857 lines
32 KiB
Plaintext
857 lines
32 KiB
Plaintext
/**
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* Seeding Time Attack mode
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*/
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#Extends "Modes/Nadeo/Trackmania/Base/TrackmaniaBase.Script.txt"
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#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
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#Const Version "2023-09-25"
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#Const ScriptName "Modes/TM2020-Gamemodes/TM_SeedingTimeAttack_Online.Script.txt"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Libraries
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Include "TextLib" as TL
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#Include "MathLib" as ML
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#Include "Libs/Nadeo/CMGame/Utils/Task.Script.txt" as Task
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#Include "Libs/Nadeo/Trackmania/Modes/TimeAttack/StateManager.Script.txt" as StateMgr
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#Include "Libs/Nadeo/Trackmania/Modes/TrophyRanking.Script.txt" as TrophyRanking
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#Include "Libs/Nadeo/Trackmania/MainMenu/Constants.Script.txt" as MenuConsts
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#Include "Libs/Nadeo/CMGame/Modes/Utils.Script.txt" as ModeUtils
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#Include "Libs/Nadeo/CMGame/Utils/Semver.Script.txt" as Semver
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// UI from Race
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#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/TimeGap_Server.Script.txt" as UIModules_TimeGap
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#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/BigMessage_Server.Script.txt" as UIModules_BigMessage
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#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/Checkpoint_Server.Script.txt" as UIModules_Checkpoint
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#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/ScoresTable_Server.Script.txt" as UIModules_ScoresTable
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#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/PauseMenuOnline_Server.Script.txt" as UIModules_PauseMenu_Online
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#Include "Libs/Nadeo/Trackmania/Modes/TimeAttack/UIModules/EndMatchTrophy_Server.Script.txt" as UIModules_EndMatchTrophy
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Settings
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Setting S_UseTheWorstTimeForDNF True as ""
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#Setting S_MalusTimeForDNF 10000 as "Time to add (or substract) in ms for who DNF"
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#Setting S_MapsPerMatch 3 as _("Number of maps per match") ///< Number of maps to play before finishing the match
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#Setting S_TimeLimit 300 as _("Time limit") ///< Time limit before going to the next map
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#Setting S_WarmUpNb 0 as _("Number of warm up")
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#Setting S_WarmUpDuration 0 as _("Duration of one warm up")
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#Setting S_WarmUpTimeout -1 as _("Warm up timeout")
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#Setting S_ForceLapsNb 0
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Constants
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Const C_ModeName "Time Attack"
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//L16N [Time Attack] Description of the mode rules
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#Const Description _("$zIn $<$t$6F9Time Attack$> mode, the goal is to set the $<$t$6F9best time$>.\n\nYou have as many tries as you want, and you can $<$t$6F9retry$> when you want by pressing the respawn key.\n\nWhen the time is up, the $<$t$6F9winner$> is the player with the $<$t$6F9best time$>.")
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#Const C_HudModulePath "" //< Path to the hud module
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/TimeAttack.Script.txt" //< Url of the mania app
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#Const C_FakeUsersNb 0
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#Const C_UploadRecord True
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#Const C_DisplayRecordGhost True
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#Const C_DisplayRecordMedal True
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#Const C_CelebrateRecordGhost True
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#Const C_CelebrateRecordMedal True
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#Const C_DisplayWorldTop True
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#Const C_TrophyTaskTimeout 5000
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#Const C_TrophyAnimationDuration 4000
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#Const C_TrophyDisplayDuration 7000
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Extends
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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***Match_LogVersions***
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***
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Log::RegisterScript(ScriptName, Version);
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Log::RegisterScript(StateMgr::ScriptName, StateMgr::Version);
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***
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***Match_LoadLibraries***
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***
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StateMgr::Load();
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***
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***Match_UnloadLibraries***
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***
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StateMgr::Unload();
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***
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***Match_Settings***
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***
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MB_Settings_UseDefaultTimer = False;
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MB_Settings_UseDefaultHud = (C_HudModulePath == "");
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MB_Settings_UseDefaultPodiumSequence = False;
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***
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***Match_Rules***
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***
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ModeInfo::SetName(C_ModeName);
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ModeInfo::SetType(ModeInfo::C_Type_FreeForAll);
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ModeInfo::SetRules(Description);
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ModeInfo::SetStatusMessage(_("TYPE: Free for all\nOBJECTIVE: Set the best time on the track."));
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***
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***Match_LoadHud***
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***
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if (C_HudModulePath != "") Hud_Load(C_HudModulePath);
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***
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***Match_AfterLoadHud***
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***
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UIManager.UIAll.ScoreTableOnlyManialink = True;
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UIModules_Checkpoint::SetRankMode(UIModules_Checkpoint::C_RankMode_BestRace);
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ClientManiaAppUrl = C_ManiaAppUrl;
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Race::SortScores(Race::C_Sort_BestRaceTime);
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UIModules_TimeGap::SetTimeGapMode(UIModules_TimeGap::C_TimeGapMode_BestRace);
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UIModules_PauseMenu_Online::SetHelp(Description);
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UIManager.UIAll.OverlayHideCountdown = True;
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UIManager.UIAll.OverlayHideSpectatorInfos = True;
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UIManager.UIAll.OverlayHideChrono = True;
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SetML();
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***
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***Match_Yield***
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***
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foreach (Event in PendingEvents) {
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switch (Event.Type) {
