the settings of the mode script. * Only available to Admin. * @param mixed[] $settings {mixed , ...} * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setModeScriptSettings($settings, $multicall=false) { if(!is_array($settings) || !$settings) throw new InvalidArgumentException('settings = '.print_r($settings, true)); return $this->execute(ucfirst(__FUNCTION__), array($settings), $multicall); } /** * Send commands to the mode script. * Only available to Admin. * @param mixed[] $commands {mixed , ...} * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function sendModeScriptCommands($commands, $multicall=false) { if(!is_array($commands) || !$commands) throw new InvalidArgumentException('commands = '.print_r($commands, true)); return $this->execute(ucfirst(__FUNCTION__), array($commands), $multicall); } /** * Change the settings and send commands to the mode script. * Only available to Admin. * @param mixed[] $settings {mixed , ...} * @param mixed[] $commands {mixed , ...} * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setModeScriptSettingsAndCommands($settings, $commands, $multicall=false) { if(!is_array($settings) || !$settings) throw new InvalidArgumentException('settings = '.print_r($settings, true)); if(!is_array($commands) || !$commands) throw new InvalidArgumentException('commands = '.print_r($commands, true)); return $this->execute(ucfirst(__FUNCTION__), array($settings, $commands), $multicall); } /** * Returns the current xml-rpc variables of the mode script. * @return array {mixed , ...} */ function getModeScriptVariables() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set the xml-rpc variables of the mode script. * Only available to Admin. * @param mixed[] $variables {mixed , ...} * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setModeScriptVariables($variables, $multicall=false) { if(!is_array($variables) || !$variables) throw new InvalidArgumentException('variables = '.print_r($variables, true)); return $this->execute(ucfirst(__FUNCTION__), array($variables), $multicall); } /** * Send an event to the mode script. * Only available to Admin. * @param string $event * @param string|string[] $params * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function triggerModeScriptEvent($event, $params='', $multicall=false) { if(!is_string($event)) throw new InvalidArgumentException('event = '.print_r($event, true)); if(is_string($params)) return $this->execute(ucfirst(__FUNCTION__), array($event, $params), $multicall); if(is_array($params)) return $this->execute(ucfirst(__FUNCTION__).'Array', array($event, $params), $multicall); // else throw new InvalidArgumentException('params = '.print_r($params, true)); } /** * @deprecated * @see triggerModeScriptEvent() */ function triggerModeScriptEventArray($event, $params=array(), $multicall=false) { return $this->triggerModeScriptEvent($event, $params, $multicall); } /** * Get the script cloud variables of given object. * Only available to Admin. * @param string $arg1 * @param string $arg2 * @param bool $multicall * @return array * @throws InvalidArgumentException */ function getScriptCloudVariables($arg1, $arg2, $multicall=false) { if(!is_string($arg1)) throw new InvalidArgumentException('$arg1 = '.print_r($arg1, true)); if(!is_string($arg2)) throw new InvalidArgumentException('$arg2 = '.print_r($arg2, true)); return $this->execute(ucfirst(__FUNCTION__), array($arg1, $arg2), $multicall); } /** * Set the script cloud variables of given object. * Only available to Admin. * @param string $arg1 * @param string $arg2 * @param struct $arg3 * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setScriptCloudVariables($arg1, $arg2, $arg3, $multicall=false) { if(!is_string($arg1)) throw new InvalidArgumentException('$arg1 = '.print_r($arg1, true)); if(!is_string($arg2)) throw new InvalidArgumentException('$arg2 = '.print_r($arg2, true)); if(!is_struct($arg3)) throw new InvalidArgumentException('$arg3 = '.print_r($arg3, true)); return $this->execute(ucfirst(__FUNCTION__), array($arg1, $arg2, $arg3), $multicall); } /** * Restarts the map. * Only available to Admin. * @param bool $dontClearCupScores Only available in legacy cup mode * @param bool $multicall * @return bool */ function restartMap($dontClearCupScores=false, $multicall=false) { if(!is_bool($dontClearCupScores)) throw new InvalidArgumentException('dontClearCupScores = '.print_r($dontClearCupScores, true)); return $this->execute(ucfirst(__FUNCTION__), array($dontClearCupScores), $multicall); } /** * Switch to next map. * Only available to Admin. * @param bool $dontClearCupScores Only available in legacy cup mode * @param bool $multicall * @return bool */ function nextMap($dontClearCupScores=false, $multicall=false) { if(!is_bool($dontClearCupScores)) throw new InvalidArgumentException('dontClearCupScores = '.print_r($dontClearCupScores, true)); return $this->execute(ucfirst(__FUNCTION__), array($dontClearCupScores), $multicall); } /** * Attempt to balance teams. * Only available to Admin. * @param bool $multicall * @return bool */ function autoTeamBalance($multicall=false) { return $this->execute(ucfirst(__FUNCTION__), array(), $multicall); } /** * Stop the server. * Only available to SuperAdmin. * @param bool $multicall * @return bool */ function stopServer($multicall=false) { return $this->execute(ucfirst(__FUNCTION__), array(), $multicall); } /** * In legacy Rounds or Laps mode, force the end of round without waiting for all players to giveup/finish. * Only available to Admin. * @param bool $multicall * @return bool */ function forceEndRound($multicall=false) { return $this->execute(ucfirst(__FUNCTION__), array(), $multicall); } /** * Set new game settings using the struct passed as parameters. * Only available to Admin. * Requires a map restart to be taken into account. * @param Structures\GameInfos $gameInfos * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setGameInfos($gameInfos, $multicall=false) { if(!