* @copyright 2014-2020 ManiaControl Team * @license http://www.gnu.org/licenses/ GNU General Public License, Version 3 */ interface Callbacks { /* * ManiaControl Callbacks */ const ONINIT = 'Callbacks.OnInit'; const AFTERINIT = 'Callbacks.AfterInit'; const ONSHUTDOWN = 'Callbacks.OnShutdown'; const ONRESTART = 'Callbacks.OnRestart'; const PRELOOP = 'Callbacks.PreLoop'; const AFTERLOOP = 'Callbacks.AfterLoop'; /** Script Callback: CallbackName, CallbackData */ const SCRIPTCALLBACK = 'Callbacks.ScriptCallback'; /* * Common Callbacks */ //NEW Callbacks const XMLRPC_CALLBACKSLIST = 'XmlRpc.CallbacksList'; const XMLRPC_ENABLEDCALLBACKS = 'XmlRpc.CallbacksList_Enabled'; const XMLRPC_DISABLEDCALLBACKS = 'XmlRpc.CallbacksList_Disabled'; const XMLRPC_CALLBACKHELP = 'XmlRpc.CallbackHelp'; const XMLRPC_METHODSLIST = 'XmlRpc.MethodsList'; const XMLRPC_METHODHELP = 'XmlRpc.MethodHelp'; const XMLRPC_DOCUMENTATION = 'XmlRpc.Documentation'; const XMLRPC_APIVERSION = 'XmlRpc.ApiVersion'; const XMLRPC_ALLAPIVERSIONS = 'XmlRpc.AllApiVersions'; const MP_STARTSERVERSTART = 'Maniaplanet.StartServer_Start'; const MP_STARTSERVEREND = 'Maniaplanet.StartServer_End'; const MP_STARTMATCHSTART = 'Maniaplanet.StartMatch_Start'; const MP_STARTMATCHEND = 'Maniaplanet.StartMatch_End'; //const MP_STARTMAPSTART = 'Maniaplanet.StartMap_Start'; //const MP_STARTMAPEND = 'Maniaplanet.StartMap_End'; const MP_STARTROUNDSTART = 'Maniaplanet.StartRound_Start'; const MP_STARTROUNDEND = 'Maniaplanet.StartRound_End'; const MP_STARTTURNSTART = 'Maniaplanet.StartTurn_Start'; const MP_STARTTURNEND = 'Maniaplanet.StartTurn_End'; const MP_STARTPLAYLOOP = 'Maniaplanet.StartPlayLoop'; const MP_ENDPLAYLOOP = 'Maniaplanet.EndPlayLoop'; const MP_ENDTURNSTART = 'Maniaplanet.EndTurn_Start'; const MP_ENDTURNEND = 'Maniaplanet.EndTurn_End'; const MP_ENDROUNDSTART = 'Maniaplanet.EndRound_Start'; const MP_ENDROUNDEND = 'Maniaplanet.EndRound_End'; //const MP_ENDMAPSTART = 'Maniaplanet.EndMap_Start'; //const MP_ENDMAPEND = 'Maniaplanet.EndMap_End'; const MP_ENDMATCHSTART = 'Maniaplanet.EndMatch_Start'; const MP_ENDMATCHEND = 'Maniaplanet.EndMatch_End'; const MP_ENDSERVERSTART = 'Maniaplanet.EndServer_Start'; const MP_ENDSERVEREND = 'Maniaplanet.EndServer_End'; const MP_LOADINGMAPSTART = 'Maniaplanet.LoadingMap_Start'; const MP_LOADINGMAPEND = 'Maniaplanet.LoadingMap_End'; const MP_UNLOADINGMAPSTART = 'Maniaplanet.UnloadingMap_Start'; const MP_UNLOADINGMAPEND = 'Maniaplanet.UnloadingMap_End'; const MP_PODIUMSTART = 'Maniaplanet.Podium_Start'; const MP_PODIUMEND = 'Maniaplanet.Podium_End'; const MP_WARMUP_START = 'Maniaplanet.WarmUp.Start'; const MP_WARMUP_END = 'Maniaplanet.WarmUp.End'; const MP_WARMUP_STATUS = 'Maniaplanet.WarmUp.Status'; const MP_USES_TEAMMODE = 'Maniaplanet.Mode.UseTeams'; const MP_PAUSE_STATUS = 'Maniaplanet.Pause.Status'; const SM_UIPROPERTIES = 'Shootmania.UI.Properties'; const SM_SCORES = "Shootmania.Scores"; const SM_ONEVENTDEFAULT = "Shootmania.Event.Default"; const SM_ONSHOOT = "Shootmania.Event.OnShoot"; const SM_ONHIT = "Shootmania.Event.OnHit"; const SM_ONNEARMISS = "Shootmania.Event.OnNearMiss"; const SM_ONARMOREMPTY = "Shootmania.Event.OnArmorEmpty"; const