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// Initialize players when they join the server
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case CSmModeEvent::EType::OnPlayerAdded: {
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StateMgr::InitializePlayer(Event.Player);
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CarRank::InitializePlayer(Event.Player);
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if (Event.Player != Null) {
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Log::Log("[Match_Yield][PendingEvents] New player added: " ^ Event.Player.User.Name);
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declare Boolean Match_CanForceTrophyRankUpdate for This;
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TrophyRanking::InitializeUser(Event.Player.User, Match_CanForceTrophyRankUpdate);
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if (Scores::GetPlayerMatchPoints(Event.Player.Score) == 0) {
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declare Integer CumulateWorstTimeOfPreviousMaps for This;
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Log::Log("[Match_Yield][PendingEvents] New Player with : " ^ CumulateWorstTimeOfPreviousMaps ^ " points");
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Scores::SetPlayerMatchPoints(Event.Player.Score, CumulateWorstTimeOfPreviousMaps);
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}
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}
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}
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}
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}
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StateMgr::Yield();
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TrophyRanking::Yield();
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***
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***Match_StartServer***
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***
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// Initialize mode
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Clans::SetClansNb(0);
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GiveUpBehaviour_RespawnAfter = True;
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CrudeExtrapolation_AllowDelay = True;
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Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_GiveUpBeforeFirstCheckpoint);
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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WarmUp::SetAvailability(True);
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Race::SetupRecord(
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MenuConsts::C_ScopeType_Season,
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MenuConsts::C_ScopeType_PersonalBest,
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MenuConsts::C_GameMode_TimeAttack,
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"",
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C_UploadRecord,
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C_DisplayRecordGhost,
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C_DisplayRecordMedal,
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C_CelebrateRecordGhost,
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C_CelebrateRecordMedal,
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C_DisplayWorldTop
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);
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CarRank::Reset();
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Scores::SaveInScore(Scores::C_Points_Match);
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UIModules_Record::SetSpecialVisibility(False);
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***
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***Match_InitMatch***
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***
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declare Task::K_Task Match_TrophyTask;
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declare Integer Match_TrophyTaskEndTime;
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declare Integer Match_MatchDuration;
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declare Boolean Match_CanForceTrophyRankUpdate for This = False;
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declare netwrite Text Net_ScriptEnvironment for Teams[0] = S_ScriptEnvironment;
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declare netwrite Integer[Text] Net_MatchPoints for Teams[0];
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Net_MatchPoints = [];
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declare netwrite Integer[Text] Net_RoundPoints for Teams[0];
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Net_RoundPoints = [];
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declare Integer CumulateWorstTimeOfPreviousMaps for This;
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CumulateWorstTimeOfPreviousMaps = 0;
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declare Integer WorstTime for This;
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WorstTime = 0;
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***
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***Match_AfterLoadMap***
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***
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Match_CanForceTrophyRankUpdate = True;
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***
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***Match_InitMap***
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***
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declare Integer Map_TimeLimit;
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declare Integer Map_MapStartTime;
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declare Integer Map_MalusTimeForDNF;
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declare Integer Map_MapsPerMatch;
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declare Boolean Map_UseTheWorstTimeForDNF;
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***
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***Match_StartMap***
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***
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// Add bot when necessary
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if (S_ScriptEnvironment == "production") Users_SetNbFakeUsers(C_FakeUsersNb, 0);
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// Warm up
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UIModules_ScoresTable::SetFooterInfo(_("Warmup"));
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GiveUpBehaviour_RespawnAfter = False;
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MB_WarmUp(S_WarmUpNb, S_WarmUpDuration * 1000, S_WarmUpTimeout * 1000);
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GiveUpBehaviour_RespawnAfter = True;
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// Initialize race
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SetScoresTableScoreMode(Race::IsIndependentLaps(), False);
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StartTime = Now + Race::C_SpawnDuration;
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// Spawn players for the race
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foreach (Player in Players) {
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Race::Start(Player, StartTime);
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}
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StateMgr::ForcePlayersStates([StateMgr::C_State_Playing]);
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CarRank::Update(CarRank::C_SortCriteria_BestRace);
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Race::EnableIntroDuringMatch(True);
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Race::SortScores(Race::C_Sort_BestRaceTime);
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declare netwrite Integer Net_SerialNeedToUpdate for Teams[0];
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Net_SerialNeedToUpdate = 0;
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Map_TimeLimit = S_TimeLimit;
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Map_MapStartTime = StartTime;
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Map_MapsPerMatch = S_MapsPerMatch;
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Map_MalusTimeForDNF = S_MalusTimeForDNF;
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Map_UseTheWorstTimeForDNF = S_UseTheWorstTimeForDNF;
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UpdateScoresTableFooterAndTimeLimit(StartTime, S_TimeLimit, S_MapsPerMatch);
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declare Integer WorstTime for This;
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WorstTime = S_TimeLimit * 1000;
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UpdateCustomRanking(Null);
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***
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***Match_PlayLoop***
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***
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foreach (Event in PendingEvents) {