($gameInfos instanceof Structures\GameInfos)) throw new InvalidArgumentException('gameInfos = '.print_r($gameInfos, true)); return $this->execute(ucfirst(__FUNCTION__), array($gameInfos->toArray()), $multicall); } /** * Returns a struct containing the current game settings. * @return Structures\GameInfos */ function getCurrentGameInfo() { return Structures\GameInfos::fromArray($this->execute(ucfirst(__FUNCTION__))); } /** * Returns a struct containing the game settings for the next map. * @return Structures\GameInfos */ function getNextGameInfo() { return Structures\GameInfos::fromArray($this->execute(ucfirst(__FUNCTION__))); } /** * Returns a struct containing two other structures, the first containing the current game settings and the second the game settings for next map. * @return Structures\GameInfos[] {Structures\GameInfos CurrentGameInfos, Structures\GameInfos NextGameInfos} */ function getGameInfos() { return Structures\GameInfos::fromArrayOfArray($this->execute(ucfirst(__FUNCTION__))); } /** * Set a new game mode. * Only available to Admin. * Requires a map restart to be taken into account. * @param int $gameMode 0: Script, 1: Rounds, 2: TimeAttack, 3: Team, 4: Laps, 5: Cup, 6: Stunt * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setGameMode($gameMode, $multicall=false) { if(!is_int($gameMode) || $gameMode < 0 || $gameMode > 6) throw new InvalidArgumentException('gameMode = '.print_r($gameMode, true)); return $this->execute(ucfirst(__FUNCTION__), array($gameMode), $multicall); } /** * Get the current game mode. * @return int */ function getGameMode() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set a new chat time value (actually the duration of the podium). * Only available to Admin. * @param int $chatTime In milliseconds, 0: no podium displayed * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setChatTime($chatTime, $multicall=false) { if(!is_int($chatTime)) throw new InvalidArgumentException('chatTime = '.print_r($chatTime, true)); return $this->execute(ucfirst(__FUNCTION__), array($chatTime), $multicall); } /** * Get the current and next chat time. * @return int[] {int CurrentValue, int NextValue} */ function getChatTime() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set a new finish timeout value for legacy laps and rounds based modes. * Only available to Admin. * Requires a map restart to be taken into account. * @param int $timeout In milliseconds, 0: default, 1: adaptative to the map duration * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setFinishTimeout($timeout, $multicall=false) { if(!is_int($timeout)) throw new InvalidArgumentException('timeout = '.print_r($timeout, true)); return $this->execute(ucfirst(__FUNCTION__), array($timeout), $multicall); } /** * Get the current and next FinishTimeout. * @return int[] {int CurrentValue, int NextValue} */ function getFinishTimeout() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set whether to enable the automatic warm-up phase in all modes. * Only available to Admin. * Requires a map restart to be taken into account. * @param int $duration 0: disable, number of rounds in rounds based modes, number of times the gold medal time otherwise * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setAllWarmUpDuration($duration, $multicall=false) { if(!is_int($duration)) throw new InvalidArgumentException('duration = '.print_r($duration, true)); return $this->execute(ucfirst(__FUNCTION__), array($duration), $multicall); } /** * Get whether the automatic warm-up phase is enabled in all modes. * @return int[] {int CurrentValue, int NextValue} */ function getAllWarmUpDuration() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set whether to disallow players to respawn. * Only available to Admin. * Requires a map restart to be taken into account. * @param bool $disable * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setDisableRespawn($disable, $multicall=false) { if(!is_bool($disable)) throw new InvalidArgumentException('disable = '.print_r($disable, true)); return $this->execute(ucfirst(__FUNCTION__), array($disable), $multicall); } /** * Get whether players are disallowed to respawn. * @return bool[] {bool CurrentValue, bool NextValue} */ function getDisableRespawn() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set whether to override the players preferences and always display all opponents. * Only available to Admin. * Requires a map restart to be taken into account. * @param int $opponents 0: no override, 1: show all, else: minimum number of opponents * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setForceShowAllOpponents($opponents, $multicall=false) { if(!is_int($opponents)) throw