maniaControl = $maniaControl; // Load config $this->config = FileUtil::loadConfig('server.xml'); $this->serverCommands = new ServerCommands($maniaControl); } /** * Fetch game data directory * * @return string */ public function getDataDirectory() { if (!$this->maniaControl->client->query('GameDataDirectory')) { trigger_error("Couldn't get data directory. " . $this->maniaControl->getClientErrorText()); return null; } return $this->maniaControl->client->getResponse(); } /** * Fetch maps directory * * @return string */ public function getMapsDirectory() { $dataDirectory = $this->getDataDirectory(); if (!$dataDirectory) { return null; } return $dataDirectory . 'Maps/'; } /** * Checks if ManiaControl has access to the given directory * * @param string $directory * @return bool */ public function checkAccess($directory) { if (!$directory) { return false; } return (is_dir($directory) && is_writable($directory)); } /** * Fetch server login * * @return array */ public function getLogin() { $systemInfo = $this->getSystemInfo(); if (!$systemInfo) { return null; } return $systemInfo['ServerLogin']; } /** * Get server info * * @param bool $detailed * @return array */ public function getInfo($detailed = false) { if ($detailed) { $login = $this->getLogin(); if (!$this->maniaControl->client->query('GetDetailedPlayerInfo', $login)) { trigger_error("Couldn't fetch detailed server info. " . $this->maniaControl->getClientErrorText()); return null; } return $this->maniaControl->client->getResponse(); } if (!$this->maniaControl->client->query('GetMainServerPlayerInfo')) { trigger_error("Couldn't fetch server info. " . $this->maniaControl->getClientErrorText()); return null; } return $this->maniaControl->client->getResponse(); } /** * Get server options * * @return array */ public function getOptions() { if (!$this->maniaControl->client->query('GetServerOptions')) { trigger_error("Couldn't fetch server options. " . $this->maniaControl->getClientErrorText()); return null; } return $this->maniaControl->client->getResponse(); } /** * Fetch server name * * @return string */ public function getName() { if (!$this->maniaControl->client->query('GetServerName')) { trigger_error("Couldn't fetch server name. " . $this->maniaControl->getClientErrorText()); return null; } return $this->maniaControl->client->getResponse(); } /** * Fetch server version * * @return string */ public function getVersion() { if (!$this->maniaControl->client->query('GetVersion')) { trigger_error("Couldn't fetch server version. " . $this->maniaControl->getClientErrorText()); return null; } return $this->maniaControl->client->getResponse(); } /** * Fetch server system info * * @return array */ public function getSystemInfo() { if (!$this->maniaControl->client->query('GetSystemInfo')) { trigger_error("Couldn't fetch server system info. " . $this->maniaControl->getClientErrorText($this->maniaControl->client)); return null; } return $this->maniaControl->client->getResponse(); } /** * Fetch current game mode * * @param bool $stringValue * @param int $parseValue * @return int | string */ public function getGameMode($stringValue = false, $parseValue = null) { if (is_int($parseValue)) { $gameMode = $parseValue; } else { if (!$this->maniaControl->client->query('GetGameMode')) { trigger_error("Couldn't fetch current game mode. " . $this->maniaControl->getClientErrorText()); return null; } $gameMode = $this->maniaControl->client->getResponse(); } if ($stringValue) { switch ($gameMode) { case 0: { return 'Script'; } case 1: { return 'Rounds'; } case 2: { return 'TimeAttack'; } case 3: { return 'Team'; } case 4: { return 'Laps'; } case 5: { return 'Cup'; } case 6: { return 'Stunts'; } default: { return 'Unknown'; } } } return $gameMode; } /** * Retrieve validation replay for given player * * @param Player $player * @return string */ public function getValidationReplay(Player $player) { if (!$this->maniaControl->client->query('GetValidationReplay', $player->login)) { trigger_error("Couldn't get validation replay of '{$player->login}'. " . $this->maniaControl->getClientErrorText()); return null; } return $this->maniaControl->client->getResponse(); } /** * Retrieve ghost replay for the given player * * @param Player $player * @return string */ public function getGhostReplay(Player $player) { $dataDir = $this->getDataDirectory(); if (!$this->checkAccess($dataDir)) { return null; } // Build file name $map = $this->getMap(); $gameMode = $this->getGameMode(); $time = time(); $fileName = "GhostReplays/Ghost.{$player->login}.{$gameMode}.{$time}.{$map['UId']}.Replay.Gbx"; // Save ghost replay if (!$this->maniaControl->client->query('SaveBestGhostsReplay', $player->login, $fileName)) { trigger_error("Couldn't save ghost replay. " . $this->maniaControl->getClientErrorText()); return null; } // Load replay file $ghostReplay = file_get_contents($dataDir . 'Replays/' . $fileName); if (!$ghostReplay) { trigger_error("Couldn't retrieve saved ghost replay."); return null; } return $ghostReplay; } /** * Waits for the server to have the given status * * @param int $statusCode * @return bool */ public function waitForStatus($statusCode = 4) { $this->maniaControl->client->query('GetStatus'); $response = $this->maniaControl->client->getResponse(); // Check if server has the given status if ($response['Code'] === 4) { return true; } // Server not yet in given status -> Wait for it... $waitBegin = time(); $maxWaitTime = 20; $lastStatus = $response['Name']; logMessage("Waiting for server to reach status {$statusCode}..."); logMessage("Current Status: {$lastStatus}"); while ($response['Code'] !== 4) { sleep(1); $this->maniaControl->client->query('GetStatus'); $response = $this->maniaControl->client->getResponse(); if ($lastStatus !== $response['Name']) { logMessage("New Status: " . $response['Name']); $lastStatus = $response['Name']; } if (time() - $maxWaitTime > $waitBegin) { // It took too long to reach the status trigger_error( "Server couldn't reach status {$statusCode} after {$maxWaitTime} seconds! " . $this->maniaControl->getClientErrorText()); return false; } } return true; } } ?>