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Log::Log("[PlayLoop][PendingEvents] Event.Type: " ^ Event.Type);
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if (Event.Type == CSmModeEvent::EType::OnPlayerAdded) {
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if (Event.Player != Null) {
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Log::Log("[PlayLoop][PendingEvents] New player added: " ^ Event.Player.User.Name);
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UpdateCustomRanking(Event.Player);
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}
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}
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}
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// Manage race events
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declare RacePendingEvents = Race::GetPendingEvents();
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foreach (Event in RacePendingEvents) {
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Race::ValidEvent(Event);
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// Waypoint
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if (Event.Type == Events::C_Type_Waypoint) {
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if (Event.Player != Null) {
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declare Better = False;
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declare OldRank = 0;
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if (Event.IsEndRace) {
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// Computes old rank before changing Score
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foreach (Index => Score in Scores) {
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if (Score.Id == Event.Player.Score.Id) {
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if (Score.BestRaceTimes.count != 0) {
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OldRank = Index + 1;
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} else {
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OldRank = -123;
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}
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break;
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}
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}
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// Change Score
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Better = Scores::UpdatePlayerBestRaceIfBetter(Event.Player);
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declare BetterLap = Scores::UpdatePlayerBestLapIfBetter(Event.Player);
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Scores::UpdatePlayerPrevRace(Event.Player);
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} else if (Event.IsEndLap) {
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declare BetterLap = Scores::UpdatePlayerBestLapIfBetter(Event.Player);
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if (Race::IsIndependentLaps()) {
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// Computes old rank before changing Score
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foreach (Index => Score in Scores) {
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if (Score.Id == Event.Player.Score.Id) {
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if (Score.BestLapTimes.count != 0) {
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OldRank = Index + 1;
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} else {
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OldRank = -123;
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}
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break;
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}
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}
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// Change Score
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Better = BetterLap;
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if (Better) Scores::UpdatePlayerBestRace(Event.Player);
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Scores::UpdatePlayerPrevLap(Event.Player);
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}
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}
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if (Better) {
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UpdateCustomRanking(Event.Player);
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declare NewRank = 0;
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foreach (Index => Score in Scores) {
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if (Score.Id == Event.Player.Score.Id) {
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NewRank = Index + 1;
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break;
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}
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}
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if (OldRank != NewRank) {
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if (0 < NewRank && NewRank < 4) {
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foreach (Player in AllPlayers) {
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UIModules_DisplayMessage::SendLiveMessage_RankUpdate(Player, Event.Player.User, NewRank);
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}
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} else if (0 < NewRank) {
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UIModules_DisplayMessage::SendLiveMessage_RankUpdate(Event.Player, Event.Player.User, NewRank);
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}
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}
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CarRank::ThrottleUpdate(CarRank::C_SortCriteria_BestRace);
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}
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}
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}
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}
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// Manage mode events
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foreach (Event in PendingEvents) {
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if (Event.HasBeenPassed || Event.HasBeenDiscarded) continue;
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Events::Invalid(Event);
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}
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// Spawn players
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if (PlayersNbDead > 0) { //< Check for unspawned players only if at least one player is unspawned
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foreach (Player in Players) {
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if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned && Race::IsReadyToStart(Player)) {
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Race::Start(Player);
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}
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}
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}
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// Update the map duration setting
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if (Map_TimeLimit != S_TimeLimit || Map_MalusTimeForDNF != S_MalusTimeForDNF || Map_MapsPerMatch != S_MapsPerMatch || Map_UseTheWorstTimeForDNF != S_UseTheWorstTimeForDNF) {
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UpdateWorstTime();
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UpdateCustomRanking(Null);
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Map_UseTheWorstTimeForDNF = S_UseTheWorstTimeForDNF;
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Map_MalusTimeForDNF = S_MalusTimeForDNF;
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Map_TimeLimit = S_TimeLimit;
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Map_MapsPerMatch = S_MapsPerMatch;
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UpdateScoresTableFooterAndTimeLimit(StartTime, S_TimeLimit, S_MapsPerMatch);
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}
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if (Net_ScriptEnvironment != S_ScriptEnvironment) {
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Net_ScriptEnvironment = S_ScriptEnvironment;
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}
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// End the map when time limit is reached
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if (EndTime > 0 && Now >= EndTime) {
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MB_StopMap();
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}
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***
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***Match_EndRound***
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***
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if (Semver::Compare(XmlRpc::GetApiVersion(), ">=", "2.1.1")) {
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Scores::XmlRpc_SendScores(Scores::C_Section_PreEndRound, "");
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}
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UpdateCustomRanking(Null);
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EndTime = -1;
