/** * CP Knockout mode */ // #RequireContext CSmMode #Extends "Modes/Nadeo/Trackmania/Base/TrackmaniaBase.Script.txt" #Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race" #Const Version "2023-09-25" #Const ScriptName "Modes/TM2020-Gamemodes/TM_CPKnockout.Script.txt" // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Libraries // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // #Include "TextLib" as TL #Include "MathLib" as ML #Include "Libs/Nadeo/Trackmania/MainMenu/Constants.Script.txt" as MenuConsts #Include "Libs/Nadeo/Trackmania/Modes/Rounds/StateManager.Script.txt" as StateMgr #Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/ScoresTable_Server.Script.txt" as UIModules_ScoresTable #Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/TimeGap_Server.Script.txt" as UIModules_TimeGap #Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/Checkpoint_Server.Script.txt" as UIModules_Checkpoint #Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/PauseMenuOnline_Server.Script.txt" as UIModules_PauseMenu_Online #Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/BigMessage_Server.Script.txt" as UIModules_BigMessage // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Settings // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // #Setting S_DisableGiveUp True as _("Disable give up") #Setting S_NumberOfFinishers 10 #Setting S_WarmUpNb 0 as _("Number of warm up") #Setting S_WarmUpDuration 0 as _("Duration of one warm up") #Setting S_WarmUpTimeout -1 as _("Warm up timeout") #Setting S_EliminatedPlayersNbRanks "10,0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0" as _("Nb of players above which one extra elim. /CP. Same setting of Knock") #Struct K_MatchState { Integer NbAliveAfter; Integer NbEliminations; Integer NbFinishers; } // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Constants // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // #Const C_ModeName "CP Knockout" //L16N [Laps] Description of the mode rules #Const Description _("$zIn $<$t$6F9Laps$> mode, the goal is to drive as far as possible by passing $<$t$6F9checkpoints$>.\n\nThe laps mode takes place on multilap (cyclical) maps, and is played in one go for every map.\n\nWhen the time is up, the $<$t$6F9winner$> is the player who passed the most $<$t$6F9checkpoints$>. In case of draws, the winner is the player who passed the last checkpoint first.") #Const C_HudModulePath "" //< Path to the hud module #Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Laps.Script.txt" //< Url of the mania app #Const C_UploadRecord True #Const C_DisplayRecordGhost False #Const C_DisplayRecordMedal False #Const C_CelebrateRecordGhost True #Const C_CelebrateRecordMedal True // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Extends // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ***Match_LogVersions*** *** Log::RegisterScript(ScriptName, Version); Log::RegisterScript(StateMgr::ScriptName, StateMgr::Version); *** ***Match_LoadLibraries*** *** StateMgr::Load(); *** ***Match_UnloadLibraries*** *** StateMgr::Unload(); *** ***Match_Settings*** *** MB_Settings_UseDefaultHud = (C_HudModulePath == ""); MB_Settings_UseDefaultTimer = False; *** ***Match_Rules*** *** ModeInfo::SetName(C_ModeName); ModeInfo::SetType(ModeInfo::C_Type_FreeForAll); ModeInfo::SetRules(Description); ModeInfo::SetStatusMessage(_("TYPE: Free for all\nOBJECTIVE: Set the best time on the track.")); *** ***Match_LoadHud*** *** if (C_HudModulePath != "") Hud_Load(C_HudModulePath); *** ***Match_AfterLoadHud*** *** ClientManiaAppUrl = C_ManiaAppUrl; Race::SortScores(Race::C_Sort_BestRaceCheckpointsProgress); UIModules_TimeGap::SetTimeGapMode(UIModules_TimeGap::C_TimeGapMode_BestRace); UIModules_Checkpoint::SetRankMode(UIModules_Checkpoint::C_RankMode_BestRace); UIModules_Checkpoint::SetVisibilityTimeDiff(False, True); UIModules_PauseMenu_Online::SetHelp(Description); UIModules_ScoresTable::SetScoreMode(UIModules_ScoresTable::C_Mode_Laps); UIModules_ScoresTable::SetHideSpectators(True); *** ***Match_Yield*** *** foreach (Event in PendingEvents) { switch (Event.Type) { // Initialize players when they join the server case CSmModeEvent::EType::OnPlayerAdded: { StateMgr::InitializePlayer(Event.Player); CarRank::InitializePlayer(Event.Player); } } } StateMgr::Yield(); *** ***Match_StartServer*** *** // Initialize mode Clans::SetClansNb(0); StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]); WarmUp::SetAvailability(True); Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_Normal); Race::SetupRecord( MenuConsts::C_ScopeType_Season, MenuConsts::C_ScopeType_PersonalBest, MenuConsts::C_GameMode_Laps, "", C_UploadRecord, C_DisplayRecordGhost, C_DisplayRecordMedal, C_CelebrateRecordGhost, C_CelebrateRecordMedal ); Race::UseAutomaticDossardColor(False); *** ***Match_InitMap*** *** declare Integer Last_NumberOfFinishers; declare Text Last_EliminatedPlayersNbRanks; declare K_MatchState[Integer] MatchState; declare Integer Last_CooldownDossardUpdate = -1; declare Boolean Last_InCooldownDossardUpdate = False; *** ***Match_StartMap*** *** CarRank::Reset(); UIModules_ScoresTable::SetCustomPoints([]); // Warm up ---Laps_Warmup--- StartTime = Now + Race::C_SpawnDuration; if (S_DisableGiveUp) { Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_NeverGiveUp); } else { Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_Normal); } foreach (Player in Players) { if (Player.Score != Null && Race::IsReadyToStart(Player)) { Race::Start(Player, StartTime); } } CarRank::Update(CarRank::C_SortCriteria_BestRace); StateMgr::ForcePlayersStates([StateMgr::C_State_Playing]); *** ***Match_StartRound*** *** Last_EliminatedPlayersNbRanks = S_EliminatedPlayersNbRanks; Last_NumberOfFinishers = S_NumberOfFinishers; MatchState = ComputeMatchState(); // Reset Dossard Color foreach (Player in Players) { Player.Dossard_Color = <1., 1., 1.>; } Last_CooldownDossardUpdate = -1; Last_InCooldownDossardUpdate = False; *** ***Match_PlayLoop*** *** // Manage race events declare RacePendingEvents = Race::GetPendingEvents(); foreach (Event in RacePendingEvents) { Race::ValidEvent(Event); // Waypoint if (Event.Type == Events::C_Type_Waypoint) { if (Event.Player != Null) { declare Integer NBOfCP = Event.Player.RaceWaypointTimes.count; if (MatchState.existskey(NBOfCP)) { MatchState[NBOfCP].NbFinishers += 1; // Proceed kick if (MatchState[NBOfCP].NbFinishers >= MatchState[NBOfCP].NbAliveAfter) { foreach (Player in Players) { if (Player.SpawnStatus != CSmPlayer::ESpawnStatus::Spawned) continue; if (Player.RaceWaypointTimes.count < NBOfCP) { EliminatePlayer(Player); } } foreach (CPNb => State in MatchState) { if (CPNb > Event.Player.RaceWaypointTimes.count) { break; } } } } if (Event.IsEndRace) { Scores::UpdatePlayerPrevRace(Event.Player); declare BetterRace = Scores::UpdatePlayerBestRaceIfBetter(Event.Player); declare BetterLap = Scores::UpdatePlayerBestLapIfBetter(Event.Player); if (MatchState.existskey(NBOfCP) && MatchState[NBOfCP].NbFinishers >= S_NumberOfFinishers) { MB_StopMatch(); } } // Update best race at each checkpoint to sort scores with C_Sort_BestRaceCheckpointsProgress Scores::UpdatePlayerBestRace(Event.Player); CarRank::ThrottleUpdate(CarRank::C_SortCriteria_BestRace); if (Last_CooldownDossardUpdate == -1) { UpdateDossardColors(MatchState); Last_CooldownDossardUpdate = Now + 1000; } else { Last_InCooldownDossardUpdate = True; } } } else if (Event.Type == Events::C_Type_SkipOutro) { if (Event.Player != Null) { Race::StopSkipOutro(Event.Player); } } } // Manage mode events foreach (Event in PendingEvents) { if (Event.HasBeenPassed || Event.HasBeenDiscarded) continue; Events::Invalid(Event); } if (Last_CooldownDossardUpdate != -1 && Now > Last_CooldownDossardUpdate) { Last_CooldownDossardUpdate = -1; if (Last_InCooldownDossardUpdate) { Last_InCooldownDossardUpdate = False; UpdateDossardColors(MatchState); } } if (Last_EliminatedPlayersNbRanks != S_EliminatedPlayersNbRanks || Last_NumberOfFinishers != S_NumberOfFinishers) { Last_EliminatedPlayersNbRanks = S_EliminatedPlayersNbRanks; Last_NumberOfFinishers = S_NumberOfFinishers; MatchState = ComputeMatchState(); } if (Players.count > 0 && PlayersNbAlive <= 0) { MB_StopMatch(); } *** ***Match_EndMap*** *** // Ensure that we stop the match (after a vote for the next map, ...) MB_StopMatch(); EndTime = -1; StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]); CarRank::Update(CarRank::C_SortCriteria_BestRace); Race::SortScores(Race::C_Sort_BestRaceCheckpointsProgress); Scores::SetPlayerWinner(Scores::GetBestPlayer(Scores::C_Sort_BestRaceCheckpointsProgress)); Race::StopSkipOutroAll(); *** /* * * Functions * */ /** Compute Match State based on S_EliminatedPlayersNbRanks and number of Players * * @return Integer[Integer] */ K_MatchState[Integer] ComputeMatchState() { declare K_MatchState[Integer] MatchState; declare Text[] KORepartition = TL::Split(",", S_EliminatedPlayersNbRanks); declare Integer NBOfCP = Map::GetCheckpointsCount() + 1; declare Integer NbAliveAfter = S_NumberOfFinishers; for (I, 0 , NBOfCP) { declare Index = NBOfCP - I; if (KORepartition.existskey(I)) { MatchState[Index] = K_MatchState{ NbAliveAfter = NbAliveAfter, NbEliminations = TL::ToInteger(KORepartition[I]) }; } else { MatchState[Index] = K_MatchState{ NbAliveAfter = NbAliveAfter, NbEliminations = TL::ToInteger(KORepartition[KORepartition.count - 1]) }; } NbAliveAfter += MatchState[Index].NbEliminations; } return MatchState; } /** Update Dossard Color of Players depending of the CP and the Rank * * @return Void */ Void UpdateDossardColors(K_MatchState[Integer] _MatchState) { Log::Log("UpdateDossardColors"); declare Integer Rank = 1; foreach (Score in Scores) { if (Score == Null) continue; if (Score.User == Null) continue; declare CSmPlayer Player = GetPlayer(Score.User.Login); if (Player == Null) continue; if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned) continue; declare Integer NbAlive; if (_MatchState.existskey(Player.CurrentLapNumber + 1)) { NbAlive = _MatchState[Player.CurrentLapNumber + 1].NbAliveAfter; } else { // get first CP foreach (Value in _MatchState) { NbAlive = Value.NbAliveAfter; break; } } if (Rank > NbAlive) { Player.Dossard_Color = <1., 0., 0.>; } else { Player.Dossard_Color = <1., 1., 1.>; } Rank += 1; } } /** Eliminate Player and send a message in a Chat * * @return Void */ Void EliminatePlayer(CSmPlayer _Player) { if (_Player == Null) return; if (_Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned) return; log("EliminatePlayer: " ^ _Player.User.Name ^ " (" ^ _Player.User.Login ^ ")"); Race::StopSkipOutro(_Player); UIManager.UIAll.SendChat("Player $<$ff6" ^ _Player.User.Name ^ "$> is $<$f00eliminated$>"); // waiting GetCustomPoints function in ScoresTable_Server declare netwrite Text[][Text] Net_TMGame_ScoresTable_CustomPoints for Teams[0]; Net_TMGame_ScoresTable_CustomPoints[_Player.User.WebServicesUserId] = [_("|Status|K.O."), "f00"]; }