476 lines
13 KiB
Plaintext
476 lines
13 KiB
Plaintext
/**
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* CP Knockout V2 mode
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* Similar to TM_CPKnockout.Script.txt but allow multiple rounds, and can finish before the finish if not enough players
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*/
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// #RequireContext CSmMode
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#Extends "Modes/Nadeo/Trackmania/Base/TrackmaniaRoundsBase.Script.txt"
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#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
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#Const Version "2023-11-27"
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#Const ScriptName "Modes/TM2020-Gamemodes/TM_CPKnockout.Script.txt"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Libraries
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Include "TextLib" as TL
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#Include "MathLib" as ML
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#Include "Libs/Nadeo/Trackmania/MainMenu/Constants.Script.txt" as MenuConsts
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#Include "Libs/Nadeo/Trackmania/Modes/Rounds/StateManager.Script.txt" as StateMgr
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#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/ScoresTable_Server.Script.txt" as UIModules_ScoresTable
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#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/TimeGap_Server.Script.txt" as UIModules_TimeGap
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#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/Checkpoint_Server.Script.txt" as UIModules_Checkpoint
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#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/PauseMenuOnline_Server.Script.txt" as UIModules_PauseMenu_Online
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#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/BigMessage_Server.Script.txt" as UIModules_BigMessage
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Settings
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Setting S_DisableGiveUp True as _("Disable give up")
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#Setting S_NumberOfFinishers 8
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#Setting S_FinishTimeout -1 as _("Finish timeout")
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#Setting S_WarmUpNb 1 as _("Number of warm up")
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#Setting S_WarmUpDuration 30 as _("Duration of one warm up")
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#Setting S_WarmUpTimeout -1 as _("Warm up timeout")
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#Setting S_EliminatedPlayersNbRanks "2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0" as "Number of eliminated by checkpoint sorted from the finish to the start"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Constants
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Const C_ModeName "CP Knockout"
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//L16N [Laps] Description of the mode rules
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#Const Description "Knockout per checkpoint game mode"
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#Const C_HudModulePath "" //< Path to the hud module
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/TimeAttack.Script.txt" //< Url of the mania app
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#Const C_UploadRecord True
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#Const C_DisplayRecordGhost False
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#Const C_DisplayRecordMedal False
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#Const C_CelebrateRecordGhost True
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#Const C_CelebrateRecordMedal True
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#Struct K_State {
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Integer NbAliveAfter;
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Integer NbFinishers;
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}
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Extends
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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***Match_LogVersions***
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***
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Log::RegisterScript(ScriptName, Version);
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Log::RegisterScript(StateMgr::ScriptName, StateMgr::Version);
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***
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***Match_LoadLibraries***
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***
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StateMgr::Load();
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***
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***Match_UnloadLibraries***
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***
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StateMgr::Unload();
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***
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***Match_Settings***
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***
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MB_Settings_UseDefaultHud = (C_HudModulePath == "");
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MB_Settings_UseDefaultTimer = False;
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***
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***Match_Rules***
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***
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ModeInfo::SetName(C_ModeName);
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ModeInfo::SetType(ModeInfo::C_Type_FreeForAll);
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ModeInfo::SetRules(Description);
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ModeInfo::SetStatusMessage(_("TYPE: Free for all\nOBJECTIVE: Set the best time on the track."));
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***
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***Match_LoadHud***
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***
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if (C_HudModulePath != "") Hud_Load(C_HudModulePath);
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***
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***Match_AfterLoadHud***
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***
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ClientManiaAppUrl = C_ManiaAppUrl;
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Race::SortScores(Race::C_Sort_TotalPoints);
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UIModules_TimeGap::SetTimeGapMode(UIModules_TimeGap::C_TimeGapMode_BestRace);
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UIModules_Checkpoint::SetRankMode(UIModules_Checkpoint::C_RankMode_BestRace);
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UIModules_Checkpoint::SetVisibilityTimeDiff(False, True);
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UIModules_PauseMenu_Online::SetHelp(Description);
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Scores::SaveInScore(Scores::C_Points_Match);
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UIModules_ScoresTable::SetScoreMode(UIModules_ScoresTable::C_Mode_PrevTime);
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UIModules_ScoresTable::SetHideSpectators(True);
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***
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***Match_Yield***
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***
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foreach (Event in PendingEvents) {
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switch (Event.Type) {