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declare Integer WorstTime for This;
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declare Integer CumulateWorstTimeOfPreviousMaps for This;
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CumulateWorstTimeOfPreviousMaps = CumulateWorstTimeOfPreviousMaps + WorstTime + S_MalusTimeForDNF;
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Match_MatchDuration = ML::Max(0, Now - Map_MapStartTime);
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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Race::EnableIntroDuringMatch(False);
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Race::SortScores(Race::C_Sort_BestRaceTime);
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TrophyRanking::UpdateUsersRank();
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CarRank::Update(CarRank::C_SortCriteria_BestRace);
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Race::StopSkipOutroAll();
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Scores::EndRound();
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***
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***Match_EndMap***
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***
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if (MB_GetMapCount() >= S_MapsPerMatch) {
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Log::Log("[Match_EndMap] Stop Match");
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Scores::SetPlayerWinner(Scores::GetBestPlayer(Scores::C_Sort_MatchPoints, Scores::C_Order_Ascending));
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MB_StopMatch();
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} else {
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Scores::SetPlayerWinner(Scores::GetBestPlayer(GetLadderSortCriteria()));
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}
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***
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***Match_BeforePodiumSequence***
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***
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UIManager.UIAll.BigMessageSound = CUIConfig::EUISound::EndRound;
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UIManager.UIAll.BigMessageSoundVariant = 0;
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declare CSmScore WinnerScore <=> Scores::GetPlayerWinner();
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if (WinnerScore != Null) {
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if (!MB_MatchIsRunning()) {
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UIModules_BigMessage::SetMessage("$<%1$> wins the match!", WinnerScore.User.WebServicesUserId);
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} else {
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UIModules_BigMessage::SetMessage("$<%1$> wins the map!", WinnerScore.User.WebServicesUserId);
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}
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} else {
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UIModules_BigMessage::SetMessage(_("|Match|Draw"));
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}
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// Compute match trophies
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Trophy_LiveTimeAttackAchievement_ClearResultList();
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foreach (Key => Score in Scores) {
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if (TrophyRanking::UserIsRanked(Score.User) && Score.BestRaceTimes.count > 0 && Score.BestRaceTimes[Score.BestRaceTimes.count - 1] >= 0) {
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Trophy_LiveTimeAttackAchievement_AddResult(Score.User.WebServicesUserId, Key + 1, TrophyRanking::GetUserRank(Score.User));
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}
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}
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Match_TrophyTask = Task::Create(This, Trophy_LiveTimeAttackAchievement_SendResultList(Match_MatchDuration / 1000));
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Match_TrophyTaskEndTime = Now + C_TrophyTaskTimeout;
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UIModules_ScoresTable::ResetTrophies();
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UIModules_EndMatchTrophy::ResetTrophyAnimation();
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***
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***Match_PodiumSequence***
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***
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declare CUIConfig::EUISequence PrevUISequence = UIManager.UIAll.UISequence;
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UIManager.UIAll.UISequence = CUIConfig::EUISequence::Podium;
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MB_Private_Sleep((S_ChatTime*1000)/2);
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// Wait until the trophy task is complete
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Match_TrophyTask = Task::Update(Match_TrophyTask);
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while (Task::IsInitialized(Match_TrophyTask) && Task::IsRunning(Match_TrophyTask) && Now < Match_TrophyTaskEndTime) {
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MB_Yield();
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Match_TrophyTask = Task::Update(Match_TrophyTask);
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}
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if (Task::IsInitialized(Match_TrophyTask)) {
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Match_TrophyTask = Task::Update(Match_TrophyTask);
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declare Integer[Integer][Text] AccountsTrophies;
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if (!Task::IsRunning(Match_TrophyTask)) {
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declare CTaskResult_AccountTrophyGainList SourceTask = Task::GetSourceTask_AccountTrophyGainList(Match_TrophyTask);
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if (Task::IsSuccess(Match_TrophyTask) && SourceTask != Null) {
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foreach (AccountTrophyGain in SourceTask.AccountTrophyGainList) {
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declare Integer[Integer] AccountTrophies = UIModules_ScoresTable::ConvertAccountTrophyGain(AccountTrophyGain);
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if (AccountTrophies.count > 0) {
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AccountsTrophies[AccountTrophyGain.WebServicesUserId] = AccountTrophies;
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}
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}
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}
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}
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Match_TrophyTask = Task::Destroy(Match_TrophyTask);
|
|
UIModules_ScoresTable::SetTrophies(AccountsTrophies);
|
|
UIModules_EndMatchTrophy::PlayTrophyAnimation(AccountsTrophies);
|
|
StateMgr::ForcePlayersStates([StateMgr::C_State_TrophyAnimation]);
|
|
MB_Private_Sleep(C_TrophyAnimationDuration);
|
|
StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
|
|
}
|
|
|
|
UIManager.UIAll.ScoreTableVisibility = CUIConfig::EVisibility::ForcedVisible;
|
|
MB_Private_Sleep((S_ChatTime*1000)/2);
|
|
SetScoresTableScoreMode(Race::IsIndependentLaps(), True);
|
|
MB_Private_Sleep(C_TrophyDisplayDuration);
|
|
SetScoresTableScoreMode(Race::IsIndependentLaps(), False);
|
|
UIManager.UIAll.ScoreTableVisibility = CUIConfig::EVisibility::Normal;
|
|
UIManager.UIAll.UISequence = PrevUISequence;
|
|
***
|
|
|
|
***Match_AfterPodiumSequence***
|
|
***
|
|
UIModules_BigMessage::SetMessage("");
|
|
UIModules_ScoresTable::ResetTrophies();
|
|
***
|
|
|
|
|
|
***Match_BeforeUnloadMap***
|
|
***
|
|
Match_CanForceTrophyRankUpdate = False;
|
|
***
|
|
|
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
|
// Functions
|
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
|
/// Select the scores table score mode
|
|
Void SetScoresTableScoreMode(Boolean _IsIndependentLaps, Boolean _DisplayTrophies) {
|
|
if (_DisplayTrophies) UIModules_ScoresTable::SetScoreMode(UIModules_ScoresTable::C_Mode_Trophy);
|
|
else if (_IsIndependentLaps) UIModules_ScoresTable::SetScoreMode(UIModules_ScoresTable::C_Mode_LapTime);
|
|
else UIModules_ScoresTable::SetScoreMode(UIModules_ScoresTable::C_Mode_BestTime);
|
|
}
|
|
|
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
|
/** Update the time limit
|
|
*
|
|
* @param _StartTime The starting time of the map
|
|
* @param _NewTimeLimit The time limit before going to the next map
|
|
*/
|
|
Void UpdateScoresTableFooterAndTimeLimit(Integer _StartTime, Integer _NewTimeLimit, Integer _MapsPerMatch) {
|
|
Log::Log("[UpdateScoresTableFooterAndTimeLimit] Update Settings Footer");
|
|
declare Text[] Parts;
|
|
declare Text Message = "";
|
|
if (_NewTimeLimit <= 0) {
|
|
if (Parts.count > 0) Message ^= "\n";
|
|
Message ^= """%{{{Parts.count + 1}}} -""";
|
|
//L16N [Rounds] Number of points to reach to win the match.
