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80e4641eb9
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b646019307
@ -473,7 +473,7 @@ declare Text[] LostLifeAccountIds;
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declare Text[] EliminatedAccountIds;
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declare Text[] EliminatedAccountIds;
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declare Integer[] EliminatedRanks;
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declare Integer[] EliminatedRanks;
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if (Round_ForceEndRound || Round_SkipPauseRound || Round_Skipped) {
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if (Round_ForceEndRound || Round_SkipPauseRound) {
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// Cancel points
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// Cancel points
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foreach (Score in Scores) {
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foreach (Score in Scores) {
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Scores::SetPlayerRoundPoints(Score, 0);
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Scores::SetPlayerRoundPoints(Score, 0);
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@ -1021,8 +1021,8 @@ Void UpdateMatchInfos(Integer _CurrentRoundNb, Integer _LossOfLife, Integer _Ali
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MatchInfo ^= "\n"^ _LossOfLife ^" lives lost until Match Round "^ _Milestone;
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MatchInfo ^= "\n"^ _LossOfLife ^" lives lost until Match Round "^ _Milestone;
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ScoreTablesInfo ^= "\n"^ _LossOfLife ^" players will lose a life until Match Round "^ _Milestone;
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ScoreTablesInfo ^= "\n"^ _LossOfLife ^" players will lose a life until Match Round "^ _Milestone;
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} else if (S_EliminationMode == C_ElimMode_Lives && _LossOfLife > 1 && _Milestone > 1) {
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} else if (S_EliminationMode == C_ElimMode_Lives && _LossOfLife > 1 && _Milestone > 1) {
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MatchInfo ^= "\n"^ _LossOfLife ^" lives lost until "^ _Milestone ^" lives left";
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MatchInfo ^= "\n"^ _LossOfLife ^" lives lost until "^ _Milestone ^" lives remaining";
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ScoreTablesInfo ^= "\n"^ _LossOfLife ^" players will lose a life until "^ _Milestone ^" lives left";
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ScoreTablesInfo ^= "\n"^ _LossOfLife ^" players will lose a life until "^ _Milestone ^" lives remaining";
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} else if (S_EliminationMode == C_ElimMode_Official && _LossOfLife > 1 && _Milestone > 1) {
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} else if (S_EliminationMode == C_ElimMode_Official && _LossOfLife > 1 && _Milestone > 1) {
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MatchInfo ^= "\n"^ _LossOfLife ^" lives lost until "^ _Milestone ^" players are alive";
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MatchInfo ^= "\n"^ _LossOfLife ^" lives lost until "^ _Milestone ^" players are alive";
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ScoreTablesInfo ^= "\n"^ _LossOfLife ^" players will lose a life until "^ _Milestone ^" players are alive";
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ScoreTablesInfo ^= "\n"^ _LossOfLife ^" players will lose a life until "^ _Milestone ^" players are alive";
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