<?php namespace FML\Script; /** * Class for EUISound Variants * * @author steeffeen */ abstract class EUISound { /** * Constants */ const SOUND_Bonus = 'Bonus'; const SOUND_Capture = 'Capture'; const SOUND_Checkpoint = 'Checkpoint'; const SOUND_Combo = 'Combo'; const SOUND_Custom1 = 'Custom1'; const SOUND_Custom2 = 'Custom2'; const SOUND_Custom3 = 'Custom3'; const SOUND_Custom4 = 'Custom4'; const SOUND_Default = 'Default'; const SOUND_EndMatch = 'EndMatch'; const SOUND_EndRound = 'EndRound'; const SOUND_Finish = 'Finish'; const SOUND_FirstHit = 'FirstHit'; const SOUND_Notice = 'Notice'; const SOUND_PhaseChange = 'PhaseChange'; const SOUND_PlayerEliminated = 'PlayerEliminated'; const SOUND_PlayerHit = 'PlayerHit'; const SOUND_PlayersRemaining = 'PlayersRemaining'; const SOUND_RankChange = 'RankChange'; const SOUND_Record = 'Record'; const SOUND_ScoreProgress = 'ScoreProgress'; const SOUND_Silence = 'Silence'; const SOUND_StartMatch = 'StartMatch'; const SOUND_StartRound = 'StartRound'; const SOUND_TieBreakPoint = 'TieBreakPoint'; const SOUND_TiePoint = 'TiePoint'; const SOUND_TimeOut = 'TimeOut'; const SOUND_VictoryPoint = 'VictoryPoint'; const SOUND_Warning = 'Warning'; }