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9ca01735b4
@ -34,17 +34,17 @@
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#Setting S_WarmUpDuration 0 as _("Duration of one warm up")
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#Setting S_WarmUpDuration 0 as _("Duration of one warm up")
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#Setting S_WarmUpTimeout -1 as _("Warm up timeout")
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#Setting S_WarmUpTimeout -1 as _("Warm up timeout")
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#Setting S_EliminatedPlayersNbRanks "2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0" as "Number of eliminated by checkpoint sorted from the finish to the start"
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#Setting S_EliminatedPlayersNbRanks "2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2" as _("Nb of players above which one extra elim. /CP. Same setting of Knock")
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Constants
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// Constants
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Const C_ModeName "CP Knockout"
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#Const C_ModeName "CP Knockout"
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//L16N [Laps] Description of the mode rules
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//L16N [Laps] Description of the mode rules
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#Const Description "Knockout per checkpoint game mode"
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#Const Description _("$zIn $<$t$6F9Laps$> mode, the goal is to drive as far as possible by passing $<$t$6F9checkpoints$>.\n\nThe laps mode takes place on multilap (cyclical) maps, and is played in one go for every map.\n\nWhen the time is up, the $<$t$6F9winner$> is the player who passed the most $<$t$6F9checkpoints$>. In case of draws, the winner is the player who passed the last checkpoint first.")
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#Const C_HudModulePath "" //< Path to the hud module
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#Const C_HudModulePath "" //< Path to the hud module
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/TimeAttack.Script.txt" //< Url of the mania app
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Laps.Script.txt" //< Url of the mania app
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#Const C_UploadRecord True
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#Const C_UploadRecord True
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#Const C_DisplayRecordGhost False
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#Const C_DisplayRecordGhost False
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