lAmbient_LinearRgb = "{$red} {$green} {$blue}"; return $this; } /** * Set Minimum Value for the Background Color Range * * @param float $red Red Color Value * @param float $green Green Color Value * @param float $blue Blue Color Value * @return \FML\Stylesheet\Mood */ public function setCloudsColorMin($red, $green, $blue) { $red = (float) $red; $green = (float) $green; $blue = (float) $blue; $this->cloudsRgbMinLinear = "{$red} {$green} {$blue}"; return $this; } /** * Set Maximum Value for the Background Color Range * * @param float $red Red Color Value * @param float $green Green Color Value * @param float $blue Blue Color Value * @return \FML\Stylesheet\Mood */ public function setCloudsColorMax($red, $green, $blue) { $red = (float) $red; $green = (float) $green; $blue = (float) $blue; $this->cloudsRgbMaxLinear = "{$red} {$green} {$blue}"; return $this; } /** * Set RGB Color of Light Source 0 * * @param float $red Red Color Value * @param float $green Green Color Value * @param float $blue Blue Color Value * @return \FML\Stylesheet\Mood */ public function setLight0Color($red, $green, $blue) { $red = (float) $red; $green = (float) $green; $blue = (float) $blue; $this->lDir0_LinearRgb = "{$red} {$green} {$blue}"; return $this; } /** * Set Intensity of Light Source 0 * * @param float $intensity Light Intensity * @return \FML\Stylesheet\Mood */ public function setLight0Intensity($intensity) { $this->lDir0_Intens = (float) $intensity; return $this; } /** * Set Phi-Angle of Light Source 0 * * @param float $phiAngle Phi-Angle * @return \FML\Stylesheet\Mood */ public function setLight0PhiAngle($phiAngle) { $this->lDir0_DirPhi = (float) $phiAngle; return $this; } /** * Set Theta-Angle of Light Source 0 * * @param float $thetaAngle Theta-Angle * @return \FML\Stylesheet\Mood */ public function setLight0ThetaAngle($thetaAngle) { $this->lDir0_DirTheta = (float) $thetaAngle; return $this; } /** * Set Light Ball Color * * @param float $red Red Color Value * @param float $green Green Color Value * @param float $blue Blue Color Value * @return \FML\Stylesheet\Mood */ public function setLightBallColor($red, $green, $blue) { $red = (float) $red; $green = (float) $green; $blue = (float) $blue; $this->lBall_LinearRgb = "{$red} {$green} {$blue}"; return $this; } /** * Set Light Ball Intensity * * @param float $intensity Light Ball Intensity * @return \FML\Stylesheet\Mood */ public function setLightBallIntensity($intensity) { $this->lBall_Intens = (float) $intensity; return $this; } /** * Set Light Ball Radius * * @param float $radius Light Ball Radius * @return \FML\Stylesheet\Mood */ public function setLightBallRadius($radius) { $this->lBall_Radius = (float) $radius; return $this; } /** * Set Fog Color * * @param float $red Red Color Value * @param float $green Green Color Value * @param float $blue Blue Color Value * @return \FML\Stylesheet\Mood */ public function setFogColor($red, $green, $blue) { $red = (float) $red; $green = (float) $green; $blue = (float) $blue; $this->fogColorSrgb = "{$red} {$green} {$blue}"; return $this; } /** * Set Self Illumination Color * * @param float $red Red Color Value * @param float $green Green Color Value * @param float $blue Blue Color Value * @return \FML\Stylesheet\Mood */ public function setSelfIllumColor($red, $green, $blue) { $red = (float) $red; $green = (float) $green; $blue = (float) $blue; $this->selfIllumColor = "{$red} {$green} {$blue}"; return $this; } /** * Set Sky Gradient Scale * * @param float $vScale Gradient Scale Scale * @return \FML\Stylesheet\Mood */ public function setSkyGradientScale($scale) { $this->skyGradientV_Scale = (float) $scale; return $this; } /** * Add a Key for the SkyGradient * * @param float $x Scale Value * @param string $color Gradient Color * @return \FML\Stylesheet\Mood */ public function addSkyGradientKey($x, $color) { $x = (float) $x; $color = (string) $color; $gradientKey = array('x' => $x, 'color' => $color); array_push($this->skyGradientKeys, $gradientKey); return $this; } /** * Remove all SkyGradient Keys * * @return \FML\Stylesheet\Mood */ public function removeSkyGradientKeys() { $this->skyGradientKeys = array(); return $this; } /** * Render the Mood XML Element * * @param \DOMDocument $domDocument DomDocument for which the Mood XML Element should be rendered * @return \DOMElement */ public function render(\DOMDocument $domDocument) { $moodXml = $domDocument->createElement($this->tagName); if ($this->lAmbient_LinearRgb) { $moodXml->setAttribute('LAmbient_LinearRgb', $this->lAmbient_LinearRgb); } if ($this->cloudsRgbMinLinear) { $moodXml->setAttribute('CloudsRgbMinLinear', $this->cloudsRgbMinLinear); } if ($this->cloudsRgbMaxLinear) { $moodXml->setAttribute('CloudsRgbMaxLinear', $this->cloudsRgbMaxLinear); } if ($this->lDir0_LinearRgb) { $moodXml->setAttribute('LDir0_LinearRgb', $this->lDir0_LinearRgb); } if ($this->lDir0_Intens) { $moodXml->setAttribute('LDir0_Intens', $this->lDir0_Intens); } if ($this->lDir0_DirPhi) { $moodXml->setAttribute('LDir0_DirPhi', $this->lDir0_DirPhi); } if ($this->lDir0_DirTheta) { $moodXml->setAttribute('LDir0_DirTheta', $this->lDir0_DirTheta); } if ($this->lBall_LinearRgb) { $moodXml->setAttribute('LBall_LinearRgb', $this->lBall_LinearRgb); } if ($this->lBall_Intens) { $moodXml->setAttribute('LBall_Intens', $this->lBall_Intens); } if ($this->lBall_Radius) { $moodXml->setAttribute('LBall_Radius', $this->lBall_Radius); } if ($this->fogColorSrgb) { $moodXml->setAttribute('FogColorSrgb', $this->fogColorSrgb); } if ($this->selfIllumColor) { $moodXml->setAttribute('SelfIllumColor', $this->selfIllumColor); } if ($this->skyGradientV_Scale) { $moodXml->setAttribute('SkyGradientV_Scale', $this->skyGradientV_Scale); } if ($this->skyGradientKeys) { $skyGradientXml = $domDocument->createElement('skygradient'); $moodXml->appendChild($skyGradientXml); foreach ($this->skyGradientKeys as $gradientKey) { $keyXml = $domDocument->createElement('key'); $skyGradientXml->appendChild($keyXml); $keyXml->setAttribute('x', $gradientKey['x']); $keyXml->setAttribute('color', $gradientKey['color']); } } return $moodXml; } }