Use a setting for the AFK idel time to be able to adjust it easily

This commit is contained in:
Beu 2023-07-10 18:33:35 +02:00
parent 3cabb3bce9
commit e78d7f411a

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@ -28,6 +28,9 @@
#Setting S_ForceLapsNb 1 #Setting S_ForceLapsNb 1
#Setting S_RoundsPerMap 1 as _("Number of rounds per map") ///< Number of round to play on one map before going to the next one #Setting S_RoundsPerMap 1 as _("Number of rounds per map") ///< Number of round to play on one map before going to the next one
#Setting S_AFKIdleTime 10000 as "Time before being an AFK player will be kicked"
#Setting S_IntroTime 5 as "Time of the map intro" #Setting S_IntroTime 5 as "Time of the map intro"
#Setting S_TimeBeforeMalus 10 as "Time Before Malus" #Setting S_TimeBeforeMalus 10 as "Time Before Malus"
#Setting S_TimeBeforeNightmare 150 as "Time Before Nightmare" #Setting S_TimeBeforeNightmare 150 as "Time Before Nightmare"
@ -91,7 +94,7 @@ Log::RegisterScript(StateMgr::ScriptName, StateMgr::Version);
*** ***
AFK::Load(); AFK::Load();
AFK::SetCheckCP(False); // No CP in LMS AFK::SetCheckCP(False); // No CP in LMS
AFK::SetIdleTimeLimit(10000); AFK::SetIdleTimeLimit(S_AFKIdleTime);
AFK::SetSpawnTimeLimit(3000); AFK::SetSpawnTimeLimit(3000);
AFK::SetCheckInterval(3000); AFK::SetCheckInterval(3000);
StateMgr::Load(); StateMgr::Load();