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// Initialize players when they join the server
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case CSmModeEvent::EType::OnPlayerAdded: {
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StateMgr::InitializePlayer(Event.Player);
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CarRank::InitializePlayer(Event.Player);
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}
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}
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}
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StateMgr::Yield();
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***
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***Match_StartServer***
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***
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// Initialize mode
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Clans::SetClansNb(0);
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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WarmUp::SetAvailability(True);
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Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_Normal);
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Race::SetupRecord(
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MenuConsts::C_ScopeType_Season,
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MenuConsts::C_ScopeType_PersonalBest,
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MenuConsts::C_GameMode_Laps,
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"",
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C_UploadRecord,
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C_DisplayRecordGhost,
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C_DisplayRecordMedal,
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C_CelebrateRecordGhost,
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C_CelebrateRecordMedal
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);
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Race::UseAutomaticDossardColor(False);
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***
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***Match_InitMatch***
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***
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foreach (Score in Scores) {
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declare Boolean IsAlive for Score = False;
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IsAlive = False;
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}
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UIModules_ScoresTable::SetCustomPoints([]);
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UIModules_ScoresTable::SetCustomTimes([]);
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declare Boolean Match_InitPlayers = True;
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declare Integer Match_PlayersEliminated;
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declare Integer Match_Players;
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***
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***Match_StartMap***
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***
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CarRank::Reset();
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if (S_WarmUpNb > 0) {
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foreach (Score in Scores) {
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WarmUp::CanPlay(Score, True);
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}
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MB_WarmUp(S_WarmUpNb, S_WarmUpDuration * 1000, S_WarmUpTimeout * 1000);
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}
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if (Match_InitPlayers) {
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Match_InitPlayers = False;
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foreach (Score in Scores) {
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declare Boolean IsAlive for Score = False;
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IsAlive = True;
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Match_Players += 1;
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if (Score.User == Null) continue;
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}
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}
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StartTime = Now + Race::C_SpawnDuration;
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if (S_DisableGiveUp) {
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Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_NeverGiveUp);
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} else {
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Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_Normal);
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}
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***
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***Match_InitRound***
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***
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declare Integer Round_NumberOfPlayers = 0;
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declare Integer Round_DossardsUpdateCooldown = 0;
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declare Text Round_EliminatedPlayersNbRanks = "";
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declare K_State[Integer] Round_State;
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declare Ident[] Round_EliminatedScores;
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***
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***Match_StartRound***
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***
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Round_EliminatedPlayersNbRanks = S_EliminatedPlayersNbRanks;
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declare Integer[Text] CustomTimes = [];
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foreach (Player in Players) {
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Player.Dossard_Color = <1., 1., 1.>;
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if (Player.Score == Null || Player.User == Null) continue;
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declare Boolean IsAlive for Player.Score = False;
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if (IsAlive) {
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Scores::SetPlayerMatchPoints(Player.Score, Match_Players);
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CustomTimes[Player.User.WebServicesUserId] = 0;
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Round_NumberOfPlayers += 1;
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}
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}
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UIModules_ScoresTable::SetCustomTimes(CustomTimes);
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Round_State = ComputeState(Round_NumberOfPlayers);
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log("Round_State: " ^ Round_State);
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EndTime = -1;
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***
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***Match_PlayLoop***
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***
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// Manage race events
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foreach (Event in Race::GetPendingEvents()) {
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Race::ValidEvent(Event);
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// Waypoint
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if (Event.Type == Events::C_Type_Waypoint) {
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if (Event.Player != Null) {
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declare Integer NBOfCP = Event.Player.RaceWaypointTimes.count;
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if (Round_State.existskey(NBOfCP)) {
