1224 lines
66 KiB
Plaintext
1224 lines
66 KiB
Plaintext
#Extends "Modes/TrackMania/TM_TimeAttack_Online.Script.txt"
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#Setting S_AdminPlayers "" as "Comma separated admin to manage all players physics"
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#Setting S_LinksSpectatorsToPlayers "" as "Comma separated Spectator login linked to a Player login with a colon" // Exemple : "Spectator1Login:Player1Login,Spectator1Login:Player2Login,Spectator2Login:any". To prevent all spectators to control all players, just add a random key:value like "lock:lock"
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#Setting S_ForcePlayersToBeControledBySpectators False as "Force Players to be controlled by Spectators"
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#Setting S_AllowPlayersToBeControledBySpectators True as "Allow Players to be controlled by Spectators"
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#Struct K_PlayerPhysics {
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Real AccelCoef;
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Real AdherenceCoef;
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Boolean Boost2Down;
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Boolean Boost2Up;
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Boolean BoostDown;
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Boolean BoostUp;
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Real ControlCoef;
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Real Cruise;
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Boolean ForceEngine;
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Boolean Fragile;
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Real GravityCoef;
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Boolean NoBrakes;
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Boolean NoEngine;
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Boolean NoSteer;
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Boolean SlowMotion;
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}
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#Struct K_NewPhysicsEffect {
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Integer Time;
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Text Effect;
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Text Value;
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}
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***Match_StartServer***
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***
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Race::SetupRecord(
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MenuConsts::C_ScopeType_Season,
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MenuConsts::C_ScopeType_PersonalBest,
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MenuConsts::C_GameMode_TimeAttack,
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"",
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False, //C_UploadRecord
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False, //C_DisplayRecordGhost
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False, //C_DisplayRecordMedal
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False, //C_CelebrateRecordGhost
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False //C_CelebrateRecordMedal
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);
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UIModules_Record::SetSpecialVisibility(False);
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***
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***Match_AfterLoadHud***
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***
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---PhysicsController_UI---
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***
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***PhysicsController_UI***
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***
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SetML();
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***
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***Match_InitMap***
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***
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declare K_PlayerPhysics AllPlayersPhysics = InitPlayerPhysicsVariable();
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declare Text Last_AdminPlayers;
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declare Text Last_LinksSpectatorsToPlayers;
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declare Text[][Text] Array_LinksSpectatorsToPlayers ;
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declare K_NewPhysicsEffect[][Text] ApplyPhysics_Queue;
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declare netwrite Text Net_ScriptEnvironment for Teams[0] = S_ScriptEnvironment;
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declare netwrite Boolean Net_ServerForcePlayersToBeControledBySpectators for Teams[0] = S_ForcePlayersToBeControledBySpectators;
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declare netwrite Boolean Net_ServerAllowPlayersToBeControledBySpectators for Teams[0] = S_AllowPlayersToBeControledBySpectators;
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***
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***Match_InitPlayLoop***
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***
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ApplyPhysics_Queue = [];
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***
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***Match_PlayLoop***
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***
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foreach (Event in PendingEvents) {
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Log::Log("[PendingEvents] Event.Type: " ^ Event.Type);
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if (Event.Type == CSmModeEvent::EType::OnPlayerAdded) {
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if (Event.Player != Null) {
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declare netwrite Boolean Net_PlayerIsAdmin for Event.Player = False;
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Net_PlayerIsAdmin = TL::Split(",", S_AdminPlayers).exists(Event.Player.User.Login);
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declare netwrite Text[] Net_CanControlPlayers for Event.Player = ["any"];
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if (Array_LinksSpectatorsToPlayers.count == 0) {
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Net_CanControlPlayers = ["any"];
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} else {
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if (Array_LinksSpectatorsToPlayers.existskey(Event.Player.User.Login)) {
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Net_CanControlPlayers = Array_LinksSpectatorsToPlayers[Event.Player.User.Login];
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} else {
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Net_CanControlPlayers = [];
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}
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}
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declare netwrite K_PlayerPhysics Net_PlayerPhysics for Event.Player = InitPlayerPhysicsVariable();
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Net_PlayerPhysics = AllPlayersPhysics;
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}
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}
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}
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// Manage Custom UI Events
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foreach (Event in UIManager.PendingEvents) { // TODO: Add Secure token to admins
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Log::Log("[UIManager] Event.CustomEventType: " ^ Event.CustomEventType);
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if (TL::StartsWith("Request.PlayerPhysics.", Event.CustomEventType)) {
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declare Text EventName = TL::Split(".", Event.CustomEventType)[2];
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declare Text Target = Event.CustomEventData[0];
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declare Text Value = Event.CustomEventData[1];
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if (Target == "all") {
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AllPlayersPhysics = GetUpdatedPlayerPhysicsVariable(EventName, Value, AllPlayersPhysics);
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foreach (Player in AllPlayers) {
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if (!ApplyPhysics_Queue.existskey(Player.User.WebServicesUserId) || EventName == "Reset") {
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ApplyPhysics_Queue[Player.User.WebServicesUserId] = [];
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} else {
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foreach (Key => NewPhysicsEffects in ApplyPhysics_Queue[Player.User.WebServicesUserId]) {
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if (NewPhysicsEffects.Effect == EventName && NewPhysicsEffects.Value == Value && NewPhysicsEffects.Time == Now) {
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ApplyPhysics_Queue[Player.User.WebServicesUserId].removekey(Key);
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}
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}
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}
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---PhysicsController_BeforeAddApplyPhysicsEffect---
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ApplyPhysics_Queue[Player.User.WebServicesUserId].add(GetPhysics(EventName, Value, Now));
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declare netwrite K_PlayerPhysics Net_PlayerPhysics for Player = InitPlayerPhysicsVariable();
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Net_PlayerPhysics = AllPlayersPhysics;
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}
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} else {
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declare CSmPlayer Player = GetPlayer(Target);
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if (Player != Null && (Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawned || Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawning)) {
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if (!ApplyPhysics_Queue.existskey(Player.User.WebServicesUserId) || EventName == "Reset") {
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ApplyPhysics_Queue[Player.User.WebServicesUserId] = [];
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} else {
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declare Boolean AlreadyPassed;
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foreach (Key => NewPhysicsEffects in ApplyPhysics_Queue[Player.User.WebServicesUserId]) {
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if (NewPhysicsEffects.Effect == EventName && NewPhysicsEffects.Value == Value && NewPhysicsEffects.Time == Now) {
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ApplyPhysics_Queue[Player.User.WebServicesUserId].removekey(Key);
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}
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}
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}
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---PhysicsController_BeforeAddApplyPhysicsEffect---
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ApplyPhysics_Queue[Player.User.WebServicesUserId].add(GetPhysics(EventName, Value, Now));
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declare netwrite K_PlayerPhysics Net_PlayerPhysics for Player = InitPlayerPhysicsVariable();
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Net_PlayerPhysics = GetUpdatedPlayerPhysicsVariable(EventName, Value, Net_PlayerPhysics);
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}
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}
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} else if (Event.CustomEventType == "Request.ControlBySpectators") {
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declare Text Target = Event.CustomEventData[0];
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declare Text Value = Event.CustomEventData[1];
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declare Boolean Allowed = (Value == "1");
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declare CSmPlayer Player = GetPlayer(Target);
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if (Player != Null) {
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declare netwrite Boolean Net_PlayerAllowToBeControledBySpectators for Player = True;
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Net_PlayerAllowToBeControledBySpectators = Allowed;
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}
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} else if (Event.CustomEventType == "Request.AdminLock") {
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declare Boolean Locked = (Event.CustomEventData[1] == "1");
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declare netwrite Boolean Net_ControledByAdmins for Teams[0];
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Net_ControledByAdmins = Locked;
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AllPlayersPhysics = InitPlayerPhysicsVariable();
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if (Locked) {
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foreach (Player in AllPlayers) {
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ApplyPhysics_Queue[Player.User.WebServicesUserId] = [];
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ApplyPhysics_Queue[Player.User.WebServicesUserId].add(K_NewPhysicsEffect {
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Time = Now,
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Effect = "Reset"
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});
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declare netwrite K_PlayerPhysics Net_PlayerPhysics for Player = InitPlayerPhysicsVariable();
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Net_PlayerPhysics = AllPlayersPhysics;
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}
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}
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}
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---PhysicsController_NewCustomEvents---
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}
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---PhysicsController_ApplyPhysics---
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---PhysicsController_PhysicsAtRespawn---
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if (Last_AdminPlayers != S_AdminPlayers) {
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Last_AdminPlayers = S_AdminPlayers;
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declare Text[] Admin = TL::Split(",", S_AdminPlayers);
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foreach (Player in AllPlayers) {
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declare netwrite Boolean Net_PlayerIsAdmin for Player = False;
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Net_PlayerIsAdmin = Admin.exists(Player.User.Login);
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}
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}
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if (Last_LinksSpectatorsToPlayers != S_LinksSpectatorsToPlayers) {
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Last_LinksSpectatorsToPlayers = S_LinksSpectatorsToPlayers;
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declare Text[][Text] TemporaryData;
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if (Last_LinksSpectatorsToPlayers != "") {
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Log::Log("[Last_LinksSpectatorsToPlayers] Last_LinksSpectatorsToPlayers not empty");
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declare Text[] AllLinks= TL::Split(",", Last_LinksSpectatorsToPlayers);
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foreach (Link in AllLinks) {
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declare Text[] LinkArray = TL::Split(":", Link);
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if (LinkArray.count > 1) {
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Log::Log("[Last_LinksSpectatorsToPlayers] LinkArray.count > 1");
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if (!TemporaryData.existskey(LinkArray[0])) TemporaryData[LinkArray[0]] = [];
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TemporaryData[LinkArray[0]].add(LinkArray[1]);
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}
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}
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}
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Array_LinksSpectatorsToPlayers = TemporaryData;
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Log::Log("[Last_LinksSpectatorsToPlayers] Array_LinksSpectatorsToPlayers = " ^ Array_LinksSpectatorsToPlayers);
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foreach (Player in AllPlayers) {
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if (Player == Null) continue;
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Log::Log("[Last_LinksSpectatorsToPlayers] Player : " ^ Player.User.Name);
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declare netwrite Text[] Net_CanControlPlayers for Player = ["any"];
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declare netwrite Integer Net_Serial_CanControlPlayers for Player = 0;
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Net_Serial_CanControlPlayers = Net_Serial_CanControlPlayers + 1;
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if (Array_LinksSpectatorsToPlayers.count == 0) {
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Log::Log("[Last_LinksSpectatorsToPlayers] Array_LinksSpectatorsToPlayers.count == 0");
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Net_CanControlPlayers = ["any"];
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} else {
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Log::Log("[Last_LinksSpectatorsToPlayers] Array_LinksSpectatorsToPlayers.count != 0");
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if (Array_LinksSpectatorsToPlayers.existskey(Player.User.Login)) {
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Net_CanControlPlayers = Array_LinksSpectatorsToPlayers[Player.User.Login];
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} else {
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Net_CanControlPlayers = [];
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}
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Log::Log("[Last_LinksSpectatorsToPlayers] Net_CanControlPlayers : " ^ Net_CanControlPlayers);
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}
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}
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}
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if (Net_ScriptEnvironment != S_ScriptEnvironment) {
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Net_ScriptEnvironment = S_ScriptEnvironment;
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}
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if (Net_ServerForcePlayersToBeControledBySpectators != S_ForcePlayersToBeControledBySpectators) {
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Net_ServerForcePlayersToBeControledBySpectators = S_ForcePlayersToBeControledBySpectators;
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}
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if (Net_ServerAllowPlayersToBeControledBySpectators != S_AllowPlayersToBeControledBySpectators) {
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Net_ServerAllowPlayersToBeControledBySpectators = S_AllowPlayersToBeControledBySpectators;
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}
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***
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***PhysicsController_ApplyPhysics***
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***
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foreach (AccountId => ArrayNewPlayerPhysics in ApplyPhysics_Queue) {
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declare CSmPlayer Player = ModeUtils::GetPlayerFromAccountId(AccountId);
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foreach (Key => NewPlayerPhysics in ArrayNewPlayerPhysics) {
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if (Player != Null && NewPlayerPhysics.Time <= Now && (Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawned || Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawning)) {
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Log::Log("[ApplyPhysics] Trying to set Event " ^ NewPlayerPhysics.Effect ^ " for " ^ Player.User.Name);
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if (SetPlayerPhysics(NewPlayerPhysics.Effect, NewPlayerPhysics.Value, Player)) {
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ApplyPhysics_Queue[AccountId].removekey(Key);
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if (ApplyPhysics_Queue[AccountId].count == 0) ApplyPhysics_Queue.removekey(AccountId);
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}
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} else if (NewPlayerPhysics.Time + 10000 < Now) { // Clear old entry
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ApplyPhysics_Queue[AccountId].removekey(Key);
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if (ApplyPhysics_Queue[AccountId].count == 0) ApplyPhysics_Queue.removekey(AccountId);
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}
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}
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}
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***
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***PhysicsController_PhysicsAtRespawn***
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***
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foreach (Event in RacePendingEvents) {
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Log::Log("[RacePendingEvents] Event.Type: " ^ Event.Type);
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if (Event.Type == Events::C_Type_StartLine || Event.Type == Events::C_Type_GiveUp || Event.Type == Events::C_Type_SkipOutro || Event.Type == Events::C_Type_Respawn) {
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declare K_NewPhysicsEffect[] NewPhysics = GetDiffPhysics(Event.Player, (Event.Type == Events::C_Type_Respawn));
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if (NewPhysics.count > 0) {
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ApplyPhysics_Queue[Event.Player.User.WebServicesUserId] = NewPhysics;
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}
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}
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}
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***
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K_PlayerPhysics InitPlayerPhysicsVariable() {
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return K_PlayerPhysics {
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AccelCoef = 1.,
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AdherenceCoef = 1.,
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ControlCoef = 1.,
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Cruise = 0.,
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GravityCoef = 1.