new InvalidArgumentException('opponents = '.print_r($opponents, true)); return $this->execute(ucfirst(__FUNCTION__), array($opponents), $multicall); } /** * Get whether players are forced to show all opponents. * @return int[] {int CurrentValue, int NextValue} */ function getForceShowAllOpponents() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set a new mode script name for script mode. * Only available to Admin. * Requires a map restart to be taken into account. * @param string $script * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setScriptName($script, $multicall=false) { if(!is_string($script)) throw new InvalidArgumentException('script = '.print_r($script, true)); return $this->execute(ucfirst(__FUNCTION__), array($script), $multicall); } /** * Get the current and next mode script name for script mode. * @return string[] {string CurrentValue, string NextValue} */ function getScriptName() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set a new time limit for legacy time attack mode. * Only available to Admin. * Requires a map restart to be taken into account. * @param int $limit In milliseconds * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setTimeAttackLimit($limit, $multicall=false) { if(!is_int($limit)) throw new InvalidArgumentException('limit = '.print_r($limit, true)); return $this->execute(ucfirst(__FUNCTION__), array($limit), $multicall); } /** * Get the current and next time limit for legacy time attack mode. * @return int[] {int CurrentValue, int NextValue} */ function getTimeAttackLimit() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set a new synchronized start period for legacy time attack mode. * Only available to Admin. * Requires a map restart to be taken into account. * @param int $synch * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setTimeAttackSynchStartPeriod($synch, $multicall=false) { if(!is_int($synch)) throw new InvalidArgumentException('synch = '.print_r($synch, true)); return $this->execute(ucfirst(__FUNCTION__), array($synch), $multicall); } /** * Get the current and synchronized start period for legacy time attack mode. * @return int[] {int CurrentValue, int NextValue} */ function getTimeAttackSynchStartPeriod() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set a new time limit for legacy laps mode. * Only available to Admin. * Requires a map restart to be taken into account. * @param int $limit * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setLapsTimeLimit($limit, $multicall=false) { if(!is_int($limit)) throw new InvalidArgumentException('limit = '.print_r($limit, true)); return $this->execute(ucfirst(__FUNCTION__), array($limit), $multicall); } /** * Get the current and next time limit for legacy laps mode. * @return int[] {int CurrentValue, int NextValue} */ function getLapsTimeLimit() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set a new number of laps for legacy laps mode. * Only available to Admin. * Requires a map restart to be taken into account. * @param int $laps * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setNbLaps($laps, $multicall=false) { if(!is_int($laps)) throw new InvalidArgumentException('laps = '.print_r($laps, true)); return $this->execute(ucfirst(__FUNCTION__), array($laps), $multicall); } /** * Get the current and next number of laps for legacy laps mode. * @return int[] {int CurrentValue, int NextValue} */ function getNbLaps() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set a new number of laps for legacy rounds mode. * Only available to Admin. * Requires a map restart to be taken into account. * @param int $laps 0: map default * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setRoundForcedLaps($laps, $multicall=false) { if(!is_int($laps)) throw new InvalidArgumentException('laps = '.print_r($laps, true)); return $this->execute(ucfirst(__FUNCTION__), array($laps), $multicall); } /** * Get the current and next number of laps for rounds mode. * @return int[] {int CurrentValue, int NextValue} */ function getRoundForcedLaps() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set a new points limit for legacy rounds mode (value set depends on UseNewRulesRound). * Only available to Admin. * Requires a map restart to be taken into account. * @param int $limit * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setRoundPointsLimit($limit, $multicall=false) { if(!is_int($limit)) throw new InvalidArgumentException('limit = '.print_r($limit, true)); return $this->execute(ucfirst(__FUNCTION__), array($limit), $multicall); } /** * Get the current and next points limit for rounds mode (values returned depend on UseNewRulesRound). * @return int[] {int CurrentValue, int NextValue} */ function getRoundPointsLimit() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set the points used for the scores in legacy rounds mode. * Only available to Admin. * @param int[] $points Array of decreasing integers for the players from the first to last * @param bool $relax True to relax the constraint checking on the scores * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setRoundCustomPoints($points, $relax=false, $multicall=false) { if(!is_array($points)) throw new InvalidArgumentException('points = '.print_r($points, true)); if(!is_bool($relax)) throw new InvalidArgumentException('relax = '.print_r($relax, true)); return $this->execute(ucfirst(__FUNCTION__), array($points, $relax), $multicall); } /** * Gets the points used for the scores in legacy rounds mode. * @return int[] */ function getRoundCustomPoints() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set if new rules are used for legacy rounds mode. * Only available to Admin. * Requires a map restart to be taken into account. * @param bool $newRules * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setUseNewRulesRound($newRules, $multicall=false) { if(!is_bool($newRules)) throw new InvalidArgumentException('newRules = '.print_r($newRules, true)); return $this->execute(ucfirst(__FUNCTION__), array($newRules), $multicall); } /** * Get if the new rules are used for legacy rounds mode (Current and next values). * @return bool[] {bool CurrentValue, bool NextValue} */ function getUseNewRulesRound() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set a new points limit for team mode (value set depends on UseNewRulesTeam). * Only available to Admin. * Requires a map restart to be taken into account. * @param int $limit * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setTeamPointsLimit($limit, $multicall=false) { if(!is_int($limit)) throw new InvalidArgumentException('limit = '.print_r($limit, true)); return $this->execute(ucfirst(__FUNCTION__), array($limit), $multicall); } /** * Get the current and next points limit for team mode (values returned depend on UseNewRulesTeam). * @return int[] {int CurrentValue, int NextValue} */ function getTeamPointsLimit() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set a new number of maximum points per round for team mode. * Only available to Admin. * Requires a map restart to be taken into account. * @param int $max * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setMaxPointsTeam($max, $multicall=false) { if(!is_int($max)) throw new InvalidArgumentException('max = '.print_r($max, true)); return $this->execute(ucfirst(__FUNCTION__), array($max), $multicall); } /** * Get the current and next number of maximum points per round for team mode. * @return int[] {int CurrentValue, int NextValue} */ function getMaxPointsTeam() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set if new rules are used for team mode. * Only available to Admin. * Requires a map restart to be taken into account. * @param bool $newRules * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setUseNewRulesTeam($newRules, $multicall=false) { if(!is_bool($newRules)) throw new InvalidArgumentException('newRules = '.print_r($newRules, true)); return $this->execute(ucfirst(__FUNCTION__), array($newRules), $multicall); } /** * Get if the new rules are used for team mode (Current and next values). * @return bool[] {bool CurrentValue, bool NextValue} */ function getUseNewRulesTeam() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set the points needed for victory in Cup mode. * Only available to Admin. * Requires a map restart to be taken into account. * @param int $limit * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setCupPointsLimit($limit, $multicall=false) { if(!is_int($limit)) throw new InvalidArgumentException('limit = '.print_r($limit, true)); return $this->execute(ucfirst(__FUNCTION__), array($limit), $multicall); } /** * Get the points needed for victory in Cup mode. * @return int[] {int CurrentValue, int NextValue} */ function getCupPointsLimit() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Sets the number of rounds before going to next map in Cup mode. * Only available to Admin. * Requires a map restart to be taken into account. * @param int $rounds * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setCupRoundsPerMap($rounds, $multicall=false) { if(!is_int($rounds)) throw new InvalidArgumentException('rounds = '.print_r($rounds, true)); return $this->execute(ucfirst(__FUNCTION__), array($rounds), $multicall); } /** * Get the number of rounds before going to next map in Cup mode. * @return int[] {int CurrentValue, int NextValue} */ function getCupRoundsPerMap() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set whether to enable the automatic warm-up phase in Cup mode. * Only available to Admin. * Requires a map restart to be taken into account. * @param int $duration Number of rounds, 0: no warm-up * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setCupWarmUpDuration($duration, $multicall=false) { if(!is_int($duration)) throw new InvalidArgumentException('duration = '.print_r($duration, true)); return $this->execute(ucfirst(__FUNCTION__), array($duration), $multicall); } /** * Get whether the automatic warm-up phase is enabled in Cup mode. * @return int[] {int CurrentValue, int NextValue} */ function getCupWarmUpDuration() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Set the number of winners to determine before the match is considered over. * Only available to Admin. * Requires a map restart to be taken into account. * @param int $winners * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setCupNbWinners($winners, $multicall=false) { if(!is_int($winners)) throw new InvalidArgumentException('winners = '.print_r($winners, true)); return $this->execute(ucfirst(__FUNCTION__), array($winners), $multicall); } /** * Get the number of winners to determine before the match is considered