* @copyright 2014 ManiaControl Team * @license http://www.gnu.org/licenses/ GNU General Public License, Version 3 */ interface Callbacks { //Common Callbacks const SCRIPTCALLBACK = 'Callbacks.ScriptCallback'; /** BeginMatch Callback, param1 MatchNumber */ const BEGINMATCH = "Callbacks.BeginMatch"; /** LoadingMap Callback, Number of Map */ const LOADINGMAP = "Callbacks.LoadingMap"; /** BeginMap Callback, triggered by MapManager, param1 Map Object */ const BEGINMAP = "Callbacks.BeginMap"; /** BeginSubMatch Callback, param1 Number of Submatch */ const BEGINSUBMATCH = "Callbacks.BeginSubmatch"; /** BeginRound Callback, param1 Number of Round */ const BEGINROUND = "Callbacks.BeginRound"; /** BeginTurn Callback, param1 Number of Turn */ const BEGINTURN = "Callbacks.BeginTurn"; /** EndTurn Callback, param1 Number of Turn */ const ENDTURN = "Callbacks.EndTurn"; /** EndRound Callback, param1 Number of Round */ const ENDROUND = "Callbacks.EndRound"; /** EndSubMatch Callback, param1 Number of Submatch */ const ENDSUBMATCH = "Callbacks.EndSubmatch"; /** BeginMap Callback, triggered by MapManager, param1 Map Object */ const ENDMAP = "Callbacks.EndMap"; /** EndMatch Callback, param1 MatchNumber */ const ENDMATCH = "Callbacks.EndMatch"; /** BeginWarmup Callback, no parameters */ const BEGINWARMUP = "Callbacks.BeginWarmUp"; /** EndWarmup Callback, no parameters */ const ENDWARMUP = "Callbacks.EndWarmUp"; /** PlayerRanking callback, returned after LibXmlRpc_PlayerRanking * try to avoid to use this, just use the Get function of the RankingsManager instead * param1 Player $player * param2 int $rank * param3 int $currentPoints * param4 int AFKStatus */ const PLAYERRANKING = 'Callbacks.PlayerRanking'; //ShootMania Callbacks /** RankingsUpdated Callback, param1 Sorted Rankings */ const RANKINGSUPDATED = 'Callbacks.RankingsUpdated'; /** RankingsUpdated Callback, returned after LibXmlRpc_PlayerRanking param1 Scores */ const SCORES = 'Callbacks.Scores'; /** Returns the AFKStatus of an Player, returned after param1 Scores */ //returned after TODO const AFKSTATUS = 'Callbacks.AfkStatus'; /** Returns if the GameMode has Warmup activated, returned after param1 Scores */ //returned after TODO const WARMUPSTATUS = 'Callbacks.WarmupStatus'; }