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Round_State[NBOfCP].NbFinishers += 1;
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// Proceed kick
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if (Round_State[NBOfCP].NbFinishers >= Round_State[NBOfCP].NbAliveAfter) {
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foreach (Player in Players) {
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if (Player.SpawnStatus != CSmPlayer::ESpawnStatus::Spawned) continue;
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if (Player.RaceWaypointTimes.count < NBOfCP) {
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EliminatePlayer(Player, Match_PlayersEliminated);
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Match_PlayersEliminated += 1;
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Round_EliminatedScores.add(Player.Score.Id);
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}
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}
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foreach (CPNb => State in Round_State) {
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if (CPNb > Event.Player.RaceWaypointTimes.count) {
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break;
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}
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}
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}
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}
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if (Event.IsEndRace) {
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Scores::UpdatePlayerPrevRace(Event.Player);
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declare Integer[Text] CustomTimes = UIModules_ScoresTable::GetCustomTimes();
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CustomTimes.removekey(Event.Player.User.WebServicesUserId);
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UIModules_ScoresTable::SetCustomTimes(CustomTimes);
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if (EndTime <= 0) {
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EndTime = Race::GetFinishTimeout(S_FinishTimeout, Race::GetLapsNb(), Map);
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}
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}
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// Update best race at each checkpoint to sort scores with C_Sort_BestRaceCheckpointsProgress
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Scores::UpdatePlayerBestRace(Event.Player);
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CarRank::ThrottleUpdate(CarRank::C_SortCriteria_CurrentRace);
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if (Round_DossardsUpdateCooldown == 0) {
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UpdateDossardColors(Round_State);
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Round_DossardsUpdateCooldown = Now + 1000;
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}
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}
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} else if (Event.Type == Events::C_Type_SkipOutro) {
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if (Event.Player != Null) {
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Race::StopSkipOutro(Event.Player);
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}
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}
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}
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// Manage mode events
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foreach (Event in PendingEvents) {
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if (Event.HasBeenPassed || Event.HasBeenDiscarded) continue;
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Events::Invalid(Event);
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}
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if (Round_DossardsUpdateCooldown > 0 && Round_DossardsUpdateCooldown < Now) {
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Round_DossardsUpdateCooldown = 0;
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UpdateDossardColors(Round_State);
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}
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if (Round_EliminatedPlayersNbRanks != S_EliminatedPlayersNbRanks) {
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Round_EliminatedPlayersNbRanks = S_EliminatedPlayersNbRanks;
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Round_State = ComputeState(Round_NumberOfPlayers);
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}
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if (Players.count > 0 && Round_NumberOfPlayers > 0 && PlayersNbAlive <= S_NumberOfFinishers) {
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MB_StopMatch();
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}
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***
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***Match_EndRound***
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***
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Race::StopSkipOutroAll();
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EndTime = -1;
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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CarRank::Update(CarRank::C_SortCriteria_CurrentRace);
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if (Round_ForceEndRound || Round_SkipPauseRound) {
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declare Text[][Text] CustomPoints = UIModules_ScoresTable::GetCustomPoints();
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foreach (Score in Scores) {
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if (!Round_EliminatedScores.exists(Score.Id)) continue;
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declare Boolean IsAlive for Score = False;
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IsAlive = True;
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if (Score.User == Null || !CustomPoints.existskey(Score.User.WebServicesUserId)) continue;
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CustomPoints.removekey(Score.User.WebServicesUserId);
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}
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UIModules_ScoresTable::SetCustomPoints(CustomPoints);
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// Cancel points
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foreach (Score in Scores) {
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Scores::SetPlayerRoundPoints(Score, 0);
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}
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// Do not launch the forced end round sequence after a pause
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if (!Round_SkipPauseRound) {
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ForcedEndRoundSequence();
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}
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MB_SetValidRound(False);
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} else {
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UIManager.UIAll.ScoreTableVisibility = CUIConfig::EVisibility::ForcedVisible;
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UIManager.UIAll.UISequence = CUIConfig::EUISequence::EndRound;
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MB_Sleep(S_ChatTime / 2);
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UIManager.UIAll.ScoreTableVisibility = CUIConfig::EVisibility::Normal;
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UIManager.UIAll.UISequence = CUIConfig::EUISequence::Playing;
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MB_Sleep(S_ChatTime / 2);
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}
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***
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***Match_EndMap***
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***
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// Ensure that we stop the match (after a vote for the next map, ...)