|
|
Parts.add(_("Time Limit : "));
|
|
EndTime = -1;
|
|
UIModules_ScoresTable::SetFooterInfo(TL::Compose("%1 -", _("Time Limit")));
|
|
} else {
|
|
if (Parts.count > 0) Message ^= "\n";
|
|
Message ^= """%{{{Parts.count + 1}}}{{{TL::TimeToText(_NewTimeLimit*1000)}}}""";
|
|
//L16N [Rounds] Number of points to reach to win the match.
|
|
Parts.add(_("Time Limit : "));
|
|
EndTime = _StartTime + (S_TimeLimit * 1000);
|
|
UIModules_ScoresTable::SetFooterInfo(TL::Compose("%1 "^TL::TimeToText(_NewTimeLimit*1000), _("Time Limit")));
|
|
}
|
|
if (_MapsPerMatch > 0) {
|
|
if (Parts.count > 0) Message ^= "\n";
|
|
Message ^= """%{{{Parts.count + 1}}}{{{MB_GetMapCount()}}}/{{{_MapsPerMatch}}}""";
|
|
//L16N [Rounds] Number of maps played during the match.
|
|
Parts.add(_("Maps : "));
|
|
}
|
|
switch (Parts.count) {
|
|
case 0: UIModules_ScoresTable::SetFooterInfo(Message);
|
|
case 1: UIModules_ScoresTable::SetFooterInfo(TL::Compose(Message, Parts[0]));
|
|
case 2: UIModules_ScoresTable::SetFooterInfo(TL::Compose(Message, Parts[0], Parts[1]));
|
|
}
|
|
}
|
|
|
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
|
/** Get the right sort criteria for
|
|
* the scores
|
|
*
|
|
* @return The sort criteria
|
|
*/
|
|
Integer GetScoresSortCriteria() {
|
|
if (Race::IsIndependentLaps()) return Race::C_Sort_BestLapTime;
|
|
return Race::C_Sort_BestRaceTime;
|
|
}
|
|
|
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
|
/** Get the right sort criteria for
|
|
* the ladder
|
|
*
|
|
* @return The sort criteria
|
|
*/
|
|
Integer GetLadderSortCriteria() {
|
|
if (Race::IsIndependentLaps()) return Scores::C_Sort_BestLapTime;
|
|
return Scores::C_Sort_BestRaceTime;
|
|
}
|
|
|
|
Void UpdateWorstTime() {
|
|
declare Integer MaxTime;
|
|
if (S_UseTheWorstTimeForDNF) {
|
|
foreach (Score in Scores) {
|
|
MaxTime = ML::Max(MaxTime, Scores::GetPlayerBestRaceTime(Score));
|
|
}
|
|
if (MaxTime == 0) MaxTime = S_TimeLimit * 1000;
|
|
} else {
|
|
MaxTime = S_TimeLimit * 1000;
|
|
}
|
|
declare Integer WorstTime for This;
|
|
WorstTime = MaxTime;
|
|
}
|
|
|
|
/** Update the Scores Table with hidden custom points
|
|
*
|
|
* @param _EliminatedPlayer The Player who is eliminated
|
|
*/
|
|
Void UpdateCustomRanking(CSmPlayer _Player) {
|
|
/*
|
|
* FYI, it's not possible to sort the scoreboard by Matchpoint Asc
|
|
*/
|
|
declare netwrite Integer[Text] Net_MatchPoints for Teams[0];
|
|
declare netwrite Integer[Text] Net_RoundPoints for Teams[0];
|
|
declare Integer[Text] MatchPoints = Net_MatchPoints;
|
|
declare Integer[Text] RoundPoints = Net_RoundPoints;
|
|
declare Boolean SkipUpdate;
|
|
|
|
declare Text[][Text] CustomPoints for This;
|
|
declare Integer WorstTime for This;
|
|
|
|
foreach (Score in Scores) {
|
|
if (Score == Null) continue;
|
|
declare CSmPlayer Player = GetPlayer(Score.User.Login);
|
|
if (Player == Null) continue;
|
|
|
|
if (_Player == Null || _Player == Player) {
|
|
declare Text BestCurrentColor = "$ccc";
|
|
if (Score.BestRaceTimes.count > 0) {
|
|
if (S_UseTheWorstTimeForDNF && Scores::GetPlayerRoundPoints(Score) == 0 ||
|
|
(WorstTime == Scores::GetPlayerRoundPoints(Score) && Scores::GetPlayerRoundPoints(Score) != Scores::GetPlayerBestRaceTime(Score)) || // When Last
|
|
(WorstTime + S_MalusTimeForDNF == Scores::GetPlayerRoundPoints(Score) && Scores::GetPlayerRoundPoints(Score) != Scores::GetPlayerBestRaceTime(Score) + S_MalusTimeForDNF)) // When First Time registered
|
|
{
|
|
Log::Log("[UpdateCustomRanking] Update Worst Time");
|
|
UpdateWorstTime();
|
|
Scores::SetPlayerRoundPoints(Score, Scores::GetPlayerBestRaceTime(Score));
|
|
UpdateCustomRanking(Null);
|
|
SkipUpdate = True;
|
|
break;
|
|
} else {
|
|
Scores::SetPlayerRoundPoints(Score, Scores::GetPlayerBestRaceTime(Score));
|
|
}
|
|
BestCurrentColor = "$fff" ;
|
|
} else {
|
|
Scores::SetPlayerRoundPoints(Score, WorstTime + S_MalusTimeForDNF);
