Allow to have S_RoundsPerMap = 0
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		| @@ -321,7 +321,11 @@ if (S_EnableCollisions) { | ||||
|  | ||||
|  | ||||
| ModeUtils::PlaySound(CUIConfig::EUISound::PhaseChange, 0); | ||||
| UIModules_BigMessage::SetMessage(_("Rounds : ") ^ TL::ToText(G_NbOfValidRounds + 1) ^ " / " ^ TL::ToText(S_RoundsPerMap)); | ||||
| if (S_RoundsPerMap > 0) { | ||||
| 	UIModules_BigMessage::SetMessage(_("Round: ") ^ TL::ToText(G_NbOfValidRounds + 1) ^ " / " ^ TL::ToText(S_RoundsPerMap)); | ||||
| } else { | ||||
| 	UIModules_BigMessage::SetMessage(_("Round: ") ^ TL::ToText(G_NbOfValidRounds + 1)); | ||||
| } | ||||
| MB_Sleep(3000); | ||||
| UIModules_BigMessage::SetMessage(""); | ||||
| *** | ||||
| @@ -765,7 +769,7 @@ Void ComputeScores() { | ||||
|  *	@return		True if it is the case, false otherwise | ||||
|  */ | ||||
| Boolean MapIsOver() { | ||||
| 	if (G_NbOfValidRounds >= S_RoundsPerMap) return True; | ||||
| 	if (S_RoundsPerMap > 0 && G_NbOfValidRounds >= S_RoundsPerMap) return True; | ||||
| 	return False; | ||||
| } | ||||
|  | ||||
|   | ||||
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