190 lines
6.2 KiB
Plaintext
190 lines
6.2 KiB
Plaintext
// #RequireContext CSmMode
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#Include "MathLib" as ML
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#Include "Libs/Nadeo/CMGame/Utils/Log.Script.txt" as Log
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#Include "Libs/Nadeo/TMGame/Modes/Events.Script.txt" as Events
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#Include "Libs/Nadeo/TMGame/Modes/Race.Script.txt" as Race
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#Const C_Malus_Reset 0
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#Const C_Malus_ForceEngine 1
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#Const C_Malus_BackwardOnly 2
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#Const C_Malus_NoBrakes 3
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#Const C_Malus_NoEngine 4
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#Const C_Malus_Fragile 5
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#Const C_Malus_SlowMotion 6
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#Const C_Malus_BoostDown 7
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#Const C_Malus_BoostUp 8
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#Const C_Malus_Boost2Down 9
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#Const C_Malus_Boost2Up 10
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#Const C_Malus_AdherenceCoef50 11
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#Const C_Malus_ControlCoef50 12
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#Const C_Malus_MoonGravity 13
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#Const C_Malus_Name [0 => "Reset", 1 => "Force Engine", 2 => "Backward Only" , 3 => "No Brakes", 4 => "No Engine",
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5 => "Fragile", 6 => "Slowmotion", 7 => "Boost Down", 8 => "Boost Up",
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9 => "Super Boost Down", 10 => "Super Boost Up", 11 => "50% Adherence", 12 => "50% Control",
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13 => "Moon Gravity"]
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#Struct K_Malus {
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Integer Time;
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Integer MalusIndex;
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}
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declare K_Malus[][Text] G_MalusQueue;
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declare Integer G_NextStepMalusTime;
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declare Integer G_MalusDuration;
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declare Integer G_MinCooldown;
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declare Integer G_MaxCooldown;
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/** Set Malus to a specific Players
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*
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* @param _Player Player
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* @param _Type Malus Index
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*/
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Boolean SetMalus(CSmPlayer _Player, Integer _Type) {
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if (_Player.SpawnStatus != CSmPlayer::ESpawnStatus::NotSpawned && !SetPlayer_DelayedIsFull(_Player)) {
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switch (_Type) {
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case C_Malus_Reset: {
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SetPlayer_Delayed_Reset(_Player);
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}
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case C_Malus_ForceEngine: {
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SetPlayer_Delayed_ForceEngine(_Player,True);
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}
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case C_Malus_NoEngine: {
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SetPlayer_Delayed_NoEngine(_Player,True);
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}
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case C_Malus_BackwardOnly: {
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SetPlayer_Delayed_Cruise(_Player,True,-999.);
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}
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case C_Malus_NoBrakes: {
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SetPlayer_Delayed_NoBrakes(_Player,True);
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}
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case C_Malus_Fragile: {
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SetPlayer_Delayed_Fragile(_Player,True);
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}
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case C_Malus_SlowMotion: {
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SetPlayer_Delayed_SlowMotion(_Player,True);
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}
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case C_Malus_BoostDown: {
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SetPlayer_Delayed_BoostDown(_Player,True);
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}
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case C_Malus_BoostUp: {
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SetPlayer_Delayed_BoostUp(_Player,True);
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}
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case C_Malus_Boost2Down: {
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SetPlayer_Delayed_Boost2Down(_Player,True);
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}
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case C_Malus_Boost2Up: {
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SetPlayer_Delayed_Boost2Up(_Player,True);
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}
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case C_Malus_AdherenceCoef50: {
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SetPlayer_Delayed_AdherenceCoef(_Player, 0.5);
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}
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case C_Malus_ControlCoef50: {
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SetPlayer_Delayed_ControlCoef(_Player, 0.5);
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}
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case C_Malus_MoonGravity: {
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SetPlayer_Delayed_GravityCoef(_Player,0.17);
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}
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}
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return True;
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}
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return False;
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}
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K_Malus GetNewMalus(Integer _MalusIndex, Integer _Time) {