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MB_StopMatch();
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EndTime = -1;
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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CarRank::Update(CarRank::C_SortCriteria_CurrentRace);
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Race::SortScores(Race::C_Sort_TotalPoints);
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Scores::SetPlayerWinner(Scores::GetBestPlayer(Scores::C_Sort_MatchPoints));
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Race::StopSkipOutroAll();
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***
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***Rounds_CanSpawn***
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***
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foreach (Score in Scores) {
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declare Boolean ModeRounds_CanSpawn for Score = True;
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ModeRounds_CanSpawn = CanSpawn(Score);
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}
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***
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***Rounds_CheckCanSpawn***
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***
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// During PlayLoop Check
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declare Boolean IsAlive for _Player.Score = False;
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return IsAlive;
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---PouleParty_Rounds_CanSpawn---
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***
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Boolean CanSpawn(CSmScore _Score) {
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// Before PlayLoop Check
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declare Boolean IsAlive for _Score = False;
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return IsAlive;
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}
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/*
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*
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* Functions
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*
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*/
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/** Compute Match State based on S_EliminatedPlayersNbRanks and number of Players
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*
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* @return K_State[Integer]
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*/
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K_State[Integer] ComputeState(Integer _NbOfPlayer) {
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declare K_State[Integer] State;
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declare Text[] KORepartition = TL::Split(",", S_EliminatedPlayersNbRanks);
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declare Integer NBOfCP = Map::GetCheckpointsCount() + 1;
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declare Integer NbAliveAfter = _NbOfPlayer;
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for (I, 0 , NBOfCP) {
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declare Integer CPIndex = NBOfCP - I;
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if (KORepartition.existskey(CPIndex) && KORepartition[CPIndex] != "0") {
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NbAliveAfter -= TL::ToInteger(KORepartition[CPIndex]);
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State[I] = K_State{
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NbAliveAfter = NbAliveAfter
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};
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}
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}
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return State;
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}
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/** Update Dossard Color of Players depending of the CP and the Rank
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*
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* @return Void
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*/
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Void UpdateDossardColors(K_State[Integer] _Round_State) {
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Log::Log("UpdateDossardColors");
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declare Integer Rank = 1;
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foreach (Score in Scores) {
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if (Score.User == Null) continue;
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declare CSmPlayer Player = GetPlayer(Score.User.Login);
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if (Player == Null) continue;
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if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned) continue;
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declare Integer NbAlive;
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if (_Round_State.existskey(Player.CurrentLapNumber + 1)) {
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NbAlive = _Round_State[Player.CurrentLapNumber + 1].NbAliveAfter;
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} else {
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// get first CP
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foreach (Value in _Round_State) {
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NbAlive = Value.NbAliveAfter;
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break;
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}
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}
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if (Rank > NbAlive) {
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Player.Dossard_Color = <1., 0., 0.>;
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} else {
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Player.Dossard_Color = <1., 1., 1.>;
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}
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Rank += 1;
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}
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}
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/** Eliminate Player and send a message in a Chat
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*
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* @return Void
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*/
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Void EliminatePlayer(CSmPlayer _Player, Integer _Eliminated) {
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if (_Player == Null || _Player.Score == Null) return;
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if (_Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned) return;
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log("EliminatePlayer: " ^ _Player.User.Name ^ " (" ^ _Player.User.Login ^ ")");
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Race::StopSkipOutro(_Player);
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UIManager.UIAll.SendChat("Player $<$ff6" ^ _Player.User.Name ^ "$> is $<$f00eliminated$>");
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declare Text[][Text] CustomPoints = UIModules_ScoresTable::GetCustomPoints();
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CustomPoints[_Player.User.WebServicesUserId] = [_("|Status|K.O."), "f00"];
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UIModules_ScoresTable::SetCustomPoints(CustomPoints);
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Scores::SetPlayerMatchPoints(_Player.Score, _Eliminated);
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declare Boolean IsAlive for _Player.Score = False;
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IsAlive = False;
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} |