Update for BigMessage Library
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@ -209,20 +209,20 @@ if (WaitingScreenDuration >= 0) {
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MB_Sleep(1000);
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MB_Sleep(1000);
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}
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}
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// If all players are connected before the end of the countdown start immediatly
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/*
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declare Integer WaitEndTime = Now + (WaitingScreenDuration * 1000);
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* with the 2022-03-31 update, BigMessage is a bit broken (1 day before a Royal Rounds Event)
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* 2 solutions are possible:
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* * Wait an update from Nadeo
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* * Create a Custom Manialink
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*/
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UIModules_BigMessage::SetMessage("""The map will start in few seconds""");
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while (MB_MapIsRunning() && S_RoundWaitingScreenDuration - WaitingScreenDuration > 0) {
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while (MB_MapIsRunning() && S_RoundWaitingScreenDuration - WaitingScreenDuration > 0) {
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if (S_RoundWaitingScreenDuration - WaitingScreenDuration > 3) {
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if (S_RoundWaitingScreenDuration - WaitingScreenDuration <= 3) {
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UIModules_BigMessage::SetMessage("""The map starts in {{{S_RoundWaitingScreenDuration - WaitingScreenDuration}}} seconds""");
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UIModules_BigMessage::SetMessage("""The map starts in {{{S_RoundWaitingScreenDuration - WaitingScreenDuration}}} seconds""");
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} else {
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UIModules_BigMessage::SetMessage("");
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UIManager.UIAll.BigMessage = """The map starts in {{{S_RoundWaitingScreenDuration - WaitingScreenDuration}}} seconds""";
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}
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}
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WaitingScreenDuration = WaitingScreenDuration + 1;
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WaitingScreenDuration = WaitingScreenDuration + 1;
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MB_Sleep(1000);
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MB_Sleep(1000);
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}
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}
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UIManager.UIAll.BigMessage = "";
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UIModules_BigMessage::SetMessage("");
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UIModules_BigMessage::SetMessage("");
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ModeUtils::PopAndApplyUISequence(UIManager.UIAll);
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ModeUtils::PopAndApplyUISequence(UIManager.UIAll);
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