|
|
}
|
|
declare Text BestCurrentTime = TL::TimeToText(Scores::GetPlayerRoundPoints(Score) , True, True);
|
|
declare Text TotalTimes = TL::TimeToText(Scores::GetPlayerRoundPoints(Score) + Scores::GetPlayerMatchPoints(Score) , True, False);
|
|
|
|
RoundPoints[Score.User.WebServicesUserId] = Scores::GetPlayerRoundPoints(Score);
|
|
MatchPoints[Score.User.WebServicesUserId] = Scores::GetPlayerRoundPoints(Score) + Scores::GetPlayerMatchPoints(Score);
|
|
|
|
CustomPoints[Score.User.WebServicesUserId] = ["$<$i"^ BestCurrentColor ^ BestCurrentTime ^ "$> $<$n$i$aaa" ^ TotalTimes , ""];
|
|
}
|
|
}
|
|
|
|
if (!SkipUpdate) {
|
|
UIModules_ScoresTable::SetCustomPoints(CustomPoints);
|
|
|
|
declare netwrite Integer Net_SerialNeedToUpdate for Teams[0];
|
|
Net_SerialNeedToUpdate = Net_SerialNeedToUpdate + 1;
|
|
|
|
// Update UI
|
|
Net_MatchPoints = MatchPoints;
|
|
Net_RoundPoints = RoundPoints;
|
|
}
|
|
}
|
|
|
|
Void SetML() {
|
|
declare Text MLText = """
|
|
<manialink name="MatchRanking_UI" version="3">
|
|
<script><!--
|
|
#Include "TextLib" as TL
|
|
|
|
Void DevLog(Text _LogText) {
|
|
declare netread Text Net_ScriptEnvironment for Teams[0] = "production";
|
|
if (Net_ScriptEnvironment == "development") log(_LogText);
|
|
}
|
|
|
|
Void Sleep(Integer _Duration) {
|
|
declare EndTime = Now + _Duration;
|
|
while (Now < EndTime) {
|
|
yield;
|
|
}
|
|
}
|
|
|
|
Boolean InputPlayerIsSpectator() {
|
|
if (GUIPlayer != Null && InputPlayer != Null && GUIPlayer.User.Login == InputPlayer.User.Login) return False;
|
|
return True;
|
|
}
|
|
|
|
CUser GetUserFromAccountId(Text _AccountId) {
|
|
foreach (Score in Scores) {
|
|
if (Score.User != Null && Score.User.WebServicesUserId == _AccountId) return Score.User;
|
|
}
|
|
return Null;
|
|
}
|
|
|
|
Void ToggleUI() {
|
|
declare CMlFrame Frame_Global <=> (Page.GetFirstChild("frame-global") as CMlFrame);
|
|
declare CMlFrame Frame_UI <=> (Page.GetFirstChild("frame-ui") as CMlFrame);
|
|
declare CMlQuad Quad_Toggle <=> (Page.GetFirstChild("quad-toggle") as CMlQuad);
|
|
|
|
AnimMgr.Flush(Frame_Global);
|
|
AnimMgr.Flush(Frame_UI);
|
|
|
|
declare Real GlobalEndPosX;
|
|
if (Frame_UI.Visible) {
|
|
Quad_Toggle.ChangeImageUrl("file://Media/Manialinks/Nadeo/CMGame/Utils/Icons/128x128/ICON_ARROW_RIGHT_OBLIQUE.dds");
|
|
Quad_Toggle.RelativePosition_V3.X = 5.;
|
|
GlobalEndPosX = -215.;
|
|
AnimMgr.Add(Frame_UI, "<frame hidden=\"1\" />", Now, 250, CAnimManager::EAnimManagerEasing::Linear);
|
|
} else {
|
|
Quad_Toggle.ChangeImageUrl("file://Media/Manialinks/Nadeo/CMGame/Utils/Icons/128x128/ICON_ARROW_LEFT_OBLIQUE.dds");
|
|
Quad_Toggle.RelativePosition_V3.X = 0.;
|
|
GlobalEndPosX = -160.;
|
|
Frame_UI.Visible = True;
|
|
}
|
|
AnimMgr.Add(Frame_Global, "<frame pos=\"" ^GlobalEndPosX^" "^Frame_Global.RelativePosition_V3.Y^ "\" />", Now, 250, CAnimManager::EAnimManagerEasing::Linear);
|
|
}
|
|
|
|
Void SetPlayerEntry(Integer _Index, Integer _Rank, Text _Name, Text _Login, Vec3 _PlayerNameColor, Integer _RoundPoints, Integer _MatchPoints) {
|
|
DevLog("[SetPlayerEntry UI] Set entry for " ^ _Name ^ " at index " ^_Index);
|
|
declare CMlFrame Frame_ParentFrame <=> (Page.GetFirstChild("player-" ^ _Index) as CMlFrame);
|
|
declare CMlQuad Quad_Bg <=> (Frame_ParentFrame.GetFirstChild("player-bg") as CMlQuad);
|
|
declare CMlLabel Label_PlayerPos <=> (Frame_ParentFrame.GetFirstChild("player-pos") as CMlLabel);
|
|
declare CMlLabel Label_PlayerName <=> (Frame_ParentFrame.GetFirstChild("player-name") as CMlLabel);
|
|
declare CMlLabel Label_PlayerMapTime <=> (Frame_ParentFrame.GetFirstChild("player-maptime") as CMlLabel);
|
|
declare CMlLabel Label_PlayerTotalTimes <=> (Frame_ParentFrame.GetFirstChild("player-totaltimes") as CMlLabel);
|
|
|
|
Frame_ParentFrame.Visible = True;
|
|
|
|
declare Text User_Login for Quad_Bg = "";
|
|
User_Login = _Login;
|
|
|
|
Label_PlayerPos.Value = ""^_Rank;
