Use a setting for the AFK idel time to be able to adjust it easily
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@ -28,6 +28,9 @@
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#Setting S_ForceLapsNb 1
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#Setting S_ForceLapsNb 1
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#Setting S_RoundsPerMap 1 as _("Number of rounds per map") ///< Number of round to play on one map before going to the next one
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#Setting S_RoundsPerMap 1 as _("Number of rounds per map") ///< Number of round to play on one map before going to the next one
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#Setting S_AFKIdleTime 10000 as "Time before being an AFK player will be kicked"
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#Setting S_IntroTime 5 as "Time of the map intro"
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#Setting S_IntroTime 5 as "Time of the map intro"
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#Setting S_TimeBeforeMalus 10 as "Time Before Malus"
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#Setting S_TimeBeforeMalus 10 as "Time Before Malus"
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#Setting S_TimeBeforeNightmare 150 as "Time Before Nightmare"
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#Setting S_TimeBeforeNightmare 150 as "Time Before Nightmare"
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@ -91,7 +94,7 @@ Log::RegisterScript(StateMgr::ScriptName, StateMgr::Version);
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***
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***
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AFK::Load();
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AFK::Load();
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AFK::SetCheckCP(False); // No CP in LMS
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AFK::SetCheckCP(False); // No CP in LMS
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AFK::SetIdleTimeLimit(10000);
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AFK::SetIdleTimeLimit(S_AFKIdleTime);
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AFK::SetSpawnTimeLimit(3000);
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AFK::SetSpawnTimeLimit(3000);
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AFK::SetCheckInterval(3000);
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AFK::SetCheckInterval(3000);
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StateMgr::Load();
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StateMgr::Load();
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