over. * @return int[] {int CurrentValue, int NextValue} */ function getCupNbWinners() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Returns the current map index in the selection, or -1 if the map is no longer in the selection. * @return int */ function getCurrentMapIndex() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Returns the map index in the selection that will be played next (unless the current one is restarted...) * @return int */ function getNextMapIndex() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Sets the map index in the selection that will be played next (unless the current one is restarted...) * @param int $index * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setNextMapIndex($index, $multicall=false) { if(!is_int($index)) throw new InvalidArgumentException('index = '.print_r($index, true)); return $this->execute(ucfirst(__FUNCTION__), array($index), $multicall); } /** * Sets the map in the selection that will be played next (unless the current one is restarted...) * @param string $ident * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function setNextMapIdent($ident, $multicall=false) { if(!is_string($ident)) throw new InvalidArgumentException('ident = '.print_r($ident, true)); return $this->execute(ucfirst(__FUNCTION__), array($ident), $multicall); } /** * Immediately jumps to the map designated by the index in the selection. * @param int $index * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function jumpToMapIndex($index, $multicall=false) { if(!is_int($index)) throw new InvalidArgumentException('index = '.print_r($index, true)); return $this->execute(ucfirst(__FUNCTION__), array($index), $multicall); } /** * Immediately jumps to the map designated by its identifier (it must be in the selection). * @param string $ident * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function jumpToMapIdent($ident, $multicall=false) { if(!is_string($ident)) throw new InvalidArgumentException('ident = '.print_r($ident, true)); return $this->execute(ucfirst(__FUNCTION__), array($ident), $multicall); } /** * Returns a struct containing the infos for the current map. * @return Structures\Map */ function getCurrentMapInfo() { return Structures\Map::fromArray($this->execute(ucfirst(__FUNCTION__))); } /** * Returns a struct containing the infos for the next map. * @return Structures\Map */ function getNextMapInfo() { return Structures\Map::fromArray($this->execute(ucfirst(__FUNCTION__))); } /** * Returns a struct containing the infos for the map with the specified filename. * @param string $filename Relative to the Maps path * @return Structures\Map * @throws InvalidArgumentException */ function getMapInfo($filename) { if(!is_string($filename)) throw new InvalidArgumentException('filename = '.print_r($filename, true)); return Structures\Map::fromArray($this->execute(ucfirst(__FUNCTION__), array($filename))); } /** * Returns a boolean if the map with the specified filename matches the current server settings. * @param string $filename Relative to the Maps path * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function checkMapForCurrentServerParams($filename, $multicall=false) { if(!is_string($filename)) throw new InvalidArgumentException('filename = '.print_r($filename, true)); return $this->execute(ucfirst(__FUNCTION__), array($filename), $multicall); } /** * Returns a list of maps among the current selection of the server. * @param int $length Maximum number of infos to be returned * @param int $offset Starting index in the list * @return Structures\Map[] * @throws InvalidArgumentException */ function getMapList($length=-1, $offset=0) { if(!is_int($length)) throw new InvalidArgumentException('length = '.print_r($length, true)); if(!is_int($offset)) throw new InvalidArgumentException('offset = '.print_r($offset, true)); return Structures\Map::fromArrayOfArray($this->execute(ucfirst(__FUNCTION__), array($length, $offset))); } /** * Add the map with the specified filename at the end of the current selection. * Only available to Admin. * @param string $filename Relative to the Maps path * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function addMap($filename, $multicall=false) { if(!is_string($filename) || !strlen($filename)) throw new InvalidArgumentException('filename = '.print_r($filename, true)); return $this->execute(ucfirst(__FUNCTION__), array($filename), $multicall); } /** * Add the list of maps with the specified filenames at the end of the current selection. * Only available to Admin. * @param string[] $filenames Relative to the Maps path * @param bool $multicall * @return int Number of maps actually added * @throws InvalidArgumentException */ function addMapList($filenames, $multicall=false) { if(!is_array($filenames)) throw new InvalidArgumentException('filenames = '.print_r($filenames, true)); return $this->execute(ucfirst(__FUNCTION__), array($filenames), $multicall); } /** * Remove the map with the specified filename from the current selection. * Only available to Admin. * @param string $filename Relative to the Maps path * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function removeMap($filename, $multicall=false) { if(!is_string($filename) || !strlen($filename)) throw new InvalidArgumentException('filename = '.print_r($filename, true)); return $this->execute(ucfirst(__FUNCTION__), array($filename), $multicall); } /** * Remove the list of maps with the specified filenames from the current selection. * Only available to Admin. * @param string[] $filenames Relative to the Maps path * @param bool $multicall * @return int Number of maps actually removed * @throws InvalidArgumentException */ function removeMapList($filenames, $multicall=false) { if(!is_array($filenames)) throw new InvalidArgumentException('filenames = '.print_r($filenames, true)); return $this->execute(ucfirst(__FUNCTION__), array($filenames), $multicall); } /** * Insert the map with the specified filename after the current map. * Only available to Admin. * @param string $filename Relative to the Maps path * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function insertMap($filename, $multicall=false) { if(!is_string($filename) || !strlen($filename)) throw new InvalidArgumentException('filename = '.print_r($filename, true)); return $this->execute(ucfirst(__FUNCTION__), array($filename), $multicall); } /** * Insert the list of maps with the specified filenames after the current map. * Only available to Admin. * @param string[] $filenames Relative to the Maps path * @param bool $multicall * @return int Number of maps actually inserted * @throws InvalidArgumentException */ function insertMapList($filenames, $multicall=false) { if(!is_array($filenames)) throw new InvalidArgumentException('filenames = '.print_r($filenames, true)); return $this->execute(ucfirst(__FUNCTION__), array($filenames), $multicall); } /** * Set as next map the one with the specified filename, if it is present in the selection. * Only available to Admin. * @param string $filename Relative to the Maps path * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function chooseNextMap($filename, $multicall=false) { if(!is_string($filename) || !strlen($filename)) throw new InvalidArgumentException('filename = '.print_r($filename, true)); return $this->execute(ucfirst(__FUNCTION__), array($filename), $multicall); } /** * Set as next maps the list of maps with the specified filenames, if they are present in the selection. * Only available to Admin. * @param array $filenames Relative to the Maps path * @param bool $multicall * @return int Number of maps actually chosen * @throws InvalidArgumentException */ function chooseNextMapList($filenames, $multicall=false) { if(!is_array($filenames)) throw new InvalidArgumentException('filenames = '.print_r($filenames, true)); return $this->execute(ucfirst(__FUNCTION__), array($filenames), $multicall); } /** * Set a list of maps defined in the playlist with the specified filename as the current selection of the server, and load the gameinfos from the same file. * Only available to Admin. * @param string $filename Relative to the Maps path * @param bool $multicall * @return int Number of maps in the new list * @throws InvalidArgumentException */ function loadMatchSettings($filename, $multicall=false) { if(!is_string($filename) || !strlen($filename)) throw new InvalidArgumentException('filename = '.print_r($filename, true)); return $this->execute(ucfirst(__FUNCTION__), array($filename), $multicall); } /** * Add a list of maps defined in the playlist with the specified filename at the end of the current selection. * Only available to Admin. * @param string $filename Relative to the Maps path * @param bool $multicall * @return int Number of maps actually added * @throws InvalidArgumentException */ function appendPlaylistFromMatchSettings($filename, $multicall=false) { if(!is_string($filename) || !strlen($filename)) throw new InvalidArgumentException('filename = '.print_r($filename, true)); return $this->execute(ucfirst(__FUNCTION__), array($filename), $multicall); } /** * Save the current selection of map in the playlist with the specified filename, as well as the current gameinfos. * Only available to Admin. * @param string $filename Relative to the Maps path * @param bool $multicall * @return int Number of maps in the saved playlist * @throws InvalidArgumentException */ function saveMatchSettings($filename, $multicall=false) { if(!is_string($filename) || !strlen($filename)) throw new InvalidArgumentException('filename = '.print_r($filename, true)); return $this->execute(ucfirst(__FUNCTION__), array($filename), $multicall); } /** * Insert a list of maps defined in the playlist with the specified filename after the current map. * Only available to Admin. * @param string $filename Relative to the Maps path * @param bool $multicall * @return int Number of maps actually inserted * @throws InvalidArgumentException */ function insertPlaylistFromMatchSettings($filename, $multicall=false) { if(!is_string($filename) || !strlen($filename)) throw new InvalidArgumentException('filename = '.print_r($filename, true)); return $this->execute(ucfirst(__FUNCTION__), array($filename), $multicall); } /** * Returns the list of players on the server. * @param int $length Maximum number of infos to be returned * @param int $offset Starting index in the list * @param int $compatibility 0: united, 1: forever, 2: forever including servers * @return Structures\PlayerInfo[] * @throws InvalidArgumentException */ function getPlayerList($length=-1, $offset=0, $compatibility=1) { if(!is_int($length)) throw new InvalidArgumentException('length = '.print_r($length, true)); if(!is_int($offset)) throw new InvalidArgumentException('offset = '.print_r($offset, true)); if(!is_int($compatibility) || $compatibility < 0 || $compatibility > 2) throw new InvalidArgumentException('compatibility = '.print_r($compatibility, true)); return Structures\PlayerInfo::fromArrayOfArray($this->execute(ucfirst(__FUNCTION__), array($length, $offset, $compatibility))); } /** * Returns a struct containing the infos on the player with the specified login. * @param mixed $player Login or player object * @param int $compatibility 0: united, 1: forever * @return Structures\PlayerInfo * @throws InvalidArgumentException */ function getPlayerInfo($player, $compatibility=1) { $login = $this->getLogin($player); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); if($compatibility !== 0 && $compatibility !== 1) throw new InvalidArgumentException('compatibility = '.print_r($compatibility, true)); return Structures\PlayerInfo::fromArray($this->execute(ucfirst(__FUNCTION__), array($login, $compatibility))); } /** * Returns a struct containing the infos on the player with the specified login. * @param mixed $player Login or player object * @return Structures\PlayerDetailedInfo * @throws InvalidArgumentException */ function getDetailedPlayerInfo($player) { $login = $this->getLogin($player); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); return Structures\PlayerDetailedInfo::fromArray($this->execute(ucfirst(__FUNCTION__), array($login))); } /** * Returns a struct containing the player infos of the game server * (ie: in case of a basic server, itself; in case of a relay server, the main server) * @param int $compatibility 0: united, 1: forever * @return Structures\PlayerInfo * @throws InvalidArgumentException */ function getMainServerPlayerInfo($compatibility=1) { if(!is_int($compatibility)) throw new InvalidArgumentException('compatibility = '.print_r($compatibility, true)); return Structures\PlayerInfo::fromArray($this->execute(ucfirst(__FUNCTION__), array($compatibility))); } /** * Returns the current rankings for the match in progress. * In script modes, scores aren't returned. * In team modes, the scores for the two teams are returned. * In other modes, it's the individual players' scores. * @param int $length Maximum number of infos to be returned * @param int $offset Starting index in the list * @return Structures\PlayerRanking[] * @throws InvalidArgumentException */ function getCurrentRanking($length=-1, $offset=0) { if(!is_int($length)) throw new InvalidArgumentException('length = '.print_r($length, true)); if(!is_int($offset)) throw new InvalidArgumentException('offset = '.print_r($offset, true)); return Structures\PlayerRanking::fromArrayOfArray($this->execute(ucfirst(__FUNCTION__), array($length, $offset))); } /** * Returns the current ranking of the player with the specified login (or list of comma-separated logins) for the match in progress. * In script modes, scores aren't returned. * In other modes, it's the individual players' scores. * @param mixed $players Login, player object or array * @param bool $multicall * @return Structures\PlayerRanking[] * @throws InvalidArgumentException */ function getCurrentRankingForLogin($players, $multicall=false) { $logins = $this->getLogins($players); if($logins === false) throw new InvalidArgumentException('players = '.print_r($players, true)); return Structures\PlayerRanking::fromArrayOfArray($this->execute(ucfirst(__FUNCTION__), array($logins), $multicall)); } /** * Returns the current winning team for the race in progress. * @return int -1: if not in team mode or draw match, 0 or 1 otherwise */ function getCurrentWinnerTeam() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Force the scores of the current game. * Only available in rounds and team mode. * Only available to Admin/SuperAdmin. * @param int[][] $scores Array of structs {int PlayerId, int Score} * @param bool $silent True to update silently (only available for SuperAdmin) * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function forceScores($scores, $silent, $multicall=false) { if(!is_array($scores)) throw new InvalidArgumentException('scores = '.print_r($scores, true)); foreach($scores as $i => $score) { if(!is_array($score)) throw new InvalidArgumentException('score['.$i.'] = '.print_r($score, true)); if(!isset($score['PlayerId']) || !is_int($score['PlayerId'])) throw new InvalidArgumentException('score['.$i.']["PlayerId"] = '.print_r($score, true)); if(!isset($score['Score']) || !is_int($score['Score'])) throw new InvalidArgumentException('score['.$i.']["Score"] = '.print_r($score, true)); } if(!is_bool($silent)) throw new InvalidArgumentException('silent = '.print_r($silent, true)); return $this->execute(ucfirst(__FUNCTION__), array($scores, $silent), $multicall); } /** * Force the team of the player. * Only available in team mode. * Only available to Admin. * @param mixed $player Login or player object * @param int $team 0 or 1 * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function forcePlayerTeam($player, $team, $multicall=false) { $login = $this->getLogin($player); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); if($team !== 0 && $team !