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};
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}
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Boolean SetPlayerPhysics(Text _EventName, Text _EventValue, CSmPlayer _Player) {
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Log::Log("[SetPhysicsChange] _EventName: " ^ _EventName ^" / _EventValue: "^ _EventValue ^ " / _Player: " ^ _Player.User.Name);
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---PhysicsController_SetPhysicsChange---
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if (_Player != Null && !SetPlayer_DelayedIsFull(_Player) && (_Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawned || _Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawning)) {
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switch (_EventName) {
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case "AccelCoef": SetPlayer_Delayed_AccelCoef(_Player, TL::ToReal(_EventValue));
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case "AdherenceCoef": SetPlayer_Delayed_AdherenceCoef(_Player, TL::ToReal(_EventValue));
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case "Boost2Down": SetPlayer_Delayed_Boost2Down(_Player, (_EventValue == "1"));
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case "Boost2Up": SetPlayer_Delayed_Boost2Up(_Player, (_EventValue == "1"));
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case "BoostDown": SetPlayer_Delayed_BoostDown(_Player, (_EventValue == "1"));
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case "BoostUp": SetPlayer_Delayed_BoostUp(_Player, (_EventValue == "1"));
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case "ControlCoef": SetPlayer_Delayed_ControlCoef(_Player, TL::ToReal(_EventValue));
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case "Cruise": SetPlayer_Delayed_Cruise(_Player, (_EventValue != "0"), TL::ToReal(_EventValue));
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case "ForceEngine": SetPlayer_Delayed_ForceEngine(_Player, (_EventValue == "1"));
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case "Fragile": SetPlayer_Delayed_Fragile(_Player, (_EventValue == "1"));
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case "GravityCoef": SetPlayer_Delayed_GravityCoef(_Player, TL::ToReal(_EventValue));
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case "NoBrakes": SetPlayer_Delayed_NoBrakes(_Player, (_EventValue == "1"));
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case "NoEngine": SetPlayer_Delayed_NoEngine(_Player, (_EventValue == "1"));
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case "NoSteer": SetPlayer_Delayed_NoSteer(_Player, (_EventValue == "1"));
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case "Reset": SetPlayer_Delayed_Reset(_Player);
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case "SlowMotion": SetPlayer_Delayed_SlowMotion(_Player, (_EventValue == "1"));
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}
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return True;
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}
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return False;
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}
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K_PlayerPhysics GetUpdatedPlayerPhysicsVariable(Text _EventName, Text _EventValue, K_PlayerPhysics _PlayerPhysics) {
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declare K_PlayerPhysics NewPlayerPhysics = _PlayerPhysics;
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switch (_EventName) {
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case "AccelCoef": NewPlayerPhysics.AccelCoef = TL::ToReal(_EventValue);
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case "AdherenceCoef": NewPlayerPhysics.AdherenceCoef = TL::ToReal(_EventValue);
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case "Boost2Down": {
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NewPlayerPhysics.Boost2Down = (_EventValue == "1");
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NewPlayerPhysics.Boost2Up = False;
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NewPlayerPhysics.BoostDown = False;
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NewPlayerPhysics.BoostUp = False;
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}
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case "Boost2Up": {
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NewPlayerPhysics.Boost2Down = False;
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NewPlayerPhysics.Boost2Up = (_EventValue == "1");
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NewPlayerPhysics.BoostDown = False;
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NewPlayerPhysics.BoostUp = False;
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}
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case "BoostDown": {
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NewPlayerPhysics.Boost2Down = False;
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NewPlayerPhysics.Boost2Up = False;
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NewPlayerPhysics.BoostDown = (_EventValue == "1");
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NewPlayerPhysics.BoostUp = False;
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}
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case "BoostUp": {
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NewPlayerPhysics.Boost2Down = False;
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NewPlayerPhysics.Boost2Up = False;
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NewPlayerPhysics.BoostDown = False;
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NewPlayerPhysics.BoostUp = (_EventValue == "1");
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}
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case "ControlCoef": NewPlayerPhysics.ControlCoef = TL::ToReal(_EventValue);
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case "Cruise": NewPlayerPhysics.Cruise = TL::ToReal(_EventValue);
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case "ForceEngine": {
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NewPlayerPhysics.NoEngine = False;
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NewPlayerPhysics.ForceEngine = (_EventValue == "1");
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}
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case "Fragile": NewPlayerPhysics.Fragile = (_EventValue == "1");
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case "GravityCoef": NewPlayerPhysics.GravityCoef = TL::ToReal(_EventValue);
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case "NoBrakes": NewPlayerPhysics.NoBrakes = (_EventValue == "1");
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case "NoEngine": {
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NewPlayerPhysics.NoEngine = (_EventValue == "1");
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NewPlayerPhysics.ForceEngine = False;
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}
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case "NoSteer": NewPlayerPhysics.NoSteer = (_EventValue == "1");
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case "Reset": NewPlayerPhysics = InitPlayerPhysicsVariable();
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case "SlowMotion": NewPlayerPhysics.SlowMotion = (_EventValue == "1");
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}
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return NewPlayerPhysics;
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}
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K_NewPhysicsEffect GetPhysics(Text _Effect, Text _Value, Integer _Time) {
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return K_NewPhysicsEffect {
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Time = _Time,
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Effect = _Effect,
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Value = _Value
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};
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}
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K_NewPhysicsEffect[] GetDiffPhysics(CSmPlayer _Player, Boolean _Reset) {
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declare K_PlayerPhysics DefaultPlayerPhysics = InitPlayerPhysicsVariable();
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declare netwrite K_PlayerPhysics Net_PlayerPhysics for _Player = InitPlayerPhysicsVariable();