SM_ONCAPTURE = "Shootmania.Event.OnCapture"; const SM_ONSHOTDENY = "Shootmania.Event.OnShotDeny"; const SM_ONFALLDAMAGE = "Shootmania.Event.OnFallDamage"; const SM_ONCOMMAND = "Shootmania.Event.OnCommand"; const SM_PLAYERSAFK = "Shootmania.AFK.IsAfk"; const SM_AFKPROPERTIES = "Shootmania.AFK.GetProperties"; /** * Use the PlayerManager Callback in favour of this * * @see \ManiaControl\Players\PlayerManager::CB_PLAYERCONNECT */ const SM_ONPLAYERADDED = "Shootmania.Event.OnPlayerAdded"; /** * Use the PlayerManager Callback in favour of this * * @see \ManiaControl\Players\PlayerManager::CB_PLAYERDISCONNECT */ const SM_ONPLAYERREMOVED = "Shootmania.Event.OnPlayerRemoved"; const SM_ONPLAYERREQUESTRESPAWN = "Shootmania.Event.OnPlayerRequestRespawn"; const SM_ONACTIONCUSTOMEVENT = "Shootmania.Event.OnActionCustomEvent"; const SM_ONACTIONEVENT = "Shootmania.Event.OnActionEvent"; const SM_ONPLAYERTOUCHESOBJECT = "Shootmania.Event.OnPlayerTouchesObject"; const SM_ONPLAYERTRIGGERSSECTOR = "Shootmania.Event.OnPlayerTriggersSector"; const SM_ONPLAYERTHROWSOBJECT = "Shootmania.Event.OnPlayerThrowsObject"; const SM_ONPLAYERREQUESTACTIONCHANGE = "Shootmania.Event.OnPlayerRequestActionChange"; //SM GameMode Callbacks const SM_ELITE_STARTTURN = 'Shootmania.Elite.StartTurn'; const SM_ELITE_ENDTURN = 'Shootmania.Elite.EndTurn'; const SM_JOUST_ONRELOAD = 'Shootmania.Joust.OnReload'; const SM_JOUST_SELECTEDPLAYERS = 'Shootmania.Joust.SelectedPlayers'; const SM_JOUST_ROUNDRESULT = 'Shootmania.Joust.RoundResult'; const SM_ROYAL_POINTS = 'Shootmania.Royal.Points'; const SM_ROYAL_PLAYERSPAWN = 'Shootmania.Royal.PlayerSpawn'; const SM_ROYAL_ROUNDWINNER = 'Shootmania.Royal.RoundWinner'; // New TM Callbacks const TM_ONEVENTDEFAULT = "Trackmania.Event.Default"; const TM_ONEVENTSTARTLINE = "Trackmania.Event.StartLine"; const TM_ONCOMMAND = "Trackmania.Event.OnCommand"; /** * Use the PlayerManager Callback in favour of this * * @see \ManiaControl\Players\PlayerManager::CB_PLAYERCONNECT */ const TM_ONPLAYERADDED = "Trackmania.Event.OnPlayerAdded"; /** * Use the PlayerManager Callback in favour of this * * @see \ManiaControl\Players\PlayerManager::CB_PLAYERDISCONNECT */ const TM_ONPLAYERREMOVED = "Trackmania.Event.OnPlayerRemoved"; const TM_ONWAYPOINT = "Trackmania.Event.WayPoint"; const TM_ONGIVEUP = "Trackmania.Event.GiveUp"; const TM_ONRESPAWN = "Trackmania.Event.Respawn"; const TM_ONSTUNT = "Trackmania.Event.Stunt"; const TM_ONSTARTCOUNTDOWN = "Trackmania.Event.StartCountdown"; const TM_SCORES = "Trackmania.Scores"; const TM_WARMUPSTART = "Trackmania.WarmUp.Start"; const TM_WARMUPSTARTROUND = "Trackmania.WarmUp.StartRound"; const TM_WARMUPENDROUND = "Trackmania.WarmUp.EndRound"; const TM_WARMUPEND = "Trackmania.WarmUp.End"; const TM_UIPROPERTIES = 'Trackmania.UI.Properties'; const TM_POINTSREPARTITION = 'Trackmania.PointsRepartition'; //ManiaControl Specific TM Callbacks const TM_ONFINISHLINE = "ManiaControl.Trackmania.Event.OnFinishLine"; const TM_ONLAPFINISH = "ManiaControl.Trackmania.Event.OnLapFinish"; //ManiaControl Callbacks /** BeginMap Callback: Map */ const BEGINMAP = 'Callbacks.BeginMap'; /** EndMap Callback: Map*/ const ENDMAP = 'Callbacks.EndMap'; }