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e6426fb83f
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2741de908f
@ -4,7 +4,7 @@
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#Extends "Libs/Nadeo/TMNext/TrackMania/Modes/TMNextRoundsBase.Script.txt"
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#Extends "Libs/Nadeo/TMNext/TrackMania/Modes/TMNextRoundsBase.Script.txt"
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#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
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#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
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#Const Version "2023-07-13"
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#Const Version "2023-07-12"
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#Const ScriptName "Modes/TM2020-Gamemodes/LastManStanding.Script.txt"
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#Const ScriptName "Modes/TM2020-Gamemodes/LastManStanding.Script.txt"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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@ -345,7 +345,8 @@ foreach (Event in RacePendingEvents) {
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Race::ValidEvent(Event);
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Race::ValidEvent(Event);
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if (Event.Player == Null) continue;
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if (Event.Player == Null) continue;
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// Waypoint
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switch (Event.Type) {
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switch (Event.Type) {
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case Events::C_Type_Waypoint: {
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case Events::C_Type_Waypoint: {
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ThrottleUpdate = True;
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ThrottleUpdate = True;
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@ -373,23 +374,14 @@ foreach (Event in PendingEvents) {
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if (Event.Type == CSmModeEvent::EType::OnPlayerRemoved) {
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if (Event.Type == CSmModeEvent::EType::OnPlayerRemoved) {
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if (Event.User == Null ) continue;
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if (Event.User == Null ) continue;
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if (!AccountIdsOfPlayers.exists(Event.User.WebServicesUserId)) continue;
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if (!AccountIdsOfPlayers.exists(Event.User.WebServicesUserId)) continue;
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if (IsEliminated(Event.User, Null)) continue;
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ThrottleUpdate = True;
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ThrottleUpdate = True;
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UpdateCustomRanking(Event.User, True);
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UpdateCustomRanking(Event.User, True);
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}
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}
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}
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}
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// Detect when a players count changed without having triggered any of Event (when becoming spectator for example)
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if (PlayersNbAlive <= 1 && AccountIdsOfPlayers.count >= 2) { //TODO just respawn in case of 1 player
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if (!ThrottleUpdate && Net_PlayersNbAlive != PlayersNbAlive) {
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Net_TimeBeforeMalus = -1;
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log("Trying to detect why the player count changed");
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MB_StopRound();
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foreach (Player in AllPlayers) {
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if (Player.User == Null || Player.Score == Null) continue;
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if (!AccountIdsOfPlayers.exists(Player.User.WebServicesUserId)) continue;
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if (Player.SpawnStatus != CSmPlayer::ESpawnStatus::NotSpawned) continue;
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if (IsEliminated(Player.User, Player.Score)) continue;
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UpdateCustomRanking(Player.User, True);
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ThrottleUpdate = True;
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}
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}
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}
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if (ThrottleUpdate) {
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if (ThrottleUpdate) {
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@ -404,11 +396,6 @@ if (ThrottleUpdate) {
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}
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}
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}
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}
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if (PlayersNbAlive <= 1 && AccountIdsOfPlayers.count >= 2) { //TODO just respawn in case of 1 player
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Net_TimeBeforeMalus = -1;
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MB_StopRound();
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}
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// Update the map duration setting
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// Update the map duration setting
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if (Map_TimeBeforeMalus != S_TimeBeforeMalus || Map_TimeBeforeMalus != S_TimeBeforeNightmare || Map_MalusEveryNSecs != S_MalusEveryNSecs || Map_NextMalusPreparationTime != S_NextMalusPreparationTime || Map_MalusDuration != S_MalusDuration || Map_RoundsPerMap != S_RoundsPerMap) {
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if (Map_TimeBeforeMalus != S_TimeBeforeMalus || Map_TimeBeforeMalus != S_TimeBeforeNightmare || Map_MalusEveryNSecs != S_MalusEveryNSecs || Map_NextMalusPreparationTime != S_NextMalusPreparationTime || Map_MalusDuration != S_MalusDuration || Map_RoundsPerMap != S_RoundsPerMap) {
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@ -436,11 +423,20 @@ if (Players.count > 0 && S_MalusDuration > 0 && MalusTime != -1 && Now > MalusTi
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if (!ActiveMalus && !PendingMalus) {
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if (!ActiveMalus && !PendingMalus) {
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if (S_TimeBeforeNightmare >= 0 && Now > (StartTime + (S_TimeBeforeNightmare * 1000))) {
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if (S_TimeBeforeNightmare >= 0 && Now > (StartTime + (S_TimeBeforeNightmare * 1000))) {
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MalusIndex = C_Malus_Nightmare;
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MalusIndex = C_Malus_Nightmare;
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} else if (AllPlayersAreInTurtle()) {
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log("All players are in turtle");
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MalusIndex = ML::Rand(7, 10); // Boost if all players in Turtle
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} else {
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} else {
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MalusIndex = ML::Rand(1, 15);
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declare Boolean AllPlayersInTurtle = True;
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foreach (Player in Players) {
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if (Player.WheelsContactCount > 1 || Player.Speed > 1) {
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AllPlayersInTurtle = False;
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break;
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}