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return K_Malus {
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Time = Now + _Time,
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MalusIndex = _MalusIndex
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};
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}
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K_Malus GetNewMalus(Integer _MalusIndex) {
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return GetNewMalus(_MalusIndex, 0);
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}
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Void Reset() {
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declare netwrite Integer Net_Malus_MalusIndex for Teams[0] = 0;
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Net_Malus_MalusIndex = 0;
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declare netwrite Integer Net_Malus_MalusStart for Teams[0] = 0;
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Net_Malus_MalusStart = 0;
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G_NextStepMalusTime = 0;
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G_MalusQueue = [];
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}
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Void StartRound(Integer _MalusDuration, Integer _MinCooldown, Integer _MaxCooldown) {
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Reset();
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G_MalusDuration = _MalusDuration * 1000;
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G_MinCooldown = _MinCooldown;
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G_MaxCooldown = _MaxCooldown;
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declare netwrite Integer Net_Malus_MalusDuration for Teams[0] = 0;
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Net_Malus_MalusDuration = G_MalusDuration;
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G_NextStepMalusTime = Now + 1500 + ML::Rand(G_MinCooldown, G_MaxCooldown) * 1000;
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}
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Void Yield() {
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foreach (Event in Race::GetPendingEvents()) {
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if (Event.Type == Events::C_Type_StartLine) {
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if (Event.Player != Null) {
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if (!G_MalusQueue.existskey(Event.Player.User.Login)) G_MalusQueue[Event.Player.User.Login] = [];
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G_MalusQueue[Event.Player.User.Login].add(GetNewMalus(C_Malus_Reset));
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}
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} else if (Event.Type == Events::C_Type_Respawn) {
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if (Event.Player != Null) {
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if (!G_MalusQueue.existskey(Event.Player.User.Login)) G_MalusQueue[Event.Player.User.Login] = [];
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G_MalusQueue[Event.Player.User.Login].add(GetNewMalus(C_Malus_Reset));
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declare netwrite Integer Net_Malus_MalusStart for Teams[0] = 0;
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if (Now >= Net_Malus_MalusStart && Now < Net_Malus_MalusStart + G_MalusDuration) {
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declare netwrite Integer Net_Malus_MalusIndex for Teams[0] = 0;
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G_MalusQueue[Event.Player.User.Login].add(GetNewMalus(Net_Malus_MalusIndex));
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}
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}
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}
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}
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// Run Malus
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if (Now > G_NextStepMalusTime) {
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declare netwrite Integer Net_Malus_MalusIndex for Teams[0] = 0;
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Net_Malus_MalusIndex = ML::Rand(1, 13);
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foreach (Player in Players) {
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if (!G_MalusQueue.existskey(Player.User.Login)) G_MalusQueue[Player.User.Login] = [];
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G_MalusQueue[Player.User.Login].add(GetNewMalus(Net_Malus_MalusIndex, 3000));
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G_MalusQueue[Player.User.Login].add(GetNewMalus(C_Malus_Reset, 3000 + G_MalusDuration));
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}
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declare netwrite Integer Net_Malus_MalusStart for Teams[0] = 0;
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Net_Malus_MalusStart = Now + 3000;
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G_NextStepMalusTime = Now + 3000 + G_MalusDuration + ML::Rand(G_MinCooldown, G_MaxCooldown) * 1000;
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}
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foreach (Login => PlayerMalusQueue in G_MalusQueue) {
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declare CSmPlayer Player = GetPlayer(Login);
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if (Player == Null) {
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G_MalusQueue.removekey(Login);
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continue;
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}
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foreach (Key => Malus in PlayerMalusQueue) {
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if (Malus.Time + 5000 < Now) { // Clear old entry
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log("Malus Timeout for " ^ Player.User.Name);
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G_MalusQueue.removekey(Login);
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} else if (Malus.Time <= Now && Player.SpawnStatus != CSmPlayer::ESpawnStatus::NotSpawned) {
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Log::Log("[ApplyPhysics] Trying to set Event " ^ Malus.MalusIndex ^ " for " ^ Player.User.Name);
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if (SetMalus(Player, Malus.MalusIndex)) {
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G_MalusQueue[Login].removekey(Key);
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}
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}
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}
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if (PlayerMalusQueue.count == 0) {
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G_MalusQueue.removekey(Login);
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}
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}
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} |