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declare K_NewPhysicsEffect[] output;
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if (_Reset) output.add(K_NewPhysicsEffect { Time = Now, Effect = "Reset" });
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if (DefaultPlayerPhysics.AccelCoef != Net_PlayerPhysics.AccelCoef) output.add(K_NewPhysicsEffect { Time = Now, Effect = "AccelCoef", Value = TL::ToText(Net_PlayerPhysics.AccelCoef)});
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if (DefaultPlayerPhysics.AdherenceCoef != Net_PlayerPhysics.AdherenceCoef) output.add(K_NewPhysicsEffect { Time = Now, Effect = "AdherenceCoef", Value = TL::ToText(Net_PlayerPhysics.AdherenceCoef)});
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if (DefaultPlayerPhysics.Boost2Down != Net_PlayerPhysics.Boost2Down) output.add(K_NewPhysicsEffect { Time = Now, Effect = "Boost2Down", Value = "1"});
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if (DefaultPlayerPhysics.Boost2Up != Net_PlayerPhysics.Boost2Up) output.add(K_NewPhysicsEffect { Time = Now, Effect = "Boost2Up", Value = "1"});
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if (DefaultPlayerPhysics.BoostDown != Net_PlayerPhysics.BoostDown) output.add(K_NewPhysicsEffect { Time = Now, Effect = "BoostDown", Value = "1"});
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if (DefaultPlayerPhysics.BoostUp != Net_PlayerPhysics.BoostUp) output.add(K_NewPhysicsEffect { Time = Now, Effect = "BoostUp", Value = "1"});
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if (DefaultPlayerPhysics.ControlCoef != Net_PlayerPhysics.ControlCoef) output.add(K_NewPhysicsEffect { Time = Now, Effect = "ControlCoef", Value = TL::ToText(Net_PlayerPhysics.ControlCoef)});
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if (DefaultPlayerPhysics.Cruise != Net_PlayerPhysics.Cruise) output.add(K_NewPhysicsEffect { Time = Now, Effect = "Cruise", Value = TL::ToText(Net_PlayerPhysics.Cruise)});
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if (DefaultPlayerPhysics.ForceEngine != Net_PlayerPhysics.ForceEngine) output.add(K_NewPhysicsEffect { Time = Now, Effect = "ForceEngine", Value = "1"});
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if (DefaultPlayerPhysics.Fragile != Net_PlayerPhysics.Fragile) output.add(K_NewPhysicsEffect { Time = Now, Effect = "Fragile", Value = "1"});
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if (DefaultPlayerPhysics.GravityCoef != Net_PlayerPhysics.GravityCoef) output.add(K_NewPhysicsEffect { Time = Now, Effect = "GravityCoef", Value = TL::ToText(Net_PlayerPhysics.GravityCoef)});
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if (DefaultPlayerPhysics.NoBrakes != Net_PlayerPhysics.NoBrakes) output.add(K_NewPhysicsEffect { Time = Now, Effect = "NoBrakes", Value = "1"});
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if (DefaultPlayerPhysics.NoEngine != Net_PlayerPhysics.NoEngine) output.add(K_NewPhysicsEffect { Time = Now, Effect = "NoEngine", Value = "1"});
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if (DefaultPlayerPhysics.NoSteer != Net_PlayerPhysics.NoSteer) output.add(K_NewPhysicsEffect { Time = Now, Effect = "NoSteer", Value = "1"});
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if (DefaultPlayerPhysics.SlowMotion != Net_PlayerPhysics.SlowMotion) output.add(K_NewPhysicsEffect { Time = Now, Effect = "SlowMotion", Value = "1"});
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return output;
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|
}
|
|
|
|
Void SetML() {
|
|
declare Text MLText = """
|
|
<manialink name="PhysicsDiscovery_UI" version="3">
|
|
<script><!--
|
|
#Include "TextLib" as TL
|
|
#Include "MathLib" as ML
|
|
|
|
#Const C_ButtonIcons_PC [
|
|
"ArrowDown" => "file://Media/Manialinks/Common/PadButtons/PC/ArrowDown.dds",
|
|
"ArrowLeft" => "file://Media/Manialinks/Common/PadButtons/PC/ArrowLeft.dds",
|
|
"ArrowRight" => "file://Media/Manialinks/Common/PadButtons/PC/ArrowRight.dds",
|
|
"ArrowUp" => "file://Media/Manialinks/Common/PadButtons/PC/ArrowUp.dds",
|
|
"Down" => "file://Media/Manialinks/Common/PadButtons/PC/Down.dds",
|
|
"Left" => "file://Media/Manialinks/Common/PadButtons/PC/Left.dds",
|
|
"Right" => "file://Media/Manialinks/Common/PadButtons/PC/Right.dds",
|
|
"Up" => "file://Media/Manialinks/Common/PadButtons/PC/Up.dds",
|
|
"Shift" => "file://Media/Manialinks/Common/PadButtons/PC/Maj.dds",
|
|
"Enter" => "file://Media/Manialinks/Common/PadButtons/PC/Enter.dds",
|
|
"Backspace" => "file://Media/Manialinks/Common/PadButtons/PC/Backspace.dds",
|
|
"Space" => "file://Media/Manialinks/Common/PadButtons/PC/Space.dds",
|
|
"PgUp" => "file://Media/Manialinks/Common/PadButtons/PC/PageUp.dds",
|
|
"PgDn" => "file://Media/Manialinks/Common/PadButtons/PC/PageDown.dds",
|
|
"Camera" => "file://Media/Manialinks/Common/PadButtons/PC/CameraMouse.dds",
|
|
"DirectionnalButtons" => "file://Media/Manialinks/Common/PadButtons/PC/DirectionnalButtons.dds",
|
|
"Mouse" => "file://Media/Manialinks/Common/PadButtons/PC/Mouse.dds",
|
|
"LeftClick" => "file://Media/Manialinks/Common/PadButtons/PC/LeftClick.dds",
|
|
"RightClick" => "file://Media/Manialinks/Common/PadButtons/PC/RightClick.dds",
|
|
"Wheel" => "file://Media/Manialinks/Common/PadButtons/PC/Wheel.dds"
|
|
]
|
|
|
|
#Const C_ButtonIcons_PlayStation [
|
|
"::EButton::Left" => "file://Media/Manialinks/Common/PadButtons/PS4/DPadLeft.dds",
|
|
"::EButton::Right" => "file://Media/Manialinks/Common/PadButtons/PS4/DPadRight.dds",
|
|
"::EButton::Up" => "file://Media/Manialinks/Common/PadButtons/PS4/DPadUp.dds",
|
|
"::EButton::Down" => "file://Media/Manialinks/Common/PadButtons/PS4/DPadDown.dds",
|
|
"::EButton::A" => "file://Media/Manialinks/Common/PadButtons/PS4/Cross.dds",
|
|
"::EButton::B" => "file://Media/Manialinks/Common/PadButtons/PS4/Circle.dds",
|
|
"::EButton::X" => "file://Media/Manialinks/Common/PadButtons/PS4/Square.dds",
|
|
"::EButton::Y" => "file://Media/Manialinks/Common/PadButtons/PS4/Triangle.dds",
|
|
"::EButton::L1" => "file://Media/Manialinks/Common/PadButtons/PS4/L1.dds",
|
|
"::EButton::R1" => "file://Media/Manialinks/Common/PadButtons/PS4/R1.dds",
|
|
"::EButton::LeftStick" => "file://Media/Manialinks/Common/PadButtons/PS4/LStickClick.dds",
|
|
"::EButton::RightStick" => "file://Media/Manialinks/Common/PadButtons/PS4/RStickClick.dds",
|
|
"::EButton::Menu" => "file://Media/Manialinks/Common/PadButtons/PS4/Options.dds",
|
|
"::EButton::View" => "file://Media/Manialinks/Common/PadButtons/PS4/TouchPad.dds",
|
|
"::EButton::LeftStick_Left" => "file://Media/Manialinks/Common/PadButtons/PS4/LStickLeft.dds",
|
|
"::EButton::LeftStick_Right" => "file://Media/Manialinks/Common/PadButtons/PS4/LStickRight.dds",
|
|
"::EButton::LeftStick_Up" => "file://Media/Manialinks/Common/PadButtons/PS4/LStickUp.dds",
|
|
"::EButton::LeftStick_Down" => "file://Media/Manialinks/Common/PadButtons/PS4/LStickDown.dds",
|
|
"::EButton::RightStick_Left" => "file://Media/Manialinks/Common/PadButtons/PS4/RStickLeft.dds",
|
|
"::EButton::RightStick_Right" => "file://Media/Manialinks/Common/PadButtons/PS4/RStickRight.dds",
|
|
"::EButton::RightStick_Up" => "file://Media/Manialinks/Common/PadButtons/PS4/RStickUp.dds",
|
|
"::EButton::RightStick_Down" => "file://Media/Manialinks/Common/PadButtons/PS4/RStickDown.dds",
|
|
"::EButton::L2" => "file://Media/Manialinks/Common/PadButtons/PS4/L2.dds",
|
|
"::EButton::R2" => "file://Media/Manialinks/Common/PadButtons/PS4/R2.dds"
|
|
]
|
|
|
|
#Const C_ButtonIcons_XBox [
|
|
"::EButton::Left" => "file://Media/Manialinks/Common/PadButtons/XB1/DPadLeft.dds",
|
|
"::EButton::Right" => "file://Media/Manialinks/Common/PadButtons/XB1/DPadRight.dds",
|
|
"::EButton::Up" => "file://Media/Manialinks/Common/PadButtons/XB1/DPadUp.dds",
|
|
"::EButton::Down" => "file://Media/Manialinks/Common/PadButtons/XB1/DPadDown.dds",
|
|
"::EButton::A" => "file://Media/Manialinks/Common/PadButtons/XB1/A.dds",
|
|
"::EButton::B" => "file://Media/Manialinks/Common/PadButtons/XB1/B.dds",
|
|
"::EButton::X" => "file://Media/Manialinks/Common/PadButtons/XB1/X.dds",
|
|
"::EButton::Y" => "file://Media/Manialinks/Common/PadButtons/XB1/Y.dds",
|
|
"::EButton::L1" => "file://Media/Manialinks/Common/PadButtons/XB1/LB.dds",
|
|
"::EButton::R1" => "file://Media/Manialinks/Common/PadButtons/XB1/RB.dds",
|
|
"::EButton::LeftStick" => "file://Media/Manialinks/Common/PadButtons/XB1/LStickClick.dds",