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}
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if (AllPlayersInTurtle) {
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log("All players are in turtle");
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MalusIndex = ML::Rand(7, 10); // Boost if all players in Turtle
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} else {
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MalusIndex = ML::Rand(1, 15);
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}
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}
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}
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PendingMalus = True;
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PendingMalus = True;
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ActiveMalus = False;
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ActiveMalus = False;
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@ -457,6 +453,7 @@ if (Players.count > 0 && S_MalusDuration > 0 && MalusTime != -1 && Now > MalusTi
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ActiveMalus = True;
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ActiveMalus = True;
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NextStepMalusTime = Now + (S_MalusDuration*1000);
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NextStepMalusTime = Now + (S_MalusDuration*1000);
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UIManager.UIAll.BigMessageSound = CUIConfig::EUISound::Silence;
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UIModules_BigMessage::SetMessage("Current Effect: "^C_Malus_Name[MalusIndex]);
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UIModules_BigMessage::SetMessage("Current Effect: "^C_Malus_Name[MalusIndex]);
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// Players UI update
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// Players UI update
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@ -477,6 +474,7 @@ if (Players.count > 0 && S_MalusDuration > 0 && MalusTime != -1 && Now > MalusTi
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NextStepMalusTime = Now + (S_MalusEveryNSecs*1000);
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NextStepMalusTime = Now + (S_MalusEveryNSecs*1000);
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UIManager.UIAll.BigMessageSound = CUIConfig::EUISound::Silence;
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UIModules_BigMessage::SetMessage("");
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UIModules_BigMessage::SetMessage("");
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// Players UI update
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// Players UI update
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@ -537,7 +535,8 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
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}
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}
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Scores::SetPlayerWinner(WinnerScore);
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Scores::SetPlayerWinner(WinnerScore);
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ModeUtils::PlaySound(CUIConfig::EUISound::EndRound, 0);
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UIManager.UIAll.BigMessageSound = CUIConfig::EUISound::EndRound;
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UIManager.UIAll.BigMessageSoundVariant = 0;
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if (WinnerScore == Null) {
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if (WinnerScore == Null) {
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UIModules_BigMessage::SetMessage(_("|Match|Draw"));
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UIModules_BigMessage::SetMessage(_("|Match|Draw"));
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@ -564,7 +563,6 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
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// Functions
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// Functions
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Reset Network Variables
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Void ResetNetworkVariables() {
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Void ResetNetworkVariables() {
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declare netwrite Boolean Net_DisplayUI for Teams[0] = False;
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declare netwrite Boolean Net_DisplayUI for Teams[0] = False;
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Net_DisplayUI = False;
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Net_DisplayUI = False;
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@ -582,45 +580,6 @@ Void ResetNetworkVariables() {
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Net_CurrentRoundNb = 0;
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Net_CurrentRoundNb = 0;
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}
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}
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/** Check if a Player is already considered eliminated
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*
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* @param _User The User
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* @param _Score The Score, can be Null but it will search the Score in Scores
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*
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* @return Return True if the player have a time
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*/
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Boolean IsEliminated(CUser _User, CSmScore _Score) {
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if (UIModules_ScoresTable::GetCustomTimes().existskey(_User.WebServicesUserId)) return True;
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if (_Score == Null) {
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foreach (Score in Scores) {
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if (Score.User == Null) continue;
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if (Score.User == _User) {
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if (Score.PrevRaceTimes.count > 0) return True;
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else return False;
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break;
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}
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}
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} else if (_Score.PrevRaceTimes.count > 0) {
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return True;
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}
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return False;
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}
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/** Detect if all players are in Turtle
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*
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* @return Return False if one player is not in turtle
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*/
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Boolean AllPlayersAreInTurtle() {
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foreach (Player in Players) {
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if (Player.WheelsContactCount > 1 || Player.Speed > 1) {
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return False;
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}
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}
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return True;
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}
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/** Get the Time Before the first Malus or NightMare Mode
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/** Get the Time Before the first Malus or NightMare Mode
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*
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*
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* @param _StartTime The starting time of the map
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* @param _StartTime The starting time of the map
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