== 1) throw new InvalidArgumentException('team = '.print_r($team, true)); return $this->execute(ucfirst(__FUNCTION__), array($login, $team), $multicall); } /** * Force the spectating status of the player. * Only available to Admin. * @param mixed $player Login or player object * @param int $mode 0: user selectable, 1: spectator, 2: player, 3: spectator but keep selectable * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function forceSpectator($player, $mode, $multicall=false) { $login = $this->getLogin($player); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); if(!is_int($mode) || $mode < 0 || $mode > 3) throw new InvalidArgumentException('mode = '.print_r($mode, true)); return $this->execute(ucfirst(__FUNCTION__), array($login, $mode), $multicall); } /** * Force spectators to look at a specific player. * Only available to Admin. * @param mixed $spectator Login or player object; empty for all * @param mixed $target Login or player object; empty for automatic * @param int $camera -1: leave unchanged, 0: replay, 1: follow, 2: free * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function forceSpectatorTarget($spectator, $target, $camera, $multicall=false) { $spectatorLogin = $this->getLogin($spectator, true); if($spectatorLogin === false) throw new InvalidArgumentException('player = '.print_r($spectator, true)); $targetLogin = $this->getLogin($target, true); if($targetLogin === false) throw new InvalidArgumentException('target = '.print_r($target, true)); if(!is_int($camera) || $camera < -1 || $camera > 2) throw new InvalidArgumentException('camera = '.print_r($camera, true)); return $this->execute(ucfirst(__FUNCTION__), array($spectatorLogin, $targetLogin, $camera), $multicall); } /** * Pass the login of the spectator. * A spectator that once was a player keeps his player slot, so that he can go back to player mode. * Calling this function frees this slot for another player to connect. * Only available to Admin. * @param mixed $player Login or player object * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function spectatorReleasePlayerSlot($player, $multicall=false) { $login = $this->getLogin($player); if($login === false) throw new InvalidArgumentException('player = '.print_r($player, true)); return $this->execute(ucfirst(__FUNCTION__), array($login), $multicall); } /** * Enable control of the game flow: the game will wait for the caller to validate state transitions. * Only available to Admin. * @param bool $enable * @param bool $multicall * @return bool * @throws InvalidArgumentException */ function manualFlowControlEnable($enable=true, $multicall=false) { if(!is_bool($enable)) throw new InvalidArgumentException('enable = '.print_r($enable, true)); return $this->execute(ucfirst(__FUNCTION__), array($enable), $multicall); } /** * Allows the game to proceed. * Only available to Admin. * @param bool $multicall * @return bool */ function manualFlowControlProceed($multicall=false) { return $this->execute(ucfirst(__FUNCTION__), array(), $multicall); } /** * Returns whether the manual control of the game flow is enabled. * Only available to Admin. * @return int 0: no, 1: yes by the xml-rpc client making the call, 2: yes by some other xml-rpc client */ function manualFlowControlIsEnabled() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Returns the transition that is currently blocked, or '' if none. * (That's exactly the value last received by the callback.) * Only available to Admin. * @return string */ function manualFlowControlGetCurTransition() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Returns the current match ending condition. * @return string 'Playing', 'ChangeMap' or 'Finished' */ function checkEndMatchCondition() { return $this->execute(ucfirst(__FUNCTION__)); } /** * Returns a struct containing the networks stats of the server. * Only available to SuperAdmin. * @return Structures\NetworkStats */ function getNetworkStats() { return Structures\NetworkStats::fromArray($this->execute(ucfirst(__FUNCTION__))); } /** * Start a server on lan, using the current configuration. * Only available to SuperAdmin. * @param bool $multicall * @return bool */ function startServerLan($multicall=false) { return $this->execute(ucfirst(__FUNCTION__), array(), $multicall); } /** * Start a server on internet, using the current configuration. * Only available to SuperAdmin. * @param bool $multicall * @return bool */ function startServerInternet($multicall=false) { return $this->execute(ucfirst(__FUNCTION__), array(), $multicall); } /** * Returns the login of the given player * @param mixed $player * @return string|bool */ private function getLogin($player, $allowEmpty=false) { if(is_object($player)) { if(property_exists($player, 'login')) $player = $player->login; else return false; } if(empty($player)) return $allowEmpty ? '' : false; if(is_string($player)) return $player; return false; } /** * Returns logins of given players * @param mixed $players * @return string|bool */ private function getLogins($players, $allowEmpty=false) { if(is_array($players)) { $logins = array(); foreach($players as $player) { $login = $this->getLogin($player); if($login === false) return false; $logins[] = $login; } return implode(',', $logins); } return $this->getLogin($players, $allowEmpty); } } /** * Exception Dedicated to Invalid Argument Error on Request Call */ class InvalidArgumentException extends \Exception {}