|
|
"::EButton::RightStick" => "file://Media/Manialinks/Common/PadButtons/XB1/RStickClick.dds",
|
|
"::EButton::Menu" => "file://Media/Manialinks/Common/PadButtons/XB1/Menu.dds",
|
|
"::EButton::View" => "file://Media/Manialinks/Common/PadButtons/XB1/View.dds",
|
|
"::EButton::LeftStick_Left" => "file://Media/Manialinks/Common/PadButtons/XB1/LStickLeft.dds",
|
|
"::EButton::LeftStick_Right" => "file://Media/Manialinks/Common/PadButtons/XB1/LStickRight.dds",
|
|
"::EButton::LeftStick_Up" => "file://Media/Manialinks/Common/PadButtons/XB1/LStickUp.dds",
|
|
"::EButton::LeftStick_Down" => "file://Media/Manialinks/Common/PadButtons/XB1/LStickDown.dds",
|
|
"::EButton::RightStick_Left" => "file://Media/Manialinks/Common/PadButtons/XB1/RStickLeft.dds",
|
|
"::EButton::RightStick_Right" => "file://Media/Manialinks/Common/PadButtons/XB1/RStickRight.dds",
|
|
"::EButton::RightStick_Up" => "file://Media/Manialinks/Common/PadButtons/XB1/RStickUp.dds",
|
|
"::EButton::RightStick_Down" => "file://Media/Manialinks/Common/PadButtons/XB1/RStickDown.dds",
|
|
"::EButton::L2" => "file://Media/Manialinks/Common/PadButtons/XB1/LT.dds",
|
|
"::EButton::R2" => "file://Media/Manialinks/Common/PadButtons/XB1/RT.dds"
|
|
]
|
|
|
|
#Struct K_PlayerPhysics {
|
|
Real AccelCoef;
|
|
Real AdherenceCoef;
|
|
Boolean Boost2Down;
|
|
Boolean Boost2Up;
|
|
Boolean BoostDown;
|
|
Boolean BoostUp;
|
|
Real ControlCoef;
|
|
Real Cruise;
|
|
Boolean ForceEngine;
|
|
Boolean Fragile;
|
|
Real GravityCoef;
|
|
Boolean NoBrakes;
|
|
Boolean NoEngine;
|
|
Boolean NoSteer;
|
|
Boolean SlowMotion;
|
|
}
|
|
|
|
#Struct K_Binding {
|
|
Text PadType;
|
|
Text Button;
|
|
Text Effect;
|
|
Text Value;
|
|
}
|
|
|
|
Void DevLog(Text _LogText) {
|
|
declare netread Text Net_ScriptEnvironment for Teams[0] = "production";
|
|
if (Net_ScriptEnvironment == "development") log(_LogText);
|
|
}
|
|
|
|
Void Sleep(Integer _Duration) {
|
|
declare EndTime = Now + _Duration;
|
|
while (Now < EndTime) {
|
|
yield;
|
|
}
|
|
}
|
|
|
|
Text BooleanToText(Boolean _Value) {
|
|
if (_Value) return "1";
|
|
return "0";
|
|
}
|
|
|
|
Boolean InputPlayerIsSpectator() {
|
|
if (GUIPlayer != Null && InputPlayer != Null && GUIPlayer.User.Login == InputPlayer.User.Login) return False;
|
|
return True;
|
|
}
|
|
|
|
Void ToggleUI() {
|
|
declare CMlFrame Frame_Global <=> (Page.GetFirstChild("frame-global") as CMlFrame);
|
|
declare CMlFrame Frame_UI <=> (Page.GetFirstChild("frame-UI") as CMlFrame);
|
|
declare CMlQuad Quad_Toggle <=> (Page.GetFirstChild("Toggle_SettingButton") as CMlQuad);
|
|
|
|
AnimMgr.Flush(Frame_Global);
|
|
AnimMgr.Flush(Frame_UI);
|
|
|
|
declare Real GlobalEndPosX;
|
|
if (Frame_UI.Visible) {
|
|
Quad_Toggle.ChangeImageUrl("file://Media/Manialinks/Nadeo/CMGame/Utils/Icons/128x128/ICON_ARROW_RIGHT_OBLIQUE.dds");
|
|
Quad_Toggle.RelativePosition_V3.X = 5.;
|
|
GlobalEndPosX = -220.;
|
|
AnimMgr.Add(Frame_UI, "<frame hidden=\"1\" />", Now, 250, CAnimManager::EAnimManagerEasing::Linear);
|
|
} else {
|
|
Quad_Toggle.ChangeImageUrl("file://Media/Manialinks/Nadeo/CMGame/Utils/Icons/128x128/ICON_ARROW_LEFT_OBLIQUE.dds");
|
|
Quad_Toggle.RelativePosition_V3.X = 0.;
|
|
GlobalEndPosX = -160.;
|
|
Frame_UI.Visible = True;
|
|
}
|
|
AnimMgr.Add(Frame_Global, "<frame pos=\"" ^GlobalEndPosX^" "^Frame_Global.RelativePosition_V3.Y^ "\" />", Now, 250, CAnimManager::EAnimManagerEasing::Linear);
|
|
}
|
|
|
|
|
|
Void UpdateSliderValues() {
|
|
declare Slider_Cruise <=> (Page.GetFirstChild("Cruise_Slider") as CMlSlider);
|
|
declare Slider_AccelCoef <=> (Page.GetFirstChild("AccelCoef_Slider") as CMlSlider);
|
|
declare Slider_AdherenceCoef <=> (Page.GetFirstChild("AdherenceCoef_Slider") as CMlSlider);
|
|
declare Slider_ControlCoef <=> (Page.GetFirstChild("ControlCoef_Slider") as CMlSlider);
|
|
declare Slider_GravityCoef <=> (Page.GetFirstChild("GravityCoef_Slider") as CMlSlider);
|
|
|
|
declare Entry_Cruise <=> (Page.GetFirstChild("Cruise_Entry") as CMlEntry);
|
|
declare Entry_AccelCoef <=> (Page.GetFirstChild("AccelCoef_Entry") as CMlEntry);
|
|
declare Entry_AdherenceCoef <=> (Page.GetFirstChild("AdherenceCoef_Entry") as CMlEntry);
|
|
declare Entry_ControlCoef <=> (Page.GetFirstChild("ControlCoef_Entry") as CMlEntry);
|
|
declare Entry_GravityCoef <=> (Page.GetFirstChild("GravityCoef_Entry") as CMlEntry);
|
|
|
|
Entry_Cruise.Value = TL::ToText(ML::FloorInteger(Slider_Cruise.Value));
|
|
Entry_AccelCoef.Value = TL::ToText(ML::FloorInteger(Slider_AccelCoef.Value * 100));
|
|
Entry_AdherenceCoef.Value = TL::ToText(ML::FloorInteger(Slider_AdherenceCoef.Value * 100));
|
|
Entry_ControlCoef.Value = TL::ToText(ML::FloorInteger(Slider_ControlCoef.Value * 100));
|
|
Entry_GravityCoef.Value = TL::ToText(ML::FloorInteger(Slider_GravityCoef.Value * 100));
|
|
}
|
|
|
|
Void UpdateUIButtons(K_PlayerPhysics _PlayerPhysics) {
|
|
|
|
declare Quad_Boost2Down_EffectButton <=> (Page.GetFirstChild("Boost2Down_EffectButton") as CMlQuad);
|
|
declare Quad_Boost2Up_EffectButton <=> (Page.GetFirstChild("Boost2Up_EffectButton") as CMlQuad);
|
|
declare Quad_BoostDown_EffectButton <=> (Page.GetFirstChild("BoostDown_EffectButton") as CMlQuad);
|
|
declare Quad_BoostUp_EffectButton <=> (Page.GetFirstChild("BoostUp_EffectButton") as CMlQuad);
|
|
declare Quad_NoBrakes_EffectButton <=> (Page.GetFirstChild("NoBrakes_EffectButton") as CMlQuad);
|
|
declare Quad_NoEngine_EffectButton <=> (Page.GetFirstChild("NoEngine_EffectButton") as CMlQuad);
|
|
declare Quad_ForceEngine_EffectButton <=> (Page.GetFirstChild("ForceEngine_EffectButton") as CMlQuad);
|
|
|
|
declare Quad_NoSteer_EffectButton <=> (Page.GetFirstChild("NoSteer_EffectButton") as CMlQuad);
|
|
declare Quad_SlowMotion_EffectButton <=> (Page.GetFirstChild("SlowMotion_EffectButton") as CMlQuad);
|
|
declare Quad_Fragile_EffectButton <=> (Page.GetFirstChild("Fragile_EffectButton") as CMlQuad);
|
|
|
|
if (_PlayerPhysics.Boost2Down) Quad_Boost2Down_EffectButton.ModulateColor= <1., 1., 1.>;
|
|
else Quad_Boost2Down_EffectButton.ModulateColor= <0., 0., 0.>;
|
|
if (_PlayerPhysics.Boost2Up) Quad_Boost2Up_EffectButton.ModulateColor= <1., 1., 1.>;
|
|
else Quad_Boost2Up_EffectButton.ModulateColor= <0., 0., 0.>;
|
|
if (_PlayerPhysics.BoostDown) Quad_BoostDown_EffectButton.ModulateColor= <1., 1., 1.>;
|
|
else Quad_BoostDown_EffectButton.ModulateColor= <0., 0., 0.>;
|
|
if (_PlayerPhysics.BoostUp) Quad_BoostUp_EffectButton.ModulateColor= <1., 1., 1.>;
|
|
else Quad_BoostUp_EffectButton.ModulateColor= <0., 0., 0.>;
|
|
if (_PlayerPhysics.ForceEngine) Quad_ForceEngine_EffectButton.ModulateColor= <1., 1., 1.>;
|
|
else Quad_ForceEngine_EffectButton.ModulateColor= <0., 0., 0.>;
|
|
if (_PlayerPhysics.Fragile) Quad_Fragile_EffectButton.ModulateColor= <1., 1., 1.>;
|
|
else Quad_Fragile_EffectButton.ModulateColor= <0., 0., 0.>;
|
|
if (_PlayerPhysics.NoBrakes) Quad_NoBrakes_EffectButton.ModulateColor= <1., 1., 1.>;
|
|
else Quad_NoBrakes_EffectButton.ModulateColor= <0., 0., 0.>;
|
|
if (_PlayerPhysics.NoEngine) Quad_NoEngine_EffectButton.ModulateColor= <1., 1., 1.>;
|
|
else Quad_NoEngine_EffectButton.ModulateColor= <0., 0., 0.>;
|
|
if (_PlayerPhysics.NoSteer) Quad_NoSteer_EffectButton.ModulateColor= <1., 1., 1.>;
|
|
else Quad_NoSteer_EffectButton.ModulateColor= <0., 0., 0.>;
|
|
if (_PlayerPhysics.SlowMotion) Quad_SlowMotion_EffectButton.ModulateColor= <1., 1., 1.>;
|
|
else Quad_SlowMotion_EffectButton.ModulateColor= <0., 0., 0.>;
|
|
}
|
|
|
|
Void UpdateUISlider(K_PlayerPhysics _PlayerPhysics) {
|
|
declare Slider_Cruise <=> (Page.GetFirstChild("Cruise_Slider") as CMlSlider);
|
|
declare Slider_AccelCoef <=> (Page.GetFirstChild("AccelCoef_Slider") as CMlSlider);
|
|
declare Slider_AdherenceCoef <=> (Page.GetFirstChild("AdherenceCoef_Slider") as CMlSlider);
|
|
declare Slider_ControlCoef <=> (Page.GetFirstChild("ControlCoef_Slider") as CMlSlider);
|
|
declare Slider_GravityCoef <=> (Page.GetFirstChild("GravityCoef_Slider") as CMlSlider);
|
|
|
|
Slider_Cruise.Value = _PlayerPhysics.Cruise;
|
|
Slider_AccelCoef.Value = _PlayerPhysics.AccelCoef;
|
|
Slider_AdherenceCoef.Value = _PlayerPhysics.AdherenceCoef;
|
|
Slider_ControlCoef.Value = _PlayerPhysics.ControlCoef;
|
|
Slider_GravityCoef.Value = _PlayerPhysics.GravityCoef;
|
|
|
|
yield; // Wait UI changed before load value
|
|
UpdateSliderValues();
|
|
}
|
|
|
|
K_PlayerPhysics InitPlayerPhysicsVariable() {
|
|
return K_PlayerPhysics {
|
|
AccelCoef = 1.,
|
|
AdherenceCoef = 1.,
|
|
ControlCoef = 1.,
|
|
Cruise = 0.,
|
|
GravityCoef = 1.