|
|
Label_PlayerName.Value = _Name;
|
|
Label_PlayerName.TextColor = _PlayerNameColor;
|
|
Label_PlayerMapTime.Value = TL::TimeToText(_RoundPoints,True,True);
|
|
Label_PlayerTotalTimes.Value = TL::TimeToText(_MatchPoints,True,True);
|
|
}
|
|
|
|
Void SpectateLogin(Text _Login) {
|
|
ClientUI.Spectator_SetForcedTarget_Clear();
|
|
SetSpectateTarget(_Login);
|
|
Playground.SetWantedSpectatorCameraType(CPlaygroundClient::ESpectatorCameraType::Replay);
|
|
}
|
|
|
|
main() {
|
|
declare CMlQuad Quad_Sep10 <=> (Page.GetFirstChild("sep-10") as CMlQuad);
|
|
|
|
declare netread Integer Net_SerialNeedToUpdate for Teams[0];
|
|
declare Integer Last_SerialNeedToUpdate = -1;
|
|
declare Text Last_GUIPlayerUID;
|
|
declare Integer RetryIn3Secs;
|
|
|
|
while(True) {
|
|
yield;
|
|
|
|
if (InputPlayer != Null) {
|
|
// Events
|
|
foreach(Event in PendingEvents) {
|
|
DevLog("[PendingEvents] Event.Type: " ^ Event.Type);
|
|
if (Event.Type == CMlScriptEvent::Type::MouseClick) {
|
|
if (TL::Find("player-", Event.ControlId, True, True) && InputPlayerIsSpectator()) {
|
|
declare Text User_Login for Event.Control = "";
|
|
|
|
if (User_Login != "") {
|
|
DevLog("[PendingEvents] Spectator " ^ InputPlayer.User.Login ^" spectate " ^ User_Login);
|
|
SpectateLogin(User_Login);
|
|
}
|
|
} else if (Event.ControlId == "quad-toggle") {
|
|
DevLog("[PendingEvents] Toggle UI by " ^ InputPlayer.User.Login);
|
|
ToggleUI();
|
|
}
|
|
} else if (Event.Type == CMlScriptEvent::Type::MouseOver && TL::Find("player-bg", Event.ControlId, True, True) && InputPlayerIsSpectator()) {
|
|
declare Quad <=> (Event.Control as CMlQuad);
|
|
Quad.Opacity = 0.1;
|
|
} else if (Event.Type == CMlScriptEvent::Type::MouseOut && TL::Find("player-bg", Event.ControlId, True, True)) {
|
|
declare Quad <=> (Event.Control as CMlQuad);
|
|
Quad.Opacity = 0.;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Last_SerialNeedToUpdate != Net_SerialNeedToUpdate || (GUIPlayer != Null && Last_GUIPlayerUID != GUIPlayer.User.WebServicesUserId) || GUIPlayer == Null && Last_GUIPlayerUID != "") {
|
|
DevLog("[main] Update UI "^ Now);
|
|
|
|
Last_SerialNeedToUpdate = Net_SerialNeedToUpdate;
|
|
|
|
declare netread Integer[Text] Net_MatchPoints for Teams[0];
|
|
declare netread Integer[Text] Net_RoundPoints for Teams[0];
|
|
|
|
// Update if change spec target
|
|
if (GUIPlayer != Null) Last_GUIPlayerUID = GUIPlayer.User.WebServicesUserId;
|
|
else Last_GUIPlayerUID = "";
|
|
|
|
declare Integer[Text] PlayersMatchPoints;
|
|
PlayersMatchPoints = Net_MatchPoints.sort();
|
|
|
|
declare Integer Rank = 1;
|
|
Rank = 1;
|
|
declare Integer Index = 1;
|
|
Index = 1;
|
|
declare Boolean GUIPlayerPassed = False;
|
|
GUIPlayerPassed = False;
|
|
declare CUser PreviousUser;
|
|
declare CUser PreviousPreviousUser;
|
|
|
|
Quad_Sep10.Visible = False;
|
|
|
|
foreach (PlayerUID => Points in PlayersMatchPoints) {
|
|
declare CUser User <=> GetUserFromAccountId(PlayerUID);
|
|
if (User == Null) continue;
|
|
|
|
declare Vec3 PlayerNameColor = <1.,1.,1.>;
|
|
if (GUIPlayer != Null && PlayerUID == GUIPlayer.User.WebServicesUserId) {
|
|
PlayerNameColor = <0.922,0.855,0.42>; //Gold
|
|
GUIPlayerPassed = True;
|
|
if (Rank > 12 || (Rank == 12 && PlayersMatchPoints.count > 12)) Quad_Sep10.Visible = True;
|
|
} else if (InputPlayer != Null && PlayerUID == InputPlayer.User.WebServicesUserId) {
|
|
PlayerNameColor = <0.431,0.98,0.627>; // Green
|
|
}
|
|
|
|
if (Index < 10 || Index == 12 || GUIPlayer == Null || (GUIPlayerPassed && PlayerUID != GUIPlayer.User.WebServicesUserId) || (GUIPlayerPassed && PlayerUID == GUIPlayer.User.WebServicesUserId && Rank <= 10 )) {
|
|
DevLog("[Update UI] Normal Entry");
|
|
SetPlayerEntry(Index,Rank,User.Name,User.Login,PlayerNameColor,Net_RoundPoints[PlayerUID],Points);
|
|
Index = Index + 1;
|
|
} else if (GUIPlayerPassed && PlayerUID == GUIPlayer.User.WebServicesUserId && Rank > 10 ) {
