Add bonus points for finishers

This commit is contained in:
Beu 2022-02-16 00:59:43 +01:00
parent 4a0b9e4394
commit f806c470fa

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@ -36,6 +36,8 @@
#Setting S_StrictPointDistribution False as "Give points only to players who complete all segments" #Setting S_StrictPointDistribution False as "Give points only to players who complete all segments"
#Setting S_AllowCam7DuringWaitingScreen False as "" #Setting S_AllowCam7DuringWaitingScreen False as ""
#Setting S_RoundWaitingScreenDuration 20 as _("Round waiting screen duration") //< Maximum time spent waiting for players at the beginning of each round #Setting S_RoundWaitingScreenDuration 20 as _("Round waiting screen duration") //< Maximum time spent waiting for players at the beginning of each round
#Setting S_FinisherBonusBase 5 as "Base of Bonus for finishers"
#Setting S_FinisherBonusNumber 10 as "if only one player finish, they get S_FinisherBonusBase x This value. if 2, it's This - 1, etc..."
#Setting S_WarmUpNb 0 as _("Number of warm up") #Setting S_WarmUpNb 0 as _("Number of warm up")
#Setting S_WarmUpDuration 0 as _("Duration of one warm up") #Setting S_WarmUpDuration 0 as _("Duration of one warm up")
@ -211,7 +213,7 @@ if (WaitingScreenDuration >= 0) {
// If all players are connected before the end of the countdown start immediatly // If all players are connected before the end of the countdown start immediatly
declare Integer WaitEndTime = Now + (WaitingScreenDuration * 1000); declare Integer WaitEndTime = Now + (WaitingScreenDuration * 1000);
while (S_RoundWaitingScreenDuration - WaitingScreenDuration > 0) { while (MB_MapIsRunning() && S_RoundWaitingScreenDuration - WaitingScreenDuration > 0) {
if (S_RoundWaitingScreenDuration - WaitingScreenDuration > 3) { if (S_RoundWaitingScreenDuration - WaitingScreenDuration > 3) {
UIModules_BigMessage::SetMessage("""The map starts in {{{S_RoundWaitingScreenDuration - WaitingScreenDuration}}} seconds"""); UIModules_BigMessage::SetMessage("""The map starts in {{{S_RoundWaitingScreenDuration - WaitingScreenDuration}}} seconds""");
} else { } else {
@ -328,7 +330,7 @@ CurrentRanking[0] = Integer[Text]; // Init white section
declare Boolean IsStartRound = True; declare Boolean IsStartRound = True;
// Reset players for the race // Reset players for the race
foreach (Score in Scores) { // TODO Change segment for spectators alwell (Test if change works) foreach (Score in Scores) {
declare Integer CurrentSegment for Score = -1; declare Integer CurrentSegment for Score = -1;
CurrentSegment = 1; CurrentSegment = 1;
CurrentRanking[0][Score.User.WebServicesUserId] = 0; CurrentRanking[0][Score.User.WebServicesUserId] = 0;
@ -656,18 +658,28 @@ Integer GetFinishTimeout(Integer _FinishTimeout) {
} }
} }
declare Integer BonusForFinishers = 0;
if (S_FinisherBonusBase > 0 && S_FinisherBonusNumber > 0 && CurrentRanking.existskey(S_SegmentsPerRound)) {
BonusForFinishers = S_FinisherBonusBase * (S_FinisherBonusNumber + 1 - CurrentRanking[S_SegmentsPerRound].count);
}
if (PointsRepartition.count > 0) { if (PointsRepartition.count > 0) {
CustomTimes = CustomTimes.sort(); CustomTimes = CustomTimes.sort();
declare Integer I = 0; declare Integer I = 0;
foreach (ID => Time in CustomTimes) { foreach (AccountId => DummyVar in CustomTimes) {
declare CSmPlayer Player = ModeUtils::GetPlayerFromAccountId(ID); declare CSmPlayer Player = ModeUtils::GetPlayerFromAccountId(AccountId);
if (Player == Null) continue; if (Player == Null) continue;
declare Integer Points = 0; declare Integer Points = 0;
if (PointsRepartition.existskey(I)) { if (PointsRepartition.existskey(I)) {
Points = PointsRepartition[I]; Points = PointsRepartition[I];
} else { } else {
Points = PointsRepartition[PointsRepartition.count - 1]; Points = PointsRepartition[PointsRepartition.count - 1];
} }
declare Integer CurrentSegment for Player.Score;
if (CurrentSegment == S_SegmentsPerRound) {
Points += BonusForFinishers;
}
Scores::SetPlayerRoundPoints(Player.Score, Points); Scores::SetPlayerRoundPoints(Player.Score, Points);
I += 1; I += 1;
} }