|
|
};
|
|
}
|
|
|
|
Text GetValueOfAnEffect(K_PlayerPhysics _PlayerPhysics, Text _Effect) {
|
|
switch (_Effect) {
|
|
case "AccelCoef": return TL::ToText(_PlayerPhysics.AccelCoef);
|
|
case "AdherenceCoef": return TL::ToText(_PlayerPhysics.AdherenceCoef);
|
|
case "Boost2Down": return BooleanToText(_PlayerPhysics.Boost2Down);
|
|
case "Boost2Up": return BooleanToText(_PlayerPhysics.Boost2Up);
|
|
case "BoostDown": return BooleanToText(_PlayerPhysics.BoostDown);
|
|
case "BoostUp": return BooleanToText(_PlayerPhysics.BoostUp);
|
|
case "ControlCoef": return TL::ToText(_PlayerPhysics.ControlCoef);
|
|
case "Cruise": return TL::ToText(ML::FloorInteger(_PlayerPhysics.Cruise));
|
|
case "ForceEngine": return BooleanToText(_PlayerPhysics.ForceEngine);
|
|
case "Fragile": return BooleanToText(_PlayerPhysics.Fragile);
|
|
case "GravityCoef": return TL::ToText(_PlayerPhysics.GravityCoef);
|
|
case "NoBrakes": return BooleanToText(_PlayerPhysics.NoBrakes);
|
|
case "NoEngine": return BooleanToText(_PlayerPhysics.NoEngine);
|
|
case "NoSteer": return BooleanToText(_PlayerPhysics.NoSteer);
|
|
case "SlowMotion": return BooleanToText(_PlayerPhysics.SlowMotion);
|
|
}
|
|
return "";
|
|
}
|
|
Text GetDefaultValueOfAnEffect(Text _Effect) {
|
|
return GetValueOfAnEffect(InitPlayerPhysicsVariable(), _Effect);
|
|
}
|
|
|
|
Void UpdateUIBindingButtons() {
|
|
declare persistent K_Binding[] PhysicsController_Bindings for UserMgr.MainUser;
|
|
|
|
Page.GetClassChildren("KBButton", Page.MainFrame, True);
|
|
foreach(Control in Page.GetClassChildren_Result) {
|
|
declare CMlLabel Label = (Control as CMlLabel);
|
|
Label.Value = "";
|
|
Label.Visible = False;
|
|
}
|
|
Page.GetClassChildren("GamepadButton", Page.MainFrame, True);
|
|
foreach(Control in Page.GetClassChildren_Result) {
|
|
declare CMlQuad Quad = (Control as CMlQuad);
|
|
Quad.ChangeImageUrl("");
|
|
Quad.Visible = False;
|
|
}
|
|
|
|
foreach (Binding in PhysicsController_Bindings) {
|
|
declare CMlQuad Quad_GamePadButton <=> (Page.GetFirstChild(Binding.Effect ^ "_BindedGamepadButton") as CMlQuad);
|
|
declare CMlLabel Label_KBButton <=> (Page.GetFirstChild(Binding.Effect ^ "_BindedKBButton") as CMlLabel);
|
|
|
|
declare Text Button = Binding.Button;
|
|
|
|
if (Binding.PadType == "PlayStation" || Binding.PadType == "XBox" ) { // Gamepads
|
|
if (Binding.PadType == "PlayStation") Quad_GamePadButton.ChangeImageUrl(C_ButtonIcons_PlayStation[Button]);
|
|
else Quad_GamePadButton.ChangeImageUrl(C_ButtonIcons_XBox[Button]);
|
|
Quad_GamePadButton.Visible = True;
|
|
} else if (C_ButtonIcons_PC.existskey(Button)) { // Keyboard special keys
|
|
Quad_GamePadButton.ChangeImageUrl(C_ButtonIcons_PC[Button]);
|
|
Quad_GamePadButton.Visible = True;
|
|
} else { // Keyboard keys
|
|
Label_KBButton.Value = Button;
|
|
if (TL::Length(Button) > 6) Label_KBButton.TextSizeReal = 1.;
|
|
else Label_KBButton.TextSizeReal = 2.;
|
|
Label_KBButton.Visible = True;
|
|
}
|
|
}
|
|
}
|
|
|
|
main() {
|
|
DevLog("[main] Starting main loop");
|
|
declare Frame_Global <=> (Page.GetFirstChild("frame-global") as CMlFrame);
|
|
declare Quad_Bg <=> (Page.GetFirstChild("quad-bg") as CMlQuad);
|
|
declare Quad_Fg <=> (Page.GetFirstChild("quad-fg") as CMlQuad);
|
|
declare CMlLabel Label_SubTitle <=> (Page.GetFirstChild("SubTitle") as CMlLabel);
|
|
declare Label_Warning <=> (Page.GetFirstChild("label-warning") as CMlLabel);
|
|
declare Quad_ControledByAdmins <=> (Page.GetFirstChild("ControledByAdmins_SettingButton") as CMlQuad);
|
|
declare Quad_AllowSpectatorsControl <=> (Page.GetFirstChild("AllowSpectatorsControl_SettingButton") as CMlQuad);
|
|
|
|
declare CMlQuad Quad_BindKey_SettingButton <=> (Page.GetFirstChild("BindKey_SettingButton") as CMlQuad);
|
|
|
|
declare Frame_AllowSpectatorsControl <=> (Page.GetFirstChild("AllowSpectatorsControl_Frame") as CMlFrame);
|
|
declare Frame_Admin <=> (Page.GetFirstChild("Admin_Frame") as CMlFrame);
|
|
|
|
declare K_PlayerPhysics Last_PlayerPhysics = InitPlayerPhysicsVariable();
|
|
|
|
declare persistent K_Binding[] PhysicsController_Bindings for UserMgr.MainUser;
|
|
UpdateUIBindingButtons();
|
|
|
|
declare Boolean Last_UIisVisible = False;
|
|
|
|
declare Boolean Last_IsBindingMode = False;
|
|
declare Text Last_EffectToBind = "";
|
|
declare Text Last_EffectToBind_Value = "";
|
|
|
|
declare netread Boolean Net_ServerForcePlayersToBeControledBySpectators for Teams[0] = False;
|
|
declare netread Boolean Net_ServerAllowPlayersToBeControledBySpectators for Teams[0] = True;
|
|
declare netread Boolean Net_ControledByAdmins for Teams[0];
|
|
declare Boolean Last_ControledByAdmins = False;
|
|
|
|
declare Boolean Last_PlayerIsAdmin = False;
|
|
declare Boolean Last_PlayerIsSpectator = False;
|
|
declare Integer Last_Serial_CanControlPlayers = 0;
|
|
|
|
declare Boolean Last_ServerForcePlayersToBeControledBySpectators = False;
|
|
declare Boolean Last_ServerAllowPlayersToBeControledBySpectators = True;
|
|
declare Boolean Last_PlayerAllowToBeControledBySpectators = True;
|
|
declare Boolean Last_UIAllowToBeControledBySpectators = False;
|
|
|
|
declare Text Last_SliderValueToSend;
|
|
declare Integer Timer_NeedToSendCommandSlider = 0;
|
|
|
|
declare CSmPlayer Owner;
|
|
if (GUIPlayer != Null) Owner <=> GUIPlayer;
|
|
else Owner <=> InputPlayer;
|
|
|
|
UpdateUIButtons(Last_PlayerPhysics);
|
|
UpdateUISlider(Last_PlayerPhysics);
|
|
|
|
while(True) {
|
|
yield;
|
|
declare CSmPlayer Owner;
|
|
if (GUIPlayer != Null) Owner <=> GUIPlayer;
|
|
else Owner <=> InputPlayer;
|
|
|
|
if (Owner != Null && InputPlayer != Null) {
|
|
declare netread Boolean Net_PlayerAllowToBeControledBySpectators for Owner = True;
|
|
declare netread Boolean Net_PlayerIsAdmin for InputPlayer;
|
|
declare netread Text[] Net_CanControlPlayers for InputPlayer;
|
|
declare netread Integer Net_Serial_CanControlPlayers for InputPlayer;
|
|
declare netread K_PlayerPhysics Net_PlayerPhysics for Owner = InitPlayerPhysicsVariable();
|
|
|
|
if (Last_ControledByAdmins != Net_ControledByAdmins ||
|
|
Last_PlayerIsAdmin != Net_PlayerIsAdmin ||
|
|
Last_PlayerIsSpectator != InputPlayerIsSpectator() ||
|
|
Last_Serial_CanControlPlayers != Net_Serial_CanControlPlayers ||
|
|
Last_PlayerAllowToBeControledBySpectators != Net_PlayerAllowToBeControledBySpectators ||
|
|
Last_ServerForcePlayersToBeControledBySpectators != Net_ServerForcePlayersToBeControledBySpectators ||
|
|
Last_ServerAllowPlayersToBeControledBySpectators != Net_ServerAllowPlayersToBeControledBySpectators
|
|
) {
|
|
DevLog("[main] Update Last_PlayerIsAdmin to " ^ Net_PlayerIsAdmin);
|
|
Last_PlayerIsAdmin = Net_PlayerIsAdmin;
|
|
Frame_Admin.Visible = Last_PlayerIsAdmin;
|
|
Last_PlayerIsSpectator = InputPlayerIsSpectator();
|
|
Last_Serial_CanControlPlayers = Net_Serial_CanControlPlayers;
|
|
DevLog("[main] Update Warning page");
|
|
Last_ControledByAdmins = Net_ControledByAdmins;
|
|
Quad_ControledByAdmins.StyleSelected = Last_ControledByAdmins;
|
|
Last_PlayerAllowToBeControledBySpectators = Net_PlayerAllowToBeControledBySpectators;
|
|
Quad_AllowSpectatorsControl.StyleSelected = Last_PlayerAllowToBeControledBySpectators;
|
|
Last_ServerForcePlayersToBeControledBySpectators = Net_ServerForcePlayersToBeControledBySpectators;
|
|
Last_ServerAllowPlayersToBeControledBySpectators = Net_ServerAllowPlayersToBeControledBySpectators;
|
|
|
|
if ((Last_ControledByAdmins || (Last_ServerForcePlayersToBeControledBySpectators && (!Last_PlayerIsSpectator || (!Net_CanControlPlayers.exists("any") && !Net_CanControlPlayers.exists(Owner.User.Login)))) ||
|
|
(!Last_ServerForcePlayersToBeControledBySpectators && (!Last_ServerAllowPlayersToBeControledBySpectators || !Last_PlayerAllowToBeControledBySpectators) && Last_PlayerIsSpectator) && (!Net_CanControlPlayers.exists("any") && !Net_CanControlPlayers.exists(Owner.User.Login)))
|
|
)
|
|
{
|
|
if (Last_PlayerIsAdmin) {
|
|
Label_SubTitle.Value = "Only because you're admin";
|
|
} else {
|
|
Label_Warning.Visible = True;
|
|
Quad_Fg.Visible = True;
|
|
|
|
if (Last_ControledByAdmins) Label_Warning.Value = "Managed by an Admin";
|
|
else if (Last_ServerForcePlayersToBeControledBySpectators && InputPlayerIsSpectator()) Label_Warning.Value = "You can't control this player";
|
|
else if (Last_ServerForcePlayersToBeControledBySpectators) Label_Warning.Value = "Can only be controlled by a spectator";
|
|
else if (!Last_ServerAllowPlayersToBeControledBySpectators) Label_Warning.Value = "Can only be controlled by the player";
|
|
else Label_Warning.Value = "Player refuses to be managed by a spectator";
|
|
}
|
|
} else {
|
|
Label_Warning.Visible = False;
|
|
Quad_Fg.Visible = False;
|
|
}
|
|
}
|
|
|
|
if (Last_UIAllowToBeControledBySpectators && (!Net_ServerAllowPlayersToBeControledBySpectators || Net_ServerForcePlayersToBeControledBySpectators || Last_PlayerIsSpectator)) {