|
|
DevLog("[Update UI] Last Entries");
|
|
if (Rank == PlayersMatchPoints.count) {
|
|
SetPlayerEntry(Index,Rank-2,PreviousPreviousUser.Name,PreviousPreviousUser.Login,<1.,1.,1.>,Net_RoundPoints[PreviousPreviousUser.WebServicesUserId],PlayersMatchPoints[PreviousPreviousUser.WebServicesUserId]);
|
|
Index = Index + 1;
|
|
}
|
|
SetPlayerEntry(Index,Rank-1,PreviousUser.Name,PreviousUser.Login,<1.,1.,1.>,Net_RoundPoints[PreviousUser.WebServicesUserId],PlayersMatchPoints[PreviousUser.WebServicesUserId]);
|
|
SetPlayerEntry(Index+1,Rank,User.Name,User.Login,PlayerNameColor,Net_RoundPoints[PlayerUID],Points);
|
|
|
|
Index = Index + 2;
|
|
} else {
|
|
DevLog("[Update UI] No Entry");
|
|
PreviousPreviousUser <=> PreviousUser;
|
|
PreviousUser <=> User;
|
|
}
|
|
if (Index > 12) break;
|
|
Rank = Rank + 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
--></script>
|
|
<stylesheet>
|
|
<style class="text" textfont="GameFontBlack" textcolor="fff" textsize="1.5" halign="left" valign="center2" textprefix="$i$t" />
|
|
<style class="text-suffix" textfont="GameFontBlack" textcolor="ffffff" textsize="0.7" halign="center" valign="center2" textprefix="$i$t"/>
|
|
</stylesheet>
|
|
<framemodel id="player-model">
|
|
<quad id="player-bg" valign="center" pos="0 0" z-index="0" size="55 5" bgcolor="999" opacity="0" scriptevents="1"/>
|
|
<label id="player-pos" class="text" pos="1 0" z-index="0" size="5 6" text="1"/>
|
|
<label id="player-pos" class="text" pos="1 0" z-index="0" size="5 6" text="1"/>
|
|
<label id="player-name" class="text" pos="7 0" z-index="0" size="25 6" text=""/>
|
|
<label id="player-maptime" class="text" pos="42 0" z-index="0" size="8 6" text="--:--.---" textcolor="aaa" textsize="0.5" halign="right"/>
|
|
<label id="player-totaltimes" class="text" pos="54 0" z-index="0" size="10 6" text="--:--.---" halign="right"/>
|
|
</framemodel>
|
|
<frame id="frame-global" pos="-160 30">
|
|
<frame pos="53 -2.5" id="frame-toggle" z-index="1" >
|
|
<quad id="quad-toggle" pos="0 0" size="4 4" class="quad-base" z-index="3" opacity="0.9" scriptevents="1" halign="center" valign="center" image="file://Media/Manialinks/Nadeo/CMGame/Utils/Icons/128x128/ICON_ARROW_LEFT_OBLIQUE.dds" colorize="fff"/>
|
|
</frame>
|
|
<frame id="frame-ui" z-index="1">
|
|
<quad pos="0 0" z-index="0" size="55 69" bgcolor="000" opacity="0.5"/>
|
|
<label pos="27.5 -5" z-index="2" size="55 7" text="Match Ranking" textfont="GameFontBlack" textprefix="$i$t" valign="center2" halign="center" textcolor="fff"/>
|
|
<frame pos="0 -11" z-index="2">
|
|
<frameinstance pos="0 0" hidden="1" modelid="player-model" id="player-1"/>
|
|
<frameinstance pos="0 -5" hidden="1" modelid="player-model" id="player-2"/>
|
|
<frameinstance pos="0 -10" hidden="1" modelid="player-model" id="player-3"/>
|
|
<frameinstance pos="0 -15" hidden="1" modelid="player-model" id="player-4"/>
|
|
<frameinstance pos="0 -20" hidden="1" modelid="player-model" id="player-5"/>
|
|
<frameinstance pos="0 -25" hidden="1" modelid="player-model" id="player-6"/>
|
|
<frameinstance pos="0 -30" hidden="1" modelid="player-model" id="player-7"/>
|
|
<frameinstance pos="0 -35" hidden="1" modelid="player-model" id="player-8"/>
|
|
<frameinstance pos="0 -40" hidden="1" modelid="player-model" id="player-9"/>
|
|
<quad id=sep-10 pos="0 -42" hidden=1 opacity="0.8" z-index="2" size="55 0.5" bgcolor="fff" />
|
|
<frameinstance pos="0 -45" hidden="1" modelid="player-model" id="player-10"/>
|
|
<frameinstance pos="0 -50" hidden="1" modelid="player-model" id="player-11"/>
|
|
<frameinstance pos="0 -55" hidden="1" modelid="player-model" id="player-12"/>
|
|
</frame>
|
|
</frame>
|
|
</frame>
|
|
</manialink>
|
|
""";
|
|
Layers::Create("MatchRanking_UI", MLText);
|
|
Layers::SetType("MatchRanking_UI", CUILayer::EUILayerType::Normal);
|
|
Layers::Attach("MatchRanking_UI");
|
|
}
|