Allow to have S_RoundsPerMap = 0

This commit is contained in:
Beu 2023-08-08 15:24:26 +02:00
parent 60b7158ab8
commit f5c2ca7aa6

View File

@ -321,7 +321,11 @@ if (S_EnableCollisions) {
ModeUtils::PlaySound(CUIConfig::EUISound::PhaseChange, 0); ModeUtils::PlaySound(CUIConfig::EUISound::PhaseChange, 0);
UIModules_BigMessage::SetMessage(_("Rounds : ") ^ TL::ToText(G_NbOfValidRounds + 1) ^ " / " ^ TL::ToText(S_RoundsPerMap)); if (S_RoundsPerMap > 0) {
UIModules_BigMessage::SetMessage(_("Round: ") ^ TL::ToText(G_NbOfValidRounds + 1) ^ " / " ^ TL::ToText(S_RoundsPerMap));
} else {
UIModules_BigMessage::SetMessage(_("Round: ") ^ TL::ToText(G_NbOfValidRounds + 1));
}
MB_Sleep(3000); MB_Sleep(3000);
UIModules_BigMessage::SetMessage(""); UIModules_BigMessage::SetMessage("");
*** ***
@ -765,7 +769,7 @@ Void ComputeScores() {
* @return True if it is the case, false otherwise * @return True if it is the case, false otherwise
*/ */
Boolean MapIsOver() { Boolean MapIsOver() {
if (G_NbOfValidRounds >= S_RoundsPerMap) return True; if (S_RoundsPerMap > 0 && G_NbOfValidRounds >= S_RoundsPerMap) return True;
return False; return False;
} }