|
|
Last_UIAllowToBeControledBySpectators = False;
|
|
Quad_Bg.Size = <60., 74.>;
|
|
Quad_Fg.Size = <60., 74.>;
|
|
Frame_AllowSpectatorsControl.Visible = False;
|
|
} else if (!Last_UIAllowToBeControledBySpectators && Net_ServerAllowPlayersToBeControledBySpectators && !Net_ServerForcePlayersToBeControledBySpectators && !Last_PlayerIsSpectator) {
|
|
Last_UIAllowToBeControledBySpectators = True;
|
|
Quad_Bg.Size = <60., 85.>;
|
|
Quad_Fg.Size = <60., 85.>;
|
|
Frame_AllowSpectatorsControl.Visible = True;
|
|
}
|
|
|
|
if (Last_PlayerPhysics != Net_PlayerPhysics) {
|
|
DevLog("[main] Update Last_PlayerPhysics UI to " ^ Net_PlayerPhysics);
|
|
Last_PlayerPhysics = Net_PlayerPhysics;
|
|
UpdateUIButtons(Last_PlayerPhysics);
|
|
UpdateUISlider(Last_PlayerPhysics);
|
|
}
|
|
|
|
// Update Setting button background color
|
|
if (Last_IsBindingMode) {
|
|
if (Last_EffectToBind != "") {
|
|
Label_SubTitle.Value = "Press a key to bind";
|
|
declare CMlQuad Quad <=> (Page.GetFirstChild(Last_EffectToBind ^ "_EffectButton") as CMlQuad);
|
|
if (Quad != Null) Quad.ModulateColor = <1.,1.,1.>;
|
|
}
|
|
else {
|
|
Label_SubTitle.Value = "Click on an effect";
|
|
}
|
|
Quad_BindKey_SettingButton.Opacity = .5;
|
|
} else if (!Last_IsBindingMode && Quad_BindKey_SettingButton.Opacity != .0) {
|
|
Quad_BindKey_SettingButton.Opacity = .0;
|
|
Label_SubTitle.Value = "";
|
|
UpdateUIButtons(Last_PlayerPhysics); // Reset buttons colors
|
|
}
|
|
|
|
if (!Last_UIisVisible && (GUIPlayer != Null || Last_PlayerIsAdmin || Last_ControledByAdmins)) {
|
|
Last_UIisVisible = True;
|
|
Frame_Global.Visible = True;
|
|
} else if (Last_UIisVisible && GUIPlayer == Null && !Last_PlayerIsAdmin && !Last_ControledByAdmins) {
|
|
Last_UIisVisible = False;
|
|
Frame_Global.Visible = False;
|
|
}
|
|
|
|
// Events
|
|
foreach(Event in PendingEvents) {
|
|
DevLog("[PendingEvents] Event.Type: " ^ Event.Type);
|
|
if (Owner != Null) {
|
|
if (Event.Type == CMlScriptEvent::Type::MouseClick) {
|
|
if (TL::Find("_EffectButton", Event.ControlId, True, True) && (GUIPlayer != Null || Last_ControledByAdmins)) {
|
|
if (Last_IsBindingMode) {
|
|
declare Text Effect = TL::Replace(Event.ControlId, "_EffectButton", "");
|
|
Last_EffectToBind = Effect;
|
|
Last_EffectToBind_Value = "1";
|
|
} else {
|
|
declare Text Effect = TL::Replace(Event.ControlId, "_EffectButton", "");
|
|
declare Text Target;
|
|
if (Net_PlayerIsAdmin && Last_ControledByAdmins) Target = "all";
|
|
else Target = Owner.User.Login;
|
|
DevLog("[PendingEvents] Request of " ^ Effect ^ " to " ^ Target);
|
|
if (GetValueOfAnEffect(Last_PlayerPhysics, Effect) == "1") SendCustomEvent("Request.PlayerPhysics." ^ Effect, [Target, "0"]);
|
|
else SendCustomEvent("Request.PlayerPhysics." ^ Effect, [Target, "1"]);
|
|
}
|
|
} else if (TL::Find("_Slider", Event.ControlId, True, True) && (GUIPlayer != Null || Last_ControledByAdmins)) {
|
|
if (Last_IsBindingMode) {
|
|
declare Slider <=> (Event.Control as CMlSlider);
|
|
declare Text Effect = TL::Replace(Event.ControlId, "_Slider", "");
|
|
Last_EffectToBind = Effect;
|
|
Last_EffectToBind_Value = TL::ToText(Slider.Value);
|
|
} else {
|
|
Timer_NeedToSendCommandSlider = Now + 100;
|
|
Last_SliderValueToSend = Event.ControlId;
|
|
}
|
|
UpdateSliderValues();
|
|
} else if (Event.ControlId == "AllowSpectatorsControl_SettingButton" && (GUIPlayer != Null || Last_ControledByAdmins)) {
|
|
DevLog("[PendingEvents] Request ControlBySpectators " ^ !Last_PlayerAllowToBeControledBySpectators ^ " to " ^ Owner.User.Login);
|
|
if (Last_PlayerAllowToBeControledBySpectators) SendCustomEvent("Request.ControlBySpectators", [Owner.User.Login, "0"]);
|
|
else SendCustomEvent("Request.ControlBySpectators", [Owner.User.Login, "1"]);
|
|
Last_IsBindingMode = False;
|
|
Last_EffectToBind = "";
|
|
} else if (Event.ControlId == "ControledByAdmins_SettingButton") {
|
|
DevLog("[PendingEvents] Request ControledByAdmins " ^ !Last_ControledByAdmins ^ " by " ^ Owner.User.Login);
|
|
if (Last_ControledByAdmins) SendCustomEvent("Request.AdminLock", ["", "0"]); // TODO: Secure with a token
|
|
else SendCustomEvent("Request.AdminLock", ["", "1"]);
|
|
Last_IsBindingMode = False;
|
|
Last_EffectToBind = "";
|
|
} else if (Event.ControlId == "BindKey_SettingButton") {
|
|
Last_IsBindingMode = !Last_IsBindingMode;
|
|
if (Last_EffectToBind != "") {
|
|
foreach (Key => Binding in PhysicsController_Bindings) {
|
|
if (Binding.Effect == Last_EffectToBind ) {
|
|
PhysicsController_Bindings.removekey(Key);
|
|
break;
|
|
}
|
|
}
|
|
UserMgr.MainUser.PersistentSave();
|
|
UpdateUIBindingButtons();
|
|
Last_EffectToBind = "";
|
|
}
|
|
} else if (Event.ControlId == "Toggle_SettingButton") {
|
|
DevLog("[PendingEvents] Toggle UI by " ^ Owner.User.Login);
|
|
ToggleUI();
|
|
Last_IsBindingMode = False;
|
|
Last_EffectToBind = "";
|
|
} else {
|
|
UpdateUISlider(Last_PlayerPhysics); // To update Slider Right Value
|
|
}
|
|
} else if (Event.Type == CMlScriptEvent::Type::EntrySubmit && TL::Find("_Entry", Event.ControlId, True, True)) {
|
|
declare Text Effect = TL::Replace(Event.ControlId, "_Entry", "");
|
|
declare CMlEntry Entry = (Page.GetFirstChild(Event.ControlId) as CMlEntry);
|
|
declare CMlSlider Slider = (Page.GetFirstChild(Effect ^ "_Slider") as CMlSlider);
|
|
declare Integer Value = TL::ToInteger(Entry.Value);
|
|
|
|
declare Text Target;
|
|
if (Net_PlayerIsAdmin && Last_ControledByAdmins) Target = "all";
|
|
else Target = Owner.User.Login;
|
|
|
|
if (Event.ControlId == "Cruise_Entry") {
|
|
if ((Value != -1 && Value > -1000 && Value < 1000) || Entry.Value == "-1") {
|
|
if (Last_IsBindingMode) {
|
|
DevLog("[PendingEvents] Update Binding key of " ^ Effect ^ " with value " ^ Value);
|
|
Last_EffectToBind = Effect;
|
|
Last_EffectToBind_Value = TL::ToText(Value);
|
|
}
|
|
DevLog("[PendingEvents] Send Entry value for " ^ Effect ^ " with value " ^ Value ^ " to " ^ Target);
|
|
SendCustomEvent("Request.PlayerPhysics." ^ Effect, [Target, TL::ToText(Value)]);
|
|
} else {
|
|
DevLog("[PendingEvents] Invalid Value for Entry " ^ Effect);
|
|
Entry.Value = TL::ToText(ML::FloorInteger(Slider.Value));
|
|
}
|
|
} else {
|
|
if (Value != -1 && Value > 0 && Value <= 100) {
|
|
if (Last_IsBindingMode) {
|
|
DevLog("[PendingEvents] Update Binding key of " ^ Effect ^ " with value " ^ Value);
|
|
Last_EffectToBind = Effect;
|
|
Last_EffectToBind_Value = TL::ToText(ML::ToReal(Value)/100);
|
|
}
|
|
DevLog("[PendingEvents] Send Entry value for " ^ Effect ^ " with value " ^ Value ^ " to " ^ Target);
|
|
Slider.Value = ML::ToReal(Value)/100;
|
|
SendCustomEvent("Request.PlayerPhysics." ^ Effect, [Target, TL::ToText(ML::ToReal(Value)/100)]);
|
|
} else {
|
|
DevLog("[PendingEvents] Invalid Value for Entry " ^ Effect);
|
|
Entry.Value = TL::ToText(ML::FloorInteger(Slider.Value * 100));
|
|
}
|
|
}
|
|
} else if (Event.Type == CMlScriptEvent::Type::KeyPress) {
|
|
// Events from keyboard
|
|
DevLog("[PendingEvents KeyPress] Event.KeyName: " ^ Event.KeyName);
|
|
if (Last_IsBindingMode) {
|
|
declare Text Keyname = Event.KeyName;
|
|
if (Keyname == "Escape") {
|
|
Keyname = "";
|
|
Last_IsBindingMode = False;
|
|
}
|
|
if (Last_EffectToBind != "") {
|
|
foreach (Key => Binding in PhysicsController_Bindings) {
|
|
if (Binding.Effect == Last_EffectToBind || Binding.Button == Keyname) {
|
|
PhysicsController_Bindings.removekey(Key);
|
|
}
|
|
}
|
|
PhysicsController_Bindings.add(K_Binding {
|
|
PadType = "Keyboard",
|
|
Button = Keyname,
|
|
Effect = Last_EffectToBind,
|
|
Value = Last_EffectToBind_Value
|
|
});
|
|
UserMgr.MainUser.PersistentSave();
|
|
UpdateUIBindingButtons();
|
|
UpdateUISlider(Last_PlayerPhysics);
|
|
UpdateUIButtons(Last_PlayerPhysics);
|
|
Last_EffectToBind = "";
|
|
Last_IsBindingMode = False;
|
|
}
|
|
} else if (Label_Warning.Visible == False) {
|
|
declare Text Effect = "";
|
|
declare Text Value = "";
|
|
foreach (Binding in PhysicsController_Bindings) {
|
|
if (Binding.Button == Event.KeyName) {
|
|
Effect = Binding.Effect;
|
|
Value = Binding.Value;
|
|
break;
|
|
}
|
|
}
|
|
if (Effect != "") {
|
|
declare Text Target;
|
|
|
|
if (Net_PlayerIsAdmin && Last_ControledByAdmins) Target = "all";
|
|
else Target = Owner.User.Login;
|
|
|
|
DevLog("[PendingEvents] Request of " ^ Effect ^ " to " ^ Target);
|
|
if (GetValueOfAnEffect(Last_PlayerPhysics, Effect) == GetDefaultValueOfAnEffect(Effect)) SendCustomEvent("Request.PlayerPhysics." ^ Effect, [Target, Value]);
|
|
else SendCustomEvent("Request.PlayerPhysics." ^ Effect, [Target, GetDefaultValueOfAnEffect(Effect)]);
|
|
}
|
|
}
|
|
} else if (Event.Type == CMlScriptEvent::Type::MouseOver && TL::Find("_EffectButton", Event.ControlId, True, True)) {
|
|
declare Quad <=> (Page.GetFirstChild(Event.ControlId) as CMlQuad);
|
|
Quad.Opacity = 0.7;
|
|
} else if (Event.Type == CMlScriptEvent::Type::MouseOut && TL::Find("_EffectButton", Event.ControlId, True, True)) {
|
|
declare Quad <=> (Page.GetFirstChild(Event.ControlId) as CMlQuad);
|
|
Quad.Opacity = 0.5;
|
|
}
|
|
} else {
|
|
UpdateUISlider(Last_PlayerPhysics); // To update Slider Right Value
|
|
}
|
|
|
|
}
|
|
|
|
// Event from gamepads
|
|
foreach (Event in Input.PendingEvents) {
|
|
if (Event.Pad.Type != CInputPad::EPadType::Keyboard && !Event.IsAutoRepeat) { // Check if IsAutoRepeat have no side effect
|
|
DevLog("[Input.PendingEvents] Event.Button: " ^ Event.Button);
|
|
if (Last_IsBindingMode) {
|
|
if (Last_EffectToBind != "") {
|
|
declare Text PadType = "XBox";
|
|
if (Event.Pad.Type == CInputPad::EPadType::PlayStation) PadType = "PlayStation";
|
|
foreach (Key => Binding in PhysicsController_Bindings) {
|
|
if (Binding.Effect == Last_EffectToBind || Binding.Button == ""^Event.Button) {
|
|
PhysicsController_Bindings.removekey(Key);
|
|
}
|
|
}
|
|
PhysicsController_Bindings.add(K_Binding {
|
|
PadType = PadType,
|
|
Button = ""^Event.Button,
|
|
Effect = Last_EffectToBind,
|
|
Value = Last_EffectToBind_Value
|
|
});
|
|
UserMgr.MainUser.PersistentSave();
|
|
UpdateUIBindingButtons();
|
|
UpdateUISlider(Last_PlayerPhysics);
|
|
UpdateUIButtons(Last_PlayerPhysics);
|
|
Last_EffectToBind = "";
|
|
Last_IsBindingMode = False;
|
|
}
|
|
} else if (Label_Warning.Visible == False) {
|
|
declare Text Effect = "";
|
|
declare Text Value = "";
|
|
foreach (Binding in PhysicsController_Bindings) {
|
|
if (Binding.Button == ""^Event.Button) {
|
|
Effect = Binding.Effect;
|
|
Value = Binding.Value;
|
|
break;
|
|
}
|
|
}
|
|
if (Effect != "") {
|
|
declare Text Target;
|
|
|
|
if (Net_PlayerIsAdmin && Last_ControledByAdmins) Target = "all";
|
|
else Target = Owner.User.Login;
|
|
|
|
DevLog("[PendingEvents] Request of " ^ Effect ^ " to " ^ Target);
|
|
if (GetValueOfAnEffect(Last_PlayerPhysics, Effect) == GetDefaultValueOfAnEffect(Effect)) SendCustomEvent("Request.PlayerPhysics." ^ Effect, [Target, Value]);
|
|
else SendCustomEvent("Request.PlayerPhysics." ^ Effect, [Target, GetDefaultValueOfAnEffect(Effect)]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Timer_NeedToSendCommandSlider > 0 && Now > Timer_NeedToSendCommandSlider ) {
|
|
DevLog("[main] Value of the slider " ^ Last_SliderValueToSend ^ " sent");
|
|
Timer_NeedToSendCommandSlider = 0;
|
|
declare Slider <=> (Page.GetFirstChild(Last_SliderValueToSend) as CMlSlider);
|
|
declare Text Target;
|
|
if (Net_PlayerIsAdmin && Last_ControledByAdmins) Target = "all";
|
|
else Target = Owner.User.Login;
|
|
SendCustomEvent("Request.PlayerPhysics." ^ TL::Replace(Last_SliderValueToSend, "_Slider", ""), [Target, TL::ToText(Slider.Value)]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
--></script>
|
|
<stylesheet>
|
|
<style class="text-label" textfont="GameFontSemiBold" textcolor="ffffff" textsize="1.5" halign="left" valign="center" textprefix="$i$t"/>
|
|
<style class="slider" iconidbar="Slider_light" iconidcursor="SliderCursor_light" textcolor="ffffff" valign="center" />
|
|
<style class="text-value" textfont="GameFontBlack" textcolor="ffffff" textsize="1.5" halign="right" valign="center" focusareacolor1="00000000" focusareacolor2="00000000"/>
|
|
<style class="text-suffix" textfont="GameFontBlack" textcolor="ffffff" textsize="0.7" halign="center" valign="center" textprefix="$i$t"/>
|
|
<style class="quad-effects" halign="center" valign="center" />
|
|
</stylesheet>
|
|
<frame id="frame-global" hidden="1" pos="-160 40">
|
|
<frame pos="58 -2.5" id="frame-toggle" z-index=1>
|
|
<quad id="Toggle_SettingButton" pos="0 0" size="4 4" class="quad-base" z-index="3" opacity="0.9" scriptevents="1" halign="center" valign="center" image="file://Media/Manialinks/Nadeo/CMGame/Utils/Icons/128x128/ICON_ARROW_LEFT_OBLIQUE.dds" colorize="fff"/>
|
|
</frame>
|
|
<frame id="frame-UI">
|
|
<quad id="quad-bg" pos="0 0" z-index="-1" size="60 74" bgcolor="000" opacity="0.5" /> <!-- 85 for regular, 74 without spec control-->
|
|
<quad id="quad-fg" pos="0 0" z-index="5" size="60 74" bgcolor="000" opacity="0.5" hidden="1" scriptevents="1" />
|
|
<label id="label-warning" class="text-suffix" hidden="1" z-index="6" pos="30 -35" textsize="2.5" size="50 10" autonewline="1"/>
|
|
<label class="text-suffix" pos="30 -5" textsize="3" z-index="0" size="50 10" text="Physics Control"/>
|
|
<label class="text-suffix" pos="30 -9" textsize="1.5" z-index="0" size="50 10" id="SubTitle" text=""/>
|
|
<frame pos="58 -6">
|
|
<quad id="BindKey_SettingButton" size="4 4" z-index="1" class="quad-base" opacity="0" halign="center" valign="center" bgcolor="fff" scriptevents="1"/>
|
|
<quad size="4 4" class="quad-base" z-index="3" opacity="0.9" halign="center" valign="center" image="file://Media/Manialinks/Nadeo/CMGame/Utils/Icons/128x128/Icones_128_icon_settings_key_02.dds" colorize="fff"/>
|
|
</frame>
|
|
<frame pos="0.5 -6">
|
|
<frame pos="30 0">
|
|
<quad class="quad-effects" pos="-3 -7.5" z-index="1" size="3 3'" opacity="0.7" image="http://files.virtit.fr/TrackMania/Images/EffectsIcons/Reset.dds" />
|
|
<label class="text-suffix" pos="3 -7.2" z-index="1" size="20 5" text="RESET"/>
|
|
<quad id="Reset_EffectButton" class="quad-effects" pos="0 -7.5" z-index="0" size="52.5 5" opacity="0.5" style="UICommon64_1" substyle="BgFrame1" modulatecolor="000" scriptevents="1"/>
|
|
<quad id="Reset_BindedGamepadButton" hidden="1" class="quad-effects GamepadButton" pos="26 -7" z-index="2" size="5 5" />
|
|
<label id="Reset_BindedKBButton" hidden="1" class="text-suffix KBButton" pos="27 -7" z-index="2" size="9 5" textprefix="$t" halign="right" textsize="2"/>
|
|
</frame>
|
|
<frame pos="0 -9">
|
|
<frame pos="0 0">
|
|
<quad class="quad-effects" pos="7.5 -7.5" z-index="1" size="7 7" opacity="0.7" image="http://files.virtit.fr/TrackMania/Images/EffectsIcons/ReactorBoost.dds" rot="180" />
|
|
<quad id="BoostUp_EffectButton" class="quad-effects" pos="7.5 -7.5" z-index="0" size="9 9" opacity="0.5" style="UICommon64_1" substyle="BgFrame1" modulatecolor="000" scriptevents="1"/>
|
|
<quad id="BoostUp_BindedGamepadButton" hidden="1" class="quad-effects GamepadButton" pos="11 -11" z-index="2" size="5 5" />
|
|
<label id="BoostUp_BindedKBButton" hidden="1" class="text-suffix KBButton" pos="12 -11" z-index="2" size="9 5" textprefix="$t" halign="right" textsize="2"/>
|
|
</frame>
|
|
<frame pos="11 0">
|
|
<quad class="quad-effects" pos="7.5 -7.5" z-index="1" size="7 7" opacity="0.7" image="http://files.virtit.fr/TrackMania/Images/EffectsIcons/ReactorBoost2.dds" rot="180" />
|
|
<quad id="Boost2Up_EffectButton" class="quad-effects" pos="7.5 -7.5" z-index="0" size="9 9" opacity="0.5" style="UICommon64_1" substyle="BgFrame1" modulatecolor="000" scriptevents="1"/>
|
|
<quad id="Boost2Up_BindedGamepadButton" hidden="1" class="quad-effects GamepadButton" pos="11 -11" z-index="2" size="5 5" />
|
|
<label id="Boost2Up_BindedKBButton" hidden="1" class="text-suffix KBButton" pos="12 -11" z-index="2" size="9 5" textprefix="$t" halign="right" textsize="2"/>
|
|
</frame>
|
|
<frame pos="22 0">
|
|
<quad class="quad-effects" pos="7.5 -7.5" z-index="1" size="7 7" opacity="0.7" image="http://files.virtit.fr/TrackMania/Images/EffectsIcons/NoBrakes.dds" />
|
|
<quad id="NoBrakes_EffectButton" class="quad-effects" pos="7.5 -7.5" z-index="0" size="9 9" opacity="0.5" style="UICommon64_1" substyle="BgFrame1" modulatecolor="000" scriptevents="1"/>
|
|
<quad id="NoBrakes_BindedGamepadButton" hidden="1" class="quad-effects GamepadButton" pos="11 -11" z-index="2" size="5 5" />
|
|
<label id="NoBrakes_BindedKBButton" hidden="1" class="text-suffix KBButton" pos="12 -11" z-index="2" size="9 5" textprefix="$t" halign="right" textsize="2"/>
|
|
</frame>
|
|
<frame pos="33 0">
|
|
<quad class="quad-effects" pos="7.5 -7.5" z-index="1" size="7 7" opacity="0.7" image="http://files.virtit.fr/TrackMania/Images/EffectsIcons/FreeWheeling.dds" />
|
|
<quad id="NoEngine_EffectButton" class="quad-effects" pos="7.5 -7.5" z-index="0" size="9 9" opacity="0.5" style="UICommon64_1" substyle="BgFrame1" modulatecolor="000" scriptevents="1"/>
|
|
<quad id="NoEngine_BindedGamepadButton" hidden="1" class="quad-effects GamepadButton" pos="11 -11" z-index="2" size="5 5" />
|
|
<label id="NoEngine_BindedKBButton" hidden="1" class="text-suffix KBButton" pos="12 -11" z-index="2" size="9 5" textprefix="$t" halign="right" textsize="2"/>
|
|
</frame>
|
|
<frame pos="44 0">
|
|
<quad class="quad-effects" pos="7.5 -7.5" z-index="1" size="7 7" opacity="0.7" image="http://files.virtit.fr/TrackMania/Images/EffectsIcons/ForceAcceleration.dds"/>
|
|
<quad id="ForceEngine_EffectButton" class="quad-effects" pos="7.5 -7.5" z-index="0" size="9 9" opacity="0.5" style="UICommon64_1" substyle="BgFrame1" modulatecolor="000" scriptevents="1"/>
|
|
<quad id="ForceEngine_BindedGamepadButton" hidden="1" class="quad-effects GamepadButton" pos="11 -11" z-index="2" size="5 5" />
|
|
<label id="ForceEngine_BindedKBButton" hidden="1" class="text-suffix KBButton" pos="12 -11" z-index="2" size="9 5" textprefix="$t" halign="right" textsize="2"/>
|
|
</frame>
|
|
</frame>
|
|
<frame pos="0 -20">
|
|
<frame pos="0 0">
|
|
<quad class="quad-effects" pos="7.5 -7.5" z-index="1" size="7 7" opacity="0.7" image="http://files.virtit.fr/TrackMania/Images/EffectsIcons/ReactorBoost.dds"/>
|
|
<quad id="BoostDown_EffectButton" class="quad-effects" pos="7.5 -7.5" z-index="0" size="9 9" opacity="0.5" style="UICommon64_1" substyle="BgFrame1" modulatecolor="000" scriptevents="1"/>
|
|
<quad id="BoostDown_BindedGamepadButton" hidden="1" class="quad-effects GamepadButton" pos="11 -11" z-index="2" size="5 5" />
|
|
<label id="BoostDown_BindedKBButton" hidden="1" class="text-suffix KBButton" pos="12 -11" z-index="2" size="9 5" textprefix="$t" halign="right" textsize="2"/>
|
|
</frame>
|
|
<frame pos="11 0">
|
|
<quad class="quad-effects" pos="7.5 -7.5" z-index="1" size="7 7" opacity="0.7" image="http://files.virtit.fr/TrackMania/Images/EffectsIcons/ReactorBoost2.dds" />
|
|
<quad id="Boost2Down_EffectButton" class="quad-effects" pos="7.5 -7.5" z-index="0" size="9 9" opacity="0.5" style="UICommon64_1" substyle="BgFrame1" modulatecolor="000" scriptevents="1"/>
|
|
<quad id="Boost2Down_BindedGamepadButton" hidden="1" class="quad-effects GamepadButton" pos="11 -11" z-index="2" size="5 5" />
|
|
<label id="Boost2Down_BindedKBButton" hidden="1" class="text-suffix KBButton" pos="12 -11" z-index="2" size="9 5" textprefix="$t" halign="right" textsize="2"/>
|
|
</frame>
|
|
<frame pos="22 0">
|
|
<quad class="quad-effects" pos="7.5 -7.5" z-index="1" size="7 7" opacity="0.7" image="http://files.virtit.fr/TrackMania/Images/EffectsIcons/NoSteering.dds" />
|
|
<quad id="NoSteer_EffectButton" class="quad-effects" pos="7.5 -7.5" z-index="0" size="9 9" opacity="0.5" style="UICommon64_1" substyle="BgFrame1" modulatecolor="000" scriptevents="1"/>
|
|
<quad id="NoSteer_BindedGamepadButton" hidden="1" class="quad-effects GamepadButton" pos="11 -11" z-index="2" size="5 5" />
|
|
<label id="NoSteer_BindedKBButton" hidden="1" class="text-suffix KBButton" pos="12 -11" z-index="2" size="9 5" textprefix="$t" halign="right" textsize="2"/>
|
|
</frame>
|
|
<frame pos="33 0">
|
|
<quad class="quad-effects" pos="7.5 -7.5" z-index="1" size="7 7" opacity="0.7" image="http://files.virtit.fr/TrackMania/Images/EffectsIcons/SlowMotion.dds" />
|
|
<quad id="SlowMotion_EffectButton" class="quad-effects" pos="7.5 -7.5" z-index="0" size="9 9" opacity="0.5" style="UICommon64_1" substyle="BgFrame1" modulatecolor="000" scriptevents="1"/>
|
|
<quad id="SlowMotion_BindedGamepadButton" hidden="1" class="quad-effects GamepadButton" pos="11 -11" z-index="2" size="5 5" />
|
|
<label id="SlowMotion_BindedKBButton" hidden="1" class="text-suffix KBButton" pos="12 -11" z-index="2" size="9 5" textprefix="$t" halign="right" textsize="2"/>
|
|
</frame>
|
|
<frame pos="44 0">
|
|
<quad class="quad-effects" pos="7.5 -7.5" z-index="1" size="7 7" opacity="0.7" image="http://files.virtit.fr/TrackMania/Images/EffectsIcons/Fragile.dds" />
|
|
<quad id="Fragile_EffectButton" class="quad-effects" pos="7.5 -7.5" z-index="0" size="9 9" opacity="0.5" style="UICommon64_1" substyle="BgFrame1" modulatecolor="000" scriptevents="1"/>
|
|
<quad id="Fragile_BindedGamepadButton" hidden="1" class="quad-effects GamepadButton" pos="11 -11" z-index="2" size="5 5" />
|
|
<label id="Fragile_BindedKBButton" hidden="1" class="text-suffix KBButton" pos="12 -11" z-index="2" size="9 5" textprefix="$t" halign="right" textsize="2"/>
|
|
</frame>
|
|
</frame>
|
|
</frame>
|
|
<frame pos="2 -42">
|
|
<frame pos="0 0">
|
|
<label class="text-label" pos="0 0" z-index="0" size="22 5" text="Cruise" />
|
|
<slider id="Cruise_Slider" class="slider" pos="34 -0.3" value="0." range="-999 999" size="21 5" z-index="1" scriptevents="1" tooltip="test"/>
|
|
<quad id="Cruise_BindedGamepadButton" hidden="1" class="quad-effects GamepadButton" pos="56 -2" z-index="2" size="5 5" />
|
|
<label id="Cruise_BindedKBButton" hidden="1" class="text-suffix KBButton" pos="57 -2" z-index="2" size="9 5" textprefix="$t" halign="right" textsize="2"/>
|
|
<entry id="Cruise_Entry" class="text-value" pos="53 0" z-index="0" size="8 5" default="0" focusareacolor1="00000000" focusareacolor2="00000000"/>
|
|
<label class="text-suffix" pos="55 0" z-index="0" size="4 4" text="kph" />
|
|
</frame>
|
|
<frame pos="0 -7">
|
|
<label class="text-label" pos="0 0" z-index="0" size="22 5" text="Acceleration" />
|
|
<slider id="AccelCoef_Slider" class="slider" pos="34 -0.3" value="1." range="0.01 1." size="21 5" z-index="1" scriptevents="1" tooltip="test"/>
|
|
<quad id="AccelCoef_BindedGamepadButton" hidden="1" class="quad-effects GamepadButton" pos="56 -2" z-index="2" size="5 5" />
|
|
<label id="AccelCoef_BindedKBButton" hidden="1" class="text-suffix KBButton" pos="57 -2" z-index="2" size="9 5" textprefix="$t" halign="right" textsize="2"/>
|
|
<entry id="AccelCoef_Entry" class="text-value" pos="53 0" z-index="0" size="8 5" default="100"/>
|
|
<label class="text-suffix" pos="55 0" z-index="0" size="4 4" text="%" />
|
|
</frame>
|
|
<frame pos="0 -14">
|
|
<label class="text-label" pos="0 0" z-index="0" size="22 5" text="Adherence" />
|
|
<slider id="AdherenceCoef_Slider" class="slider" pos="34 -0.3" value="1." range="0.01 1." size="21 5" z-index="1" scriptevents="1" tooltip="test"/>
|
|
<quad id="AdherenceCoef_BindedGamepadButton" hidden="1" class="quad-effects GamepadButton" pos="56 -2" z-index="2" size="5 5" />
|
|
<label id="AdherenceCoef_BindedKBButton" hidden="1" class="text-suffix KBButton" pos="57 -2" z-index="2" size="9 5" textprefix="$t" halign="right" textsize="2"/>
|
|
<entry id="AdherenceCoef_Entry" class="text-value" pos="53 0" z-index="0" size="8 5" default="100"/>
|
|
<label class="text-suffix" pos="55 0" z-index="0" size="10 5" text="%" />
|
|
</frame>
|
|
<frame pos="0 -21">
|
|
<label class="text-label" pos="0 0" z-index="0" size="22 5" text="Control" />
|
|
<slider id="ControlCoef_Slider" class="slider" pos="34 -0.3" value="1." range="0.01 1." size="21 5" z-index="1" scriptevents="1" tooltip="test"/>
|
|
<quad id="ControlCoef_BindedGamepadButton" hidden="1" class="quad-effects GamepadButton" pos="56 -2" z-index="2" size="5 5" />
|
|
<label id="ControlCoef_BindedKBButton" hidden="1" class="text-suffix KBButton" pos="57 -2" z-index="2" size="9 5" textprefix="$t" halign="right" textsize="2"/>
|
|
<entry id="ControlCoef_Entry" class="text-value" pos="53 0" z-index="0" size="8 5" default="100"/>
|
|
<label class="text-suffix" pos="55 0" z-index="0" size="10 5" text="%" />
|
|
</frame>
|
|
<frame pos="0 -28">
|
|
<label class="text-label" pos="0 0" z-index="0" size="22 5" text="Gravity" />
|
|
<slider id="GravityCoef_Slider" class="slider" pos="34 -0.3" value="1." range="0.01 1." size="21 5" z-index="1" scriptevents="1" tooltip="test"/>
|
|
<quad id="GravityCoef_BindedGamepadButton" hidden="1" class="quad-effects GamepadButton" pos="56 -2" z-index="2" size="5 5" />
|
|
<label id="GravityCoef_BindedKBButton" hidden="1" class="text-suffix KBButton" pos="57 -2" z-index="2" size="9 5" textprefix="$t" halign="right" textsize="2"/>
|
|
<entry id="GravityCoef_Entry" class="text-value" pos="53 0" z-index="0" size="8 5" default="100"/>
|
|
<label class="text-suffix" pos="55 0" z-index="0" size="10 5" text="%" />
|
|
</frame>
|
|
</frame>
|
|
<frame id="AllowSpectatorsControl_Frame" hidden="1" pos="5 -79">
|
|
<quad id="AllowSpectatorsControl_SettingButton" pos="0 0.5" z-index="1" size="5 5" bgcolor="FFF" halign="center" valign="center" style="UICommon64_1" substyle="CheckboxCircle_light" scriptevents="1" opacity="0.7" styleselected="1"/>
|
|
<label class="text-label" halign="left" pos="5 0.5" z-index="1" size="50 10" textprefix="$i" text="Allow a spectator to control your physics" autonewline="1"/>
|
|
</frame>
|
|
<frame id="Admin_Frame" hidden="1" pos="0 -88">
|
|
<quad pos="0 0" z-index="-1" size="60 10" bgcolor="000" opacity="0.5"/>
|
|
<frame pos="5 -5.5">
|
|
<quad id="ControledByAdmins_SettingButton" pos="0 0.5" z-index="1" size="5 5" bgcolor="FFF" halign="center" valign="center" style="UICommon64_1" substyle="CheckboxCircle_light" scriptevents="1" opacity="0.7" />
|
|
<label class="text-label" halign="left" pos="5 0.5" z-index="1" size="50 10" textprefix="$i" text="Control all players physics (admin only)" autonewline="1"/>
|
|
</frame>
|
|
</frame>
|
|
</frame>
|
|
</frame>
|
|
</manialink>
|
|
""";
|
|
Layers::Create("PhysicsDiscovery_UI", MLText);
|
|
Layers::SetType("PhysicsDiscovery_UI", CUILayer::EUILayerType::Normal);
|
|
Layers::Attach("PhysicsDiscovery_UI");
|
|
} |